MYP Course Outline Tech 2
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Transcript of MYP Course Outline Tech 2
MYP Course Outline For Technology MYP Year 3
Foundations of Technology 2
Foundations of Technology 2 is designed to give students an understanding of technology, the Design Cycle, and systems. The MYP concepts of communications, holistic learning, and intercultural awareness will be incorporated as students learn how technology has impacted the world. The IB Learner Profile will be implemented daily. Each day a learner profile quality will be selected that addresses the focus of the lesson for that specific day. The Areas of Interaction (AOI) will be a key component of each of our class units. The units and their corresponding AOI can be found in the table below. Approaches to Learning will be an AOI that will be addressed in every unit. Students will discover different types of technology and skills that he/she will be able to use in future careers. We will use various resources and equipment to accomplish this. For example, iStop Motion, video game creation, circuits, creating a Rube Goldberg, rockets, and animation. Within each of these units the following methodologies will be used; direct instruction, demonstrations, cooperative group work, independent learning, and student reflection. Both formative and summative assessment will be used throughout this course. Grading policy for academic and IB grades will follow our school assessment policy. Students will have the opportunity to earn an IB grade for each technology criterion multiple times throughout the course.
Essential
State StandardsUnit Title
Significant ConceptArea of InteractionUnit QuestionCulminating Assessment TaskMYP Assessment CriteriaTime Frame
Standard 1Cycles 2.0Everyone is in a cycle and you are responsible for you.Health and Social EducationWhere am I Going?Students will reflect on the 7th grade unit question, and gain an understanding that they are responsible for their cycle. They will reflect on this in written form and on their wiki.
Standard 2
Standard 3
Standard 4
Rube GoldbergStudents will apply the Design Cycle by creating a Rube Goldberg MachineHuman IngenuityHow is the Design Cycle important to the successful outcome of a project?Create a Rube Goldberg that stands 3 feet, has 5 drops and 15 turns.Criterion A F: Investigate,
Design, Plan,
Create, Evaluate, and Attitude1st and 3rd quarters
Standard 1
Standard 2
Standard 3
Standard 4
Video Game CreationBasic concepts of science, technology, engineering, and math.Community and Service
How can my learning help my community?
Create a video that will help children (grades 3 7)learn science, technology, engineering, and math.Criterion A F: Investigate,
Design, Plan,
Create, Evaluate, and Attitude
1st and 3rd quarters
Standard 1
Standard 2
Standard 3
Standard 4
Rockets-How flight works.
-The impact of flight on our livesEnvironmentsHow has flight changed your environment?
Students will create their own rocket and launch it.Criterion A F: Investigate,
Design, Plan,
Create, Evaluate, and Attitude
2nd and 4th quarters
Standard 2
Standard 3
Standard 4
iStop Motion-Students should understand the positive and negative consequences of an action.
-Students should be able to use iStop and Garageband for projects in all subject areas.Health and Social Education
How do my choices impact my life?
Students will create their own movie using iStop Motion.Criterion A F: Investigate,
Design, Plan,
Create, Evaluate, and Attitude2nd and 4th quarters
Utah State Core Curriculum Essential Standards
StandardDescription
Standard 1
Students will understand the importance of technology and how it impacts our lives.
Standard 2
Students will understand and apply design principles in developing a process, product or system.
Standard 3
Students will use resources, tools, materials, and processes safely and efficiently.
Standard 4
Students will document the design process in a portfolio.