Must Know Web 2.0

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MUST KNOW WEB 2.0 For the Classroom
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Web 2.0 tools for communication, collaboration, critical thinking and creativity

Transcript of Must Know Web 2.0

Page 1: Must Know Web 2.0

MUST KNOW WEB 2.0For the Classroom

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ISTE NETS FOR TEACHERSAfter attending this session, teachers will be able to: 1a. promote, support, and model creative and innovative

thinking and inventiveness. 1b. engage students in exploring real-world issues and

solving authentic problems using digital tools and resources. 1c. promote student reflection using collaborative tools to

reveal and clarify students' conceptual understanding and thinking, planning, and creative

2a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

3b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation

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TOP 10 SKILLS FOR SUCCESS Creative problem-solving Critical and analytical thinking Information gathering, evaluation &

synthesis Literacy Ambition, self-awareness & an inquiring

mind Know more about the world-(Global

citizens) Think outside the box- (Creativity and

innovation) Collaboration Teamwork Community involvementSource: http://www.graduateopportunities.com/career_advice/graduate_skills

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WHAT ARE 21ST CENTURY LEARNING SKILLS?

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1. Basic Operations and 1. Basic Operations and Concepts Concepts

2. Social, Ethical and 2. Social, Ethical and Human Issues Human Issues

3. Technology 3. Technology Productivity Tools Productivity Tools

4. Technology 4. Technology Communications ToolsCommunications Tools

5. Technology Research 5. Technology Research Tools Tools

6. Technology Problem-6. Technology Problem-Solving and Decision-Solving and Decision-Making Tools Making Tools

NETS•S 1998

LOOKING AT THE STANDARDS:THE NEW NETS FOR STUDENTS

1. Creativity and 1. Creativity and Innovation Innovation

2. Communication and 2. Communication and Collaboration Collaboration

3. Critical Thinking, 3. Critical Thinking, Problem-solving and Problem-solving and Decision-making Decision-making

4. Research & Information 4. Research & Information Fluency Fluency

5. Digital Citizenship 5. Digital Citizenship 6. Technology Operations 6. Technology Operations

and Concepts and Concepts

NETS•S 2007

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“OUR TEACHING SHOULD INSTEAD FOCUS ON THE VERBS (I.E. SKILLS) STUDENTS NEED TO MASTER, …THAT LEARNING DEPENDS ON SKILLS INSTEAD OF TOOLS—…. MANY EDUCATORS ARE STRUGGLING TO MAKE THE CONNECTION.

Marc Prensky, writes:

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NEW BLOOM’S TAXONOMY

Source: http://www.odu.edu/educ/llschult/blooms_taxonomy.htm

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http://edorigami.wikispaces.com

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VISUAL BLOOM’S WEB2.0 TAXONOMY

Source: http://tsheko.wordpress.com

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CHARACTERISTICS OF WEB2.0 TOOLS

Easy to use Allow user to build social networks Rich user interface Function like a traditional application User creates data and owns their own data Provide a service, not a product Encourage user contribution (reviews, comments) Make it easy to re-use and re-mix

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CRITICAL THINKINGAnalyzing , Evaluating

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“‘Critical thinking’ used to be one of the goals of a liberal arts education, but wasn’t always a high priority, especially in the age of ‘teaching to the test,’ but now that the answer to any question is available through a web search—but the accuracy of the answers can only be determined by the questioner—the ability to assess the credibility of web information, and the mindset that encourages critical analysis, has become an essential survival skill for the Digital Age.”

— Howard Rheingold, Educator, Author, Smart Mobs

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WHAT TOOLS DO YOU CURRENTLY USE TO ENCOURAGE CRITICAL THINKING?

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CRITICAL THINKING, PROBLEM SOLVING, AND DECISION MAKING  Students use critical thinking skills to plan

and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:  a. identify and define authentic problems and

significant questions for investigation. b. plan and manage activities to develop a

solution or complete a project. c. collect and analyze data to identify solutions

and/or make informed decisions. d. use multiple processes and diverse

perspectives to explore alternative solutions.

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SWEET SEARCH

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HTTP://WWW.MICROSOFT.COM/EDUCATION/TEACHERS/GUIDES/CRITICAL_THINKING.ASPX

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COMMUNCIATION

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COMMUNICATION AND COLLABORATION

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

Students:• a. interact, collaborate, and publish with peers, experts,

or others employing a variety of digital environments and media.

• b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.

• c. develop cultural understanding and global awareness by engaging with learners of other cultures.

• d. contribute to project teams to produce original works or solve problems.

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TWIDUCATE

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SKYPE

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EVERLOOP

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WEEBLY

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SCHOOLOGY

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COLLABORATION

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WHY TEACH COLLABORATION?

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SOCIAL AND EMOTIONAL LEARNING IN THE COLLABORATIVE CLASSROOM

5:37

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TEACHER RESPONSIBILITY

STUDENT RESPONSIBILITY

Focus Lesson

Guided Instruction

“I do it”

“We do it”

“You do it together”Collaborative

Independent “You do it alone”

A Model for Success for All Students Fisher, D., & Frey, N. (2008). Better learning through structured teaching: A framework for the gradual release of responsibility. Alexandria, VA: Association for Supervision and Curriculum Development.

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WIGGIO

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STIXY

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WIKISPACES

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SCRIBBLAR

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VOICETHREAD

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HISTORY PIN

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CREATIVITY

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CREATIVITY AND INNOVATION

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

Students: a. apply existing knowledge to generate new

ideas, products, or processes. b. create original works as a means of personal

or group expression. c. use models and simulations to explore

complex systems and issues. d. identify trends and forecast possibilities.

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KERPOOF

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GLOGSTER

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LIVEBINDERS

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MUSEUM BOX

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SHIDONNI

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SCREENCAST-OMATIC

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THE NATIONAL ARCHIVES EXPERIENCE

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AVIARY

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VOKI

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ISTE NETS FOR TEACHERSAfter attending this session, teachers will be able to: 1a. promote, support, and model creative and innovative

thinking and inventiveness. 1b. engage students in exploring real-world issues and

solving authentic problems using digital tools and resources. 1c. promote student reflection using collaborative tools to

reveal and clarify students' conceptual understanding and thinking, planning, and creative

2a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

3b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation

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REFERENCES Prensky, Marc Teaching Digital Natives;

Partnering for Real Learning Corwin Press 2010

http://www.iste.org/standards/nets-for-students/nets-student-standards-2007.aspx