Must Know Web 2.0
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18-Oct-2014 -
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Transcript of Must Know Web 2.0
MUST KNOW WEB 2.0For the Classroom
ISTE NETS FOR TEACHERSAfter attending this session, teachers will be able to: 1a. promote, support, and model creative and innovative
thinking and inventiveness. 1b. engage students in exploring real-world issues and
solving authentic problems using digital tools and resources. 1c. promote student reflection using collaborative tools to
reveal and clarify students' conceptual understanding and thinking, planning, and creative
2a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
3b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
TOP 10 SKILLS FOR SUCCESS Creative problem-solving Critical and analytical thinking Information gathering, evaluation &
synthesis Literacy Ambition, self-awareness & an inquiring
mind Know more about the world-(Global
citizens) Think outside the box- (Creativity and
innovation) Collaboration Teamwork Community involvementSource: http://www.graduateopportunities.com/career_advice/graduate_skills
WHAT ARE 21ST CENTURY LEARNING SKILLS?
1. Basic Operations and 1. Basic Operations and Concepts Concepts
2. Social, Ethical and 2. Social, Ethical and Human Issues Human Issues
3. Technology 3. Technology Productivity Tools Productivity Tools
4. Technology 4. Technology Communications ToolsCommunications Tools
5. Technology Research 5. Technology Research Tools Tools
6. Technology Problem-6. Technology Problem-Solving and Decision-Solving and Decision-Making Tools Making Tools
NETS•S 1998
LOOKING AT THE STANDARDS:THE NEW NETS FOR STUDENTS
1. Creativity and 1. Creativity and Innovation Innovation
2. Communication and 2. Communication and Collaboration Collaboration
3. Critical Thinking, 3. Critical Thinking, Problem-solving and Problem-solving and Decision-making Decision-making
4. Research & Information 4. Research & Information Fluency Fluency
5. Digital Citizenship 5. Digital Citizenship 6. Technology Operations 6. Technology Operations
and Concepts and Concepts
NETS•S 2007
“OUR TEACHING SHOULD INSTEAD FOCUS ON THE VERBS (I.E. SKILLS) STUDENTS NEED TO MASTER, …THAT LEARNING DEPENDS ON SKILLS INSTEAD OF TOOLS—…. MANY EDUCATORS ARE STRUGGLING TO MAKE THE CONNECTION.
Marc Prensky, writes:
NEW BLOOM’S TAXONOMY
Source: http://www.odu.edu/educ/llschult/blooms_taxonomy.htm
http://edorigami.wikispaces.com
VISUAL BLOOM’S WEB2.0 TAXONOMY
Source: http://tsheko.wordpress.com
CHARACTERISTICS OF WEB2.0 TOOLS
Easy to use Allow user to build social networks Rich user interface Function like a traditional application User creates data and owns their own data Provide a service, not a product Encourage user contribution (reviews, comments) Make it easy to re-use and re-mix
CRITICAL THINKINGAnalyzing , Evaluating
“‘Critical thinking’ used to be one of the goals of a liberal arts education, but wasn’t always a high priority, especially in the age of ‘teaching to the test,’ but now that the answer to any question is available through a web search—but the accuracy of the answers can only be determined by the questioner—the ability to assess the credibility of web information, and the mindset that encourages critical analysis, has become an essential survival skill for the Digital Age.”
— Howard Rheingold, Educator, Author, Smart Mobs
WHAT TOOLS DO YOU CURRENTLY USE TO ENCOURAGE CRITICAL THINKING?
CRITICAL THINKING, PROBLEM SOLVING, AND DECISION MAKING Students use critical thinking skills to plan
and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: a. identify and define authentic problems and
significant questions for investigation. b. plan and manage activities to develop a
solution or complete a project. c. collect and analyze data to identify solutions
and/or make informed decisions. d. use multiple processes and diverse
perspectives to explore alternative solutions.
SWEET SEARCH
HTTP://WWW.MICROSOFT.COM/EDUCATION/TEACHERS/GUIDES/CRITICAL_THINKING.ASPX
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COMMUNCIATION
COMMUNICATION AND COLLABORATION
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
Students:• a. interact, collaborate, and publish with peers, experts,
or others employing a variety of digital environments and media.
• b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
• c. develop cultural understanding and global awareness by engaging with learners of other cultures.
• d. contribute to project teams to produce original works or solve problems.
TWIDUCATE
SKYPE
EVERLOOP
WEEBLY
SCHOOLOGY
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COLLABORATION
WHY TEACH COLLABORATION?
SOCIAL AND EMOTIONAL LEARNING IN THE COLLABORATIVE CLASSROOM
5:37
TEACHER RESPONSIBILITY
STUDENT RESPONSIBILITY
Focus Lesson
Guided Instruction
“I do it”
“We do it”
“You do it together”Collaborative
Independent “You do it alone”
A Model for Success for All Students Fisher, D., & Frey, N. (2008). Better learning through structured teaching: A framework for the gradual release of responsibility. Alexandria, VA: Association for Supervision and Curriculum Development.
WIGGIO
STIXY
WIKISPACES
SCRIBBLAR
VOICETHREAD
HISTORY PIN
CREATIVITY
CREATIVITY AND INNOVATION
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
Students: a. apply existing knowledge to generate new
ideas, products, or processes. b. create original works as a means of personal
or group expression. c. use models and simulations to explore
complex systems and issues. d. identify trends and forecast possibilities.
KERPOOF
GLOGSTER
LIVEBINDERS
MUSEUM BOX
SHIDONNI
SCREENCAST-OMATIC
THE NATIONAL ARCHIVES EXPERIENCE
AVIARY
VOKI
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ISTE NETS FOR TEACHERSAfter attending this session, teachers will be able to: 1a. promote, support, and model creative and innovative
thinking and inventiveness. 1b. engage students in exploring real-world issues and
solving authentic problems using digital tools and resources. 1c. promote student reflection using collaborative tools to
reveal and clarify students' conceptual understanding and thinking, planning, and creative
2a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
3b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
REFERENCES Prensky, Marc Teaching Digital Natives;
Partnering for Real Learning Corwin Press 2010
http://www.iste.org/standards/nets-for-students/nets-student-standards-2007.aspx