Music mobile

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Atau Tanaka Sony CSL Paris Malleable Mobile Music

Transcript of Music mobile

Page 1: Music mobile

Atau TanakaSony CSL Paris

Malleable Mobile Music

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•Deploying music on mobile infrastructures– Not for musicians…for music listeners– Go beyond Kazaa and iPod

•New modes of music listening using:– Social dynamic– Wireless networks– Sensor embedded devices

Mobile Music Making

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Talk Overview

•Background

•The System

•Demo/video

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Backgrounds:Music and Research

•Network music

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Backgrounds:Music and Research

•Network music– Remote concerts

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Backgrounds:Music and Research

•Network music– Remote concerts– Netmusic

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Backgrounds:Music and Research

•Network music– Remote concerts– Netmusic– Installations

• Global String (Ars Electronica 2002)

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Backgrounds:Music and Research

•Network music– Remote concerts– Netmusic– Installations

• Global String (Ars Electronica 2002)

•Research

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Backgrounds:Music and Research

•Network music– Remote concerts– Netmusic– Installations

• Global String (Ars Electronica 2002)

•Research– P2P + adhoc

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Backgrounds:Music and Research

•Network music– Remote concerts– Netmusic– Installations

• Global String (Ars Electronica 2002)

•Research– P2P + adhoc

– Bootstrapping Trust

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Backgrounds:Music and Research

•Network music– Remote concerts– Netmusic– Installations

• Global String (Ars Electronica 2002)

•Research– P2P + adhoc

– Bootstrapping Trust

– Location Sensitive Audio

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Objectives

•How to leverage wireless networks for music?– The infrastructure can do more than file sharing– Enhance sense of community via music

•Making a new music listening experience– Draw upon musician’s experience– Dynamic and new, yet familiar songs

•Could this point to new content models?

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The System

•Mobile terminal– PDA– Wireless network

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The System

•Mobile terminal– PDA– Wireless network– Sensor subsystem

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The System

•Mobile terminal– PDA– Wireless network– Sensor subsystem• FSR• Accelerometer• GPS (in simulation)

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The System

•Mobile terminal– PDA– Wireless network– Sensor subsystem• FSR• Accelerometer• GPS (in simulation)

•Music engine– Server-side– Network control in– Stream out

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Malleable Music

•Take a hit song, and make it interactive

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Malleable Music

•Take a hit song, and make it interactive– Bjork: I miss you (1995)

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Malleable Music

•Take a hit song, and make it interactive– Bjork: I miss you (1995)– The Meters: Look-ka Py Py (1970)

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Malleable Music

•Take a hit song, and make it interactive– Bjork: I miss you (1995)– The Meters: Look-ka Py Py (1970)

•Shaping– Mixing– filtering

•Familiar song, new experience– Instantaneous “versions” following your mood– Flexible time - 3 min hit song now

fits your train ride time

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Malleable Music

•Familiar song, new experience– Instantaneous “versions” following your mood– Flexible time - 3 min hit song now

fits your train ride time

•Mobility and participatory listening

•Musical content reflectingsocial dynamic

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Malleable Music Engine

•Time domain segmentation and reconstruction

•Generalized temporal reorganization model– Song structure (song level)– Variations (measure level)– Melodic/rhythmic (sub-measure level)

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Malleable Social Dynamic

•Community Navi Re-mix– Group participation in a single musical piece– Collective Mobility - moving about town

•Intuitive, subconscious input – Actions while listening• swinging along• gripping the Walkman

– Remote yet collective

•Future content model?

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