Multimedia Games Development COM429M2
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Transcript of Multimedia Games Development COM429M2
Multimedia Games Development
COM429M2
Week 2
Early game development
Lecture overview
Initial game concept Concept development process Publishers objectives Game pitch document Project proposal document Links for further reading
Learning outcomes
Have an overview of the initial stages of a computer game development process
Identify the steps from initial game concept to the production of a project proposal
Understand the structure/content of each document in the early stages of the development process
Generate content to create documents
Initial game conceptAn idea for a game can be based around a
single/simple concept including
Characters Setting Storyline Innovative game play Technology
Initial game concept Concept can be unique Build on previous work Publishers conservative, prefer tried and tested
formulas Innovation can be successful
Final Fantasy 7 Final Fantasy 8
Development process
Initial game concept Process of refinement and tuning Decision time (game elements, storyline etc) Concept art creation Game pitch document creation Detailed project proposal creation
Publishers objectives
Be aware of publishers’ objectives
Publishing strategy, focused or shotgun Adversity to risk Time scale/timing constraints Targeted platform and preferred technologies Game focus, spin out from film, sequel etc
Considerations (Concept) Game type, scope, challenges and art
Identify type of game play (Good game play is essential and should not be compromised due to time or financial constraints)
Determine game scope to estimate costs and timeline/scale for implementation
Consider the technical challenges involved in the game development process to assess the level of risk involved
Create some concept art
Pitching your game
The pitch document should summarise the
objectives of the proposed game
Aids in assessment of title viability/feasibility Sells the game Format should be concise and focussed
Game Pitch Template
Game pitch document format
Introduction, brief outline of the game concept Player motivation (what does the player do) Unique selling point (why make this game/back of box pitch) Target market/rating (Children, adult, niche, mass market, sequel) Genre Platform (Wii, Xbox, cross platform) License (Film/book rights, history) Cost Completion date Team Languages Contact details
Article on preparing a product pitch
Game objectives
What goals are there for this title Objectives for overall player experience Game mood e.g. exciting, horror, humor Achieving mood/objectives Total player experience (summary of final
experience)
Competitive analysis
Survey of existing titles and competitors (now and
future)
Similar titles in the genre Unique selling point, what will your game do better Consideration of future technologies/releases and
platform developments
Project proposal documentProject proposal document follows pitch document
Contains more detail Typically 10 to 20 pages Includes material from the pitch document and
additional support material For assignment 2 you are required to use
template available below.
http://scisweb.ulster.ac.uk/~michael/COM429/Documents/Template_assignment2/Assignment2guidelines.doc
Content: Title hook
Game hook is the unique selling point that will
attract players to the game
Includes rationale, who would buy the title and why
Highlight best game features
Game hooks can be based on any elements of
the game including audiovisuals and storyline
Content: Game play mechanics
Describes what the player does in the game. Lists several game elements that describe
the user experience of playing the game. Includes challenges, actions and activities
the players encounter
Content: Online elements
Description of online/multiplayer functionality Scale/scope of multiplayer functionality Type of multiplayer interaction e.g.
cooperative/competitive Infrastructural considerations, servers and
player finder services
Content: Technologies used Identify unique technological requirements for
your game (hardware/software/peripherals, custom technology)
Licensing considerations (games engine software)
Content: Audio/visual
Discuss special requirements related to art and audio
Focus on those that have an impact on the games unique selling points
Could include motion capture for a character animation or licensed/professionally scored music
Content: Storyline/charactersRelevance of the storyline to the game e.g. integral part of the title or background filler. Thegame proposal summary should include
Main plot Main characters Challenges facing the characters Game bosses/villains The means by which the player overcomes the
game challenges
Content: Project status
Current level of game development/production Level of game design and implementation Availability of a working prototype
Content: Cost and timescale Estimated summary of the projects costs Timescale for design/implementation and final
release Consideration of the profitability of the title, break
even point, level of sales etc
Content: Development team Identify project team Clarify individual roles Identify level of experience/previous titles
the team worked on together
Experienced development teams should
greatly increase your chances of getting your
project funded and up and running
Content: Risk consideration
Include a list of potential problems. Identify why these factors will impact on the
game development Identify steps to minimise/eliminate risk
Content: Concepts
Include concept drawings and sketches of
elements from the game including
Main characters Races/classes Levels/scenes Interface layout Design style e.g. photorealistic, cartoon
Document summaryThe proposal summary should reinforce theunique selling points of your title and why youthink it would be successful
Highlight unique selling points again Highlight the development team’s strengths Show consideration of the publisher’s needs
Useful links
Game Pitch Template The Game Proposal Part Two: The Contents E3 Report: Pitching Update: How to Give Your Game Ide
a Legs Getting Published, Part II: How To Approach Game Publi
shers Game Agents, Part 3: A Market-
Driven Game Evaluation Methodology
Multimedia Games Development
COM429M2
Week 2
Early game development