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Transcript of MULTIMEDIA AND TECHNOLOGY for the TEACHING PROCESS
Multimedia and Technology for the Teaching Process. 2011
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Multimedia and Technology for the Teaching Process. 2011
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Multimedia and Technology for the Teaching Process. 2011
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1st Edition
JOSSELIN E. LOPEZ
Multimedia and Technology for the Teaching Process. 2011
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2011 EDITION.
EDITORIAL EQUIPEMENT
General Direction: Josselin Lopez Subdirection and Production: Carlos Montoya. Edition: José Mérida, María Salome, Luis López Graphic Edition: Gerson Emanuel Socoy. Computer process: Jose Merida. Cartographic: Josselin Lopez Cover edition: Josselin Lopez Images: Josselin Lopez MCMXCVIMX CORTO BOOK EDITORIAL GROUP S.A. CORTO EDITORIAL BOOK Guatemala, Guatemala City. Tel. (502) 2483 38 23 Fax. (502) 2483 3831 All rights reserved. No part of this book may be reproduced In any form or by any means without permission in writing from The publisher.
Es una obra de
CORTO S.A
GRUPO EDITORIAL
Multimedia and Technology for the Teaching Process. 2011
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Contents: Prologue. 7 Preface 8 Introduction 10 Objectives 11
MULTIMEDIA FOR TEACHING
Chapter one.
Multimedia Projects. 12
Chapter two
Technology and multimedia 16
Chapter three
Some multimedia project types. 19 Simulations and virtual reality 23
PROJECTS FOR TEACHING TECHNOLOGY.
Chapter four
Critics´ circle project 25 Current events 27
IMPORTANT ASPECTS IN TECHNOLOGY PROJECTS
Chapter five
The seven principles of good practice in technology 30
Chapter six
Visual cues and importance of high design 34
Multimedia and Technology for the Teaching Process. 2011
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PROGRAMS FOR TEACHING MULTIMEDIA.
Chapter seven
Adobe FLASH CS5 36 Prezi.com 38 Power Point 38 Pixlr.com 39 Photoshop 39
Conclusions 40
Bibliography 41
Multimedia and Technology for the Teaching Process. 2011
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PROLOGUE.
Some days ago, my teacher asked me to create an e-book where I could
add and explore all the new things I had learn since the beginning of my career.
All this things have something in common, and those common things are the fact
that these topics are all about technology, that is why this book´s name is
something about multimedia and teaching involved in technology.
This book is the creation of a studying guide in the teaching process,
dedicated to students who would like to become technology teachers, so this
book contains as much information as possible about how multimedia and
technology can be applied into classroom and learning.
One of the mean things, technology teachers have to know, is the reality
about students´ thoughts, this is the meanly reason why most of the students
believe that because they have a computer and they can chat, navigate, e-mail,
and use internet at home every day, they are experts in technology, and it can
maybe occur; but the mean difference between this type of students and
technology teachers is the fact the teacher use all this sources for learning more
and creating something new and useful for society, and they, student, use all this
things to waste their time; and as you may already know, this is only one among
many other reasons why technology teacher need to be one step up from their
students, and learn to dominate their abilities and skills on technology.
Another important reason why teachers need be inform in this important
area, is the fact that technology is a changing subject; when talking about
changing subject, we can refer to something is always moving up, every day
discoveries are being made in laboratories throughout all the world, and teachers
need to know what is new in order to use this new tools as references in their
classes. This is because children are growing in a technology world and they are
being influenced by it, so teacher cannot stay a step back from children.
Multimedia and Technology for the Teaching Process. 2011
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PREFACE Hundreds of books are available on the technology and multimedia
subjects. It is hard to imagine the need for the creation for one more. Yet, of the
available books, none offers the approach that is presented in Multimedia and
Technology for the Teaching Process. Three words best describe the approach in
this book: Informative, Developmental and Practical.
INFORMATIVE. It is by the technology information that people know what they
know, if information would not exist, how could we learn? Information is the key
to development, and of course, to practice. Most people believe that students
learn best by only doing; but I have always believed, that if we want to get a
complete learning process on our students, they need to first be informed and so
they will be able to practice, and then to master their abilities. Everything is
worked by steps which take a specific order and each step takes a specific
function and importance.
So you as teacher and others as students can learn more about technology and
multimedia by being informed, so now, let´s begin to learn about this important
but simple subject.
DEVELOPMENTAL. This book provides a developmental approach to teachers as
it traces the progression of knowledge growth in technology.
Part I. (Multimedia for teaching) describes and present a complete group of
important topics related on multimedia involved on technology, how useful these
projects are and how they can be applied on students. Part II. (Projects for
Teaching Technology) this part shows a couple of very useful projects with
students and teachers. Also goes in deep on how to use them, as well as
advantages and disadvantages on using them. Part III. (Important Aspects in
Technology Projects), this part presents important information on aspects related
on the use of technology in classroom, these principles and aspects should be
taken in care when using technology for teaching others. Part IV. (programs for
Teaching) this last part describes and inform on different multimedia programs
Multimedia and Technology for the Teaching Process. 2011
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available on the internet, some of these programs can be downloaded into a
computer, and some other don´t. However, all these programs are free available
on the web.
PRACTICAL. Multimedia and Technology for the Teaching Process contains
numerous practical aids, as well as some suggestions based on the content of
each chapter and part, all this advices not only help teacher to meet a variety of
individual needs but also to address the various stages of technology progress.
ACKNOWLEDGEMENTS.
I thank God for all his love, because he was always with me helping me and
showing me his wonderful hand upon my head.
I also want to thank my family; my parents, my sister and brother for all their
support, not only economically but also morally, thanks for all your advices and
love.
To my University “UMG” because it was the place where I learned most of the
things I know. It was on those desks that I mature and learn.
To my teachers, thanks, I promise to follow your instructions and advices, you are
very special! Thanks.
To my dear friends “u-mates” for your partnership, friendship and all you made
me laugh, blessings
Multimedia and Technology for the Teaching Process. 2011
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INTRODUCTION Technology has a great impact in today´s world,
Its benefits can be applied in classrooms, inside homes, and can Be taken to all places. It is very important for teachers to learn how to use them, and How to apply them in a correctly way, in order to have Successful students.
The use of multimedia in classrooms is one of the most Important parts in the application of new knowledge into Students, most of the occasions this wonderful source is not at all Or is not properly applied for the real and correct reasons. This mean problem used to appear because teachers do not Know how to apply or how to use it.
This book meanly refers on the correct way of Application of technology and multimedia in classrooms.
There are a lot of sources on the web (Internet) available for students and teachers to use on classroom as a guidelines And in classroom multimedia projects, a great deal of these multimedia Projects are not made from professionals, nevertheless, They are made from non-professional students that created these Material and uploaded to the web in order to be used for any Interested person and make the correct use of it.
There are many occasions in which we as Teachers use these materials and our students, too. But the difference is that we used to be more carefully in applying it, and they don´t. so, because of it, in this chapter it will be discussed about the correct use of existing multimedia content available on the web, how can we use it, as well as ways in which we can apply it to help our students.
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OBJECTIVES To explore the importance of multimedia applied to education, from the
teacher and the student´s point of view.
To define how multimedia works, and to analyze how efficiently and
effectively it can become when applied in classroom real experiences.
To examine how teachers can become conductors of knowledge when
students create multimedia projects, and examine how teachers can
master this skill.
To examine the advantages and disadvantages of some technology tools,
and taking in care their functions.
To analyze and learn about and with these technology tools.
To construct the best real life applicable examples in the teaching and
learning process inside the classroom.
To explore the importance of the use of existing multimedia content
available in many sources
Multimedia and Technology for the Teaching Process. 2011
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PART I.
CHAPTER ONE.
MULTIMEDIA FOR TEACHING
MULTIMEDIA PROJECTS THE MULTIMEDIA OBJECTIVES
The main object of multimedia projects
is to create into students the habit to
improve their academic subjects skills,
because it brings into students the desire to
create their own knowledge and work to get
what they want, the creation of correct
multimedia projects with such students
comes by the combination of the correct
media, which is composed by text, graphics,
images, audio and video. The point of using these is to make students achieve
their desires and goals.
Multimedia projects are very important on education curricula, for teachers
it is recommend to know how to integrate all these
multimedia in the classroom curricula.
A form of using it is to make students to become
actively involved on the creation and use of the
projects, more than just receiving all the information
from the teacher. It is better form students to observe,
analyze, create, apply and decide what information the
project is going to obtain. The role of the students is to
organize not only the main project but also their own
thoughts. By doing this students will have the
Multimedia
projects help
students to
develop their
abilities and
make learning
come alive.
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opportunity to learn significantly the value of Organization.
ELEMENTS:
Links: In most of the cases these
projects are form by using ¨links¨, these
links are applications used to translate
Immediately from a place to another
one, on these links students store all
information and media on the
computer´s screen, and they are
presented by ¨buttons¨. These buttons
allow the user to be translated into another screen where more
information is presented. An important element of projects in classrooms is
not only the use of media, but also the correct use of
links.
When there is a join of links that connects texts with
other texts, these are known as Hypertexts links, and
when there is a join of links that connects images,
pictures or something like that with texts, they are
known as Hypermedia links.
The purpose of this is to make students learn how to
organize information in more meaningful ways.
-The purpose of the use of computers in the
creation of multimedia projects goes around making knowledge come
alive; this is because students become creators, organizers, and facilitators
of their own knowledge. They create and select the buttons they may want
to use, they also decide what, when, where, how the information will be
organized and used. The computer on this is a type of map that students
use to become alive their desires. Links are the way computers
-The purpose
of the use of
computers in
the creation of
multimedia
projects goes
around
making
knowledge
come alive
Multimedia and Technology for the Teaching Process. 2011
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communicate because the links tells the computer where the user may
want to go.
Multimedia uses computers to help students perform activities that were
previously impossible.
In order to make information understandable, it is necessary to make the
correct use of the developing information, it can be
done by
Text: something like letters, numbers
etc.
Graphics: the use of lines, circle, boxes, and
other kind of shapes.
Images: pictures that represent
something in the information.
Audio: sound, voices,
music, etc.
Video: pictures on specific
movements that appear one after another.
Graphics are also known as vector graphics, and video is also known as
movies. All these material will help students to obtain information for longer
length of time on their lives, and will also make students be prepared for their
real-life situations, humans used to remember for more time something they see
or live then things or information they hear or just read.
Multimedia and Technology for the Teaching Process. 2011
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It is also necessary to remember that not all students learn in the same
way, so presenting information in different ways will guaranty learning for more
time.
BENEFITS AND ADVANTAGES:
The uses of media projects for students are first of all the combination of
properties, because it engages students with the information used on the media
project. It also absorb students in the in the implementation of information
applied in a meaningful way. It allows students to practice and master their
learning abilities by the use of activities other´s skills. They create themselves into
constructers of their own knowledge.
These projects are really beneficial for students
because they make learning become something real and
motivate students to achieve what they need and want, even
though the important thing on here is the correct planning of
it and the correct application of the curricula.
The creation of these kind of projects is in itself a great
motivation for students to get new knowledge fast and
effectively, but using motivation on the projects will make students improve their
abilities on the creation of projects, it will also motivates students to work in a
quality manner harder and longer than in the traditional learning.
GOALS
When selecting the projects is very
important to take in care not only the media it
will contain, but also the academic goals the
teacher and student want to reach, the
techniques, and environments. When selecting
a project it is necessary to define and get very
clear the general and specific goals of the
project.
Multimedia and Technology for the Teaching Process. 2011
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PART I.
CHAPTER TWO
MULTIMEDIA FOR TECHNOLOGY
TECHNOLOGY AND MULTIMEDIA. When choosing particular multimedia content it is
important to keep in mind the specific objectives that the
students will achieve and which of this content can help you to
reach those objectives. When evaluating this content it is
important to think if it is possible…? if it is specially…?, or if
those titles are…?. This multimedia can be used in classroom
as ideas and techniques, clip images or clip media, information
for their own multimedia project, or as a reference material.
SOME CATEGORIES FOR MULTIMEDIA CONTENT.
It is important to mention that there is no official categorization on the
multimedia content, but it has been found that it is helpful to separate these
contents, so they have been divided into three mean categories.
• Type. • Purpose. • Primary subject.
Each of these types has to include interactivity and hypertext links. When talking about the types, it can be distinguished 4 mean categories. A template: A template is an existing multimedia title that someone created and
that any other person can change and modify in order to create new projects
based on the existing one.
Multimedia and Technology for the Teaching Process. 2011
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A closed title: this type of title is different from the template one, because this
title can be read, and observed, but can´t be modified, nothing on this title can be
changed; only the creator can do anything with it.
An extendible title: In these type of titles, it is possible for anyone add some
information, material or other thing into the multimedia, but the restringing is
that the already information in it can´t be change for any reason.
Adding content is considered very valuable on the students learning progress this
is because students learn not only from others work but they also add valuable
collaborative information and they learn to share credit
with others
When talking about the purposes of multimedia
content, this forms a SECOND DIMENSION: which is
about the creator´s purpose of the project, or well
known as useful content.
There is another dimension on multimedia projects,
which is the THIRD DIMENSION: and it is the subject
that a multimedia title´s creator had in mind when
creating the title
A partially opened title: It is another type of multimedia
content, which are multimedia used for educational
usage, where students are allow to modify the patterns by modifying the
programs.
SOURCES OF MULTIMEDIA CONTENT.
Here we can find another dimension which is called the FOUTH
DIMENTION: this dimension is multimedia content´s distribution method. All this
content can be acquired a great list of sources as:
CD-ROM discs.
Diskettes
Laser disks
Projects can be
divided in four
categories:
-A template
-A closed title
-An extendible
title
-A partially
opened title.
Multimedia and Technology for the Teaching Process. 2011
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Book stores, software companies.
Publishing companies.
Broadcast.
Conferences.
HOW CAN STUDENTS USE MULTIMEDIA?
One of the best ways to use multimedia in class, is as an example of
approaches and techniques they contain and then apply this same ideas into their
own projects, another way to use them as a demonstration, or to observation, to
express their ideas and points of view, they can be also used to split information
or arrange information. However, it is important for student to be very careful
with that ideas taken from other projects, because the mean idea of that specific
project most of the times is not the same
as their own idea on their project, so their
own idea can be disturb with the other
example project idea, this is why students
need to be very selective and develop a
critical judgment, so they wouldn´t have
this type of problems.
It is possible for students to
capture other type of media with text or
graphics, these media is very easy to be
modified, and if it has audio, it can be
easily redigitalized. One of the best options
students have is to develop a title and use
in it only one authoring system, this will help other students to use that same
authoring system besides using a lot of them.
A template, which is a title that can be modified, has two mean criteria:
First: the project´s creator use the same authoring system that any
student can have available, in order to students can modify it, and...
Second: the creator refrained from setting a password.
Multimedia and Technology for the Teaching Process. 2011
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PART I
CHAPTER THREE.
MULTIMEDIA FOR TEACHING
SOME MULTIMEDIA PROJECT TYPES. When talking about projects types, there exist a big range of options available for
using in class, any type of project can be used for any subject, but sometimes it is
much better when using a specific type of
projects for specific assignments.
CRITICS´CIRCLE:
This type of project is described on the
next chapters as an activity that can be made
with students, where students become movie
critics and they have to identify and give
different opinions about the topic. This project applies many different advantages
for students because they become auto-learners. They also acquire different key
higher-order thinking skills on recognizing that different people can hold a wide
spectrum of thinking on the same topic as them.
This project is very visual because it provides many pictures of the topic as
well as of the students, this project can be used for many subjects, but some are
very proper, for example.
A science class, talking about the water
circle or the photosynthesis process.
An English/Spanish class, talking about
real life activities, or interviewing
someone.
Multimedia and Technology for the Teaching Process. 2011
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For a law class, talking about a specific case is happening in the country or
in the world, and how would they act if they were the lawyers.
A social class, talking about ethics and cultures of the world, explaining
what things are beneficial for that specific country and what other don´t.
CURRENT EVENTS
The current events are a type of projects which
have the ability to organize the information in multiple
ways; they are often worked with text and hypertext,
in order to help students to improve their writing skills
and abilities, one of the most common ways to create
current events projects are by newspaper articles for
using inside classroom.
These projects are rarely used with images; they primarily use text to communicate ideas. This project can be used for many subjects, but some are very proper, for example.
A lecture class, where teacher could upload into a class web page a specific
lecture, and where students have to read it and then answer some
questions about the lecture they read.
A law class, explaining the law structures they are studying, and how would
they apply these laws into a specific case.
A technology class, creating a page where students could upload their
comments about what they learn and how to create something with some
kind of software, also to describe experiences and their own examples.
A newspaper report.
TRAILERS
These special and specific projects are used to create movie trailers, which
introduces students into multimedia technology of control of a laser disc and
Multimedia and Technology for the Teaching Process. 2011
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synchronization of audio clips with video, these projects produces advertisements
for a movie and introduces into what the movie is about.
This project will challenge students to use a previous known of the subject
and create something new from the nothing.
This type of projects is special for:
Commercial objectives.
Industry activities.
SCIENCE QUIZ
This projects reflects the students’
knowledge, it is a good multimedia project that
challenge them to demonstrate what they know
about a specific subject and gives them the
opportunity to present all this information to
others.
The name of this project is precisely
“Science” but it is not necessary for teacher to
use only this subject as reference on doing it, it
can be applied for many other subjects.
A good way to demonstrate students know something is by asking them to teach
that something to others.
RESEARCH MAGAZINE
An electronic magazine is the type of work students would like to do. Even
though, it is one of the most demanding types of project. On this magazine
students can report on their research and use many techniques that they already
know.
The best way for students to organize their project is doing it as a
hypermedia document, the information they are going to be using can be found
on places like the internet, which is the most common source; even though, there
Multimedia and Technology for the Teaching Process. 2011
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are other type of sources that will be discussed later on. And they can
communicate each other by the use of electronic mail (E-mail). There can be
found three different kinds of students.
Student contributors
Upper-class school students.
Younger students.
When creating the magazine it is necessary to select one single topic, in order to
get in deep on that theme, obtain other people opinions, and draw conclusions;
this is the mean difference between a multitopic magazine and a newspaper.
This project can be used to:
Create magazines on any specific topic.
Creation of a newspaper for a class or a school.
For commercial issues.
Reports on a subject-class.
SIMULATIONS
Simulations are teachers´ tools that
involve creativity and traditional thought
material simulated and used into the
classroom, using them students can be divided into groups and role –play with
the simulation. They learn to work as individuals and also as a group.
Simulations have their objectives of use and some of them are:
Integrated curriculum: students use academic subjects’ ´contents.
Cooperative learning: learning interaction with others.
Writing to learn: students can write down their past experiences in order to
share with others.
Multimedia and Technology for the Teaching Process. 2011
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Integration of technology: the application of traditional learning, but
applying technology, too.
Authentic assessment: teacher´s ability to help students with their doubts.
Students can work as indivuals; study in pairs, triads or quarts, or as groups.
Some areas that can be covered by simulations can be as mathematics, science,
languages arts, and social studies. Where students learn by experimentations of
the real activities.
Simulations can be used to:
Research: used to establish the trends.
Design: to transmit the material by
visualization simulations.
Analysis: to overview the whole process in order to collect the correct
data.
Training: they are used to
recreate situations that people face on the
places where they are involved.
Education: to help learners to understand not only “how” to do
something but also to understand the “why” of it.
Entertainment: motivate and grow students’ imagination.
Two important aspects of simulations that cannot be missed in are: emulations
and animations.
Simulations can be applied to many life areas as for example:
Multimedia and Technology for the Teaching Process. 2011
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Software simulations.
Business simulations.
Situacional simulations.
Technical simulations.
Procedural simulations.
Virtual Word.
Medicine simulations, and of
course:
Educacional simulations.
Multimedia and Technology for the Teaching Process. 2011
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PART II
CHAPTER FOUR
PROJECTS FOR TEACHING TECHNOLOGY.
CRITICS CIRCLE.
In the previous chapter, it was described how this project function, now, in this
chapter it will be developed all the important aspects behind this project.
It is the type of project in which students take the role of movie critics. In these projects students also learn to identify and present differing opinions. It uses digital audio as one of the mean sources, digitalized images and symbolic icons.
In this project, members of a team of
students play the role of critics and record their
oral opinions about a movie. Other members
provide pictures of their critics, design symbolic
icons denoting viewpoints, and prepare a
written summary of the opinions. Students or
others who use the completed project can
choose to listen to the critics´ opinions viewing
while images of the critics and read the summary, in any other way.
How it works
It is made following a course of steps as:
Teacher selects a movie and divides the class into groups.
Students make their critics of the movie.
Students decide who will be the critics.
Multimedia and Technology for the Teaching Process. 2011
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Students create the multimedia project. In which they record their
opinions, students will continue by adding images and organizing the
project´s parts and prove the results until they are satisfied.
Internal view of the project
It can use different media and be used for different purposes, it uses
images, drawings and used to use text, all of these are used to present
informal information that captures each critics´ emotion and mood.
This project uses icon buttons that involve links that go from one page to
another, in order to create navigation and hear opinions.
Goals of critics´ circle project.
Higher- order thinking skills.
-formulating viewpoints, -choosing among diffent viewpoints,
- analyzing and meaningfully, - synthesizing
Group and interpersonal skills
Recognizing, Working successfully in a group, - Nothing what different
People react to the selective movie.
Content material learning.
Expository writing, - Deeper understanding, -dramatic and
Production values, - Content of movie or other subject discussed.
Multimedia and Technology for the Teaching Process. 2011
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Tecnical skills
Recording voice, - Creating and recording images, -Linking to provide
coherent and logical organization, -Express opinions in text, graphics and
Speech, -Creating expressive graphic icons, -using text, -Modifying a template.
CURRENT EVENTS
Current Events used to be used to help students to
organize information; this is worked by the preparation of
summaries and citations for articles, as newspapers
materials.
Current Events are used, as its name says, to see the
work they have done in the past. It contains a range of
different steps teacher and student need to follow as:
TEACHER DEFINES:
• One of the most important parts of the project is the preparation, which
will be develop by the teacher, in this part of the project, teacher has to set
the goals he/she wants to students to
reach.
• It is also important for this part of the
project to determine the focus of the
assignment, and define the acceptable
range of publications.
• Teacher needs to determine how the
writing aspect of this assignment fits with
Multimedia and Technology for the Teaching Process. 2011
28
the general plan for achieving objectives for composition.
TEACHER ASSIGNS PROJECT.
• It is part of the teacher´s job to establish
Current Events as a permanent weekly assignment,
for doing it; teacher can define the weekly routine
using whatever starts up strategies.
• A weekly review as part of a classroom
discussion on current events and
• A monthly review by the teacher and individual student.
STUDENTS MAKE
• In this part of the project, students begin to work on their assignments by
their routines, they bring in an article and write a summary in school or do
this step at home as homework, there are some good sources that they can
use as Authoring System or a normal Word Processor.
• They can use images using
these steps.
• Attach a scanner to a computer
and install the scanner
software, there are many
formats for digital images.
• The students can add images
to the archive then bring their
images files with the scanner.
ONGOING REFLECTION
• The current event project has an intrinsic role for reflection.
Multimedia and Technology for the Teaching Process. 2011
29
• To do this teacher can schedule periodic
reviews for the class and showing for the
school and parents, so everybody on the
education circle can know what is happening
with the students.
• These periodic reviews can also help
teachers to have a more profound work with
students and encourage them to create better
things.
Process steps for Current Events.
• Teacher Prepares Project
Select goals, Define range of topics for articles, assess technical environment, Determines strategy for start-up
• Teacher Assigns Project.
Announce topics and goals, Describe and demonstrate time and place menu, Establish a weekly routine.
• Students Create Project.
Students (individually) make additions, Teacher Monitors Work
• Students and Teacher Practice Ongoing Reflection. Students self-evaluation when using system, Scheduled class reviews of archive, Teacher and class propose changes and additions to structure, Teacher raises standards
Multimedia and Technology for the Teaching Process. 2011
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PART III
CHAPTER FIVE
IMPORTANT ASPECTS IN TEACHING PROJECTS
7 PRINCIPLES OF GOOD PRACTICE IN TECHNOLOGY
All technology and multimedia projects should contain 7
principles and be guided by them in order to be an excellent
project.
It was in 1987 that these “Seven Principles of Good Practice” were created,
resulting in new communication and information technologies becoming the
major sources for teaching and learning.
The Seven Principles help to empower the use of new technologies into a
consistent way. Nowadays new technologies are being developed and explored,
these technologies have multiple capabilities but to deliver these into education a
guide is required.
A guide may work for all the technologies or some technologies can be
worked with a certain guide.
The Seven Principles of Good Practice provides the way to use effectively
computers, videos, and telecommunications in education.
These seven principles are:
1. Good Practice Encourages Contacts between
Students and Faculty
Communication between students and faculty members is
important to increase student motivation and involvement.
Multimedia and Technology for the Teaching Process. 2011
31
With technology communications this contact has improved because it reaches
most students despite their shyness in some of them, lack of time in other cases
and gives the students the chance to go beyond and ask other things they may
need to, in order to understand better a topic.
The use of e-mail at first was only to deliver homework to the teacher, but now,
with other available tools such as computer conferencing and chats, gives the
opportunity to converse and exchange work faster and safer than before and in a
better way than being face – to – face.
Using a synchronic communication gives students the chance to analyze what
they are going to ask and to write, avoiding unnecessary details. .
2. Good Practice Develops Reciprocity and
Cooperation among Students
Collaborative work is enhances with the use of technology because it is
easier to be in communication among students and with faculties.
Using cooperative learning is better because members in the group help each
other to accomplish tasks and each member learns from the others. But it has to
be team effort and not isolated cooperation.
Group work is strengthened when using communication tools.
3. Good practice uses active learning techniques.
Practice makes excellent teachers. In order to have a
meaningful learning practicing knowledge plays an important role. So in
technology everybody needs to practice to developed skills.
Everybody learns by doing, not only by watching or hearing.
To improve learning:
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Students need to have activities that require the use of technology.
Support students.
4. Good Practice Gives Prompt Feedback
Knowing what you know and still don’t know help you to
focus your learning. Students need opportunities to perform and
receive feedback, to reflect on what they have learned and need to
learn.
Technology provides different ways to give feedback.
Simulations
Videos
Blog comments
E-portfolios
Computers can also keep track of the actions done to demonstrate how much
knowledge has been gained. By using technology giving feedback becomes more
meaning for the student.
5. Good Practice Emphasizes Time on Task
Value time is important to meaningful learning.
With technology the amount of time people spend it is important in
order to increase knowledge.
6. Good Practice Communicates High Expectations.
“expecting to have more” is a good motivation, a motivation applied for all
type of students, when someone try to get something bigger and
powerful every day, it is known that this person will get it, because his
vision of the results will search to fulfill the expectations.
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New technologies can communicate high expectations explicitly and efficiently,
because it sharpens their cognitive skills of analysis, synthesis, application, and
evaluation. This is because students know that at the end of their work, their
results will we shown in the internet, so they search by themselves to obtain the
best results they can.
7. Good Practice Respects Diverse Talents and Ways of
Learning
Students need opportunities to show their talents
and learn in ways that work for them. Every one of the
students in a classroom have different ways to learn, so they
need to use different methods and activities; internet
provides us, as teachers, many opportunities to enhance our
students into knowledge, and this is because it provides us a
lot of resources of information and application.
Students need to become familiar with the Principles and be
more assertive with respect to their own learning. When confronted with
teaching strategies and course requirements that use technologies in ways
contrary to the Principles, students should, if possible, move to alternatives that
serve them better.
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PART III
CHAPTER SIX
IMPORTANT ASPECTS IN TECHNOLOGY PROJECTS.
VISUAL CUES When talking about visual cues, it is referred on all the visual signs that human
eye can capture. In multimedia it is also possible to observe these cues, the
function of these is to inform and specify users on something creator think is
important.
VISUAL SIGN POSTS.
The arrangement and presentation of text and
images can aid or hinder effective communication
One key aspect of print design is providing
visual signposts or visual cues that let
readers know where they are and where
they are going.
Signposting breaks up text and images into
readable, easy-to-follow blocks or panels of information.
ARTWORK
photos and captions
clip art
charts and graphs
elaborate initial caps
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TITLES
nameplate / title page
headlines
secondary headings including kickers, decks, and subheads
PARAGRAPH EMPHASIS AND ORGANIZATION
Solid blocks of unbroken text are
difficult to read. Text is made more
readable by breaking up the text and
using visual indicators to show where
paragraphs start and end.
CHARACTER EMPHASIS
Using bold or italics text is one common
method of letting the readers know what
information is especially important or noteworthy.
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36
PART IV
CHAPTER SEVEN
TECHNOLOGY PROGRAMS FOR TEACHING
FLASH Well, at first, it is important to know what Flash
is. For one thing, flash is a platform used to add
multimedia into web pages, this multimedia could be
as video, animation and interactivity. On the other
hand, Flash is a program named “Adobe Flash” which
contains many tools for users to use in order to create
Action-Script, links and also graphics to the project.
As already mentioned, it´s necessary to know that Flash is a program that
work by animation, text, video, graphics, and images. It can be also saved or
exported into web browser, CD´s, or downloaded into a desktop computer.
When saving a flash document is will contain the file extension of “.fla” and
can be modified only by this same software. This software can be downloaded for
free, which also includes other multimedia programs similar to flash.
HOW CAN SOMEONE WORK WITH
FLASH?
Before working with flash, it is
necessary to know each one of its
parts, this is because knowing its
parts will provide the necessary
knowledge of what to do and how
to do it.
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Its parts are as:
STAGE: place of main work, this is
the visual part of the program,
where it will be visualized all the
changes and insertions in the
project.
TIMELINE: composed and worked
by layers, frames and posted by
rows and columns, here users will
organize all changes and apply all
the tools.
TOOL BAR: in this section appears all the usable tools to create the project,
using them it is possible to create the images, graphics, and some effects.
ACTIONSCRIPT CODE: it creates the interaction and controls of the project.
On the internet, it is also possible to find a lot of tutorials on how to use its tools
and how to create new things, when using this tutorials, is it important to follow
step-by-step to obtain the correct results, because if not, it is possible to fail on
the project. These tutorials are very helpful when using them correctly
HOW TO USE GRAPHIC ELEMENTS IN A FLASH
DOCUMENT
Another usable advice when creating a flash
document for the first time, it´s important to keep it
simple, without much elements, using only the most
important elements of the project idea, but when
having more and more experience, it´s better to include as much things as
possible, because it will enrich and complete the idea, it will also make it
professional.
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PREZI It is a type of online application used as a teaching tool, it uses a panel of slides, in
a prezi it can be added text, images, videos
and others.
CHARACTERISTICS
One of the mean characteristics of a prezi
presentation is the advantage of presenting
slides in a non-linear manner which means
that users can define the way where the
presentation will take; another characteristic is
the zoom tool it provides, which allows users
to see the presentation and objects closer or farter.
It allows the creation of instant texts, as well as containing templates, users can
invite other people to edit the work, allows the use of multimedia archives,
images, videos and many more things.
Prezi uses a freemiun model, and after finished it an edited, and downloaded into
a computer
POWER POINT Power point is a Microsoft program used to the creation of
multimedia slides, which present information in a linear
and organized way, this program can be downloaded into
a computer and used without the creators´ permission,
and it is because this program is completely free for any
user who would like to use it. It is downloaded inside a
Microsoft Office Package which also contains other programs as:
Multimedia and Technology for the Teaching Process. 2011
39
Microsoft Excel
Microsoft Word.
Microsoft Publisher
Microsoft Access
And many more
PIXLR Pixlr is an online software image creator which
is based on image tools, it uses applications to edit
images, and it works by a visual structure that allows
changing the image size from one determining
amount of pixels into another. All images can be
changed by the use of pixlr, as well as add other
applications as zoom or labeled,
One of the things Pixlr is not allow to do is animate images, transitions can
be added, but animation is only for other type of software.
PHOTOSHOP It is a software program which comes from
the package “Adobe”, this application uses a paint
structure of photos, this program works by
templates, Photoshop helps users to create and
redecorate pictures by the use of different tools,
and this program as well as Flash can be
downloaded into a computer and works by
different layers.
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40
CONCLUSION.
It can be concluded on the point that students can create and use
multimedia projects by using computers, to construct their own knowledge. The
five important and specific elements on multimedia projects are: video, audio,
images, graphics and text and the combination of these five is going to be the
very best way to create these projects. It also refers on hardware and software
systems.
Students have the responsibility to search for the correct information for
the project, its planning and the correct use of media.
One of the most important elements of multimedia are links, which allow
users be translated from one part of the information to another part of it, it
connects information.
When talking on multimedia technology it´s refers on interactive and
communication.
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BIBLIOGRAPHY.
TigerSoftware, EDUCORP book, Chapter 1- Using Multimedia for
Effective Education. Part A- Fundamentals
TigerSoftware, EDUCORP book, chapter 4- Roles of existing
Multimedia. Part A-Fundamentals
TigerSoftware, EDUCORP book. Chapter 5- ORGANIZING
INFORMATION. Part A- Fundamentals
TigerSoftware, EDUCORP book. Chapter 7. Current Events. Part A-
Fundamentals.
TigerSoftware, EDUCORP book. Chapter 8. Critics´ Circle. Part A-
Fundamentals.
TigerSoftware, EDUCORP book. Chapter 12. Magazine Research.
Part A- Fundamentals.
Arthur W. Chickering and Stephen C. Ehrmann. IMPLEMENTING THE SEVEN PRINCIPLES: Technology as Lever, (1996). AAHE Bulletin, October, pp. 3-6.
Nilo de la Parra Jara. METODOLOGÍA PARA ENSEÑAR CON INTERNET.
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Es una obra de
CORTO S.A
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