MULTIMEDIA AND LANGUAGE TEACHING DESIGNING MULTIMEDIA PACKAGE Sam Mohanlal , Ph.D.

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MULTIMEDIA AND LANGUAGE TEACHING DESIGNING MULTIMEDIA PACKAGE Sam Mohanlal , Ph.D. Former Professor-cum-Deputy Director CIIL, Mysore 570006, Karnataka, India Former Visiting Professor Faculty of Malaysian Languages and Linguistics University of Malaya Kuala Lumpur Malaysia. - PowerPoint PPT Presentation

Transcript of MULTIMEDIA AND LANGUAGE TEACHING DESIGNING MULTIMEDIA PACKAGE Sam Mohanlal , Ph.D.

Page 1: MULTIMEDIA  AND LANGUAGE TEACHING  DESIGNING MULTIMEDIA PACKAGE Sam  Mohanlal , Ph.D.

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Multimedia is the combination of the following five components/elements

1.Text

2.Art

3.Sound

4.Animation and

5.Video

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What is Multimedia?What is Multimedia?

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If all the above five factors are appropriately linked, the multimedia package will become highly auto instructional in its nature.

Maximum utility of the modern technology is the Main objective of this training programme.

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Changes Taking Place!Changing concepts.Changing technologiesDisappearance of concepts.The process of modernization. Increasing in efficiency and potentialit.yThis is happening in every field.One cannot avoid this!Teachers are no exception to this process!

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Primary aims of a Multimedia package is to transform the end users from

1. Passive learners to

2. Active learners or Experimental learners

How to achieve this through designing?

Two main parameters to achieve this:

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1. Establish a perfect link between the five elements -

Text, Art, Sound, Animation and Video to achieve

high interactivity -- an interactive multi media.

2. Smooth navigation between the elements by the

end user to get – hypermedia (hyper linking the

relevant learning component for the learner to

follow directly and interact).

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Two Primary Divisions While designing Multimedia packages

for language teaching -

1. Designing for computer presentation

2. Content (subject) designing

Both should synchronize at every level frame by frame

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1. Designing for computer presentation

i) Designing the general appearance

ii) Designing the interface

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1.Designing the general appearance

Five points to note

1.Color combination

2.Reality of the pictures

3.Number of pictures in every page

4.Size of fonts and their relationships with the content(titles, subtitles, other points etc.)

5.Synchronization of the music with the activities

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2. Interface DesigningSeven points to note

1.Clarity in presentation

2.Selection of icons and their understandability

3.Systematic and graded progressive navigation with navigation clues

4.Reverse navigation if needed

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5. Icon to go back to the first page (animated

monkey)

6. Provision for Learner based desired navigation (options)

7.Proper directions to the user for systematic navigation

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1. Pre designing brain storming phase

2. Post designing end user testing phase

3. Post designing revision phase

4. Designing phase

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2.Content (subject) designing2.Content (subject) designing

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1.Pre designing brain storming phase1.Pre designing brain storming phaseObjectives:To identify the micro level objectivesTo decide on the topicsTo decide on the topic gradationTo decide on the grammatical

gradationTo decide on the type of exercisesTo decide on the testing strategies

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2.Post designing user testing phase2.Post designing user testing phase

Objectives:To identify the gaps in the materialTo identify the problems in appearanceTo identify any incomprehensibilityTo identify any other problems in the

multimedia package

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3.Post designing revision phase3.Post designing revision phaseObjectives:To make appropriate revisions on the

basis of the feed back

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4. Designing phase Fifteen points to note4. Designing phase Fifteen points to note

1.Every learning component must have a

specific objective/objectives

2.Identified learning objectives should be

materialized through interactive and

hyperlinked multimedia activities

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3.Designer’s efficiency depends on what extent the material is auto instructional

4.Designer should be an expert in that subject

5. Designer need to be a creative artist

6. Lesson based clarity

7. Avoid the ambiguity

8.Short and easy comprehensibility of the instructions

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9. Foresightedness of the material producera) error speculationb) speculating the FAQ – give a linkc) inculcating creative thinking

10.Academic competence of the material producer

a) subject knowledgeb) artistic lookoutc) creative thinkingd) innovative nature

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11. Hyperlink:

a) explain the specific concept which come in the lesson

eg) greeting pattern in the target language

b)give another cultural pattern while greeting in order to illustrate

c)directions to have further reading and viewing through reference of books and web sites

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12.Material’s potentiality to cater to the need of the heterogeneous learners : Identify the nature of heterogeneity

13.Exercises – Every exercise should have an objective which is lesson based

a)micro level practice through various exercises

b)every lesson should have exercises to practice all the language skills

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c) Interactivity of the exercises – various activity oriented exercises

14.Testing – All kinds of possible tests should be conducted

15.Evaluation – Constant maintenance of linking

a) curriculum objectives and, b) skill oriented lesson based objectives

while devising evaluation strategies

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c) relevant anecdotes to illustrate the points in the lesson:

vocabulary level (crazy vs stupid)

semantic variations

d) interesting and relevant stories

e) jokes through pictures and narration

f) illustrative pictures (cultural incompatibility)

g) cartoons

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Eg. Script teaching. Roughly 16 different activities

1. hand movement

2. pronunciation (listening)

3. letter combination (listening)

4. pronunciation variations (listening)

5. visual representation (picturization)

6. pronunciation variations (listening)

7.practicing component (writing)

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8. pronunciation variations (listening)

9.practicing component (writing)

10. practicing component (pronunciation)

11. exercise component

12. contrasting pronunciation (listening)

13. contrasting pronunciation (practicing)

14. section on evaluation

15. vocabulary development

16. section on grading the learner achievement

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Approximately 18 member team / who attend to 18 different activities is ideal to prepare the multimedia packages

Functions and designations of the personnel involved in preparing the multimedia packages

1. Executive producer: Overall supervision

2.Producer/Project manager: Responsible for overall development and implementation of the project and co coordinating the day to day operations.

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3. Creative director / Multimedia Designer

4. Art director / Visual Designer

5. Artists

6. Interface Designer

7. Game Designer

8. Subject Matter Expert

9.Instructional Designer / Training Specialist

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10. Script Writer

11. Animator (1-D/3-D)

12. Sound Producer

13. Music Composer

14. Video Producer

15. Multimedia Programmer

16. HTML Coder

17. Lawyer/Media Acquisition

18. Marketing Director

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Ship Game

Tamil script writing system

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IconsIcons

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IconsIcons

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Icons Icons

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Quiz

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Evaluation

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Learner's Grading

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Question and Answers

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Home Page Designe

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ALL THE ALL THE BESTBEST

Thank [email protected]

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