Multidisciplinary Research in HCI Engineering: Cases Studies
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Transcript of Multidisciplinary Research in HCI Engineering: Cases Studies
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Multidisciplinary Research in HCI Engineering: Cases Studies
Ahmed Seffah, Associate Professor
Human-Centered Software Engineering Group
Department of Computer Science and Software Engineering
Concordia University, Montreal Canada
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Outlines
1. HCI Engineering: A Multidisciplinary Field
2. Multidisciplinary research – HMD– P-Tab– Bio-Use
3. Concluding Remarks
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Human Computer Interface: Today and Tomorrow
Wearable and
Immersive Computing
Mobile Computing
Handheld Computing
Web UI
Tangible, Sensing UI
Mobile UI InteractionStyle
GUI
Stationary Office Computers
Computing Platforms
BlazerJet
CardPC, GPS, GSM 'phone, a novel Pinger receiver and both the audio interface and a Jornada 420 palmtop.
Multiple User Interface, Cross-Platforms and Multi-Devices Applications [Seffah and
Javahery, Wiley and Sons 2006]
Multiple User Interface, Cross-Platforms and Multi-Devices Applications [Seffah and
Javahery, Wiley and Sons 2006]
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HCI: A Multidisciplinary Research Field
Human Computer Interaction Engineering
Task and Workflow Analysis
Interaction Devices and Styles
Design and Prototyping
Usability Testing and Empirical Studies
Cognitive Process and User Modeling
Relationships between Technology, Work, and Organization
Computer Supported Collaborative Work
Virtual Communities
Affective and Persuasive Computing
Semiotics
Communication
Education
Cognitive Psychology
Fine Arts
Commerce
Sociology
Anthropology
Computer Science
Software Engineering
Industrial Design
Human Factors Engineering
Building Engineering
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Usability: The Ultimate Goal in HCI Engineering
• Not GUI, not user friendly• Quality factor like reliability, safety,
scalability, etc. • The extent to which, a product can be
used by a set of users to achieve their tasks with effectiveness, efficiency and satisfaction in a certain context of Use [ISO-IEEE standards]
• Measurable attributes
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Human-Centered Software Engineering[Seffah, et all., Kluwer/Springer, 2005]
1. Observe, capture, and analyze observational data on human behaviors and experiences
2. Measure human performance, effectiveness, satisfaction, learnability, comprehension
3. Using these data and observations to quantify and model user and user interface
4. Extract design patterns and build conceptual proof of concepts design
5. Integrate these patterns and models into the software development practices
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HMD, P-Tab and Bio Use Projects
• Experimental frameworks • A unified environment to visualize data, complex artifacts
and phenomena
– From usability to visual comprehension– From GUIs to Tangible UI; Real objects to represent
computerized entities– From WIMP to sensing-based interaction
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HMD Project
• Digital art work by Char Davis
• Breathing and body movements as a way for exploration
• Funded by an NSERG New Media Grant
• 4 professors: HCI/Software Engineering, Graphics/Computer Science, Industrial Design, Mechanical Engineering
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HMD
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Bio Use
• LIMSI-Every Genepole, Bioinformatics Team
• Virtual Reality Setting to visualize factual and structural genomic data
• Biologists (Concordia, Orsay, Genepole), Bioinformatician (Dr. Gherbi), Usability/HCI (Dr. Seffah)
• Partial funds (Collaboration France/Quebec)
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Bio-Use
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PTab
• Physical table that embeds a large smart board, stereoscopic glasses, hand sensors to visualize a complex phenomena such as a design using tangible objects
• HCI/Usability (Ahmed Seffah), Digital Sounds/Image Artist (Jason Lewis)– Ecole Centrale de Lyon
• Funded Concordia SEED, NSERG, Hexagram (Arts)
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Proposed Controlled Experiments Protocol
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Concordia Usability Testing Lab
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A Demo
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Quantitative Results
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Concluding Remarks: Keys factors for multidisciplinary research
• Open mind researcher!
• Minimum knowledge and cross-disciplines terminology
• Strong management and leadership skills
• Highly qualified personnel: training and hiring
• Funds availability!
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Merci Thank you
Questions