Multi-media Information Systems Introduction Brian Whitworth © 2001.
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Transcript of Multi-media Information Systems Introduction Brian Whitworth © 2001.
Multi-media Information Systems
Introduction
Brian Whitworth © 2001
© 2001 Brian Whitworth 2
What is this course about? (pick one)
• How to make whizz-bang impressions
• How to make movies with your computer
• How to create artistic pictures
• How to be musical online
• How to get girls with cool computer effects
• How to transcend your mundane life
• How to make information systems fit people
© 2001 Brian Whitworth 3
What do you have to do?
• Understand how people process vs how computers process (theory lectures+book = exam)
• Apply simple computing techniques (HTML) in practice (practical workbook = assignments)
• Combine theory and practice - choose examples from the world wide web, and create your own (each person does this differently = assignment appearance and effectiveness)
© 2001 Brian Whitworth 4
What you do
(given) (given)
Human theory
Computertechniques
Connectingthese
(you do individuallyand uniquely)
© 2001 Brian Whitworth 5
Your goal is to avoid this …
Isn’t it great! Movies! Animation! Flash!
Its got everything!!!
Ugh! What’s that? I hate it !!!
The Web
You certainly spent a lot of time on it
All that flashes is not great
© 2001 Brian Whitworth 6
How is this course assessed?
• By your ability to – Remember key facts and principles– Produce practical results on the computer– Understand principles and apply them in practice
• Answer? ALL OF THE ABOVE
© 2001 Brian Whitworth 7
CIS 270 Syllabus www.cis.njit.edu/bwhitworth/CIS270-syllabus.html
• This is the course“rules” Read it carefully!
• Do I have to read it all?
• Do these rules really apply?• But do they really apply to me?• What if I don’t understand them?
YES
YES
THEY STILL APPLY
Read what applies to you
© 2001 Brian Whitworth 8
Your instructors goal is that?
• Everyone passes a “cakewalk” course
• We all have a good happy, happy time
• To do as little work as possible
• You learn something useful and get a fair grade
This is a busy course!You will have to work hard to get an A
We will be disappointed only if you don’t feel you learned anything useful
© 2001 Brian Whitworth 9
Why learn about the mind?
• 1970s - computers were “number crunchers”
• 1980s - the Personal Computer (PC) led to interface design
• 1990s - communication and human interaction
• 2000s - online groups and social systems
• The trend? Computing is more and more about people
© 2001 Brian Whitworth 10
Example
• You have to review a web site for its creator and recommend changes
• With valid reasons – your changes will tend to be accepted– without good reasons you may have a conflict
• Reasons give people confidence• The best reasons for designing this way and
not that way are based on human nature
© 2001 Brian Whitworth 11
Mind Book
• Required textbook: Gregory, R. L., 1998, The Oxford Companion to the Mind, Oxford University Press, New York
• Must read this to understand the lecture notes– 2-3 pages may be summarized in a single slide
– The Gregory references are given in the slides they refer to
• This book gives over 100 years of research into the mind as an information processor
© 2001 Brian Whitworth 12
Why learn HTML not FrontPage?
• Why learn C when there are 4GL C code generators? The answer is flexibility– There are things you cant do in the generator– Generators get tangled, and must be fixed in the source code– Generators bloat code, direct HTML is simple, small and
hence loads much faster– You understand what is possible from the source– You end up back in the source code in the end
• Companies like IBM expect all work to be done directly in HTML for these reasons
© 2001 Brian Whitworth 13
Course Overview
1. Brain vs Computer – the whole course in one lesson
2. Attention – to see anything one must notice it
3. Perception – low level processing (e.g. color)
4. Recognition – carrying knowledge forward by patterns
5. Space & Movement – mental models of space
6. Integration – combining the senses
7. Interactivity – driving the feedback loop
8. Learning – changing how we process
© 2001 Brian Whitworth 14
To Do
1. Read the syllabus, so you know the course rules
2. Get MIND book. Find “Nervous System” (p514) and read first three pages, then skim the rest. You now are ready for lesson 1
3. Do assignment 1 (make contact) in ten minutes
4. Read assignment 2, so you know what is needed
5. Read the chapters 1-3 of the practical text, so you know what HTML is
6. Install the HTML editor from the CD, if you don’t already have one. Likewise other software – e.g. graphics package