Mubarak Alharbi-User Experience Dimensions, aspects and measures...

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User Experience Dimensions, Aspects and Measures: Systematic Literature Review A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Sciences in Software Engineering At the College of Computer & Information Sciences At Prince Sultan University Mubarak Saad Alharbi March 2016 January 201

Transcript of Mubarak Alharbi-User Experience Dimensions, aspects and measures...

User Experience Dimensions, Aspects

and Measures: Systematic Literature

Review

A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Sciences in Software Engineering

At the College of Computer & Information Sciences At Prince Sultan University

Mubarak Saad Alharbi

March 2016

January 201

I

User Experience Dimensions, Aspects

and Measures: Systematic Literature

Review

Mubarak Saad Alharbi

This thesis was defended and approved on

Supervisor: Dr. Mohammad Zarour

Members of the Exam Committee

Dr. Mohammad Zarour Chair

Dr. Mamdouh Alenezi Member

Dr. Iman Almomani Member

II

Acknowledgments

In the name of Allah, the Most Gracious and the Most Merciful,

Alhamdulillah, all praises to Allah for the strengths and His blessing in completing this

thesis.

Firstly, I have to thank my parents for their love, pray and support through my life.

Thank you for everything that giving me the strength to reach this achievement. Special

thanks to my wife for her understanding and support during my study.

Secondly, I would like to express my sincere gratitude to my advisor Dr. Mohammad

Zarour for the continuous support of my Master study and related research, for his

patience, motivation, and immense knowledge. His guidance helped me in all the time

of research and writing of this thesis. I could not have imagined having a better advisor

and mentor for my Master study.

My sincere thanks also go to Mr. Tariq Alhuzaimi – eChannels Department Director in

STC, who gave me the time to complete this thesis.

I should not forget to acknowledge my brothers and sisters for their continuous prays,

support, understanding and good wishes.

Finally, I thank all those who have helped me directly or indirectly in the successful

completion of my thesis. Anyone missed in this acknowledgment are also thanked.

If I did not mention someone’s name here, it does not mean that I do not acknowledge

your support and help. Again, I would like to thank everyone who supported and helped

me during my Master study.

III

Table of Contents Abstract __________________________________________________________ V

البحث ملخـــــص _____________________________________________________ VI List of Tables _____________________________________________________ VII

List of Figures ___________________________________________________ VIII 1 Introduction ___________________________________________________ 1

1.1 Mobility Revolution Worldwide 1

1.2 Mobility in Saudi Arabia 2

1.3 Popularity of Mobile Applications 3

1.4 HCI and User experience activities 4

1.5 What is User Experience? 5

1.6 Research Problem 7

1.7 Goals 8

1.8 Research Approach 8

2 A Systematic Literature Review ___________________________________10

2.1 Systematic Literature Reviews Protocol 11 2.1.1 The need for the systematic review of this topic 11 2.1.2 The Research Questions 11 2.1.3 Search Strategy 11 2.1.4 Study Selection 12 2.1.5 Study Quality Assessment 13 2.1.6 Data Extraction Strategy 14 2.1.7 Data Synthesis Strategy 14

3 Conduct the SLR _______________________________________________15

3.1 The Need for a Systematic Review 15

3.2 Research Questions 15

3.3 Search Strategy 17

3.4 Study Selection 21 3.4.1 Inclusion Criteria 21 3.4.2 Exclusion Criteria 21 3.4.3 Primary study selection process 22

3.5 Quality Assessment 24

3.6 Data Extraction Strategy 25

3.7 Data Analysis 26 3.7.1 The Demographic Data 26 3.7.2 Research Questions’ Answers & Findings 32

3.8 Validity Threats 44

4 Proposed Framework ____________________________________________46

IV

4.1 UX Definitions 46

4.2 UX Dimensions 46

4.3 UX Aspects 48

4.4 UX Measurement Methods 52

4.5 Final Proposed Framework 53

5 Conclusion & Future Work _______________________________________55

5.1 Conclusion 55

5.2 Future Work 56

Appendix _________________________________________________________57

A. Selected Primary Studies _________________________________________57

B. UX Aspects’ Studies ____________________________________________58

C. UX Measurement Methods’ Studies ________________________________59

Bibliography ______________________________________________________60

V

Abstract

Technology is changing the way the people used to live. The new generation,

indisputably, is the generation of technology and more specifically the generation of

mobile. Kids started using the technology even before they entered the school.

Nowadays, the users of technology applications started developing their user experience

very early in their lives. Mobile applications have become one of the most used

products on mobile devices, 90% of the US mobile Internet usage time is spent using

applications while 10% of the time spent on browsing. The success or failure of a

software product is affected by the users of that product. Accordingly, studying,

measuring and improving user experience is crucial for the success of any software

product.

The purpose of this research is to scan various aspects that may affect the user

experience (UX) and how it can be measured in various applications and apply the

gained knowledge in mobile applications. To achieve this purpose, a systematic

literature review is conducted to collect necessary information. By analyzing the

extracted data, the possible UX dimensions that have an impact on the UX either during

the product development or the product usage are gathered, and four main dimensions

are identified. In addition to the UX dimensions, the relationship between those

dimensions and UX aspects that have a direct or indirect impact on the UX is scanned.

The UX aspects that have been identified are categorized into seven categories and

assigned to the corresponding UX dimension. Moreover, the possible methods that can

be used to measure UX aspects are scanned, and the generic names of these methods

have been identified and as a result of this step, fourteen generic methods are identified.

The generic methods are linked to the corresponding UX dimension based on the

applicability of measuring UX aspects in this UX dimension.

All these results have been analyzed and consolidated in one framework that explains

the relationship between UX dimensions, UX Aspects and UX measurement methods.

This framework can be used as starting step for understanding how the user experience

got affected in mobile applications and how to measure it.

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البحث صـــــملخ تغیر نمط حیاتنا الیومیة. فالجیل الجدید یعتبر، بال منازع، جیل التقنیة او باألحرى تعمل التقنیة على

جیل الجوال. فاالطفال یشرعون في استخدام الجوال وما یصاحبھ من تقنیات حتى قبل دخولھم

حل التقنیة بتطویر خبراتھم كمستخدمین للتطبیقات التقنیة في مرا االمدرسة. فالیوم، یبدأ مستخدمو

حیث تطبیقات الجوال من أكثر التطبیقات استخداماً خالل الفترة األخیرة تعتبر و .رة من حیاتھممبك

التصفح في حین إحتل، الكلیة٪ من فترة استخدام الجوال ٩٠التطبیقات مایقارب احتل استخدام ھذه

و نتیجةً رتبط بشكل رئیسي بمستخدمي ذلك التطبیق.نجاح أي تطبیق یتأثر وی . إن ٪١٠بقیة ال

، فإن دراسة وقیاس تجربة مستخدمي التطبیقات ھي جزء من األسباب المؤدیة لنجاح التطبیق.لذلك

تطبیقاتال في المستخدم تجربة في مایؤثرمانستطیع م جمع ھو البحث ھذا من لغرضاكان لذلك

.، ومن ثم تطبیقھا على تطبیقات الجوالقیاسھا یمكن كیف ومعرفة بشكل عام

تم ذلك من المستخرجة البیانات وتحلیل المجال ھذا في أبحاث من سبق لما علمیة مراجعة خالل من

بعد أو التطبیق تطویر فترة خالل سواءاً المستخدم تجربة في التأثیر ذات الرئیسیة اإلتجاھات حصر

حصر من ماسبق ىإل وباإلضافة ، وقد تم حصر أربعة اتجاھات رئیسیة.للمستخدمین ونشره اكتمالھ

تجاھاتاإل ھذه بین العالقة توضیح تم فقد المستخدم تجربة في المؤثرة الرئیسیة لإلتجاھات

بحیث حصلنا على سبع وقد قمنا بتصنیف ھذه العوامل .المستخدم تجربة في المؤثرة والعوامل

تجربة قیاس أدوات بحصر قمنا فقد ذلك على عالوةً اإلتجاھات المناسبة لھا. بربطھا تصنیفات وتم

ومن أداة عامة، أربع عشرةبحیث أصبح لدینا وإعادة تصنیفھا حسب نوع األداة الممكنة المستخدم

اعتماداً المستخدم تجربة في الموثرة العوامل وكذلك السابقة التأثیر باتجاھات ربطھا ثم تم ، وذلك

.محدد تأثیراتجاه على قابلیة استخدام ھذه األداة مع العوامل المؤثرة والمرتبطة ب

تجربة المستخدم قیاس وأدوات الموثرة والعوامل لإلتجاھات حصر من سبق مما اإلنتھاء بعد

الفھم زیادة لغرض وذلك ماسبق لكل شامل عمل إطار ببناء قمنا ، بینھا فیما العالقات وتوضیح

.قیاسھا وكیفیة الجوال تطبیقات في المستخدم تجارب طبیعة حول

VII

List of Tables

Table 1: Attributes required to document the research results ...................................... 12

Table 2: Research questions and the expected outcomes .............................................. 16

Table 3: Research questions and the extracted keywords ............................................. 17

Table 4: Research sources and the fields used to conduct the search ............................ 17

Table 5: Results of the first round of the research questions and the sources ................ 18

Table 6: Results of removing the duplicates from the sources ...................................... 18

Table 7: Results of applying the inclusion/exclusion criteria (title & abstract scanning)

.................................................................................................................................... 20

Table 8: New results using Mendeley DB to find related papers .................................. 20

Table 9: Included and excluded studies across the sources ........................................... 22

Table 10: Quality assessment checklist ........................................................................ 24

Table 11: Extracted attributes from the selected studies ............................................... 25

Table 12: Suggested categories/Dimensions for research disciplines ............................ 35

Table 13: UX Aspects' descriptions ............................................................................. 37

Table 14: Suggested categories for UX aspects and their relationship to UX dimensions

.................................................................................................................................... 39

Table 15: Categories of UX measurement methods from the SLR ............................... 40

Table 16: Extracted UX measurement methods from the selected studies .................... 41

Table 17: UX measurement Methods - General Names ................................................ 42

Table 18: Frameworks to measure the UX and the UX dimensions that are covered .... 43

Table 19: Suggested relationship between the UX measurement methods and the UX

dimensions .................................................................................................................. 52

Table 20: Framework measures UX in literature and the proposed one in addition to the

covered UX dimensions............................................................................................... 54

Table 23: Selected primary papers and their points ...................................................... 57

Table 24: UX aspects and the related studies ............................................................... 58

Table 25: UX measurement methods and the related studies ........................................ 59

VIII

List of Figures Figure 1: ICT growth during the last 15 years ...............................................................1

Figure 2 : Growth of ICT sector in Saudi Arabia ...........................................................2

Figure 3: Categories of usage on mobile devices ...........................................................3

Figure 4: Growth of Mobile Apps between Q2-2014 and Q2-2015 ...............................4

Figure 5: UX is elaboration of Usability ........................................................................6

Figure 6: Usability for Objective and UX for Subjective ................................................6

Figure 7: UX is an umbrella for everything ....................................................................6

Figure 8: Research approach flow and outcomes ...........................................................9

Figure 9: SLR Flow Chart ........................................................................................... 23

Figure 10: Sources of selected studies ......................................................................... 26

Figure 11: The growth of selected studies .................................................................... 27

Figure 12: Participation of countries in UX research .................................................... 28

Figure 13: Percentage of answered research questions in selected studies .................... 29

Figure 14: Percentage of research methods used in selected studies ............................. 30

Figure 15: Application domains that studied in this SLR papers .................................. 30

Figure 16: Output of selected studies ........................................................................... 31

Figure 17: Perspectives relationship ............................................................................ 33

Figure 18: Identified Dimensions from the SLR and its relationships ........................... 35

Figure 19: UX aspects and number of related papers ................................................... 36

Figure 20: The relation between value and UX dimensions.......................................... 47

Figure 21: UX Aspects Classifications......................................................................... 49

Figure 22: Relation between UX Aspects categories and UX dimensions .................... 50

Figure 23: Relation between UX aspects and all UX dimensions ................................. 51

Figure 24: Proposed Framework that covers gathered UX dimensions, aspects

categories, aspects, and measurement methods ............................................................ 53

1

1 Introduction

Technology is changing the way the people used to live. The new generation,

indisputably, is the generation of technology and more specifically the generation of

mobile. Kids started using the technology even before they entered the school.

Nowadays, the users of technology applications started developing their user experience

very early in their lives. One of the very popular types of applications used are those

running by mobile devices. Mobile applications have become some of the most-used

products on mobile devices [1].

1.1 Mobility Revolution Worldwide

The number of subscriptions to mobile cellular service is increasing. In 2015,

there are more than 7 billion subscriptions worldwide compared to 738 million in 2000,

as shown in Figure 1. “Globally 3.2 billion people are using the Internet, of which 2

billion are from developing countries”[1].

Figure 1: ICT growth during the last 15 years [1]

Figure-1 shows that the Internet usage is growing, and mobile broadband is one of the

Internet service’s facilitators. Worldwide, mobile broadband penetration has reached

47% in 2015, which is 12 times the value in 2007 [1]. Figure 1 also shows that the

number of Internet users has grown as well, from 6.5% in 2007 to 43% in 2015 [1].

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Hence, in the world that moves faster than ever towards the digitalization of societies,

the use of mobile and smart devices become prominent. Nowadays, mobiles are used

heavily by individuals as well as business. Mobile usage in business was divided into

three categories as below [2]:

• Business to Enterprise (B2E): Apps to Employees

• Business to Business (B2B): Apps to Brokers

• Business to Consumer (B2C): Apps to Consumers

Mobile in B2C world is important, and was divided into three domains Commerce,

Intermediary, and Information. Commerce usage of mobiles covers the commercial

transactions of digital such as eBooks and physical products such as buying tickets.

Intermediary usage of mobiles covers the content delivery to the consumers such as

providing content about weather, while Information usage of mobiles covers sending

personalized information to the consumer either for marketing use or personal

information [3].

1.2 Mobility in Saudi Arabia The Information and communication technologies (ICT) sector in Saudi Arabia

has expanded over the last ten years and remains on a huge growth. In 2012, the ICT

sector spent 94 billion and reached 112 billion in 2013; the expected spending in 2017 is

138 billion as shown in Figure 2 .

Figure 2 : Growth of ICT sector in Saudi Arabia [4]

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Mobility in Saudi Arabia is one of the most dynamic aspects of ICT, and it gained 64%

of the spending in 2013. Due to the high penetration of smartphones, mobile broadband

subscriptions have grown over the past five years. Saudi Arabia has one of the world’s

highest percentages of total Internet traffic consumed on mobile devices [4]. In Saudi

Arabia, mobile broadband penetration represented 47.6% by the end of 2013 while

fixed broadband penetration represented 45.5%. These facts refer to the importance of

the mobile role in keeping the consumers connected to others, as it is one of their

primary needs [4].

1.3 Popularity of Mobile Applications Mobile applications have become one of the most used products on mobile

devices [5], 90% of the mobile usage time is spent using applications while 10% of the

time spent on browsing [6] as shown in Figure 3. Accordingly, it is important to make

sure that these applications continue to satisfy the users’ needs and expectations.

Figure 3: Categories of usage on mobile devices [6]

Taking a closer look at Figure 3, notice that Social, Messaging and Entertainment

categories account for 51% of the time spent on mobile applications [6]. Messaging and

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Social grew to 31% in Quarter 2 (Q2) 2015 comparing to 28% in Q2 2014, and

Entertainment Apps grew from 8% in Q2 2014 to 20% in Q2 2015. The unexpected

result that Gaming Apps decreased from 32% in Q2 2014 to 15% in Q2 2015 [6] as

shown in Figure 4. The success or failure of a software product is affected by the users

of that product. Accordingly, studying, measuring and improving user experience as

part of the human-computer interaction domain is crucial for the success of any

software product.

Figure 4: Growth of Mobile Apps between Q2-2014 and Q2-2015 [6]

1.4 HCI and User experience activities In the human-computer interaction (HCI) domain, an evolution in product

measurement is happening, and five generations of measurement identified. The first

generation referred to as product reliability, which started in the 1940s and focused on

ensuring that the product would perform without failure. The second generation was

emphasizing the data processing and how long the product would take to complete this

job, and this was in the 1950s. The third generation was in the 1960s when the time-

sharing concept became popular, and the measurement was to assess the user

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performance and how long the task would take to be completed. The fourth generation

started in the 1980s when the number of products’ users increased, and the

measurement included more measures such as learnability and others, and this referred

to the usability. The fifth generation started late in the 1990s and shifted to measure the

user experience [7] [8]. Academic researchers of HCI are studying the usage and the

user experience of user interfaces through experimental testing of user interfaces in the

lab, or qualitative/ quantitative and observation of people using user interfaces in the

wild.

1.5 What is User Experience?

User experience (UX) studies in HCI fields have increased during last two

decades [8]. In these studies, a common agreement has been reached about the

dynamics of user experience and the subjectivity of its nature [9]. Several researchers

have stated that user experience is dynamic, context-dependent, and subjective. Due to

this fact, “the user experience is seen as something desirable without defining what

something means”, and this has led to difficulty in agreeing on a user experience

definition [10].

In literature, definitions for user experience were proposed, but those definitions were

affected by the researcher’s background and interest [10] and could not be used as a

common definition. ISO 9241-210 defined user experience as “A person's perceptions

and responses that result from the use or anticipated use of a product, system or

service”[11]. This definition is a promising one as stated by Law[10], The definition is

in line with the view by most researchers about the subjectivity of UX, but the used

terms require more explanation to list possible objects that affect user experience[10].

User experience a tightly coupled with usability [12], and it can be conceptualized in

different ways as it summarized in [13]:

• An elaboration of the usability from the satisfaction perspective as shown in

Figure 5. This is because the usability has different attributes such as efficiency,

effectiveness and satisfaction [14]. Satisfaction attribute refers to the likely,

pleasure trust and other similar attributes, and from this perspective the UX is

considered as elaboration of usability.

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Figure 5: UX is elaboration of Usability

• Distinct from usability which emphasizes on objective measures, while user

experience emphasizes on subjective measures as shown in Figure 6. This

differentiation based on the usage of measurement methods. It is not necessary

that usability methods can measure UX as there is a clear difference between

usability characteristics and UX characteristics[15].

Figure 6: Usability for Objective and UX for Subjective

• An umbrella term for users’ perceptions, whether measured objectively or

subjectively as shown in Figure 7, it follows ISO 9241-210 definition which

covers perceptions from the user; either objectively or subjectively[10].

Figure 7: UX is an umbrella for everything

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1.6 Research Problem Mobile applications have become one of the most popular products used by users

nowadays, and the need for measuring the acceptance of the mobile application is

growing as well [5]. Referring to the fact that current generation of measuring the

products measures the user experience with it, leads to the need for measuring user

experience with the mobile application. The concept of user experience has been

growing in the research community during the last two decades, and there is still no

agreement about its nature and how to measure it [16]. As stated by many studies in the

literature, the “UX is dynamic, context-dependent, and subjective” [10]. This fact led to

the need to scan this research area systematically to identify the possible dimensions

that related to the UX and that have an impact on it. Identifying these dimensions will

build boundaries around the UX and will give directions on how to recognize the impact

on the UX if it exists. Also, this may help to discover the methods that can be used to

measure such an impact or, at least, understand its nature. Once identified the possible

the dimensions that have an impact on the UX and the methods that have been used to

measure such dimensions, then a framework can be proposed to covers these

dimensions and apply the useful methods to measure it. As a summary, the UX is

difficult to be measured due to its nature, and a need for a framework that covers the

different UX dimensions and aspects will help to measure it using proper methods.

Accordingly the main research problem covered in this research work is to identify the

main user experience dimensions, aspects and measurement methods currently available

in the literature and relate them all together in one framework.

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1.7 Goals In this research, a systematic approach will be applied to a reach the main

objective of understanding how to measure the user experience in mobile applications

and to build a framework for that. To reach this final goal, the below tasks need to be

completed:

1. Study the available UX literature to understand the current state, which will help us to know if a new framework need to be built or a common frameworks can be used.

2. Identify available frameworks and analyze the weaknesses.

3. Identify various dimensions that affect UX.

4. Build a comprehensive framework that covers the main UX dimensions and overcome the current weaknesses.

1.8 Research Approach Figure 8 shows the main stages of this research and the expected outcomes from

each phase, and the explanation as below.

1. Systematic Literature Review and the expected outcomes is a set of selected

primary studies which will be used to scan related disciplines.

2. Demographical Analysis and the expected outcome is a demographical data

about the topic and the selected primary papers.

3. Findings Analysis and the expected outcomes are UX definitions, UX Aspects,

UX Measurement Methods and UX frameworks used in the field to measure

UX. Moreover, in this phase, a more relational analysis will be conducted to

relate findings to each other, and more understanding should exist.

4. Build Framework and the expected outcome is a proposed framework that

contains findings and explains the relation between them.

5. Report Results and the outcomes are submitting papers to related conferences,

journals, and a full thesis draft will be delivered.

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Figure 8: Research approach flow and outcomes

Systematic Literature

Review

Primary Studies

General Analysis

Demographic data

Data Analysis

UX Definition

UX Aspects

UX Measurement Methods

UX Frameworks

Build Framework

Proposed Framework

Report Results

Thesis Draft

Submit Paper

Outcome

Phase

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2 A Systematic Literature Review

Evidence-based software engineering (EBSE) aims to improve decision-making

related to software development and maintenance by integrating current best evidence

from research with practical experience and human values [17]. An evidence-based

paradigm is used in medicine for decades[18]. The applicability of this paradigm to the

software engineering (SE) field studied in the literature [18], and it showed that EBSE

brings benefits to SE by improving the quality of software-intensive systems and

reassuring stakeholder groups that practitioners are using the best practice. To identify

the possible best practices, collecting evidence and synthesize practical experience, a

systematic literature review is needed.

A systematic literature review, is an identification and evaluation of available research

that is related to a research topic or research question. Any individual study that

contributes to a systematic review called a primary study while the systematic review is

known as a secondary study. The systematic review helps to summarize the available

evidence that is related to a topic or domain. Also, it helps identify any gaps in a

particular area of research to suggest areas of investigations. In addition to that, a

systematic review helps to provide background for new research work, in particular for

those who are new to the area [19].

It is recommended [18] that software engineers adopt more EBSE to treat systematic

reviews at their practitioner publications. Since then, software reviews have become

increasingly popular in software engineering [19], and the main purpose of those SRs is

to get the best quality of scientific studies [20]. Such systematic reviews should define

the search strategy that has been followed to conduct the review. This documented

strategy, which known as systematic review protocol, will help to assess the

completeness of the SR[19].

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2.1 Systematic Literature Reviews Protocol

A review protocol specifies the methods and steps that will be followed to

implement the systematic review. Such a protocol will reduce the possibility of

researchers' bias [19]. The protocol contains components needed to complete the

review, which are as follows:

2.1.1 The need for the systematic review of this topic

Conducting systematic reviews will help in summarizing the findings documented

in the literature related to certain topic and it helps in exploring the weaknesses in that

topic that should gain more attention by the researchers in the domain. Hence, the

reviewer should document clearly the need to conduct the systematic review.

2.1.2 The Research Questions

In SLR, the research questions that are going to be answered need to be identified.

These research questions are used as bases to identify the suitable keywords to be used

as search strings to search the digital resources.

2.1.3 Search Strategy

It is necessary to follow a search strategy, and the strategy is an iterative process

that benefits from assessing existing systematic reviews and related studies. It also

benefits from regular searches using the terms derived from the research questions. In

addition to that, checking the results of the regular searches against a list of known

primary studies will add more value to the search terms that used. Finally, consulting

the experts in the search domain is a factor in building the search strategy [19].

Breaking the research question down to identify the search terms is a starting point, and

the result will be nouns. Using the combination of those terms and alternative

translations and abbreviations will lead to a list of possible search terms that can be used

to search for primary studies. Previous factors need to be considered in building the

search strategy and need to be documented and replicable. Suggested procedures to

document the search process are given in Table 1:

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Table 1: Attributes required to document the research results

Data Source Documentation

Digital Library Name of database (e.g. IEEE, ACM, Citeseer)

Search strategy for the database

Date of search

Years covered by search

Other Sources Date searched/contacted

URL

Any specific conditions about the search

2.1.4 Study Selection

Once the primary studies obtained, then both inclusion and exclusion criteria

should be applied to identify the primary studies that provide evidence about the

research question [19]. The inclusion/exclusion criteria need to be applied based on

practical issues such as the following [19]:

• Journal

• Authors

• Subject

• Research methodology and design

• Date of publication

Another factor needing to be explained is how many assessors will be available to

evaluate the selected primary studies and how the conflicts will be resolved.

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2.1.5 Study Quality Assessment

Adding a new layer for filtering the selected primary studies after applying the

inclusion and exclusion criteria is a necessary step to do the following [19]:

• Provide more detailed inclusion/exclusion criteria

• Investigate if the differences of quality provide an explanation for differences in

studies’ results

• Find the strength of studies' results and conclusions

• Give weights for the studies

Such a layer of filtering the studies needs to be applied against an appropriate checklist.

The choice of the checklist is affected by the type of primary studies and the stage of

implementing the study either design, conduct, analysis, or conclusions, and this will

lead to a complex process to apply the quality checklist [19].

One of the choices is the checklist that proposed by Kichenham [20] and below the

selected questions that will be answered during the SLR conducting:

• Is there a clear statement of the aims of the study? Yes/No. Score as 1, 0.5, 0.

• Is there an adequate description of the context in which the research or

observation was carried out? Yes/Partly/No. Score as 1, 0.5, 0.

• Was the research method appropriate to address the aims of the research?

Yes/Partly/No/Not applicable. Score as 1, 0.5, and 0 or mark NA.

• Was the recruitment strategy or experimental material or context appropriate to

the aims of the research? Yes/Partly/No/Not applicable. Score as 1, 0.5, and 0 or

mark NA.

• Has the relationship between researcher and participants been considered to an

adequate degree? Yes/Partly/No. Score as 1, 0.5, 0.

• Is there a clear statement of findings? Yes/Partly/No. Score as 1, 0.5, 0.

• Is the study of value for research or practice? Yes/Partly/No. Score as 1, 0.5, 0.

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2.1.6 Data Extraction Strategy

After selecting the final primary studies and assessing the selection against a

proper quality instrument, specific data need to be extracted to obtain the information

from the primary studies. The process of extracting such data should be clear and can

extract required data that answer the research questions. The extracted data can be used

either for inclusion/exclusion criteria or data analysis. If the data required in

inclusion/exclusion criteria, then a separated form needs to be used; otherwise, one form

can be used to collect possible data.

Such data extraction needs to be reviewed to ensure the quality of extracted data. As

suggested by the SLR guidelines [19], the SLR conducted by postgraduate students in

their master or Ph.D. work is revised by the supervisor to ensure that the protocol

applied correctly. Hence, the selected studies will be reviewed by the supervisor for

further analysis and approval.

2.1.7 Data Synthesis Strategy

This stage of review protocol is the final phase. It involves collecting and

summarizing the results of primary studies. Synthesis can be quantitative and

qualitative. Using statistical techniques to obtain the quantitative results is called meta-

analysis. Synthesis activities need to be documented and explained in the protocol, and

some of the issues cannot be resolved until the data is analyzed since the protocol will

be updated by that.

15

3 Conduct the SLR

In this chapter, the systematic literature review guideline is applied and the details

of each step is explained.

3.1 The Need for a Systematic Review

A systematic literature review is needed to scan and assess the current status and

the work that has done in the user experience field. This literature review will have

good value if conducted following a systematic process, which can be repeated at any

time and assessed by the readers. This SLR is needed to scan relevant dimensions and

aspects that have an impact on user experience as the user experience is considered as a

part of satisfying the users’ needs [12]. Due to the numerous studies that conducted in

UX field, the need to synthesize these studies using SLR is prominent. Moreover, the

literature lacks the development of clear frameworks or measurement criteria to

measure the UX. The literature needs to be systematically reviewed to be able to

identify related factors, to develop such a framework.

3.2 Research Questions

To determine the aims of this study and get more understanding about it, seeking

answers to a set of research questions is mandatory. This study will focus on the main

milestones of the UX area, namely, UX definitions, aspects that affect the user

experience, methods that are used to measure UX and if there is any framework has

been used to measure U. The research questions and an explanation of the need for each

question and how it can add value to the study domain is following.

RQ1: What are the different definitions of user experience in literature?

This question concerned with identifying the possible definitions of UX in literature,

either defined by authors or any specialized organizations such as ISO. Identifying those

definitions will guide us in extracting the general dimensions of the aspects that affect

the UX, and this will help us to discover the relationship between the aspects, see Table

2.

16

RQ2: What are the aspects that affect the user experience?

This question concerned with identifying the aspects that affect the UX, which have

been studied or discovered in literature. Identifying these aspects, in addition to relating

them to the study domain and the UX dimension, will help us to study the effects of

these aspects on the UX as shown in Table 2.

RQ3: What are the methods identified to measure each of the specified aspects in

the literature?

This question concerned with identifying the measurement methods that have been used

in literature to measure the UX aspects as shown Table 2.

RQ4: What kind of framework can be developed to understand and measure the

user experience with mobile applications?

This question concerned with identifying any UX measurement framework that has

been documented in the literature. Identifying these frameworks will help us to know

how to build the frameworks that contain the UX dimensions, aspects, and measurement

methods and how to extract more dimensions, aspects, and measurement methods and

understand the relation between them as shown in Table 2Error! Reference source not

found..

Table 2: Research questions and the expected outcomes

Research

Question Expected Outcomes

Value for the study

RQ1 UX definitions

Gather possible

dimensions.

RQ2 The aspects that affect the UX and the relation

to UX dimensions

Gather affections

aspects.

RQ3 Methods used to measure the UX aspects Gather useful methods.

RQ4 Frameworks used to measure the UX and its

structure

Understand available

frameworks’ structure to

build a framework that

cover available

Dimensions, Aspects and

17

Measurement methods.

3.3 Search Strategy

In this study, the available sources will be scanned, and a list of keywords will be

used for that. The keywords derived from the research questions. The corresponding

keywords and their synonyms are used then to conduct the search.

The keywords that have been used to scan the sources were as follows; see Table

3Error! Reference source not found.:

Table 3: Research questions and the extracted keywords

Research Keywords

Research Question Extracted Keywords

RQ1 User experience, user experience definition, customer

experience, customer experience definition

RQ2 User experience aspects, customer experience aspects

RQ3 User experience measurement method, customer experience

measurement method

RQ4 Mobile application measurement framework, user experience

measurement framework

The resulted keywords are used to conduct the search. To retrieve relevant papers that

are focusing on the study domain, the publications’ title and keywords are the fields that

used to conduct the search; see Table 4Error! Reference source not found..

Table 4: Research sources and the fields used to conduct the search

Source Fields

IEEE

• Title

• Keywords

ACM

Citeseer

Google Scholar

18

RQ's keywords have been added into the search fields to scan a particular source. Four

RQs and four sources are used, and the result was 11,759 across sources and research

questions; see Table 5Error! Reference source not found..

Table 5: Results of the first round of the research questions and the sources

RQ/ Source IEEE ACM Citeseer Google

Scholar

Total

RQ1 2341 1452 254 5760 9807

RQ2 459 21 2 124 606

RQ3 36 0 0 2 38

RQ4 1306 0 1 1 1308

Total 4142 1473 257 5887 11759

To reach an accurate result and to minimize the duplication, the papers that answered

one RQ or more in each source are retrieved, and this was done using the OR condition

between the keywords. With this condition, the duplicate vertically and horizontally are

removed. So, there was no duplicate in the single source, and the result was as below

until August 2015; see Table 6Error! Reference source not found..

Table 6: Results of removing the duplicates from the sources

RQ/ Source IEEE ACM Citeseer Google

Scholar

Total

RQ1

574

1464

254

39

2331 RQ2

RQ3

RQ4

The papers that are related to the UX domain and its focus on computers and technology

have been selected. Within this scanning, a duplication inside some sources because the

papers’ titles were different while the papers’ contents or contribution were almost the

same was discovered, hence, the most recent paper has been chosen.

19

Table 7Error! Reference source not found. summarizes the resulted set of papers per

digital library that included in this study.

20

Table 7: Results of applying the inclusion/exclusion criteria (title & abstract scanning)

RQ/ Source IEEE ACM Citeseer Google

Scholar

Total

RQs 59 119 67 8 253

To store these papers and review them carefully, a Mendeley reference management

tool[21] has been used. This tool has its own database (DB), and there was an ability to

retrieve any papers related to the known papers. This feature added extra papers to the

selected papers which are related to UX domain, and those papers have been retrieved

from ACM and Google Scholar. Hence, those papers did not have any keywords from

the search keywords that were extracted from the RQs. Table 8Error! Reference

source not found. summarizes the final accepted papers that related to the UX domain

as per the conditions above.

Table 8: New results using Mendeley DB to find related papers

RQ/ Source IEEE ACM Citeseer Google Scholar Tot

al

RQs 59 124 67 10 260

By the end of this stage for gathering and selecting the accepted papers, another review

has been done on all selected papers to update their meta-data so it can be used in the

next phase during the inclusion and exclusion process.

The meta-data attributes that have been updated in Mendeley DB are as follows:

• Title

• Source

• Authors

• Publishing date

• Country – this depended on the first author's country

21

3.4 Study Selection

To select the primary studies, a new layer for filtering the selected papers that

gathered in the previous stage needs to be applied. This layer will have two categories

which are inclusion criteria and exclusion criteria.

3.4.1 Inclusion Criteria

The inclusion criteria will focus on the factors and conditions that need to be exist to

select the paper and include it in the primary studies. The inclusion criteria applied in

this study are below.

• The paper answers one of the RQs partially.

• The paper's publication date is 2005 and above.

• If a snowballing search happened, then the paper should exist on one of the

primary sources which are IEEE, ACM, Citeseer, or Google Scholar.

3.4.2 Exclusion Criteria The exclusion criteria will focus on the factors and conditions that cause the paper

to excluded from the primary studies list. The exclusion criteria applied in this study

are:

• The paper's publication date is 2004 or before.

• Full paper is not accessible

• The paper limited to the non-IT domain.

• The paper's author is not mentioned in the paper itself.

• The paper is calling for a workshop.

• It is a book or magazine.

• The paper is not answering any RQs, either with fully or partially.

• The paper is a duplicate of another paper with a different title, and the most recent

one has been chosen.

22

3.4.3 Primary study selection process

To apply the above inclusion and exclusion criteria, a Mendeley tool was used to

update the below meta-data, which will be used to filter the papers that gathered in the

previous stage.

The meta-data attributes that are added at this stage in addition to the previous attributes

are as follows:

• Answered RQs:

o This attribute is used to identify the RQs that answered in this paper.

o Example: RQ1RQ2; RQ1RQ4; RQ3.

• Application domain:

o This attribute is used to identify the application domain that related to the

paper.

o Example: General; Mobile App; Mobile Device; software, etc.

Table 9Error! Reference source not found. shows the final number of papers from the

previous stage after applying inclusion and exclusion criteria.

Table 9: Included and excluded studies across the sources

Criteria IEEE ACM Citeseer Google

Scholar

Total

Included Papers 26 68 15 5 114

Excluded Papers 33 56 52 5 146

Total 59 124 67 10 260

So, the total number of primary studies becomes 114 after applying the inclusion and

exclusion criteria. All studies' meta-data, either included or excluded, have been

updated to extract the data about it during the data synthesis stage, and Figure 9

summarize all previous stages.

23

Figure 9: SLR Flow Chart

24

3.5 Quality Assessment

In addition to using the general inclusion and exclusion criteria, it is required to

assess the quality of the primary studies. An initial difficulty is that there is no

agreement on the definition of quality of papers, but most quality checklists include a

question that aimed at assessing the bias and validity of papers [19].

Below a list of questions that are proposed to evaluate the quality of the selected

primary papers[20] as shown in Table 10Error! Reference source not found..

Table 10: Quality assessment checklist

No. Question No. of papers

answered the

Question by

Yes (Out of

114)

%

1 Is there a clear statement of the aims of the study? 60 52%

2 Is there an adequate description of the context in which the research or observation was carried out?

83 72%

3 Was the research method appropriate to address the aims of the research?

87 76%

4 Was the recruitment strategy or experimental material or context appropriate to the aims of the research?

62 54%

5 Has the relationship between researcher and participants been considered to an adequate degree?

66 57%

6 Is there a clear statement of findings? 103 90%

7 Is the study of value for research or practice? 86 75%

25

3.6 Data Extraction Strategy

In this phase, after selecting the primary studies, extracted data will be used in the data analyzing stage or even utilized in another round of the inclusion and exclusion stage. In previous stages, some meta-data attributes have been extracted, and Mendeley tool has been used to keep it, and more attributes will be added as listed in Table 11. This table willError! Reference source not found. explain the extracted attributes and the expected values for each one.

Table 11: Extracted attributes from the selected studies

Attribute Description Values Title The paper title Source The digital source for this paper IEEE, ACM, Citeseer, Google

Scholar Authors The paper authors Authors’ names Publishing Date

The date of publishing the paper 2005,2006, … ,2014

Country The country where this paper published

City attributes in Mendeley is the prime reference, but when this attribute is not available, the first author's country is selected as per his email or country name.

Answered RQs

The research questions (RQs) that answered in this paper.

RQ1, RQ2, RQ3, RQ4

Application Domain

The domain that this paper has studied

E.g.,: General, Software, Mobile.

Study Participants

This attribute identifies who participated in this paper

Academia, Industry, or Mixed

Research Method

What is the research method used in this paper?

E.g.,: Case Study, Action Research, Interview, and Questionnaire.

Research Output

What is the type of output from this paper?

E.g.,: New Framework, New Model, Usage of technique, usage of a tool.

UX Definition

The UX definition that was proposed in this paper

UX definition

UX Research Discipline

The research disciplines that the paper focuses on

E.g.,: Value, Technology, and User.

UX Aspects The aspects that mentioned in the paper and that have impacted on the UX levels

E.g.,: Emotions, usability, functionality, visual attractiveness.

UX Measurement Methods

The measurement methods that used in the primary paper to measure the UX aspect

E.g., The questionnaire, Survey, Persona, Focus groups.

UX The proposed UX framework that UX framework

26

Measurement Frameworks

has been studied or suggested in the primary paper

3.7 Data Analysis

As a result of conducting the SLR stages, extracted data from the primary studies

have been analyzed, and charts that explain the trends have been generated.

3.7.1 The Demographic Data

In next sections, findings related to demographical data are shown which may

help to get more understanding about the UX domain and the participants.

3.7.1.1 Source

Four primary sources in this SLR have been used, which are IEEE, ACM,

Citeseer, and Google Scholar. The majority of the selected papers were from the ACM

digital library, then IEEE, then Citeseer, and finally Google Scholar as shown in Figure

10. If any paper founded by snowballing, and it was not exist in one of these primary

source then it is excluded.

Figure 10: Sources of selected studies

IEEE25%

ACM59%

CiteSeer12%

Google4%

27

3.7.1.2 Publishing Date

In this SLR, the primary studies that related to the research topic and published between

2005 and 2015 are selected. As noticed in Figure 11, the publishing in this SLR domain

as per the agreed inclusion and exclusion criteria grew over the last ten years.

Figure 11: The growth of selected studies

The trend referring to the growth and the percentage is a high number. Since 2008, the

publishing in this area is increasing, and this explains the need for these UX-related

topics. Hence, that 2015 has only 1 selected primary paper, and this is due to the

inclusion and exclusion criteria. The publishing in 2015 was in the same level of

previous years, but the topics related to different domains; such as “Relating UX

activities to CMMI and Agile methodologies” [22].

3.7.1.3 Country and Sectors’ Participations

As per the conditions of extracting the countries of the primary studies in the

previous stage, Figure 12 explains and shows that the majority of the primary studies

were in the USA, by 24%, followed by the European countries. A few papers were from

the Asian countries and South American countries. In the USA, 24% which was the

high percentage of the studies, the academia’s participation was 82.8 %, while the

industry’s involvement was 3.4% and the mixed participation between them was 13.8%.

Finland, with 20%, came to the top of the European countries and was the second

country after the USA. The industry participation was higher than the USA's industry

participation, and it was 12%, while the mixed involvement and the academia were 12%

and 76%, respectively.

5 4 5

10

13 13

10

15

22

16

1

0

5

10

15

20

25

2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015

# of Papers

28

The reason behind this high percentage of industry participation in Finland was the full

participation of Nokia for both the industry percentage and the mixed percentage. The

period of this participation was between 2008 and 2010, and there was nothing after

that. Figure 12 shows the percentages of primary studies across the countries.

Figure 12: Participation of countries in UX research

3.7.1.4 Answered RQs

From the previous stage – data extracting –the answered research questions have

been identified in each primary study, and Figure 13 shows the percentages of each

answered RQ.

From Figure 13, the majority of the primary studies have answered RQ2 which was

53%. The question is about identifying the aspects that affect the user experience. Those

aspects related to the study's domain itself but can be applied to any other domain,

either fully or partially.

Germany12%

Ireland3%

Finland20%

Netherland4%

UK10%China

9%Malaysia

3%

Taiwan2%

USA24%

Portugal1%

Korea1%

India2%

Singapore1%

Sweden1%

Switzerland2%

Bangladesh1%

Belgium1%

Greece2%

Japan1%

Norway1%

Denmark2%Country

29

The aspects that affect user experience that identified in RQ2 need methods to prove

their effectiveness and those methods will be identified in RQ3, which seeks the answer

to what methods have been used to measure the UX's aspects. For this reason, the

percentage of studies that answered RQ3 is near RQ2's percentage, and it is 36%. By

these two RQs (RQ2 and RQ3), 89% of the studies identified the aspects and methods

of measuring the UX that related to study domains, and the remaining studies were

11%. 2% was for defining the user experience, and 9% was for gathering the aspects

and methods in one framework.

The relationship between these percentages expected because RQ1, which seeks for UX

definitions, is used in RQ2 to identify the aspects. In RQ3, the percentage is less than

RQ2 because the same method can be used to measure more than one aspect. This

analysis explains the need to work in the area of defining UX or the area of building

either a general framework to measure UX or a specific framework for a particular

domain.

Figure 13: Percentage of answered research questions in selected studies

2%

53%36%

9%

# of papers answered RQs

RQ1

RQ2

RQ3

RQ4

30

3.7.1.5 Research Method

Figure 14 shows the percentages of the various research methods adopted by different

publications. The high percentage was 18%, and it was for Case Study. The method has

been classified to be other if the author does not explicitly mention the method.

Figure 14: Percentage of research methods used in selected studies

3.7.1.6 Application Domain

Application domains that have been scanned in this SLR are shown in Figure 15,

which explains that the majority of primary studies done without the limitation to a

particular domain, which was 51%, and it was identified as a General Domain. In

addition to the general domain, a scanning was happened for the studies that related to

domains similar to the mobile application from a development perspective; such as web

portals and from the point of view of affecting the mobile application such as Mobile

Communication.

Figure 15: Application domains that studied in this SLR papers

Other41%

Case Study18%Experiment

6%

Interview3%

Questionnaire

3%

Survey8%

Discussion11%

Empirical Study

2%

Comparison2%

Experience Report

4%

Ethnographic Study

1%

Thinking Aloud

1%Research Method

General51% Mobile

Communication2%

Mobile Apps12%

Software9%

e-Commerce

System3%

Mobile Devices

6%

Mobile Software

11%

Web Portals

6%Application Domain

31

3.7.1.7 Research Output

The research output from the primary studies in this SLR shown in Figure 16. It

noticed that the majority was about guidelines and emphasizing the aspects that need to

be considered when measuring the UX in addition to the methods that can be used to

measure those aspects. The percentage for the guidelines was 44%, while the new

suggested frameworks, models/methods, tools, and techniques - which are the ways of

using the aspect or the method- were 18%, 17%, 3%, and 1%, respectively.

Those new frameworks and models were for particular domains, but none of them was a

comprehensive one which can be used as a generic one. However, those frameworks

and models will be used to build the appropriate structures of a framework to measure

the UX on mobile applications. The usage experiences of techniques, tools, and models,

were 3%, 3%, and 2%, respectively. The remaining percentage was 1%, and it was for a

modification of current techniques to use a method to measure an aspect of user

experience.

Figure 16: Output of selected studies

New Framework18%

Guidelines44%

New Tool3%

Usage Experience of Technique

11%

Usage Experience

of Tool3%

Usage Experience of

Model2%

New Technique

1%

Modification of Technique

1%

New Model17%

32

3.7.2 Research Questions’ Answers & Findings

In next sections, the findings related to research questions are explained, and the

relation between the answers will be used to build the framework.

3.7.2.1 UX Definitions

ISO 9241-210 [11] has defined UX as “A person's perceptions and responses

that result from the use or anticipated use of a product, system or service”. A survey

that gathered a view of UX from 275 researchers has been conducted in [10]. It is

concluded that: “ the draft UX definition by ISO is a promising one, but the used terms

and the list of the possible objects of UX will require further explanations, e.g.,

‘anticipated use’” [10]. In 2010, the ISO 9241-210 definition was confirmed and

published. Hassenzahl defined the UX [23] as “A momentary, primarily evaluative

feeling while interacting with a product or service”. Hassenzahl‘s definition focused on

evaluating feelings while interacting with the product. Schulze defined the UX in [24]

as: “The degree of positive or negative emotions that can be experienced by a particular

user in a specific context during and after product use and that motivates for further

usage.” Schulze’s definition focused on the emotions felt while interacting with the

product.

For each UX’s definition, there are one or more elements that build the UX definition,

and the main element that identified from the UX survey [10] is the Perspective.

Perspective will help identify what and who has been affected by the changes of the UX

and below are the UX Perspectives that taken from the UX definitions [10]:

• Organization: concerned about designing a good UX of its products

• User: concerned about emotions and usability.

• Value: concerned about gained values

• Design: concerned about product look and its experience’s quality.

• Evaluation: concerned about the context of use and how to evaluate it.

33

To identify the relationships between the above perspectives and the UX impact, a

consideration was taken to what stated in many studies that the main components of

interaction between technology and user are system, product, user, and the context of

use [25] [26] [5], and Figure 17 explains this relationship.

Figure 17: Perspectives relationship

From Figure 17, the UX-related elements are:

1. UXà Organization: This will look to provide valuable products for the users.

2. UX à User: This is the person who is looking for a valuable and efficient

usage of the product.

3. UX à Context of use: which is the intermediate bridge between organization

and user, and it has an impact on both of them.

4. UX à Product: This is concerned the product design.

So, as a summary, the UX is a value centric and all UX elements related to the value.

34

3.7.2.2 UX research disciplines

In this SLR, the researchers focused on different disciplines depending on their

background or their purpose for the study and below are the main disciplines that are

studied in this SLR:

• UX and values: This is related to the impact of the UX’s level on one of the below

parts [25][27][28][29]:

o User’s value from using the product.

o Organization’s value from providing the product to the users.

o Conditional values that are related to the context of use and linked to the user

or company or both of them.

• UX and brand: This is related to the image of the organization or the marketing of

the products and how the UX got affected by them [25][28][5].

• UX and user’s needs: This is related to the two types of needs of the user which

are Pragmatic & Hedonic, and how satisfying the users will lead to a change in

UX’s level [16][25][30] [26][24][31] [32].

• UX and development process: This is related to the impact of the development

process on UX [32] [33].

• UX and technologies: This is related to the technologies that have been used to

deliver the product, the level of operation after releasing the product to the users,

and how the provided operation may affect the UX’s level [28] [5] [24][31] [34].

35

Table 12Error! Reference source not found. summarizes the categories of these

disciplines and the relationships between them. These categories represented as

Dimensions, and Figure 18 explains the relationship between Disciplines and related

Dimension.

Table 12: Suggested categories/Dimensions for research disciplines

Discipline Dimension

Values & Experience Value & Overall Experience (VX)

Context

Brand & Experience Organization Brand Experience (BX)

User & Experience User Needs Experience (NX)

Development Process &

Experience

Technology Experience (TX)

Technologies & Experience Technology Experience (TX)

Also, taking into consideration the UX definitions’ elements from the previous section,

another dimension needs to be added, which is Context. Context is a dimension that

covers the interaction between all other dimensions as shown in Figure 18.

Figure 18: Identified Dimensions from the SLR and its relationships

36

3.7.2.3 UX Aspects

From this SLR, the main UX aspects have been identified which mentioned in

the primary studies, and have a direct or indirect impact on the UX [24]. These aspects

are related to either the user himself, the system that is providing the service or the

context of use between them. Those three components building the relation between the

user and the system [5][25] [26]. The same terms that have been used in these primary

studies were used as much as possible to keep the same terminologies and Table

13Error! Reference source not found. explains the meaning of these aspects.

Moreover, the terms Pragmatic quality which is related to doing the task itself [35] such

as usability ;and Hedonic which is related to the expression of self and user’s personal

values [36] such as emotions were identified. The user’s related aspects can be either

related to achieving explicit goals which are pragmatic aspects, or achieving implicit

goals which are hedonic aspects. Figure 19 explains all aspects and the number of

papers that mentioned it.

Figure 19: UX aspects and number of related papers

3 2

1 1

10

15

10

4

20

854432

23

9

8

1 3 59 2

# of Papers / UX AspectsBrandingEveryday OperationsMarketingBusiness CommunicationsContext of useSpatio-TemporalUser JourneyCulturalEmotionalHedonicTrustworthinessAestheticsFunPrivacySensualUsabilityFunctionalityUsefulnessPlatform TechnologyInfrastructureService Response timeVisual AttractivenessDevelopment Process

37

Table 13: UX Aspects' descriptions

UX Aspect Description

Branding [25] This referred to the Brand identity and the organization promises which have an impact on the trustworthiness.

Everyday Operations [25]

This referred to the real business work such as selling the product or serving the customer which has an effect on the usability of the service.

Marketing [25] This referred to communicating the Brand identity and building an emotional link between the client and the organization.

Business Communications [25]

This referred to communicate the Business goals clearly inside the organization to construct a valuable product for the client which meets the organization values at the same time.

Context of use [26] This referred to the situation and the environment around the user which he is using the product or the service and it is a dynamic and could not be explicitly defined.

Spatio-Temporal [37]

This referred to the time space, period of usage between user and product as it has an impact on the learnability and usability.

User Journey [9] This referred to the loyalty between user and the organization as it has impact on the emotions and trustworthiness.

Cultural [38] This referred to the user’s culture which has an impact on the usability and emotions as well.

Emotional [37] This referred to all emotions during the product usage, and it is explicitly mentioned in some studies.

Hedonic [30] This referred to the category of all non-goals aspects, and it is explicitly mentioned in some studies and use it as is.

Trustworthiness [30] This referred to the trust between the user and the organization during the usage of its products, and it has an impact on different aspects such as emotions.

Aesthetics [30] This referred to the sense of beauty and how the user feels about it.

Fun [30] This referred to the enjoyment of using the product, and it has an intersection with emotional aspects.

Privacy [39] This referred to the trust between the user and the product and how he is feeling safe, and it has an intersection with the trustworthiness.

Sensual [37] This referred to the experience derived from the sense when using the product.

Usability [30] This referred to the ease of use and learnability of using the product.

38

Table 14: UX Aspects' descriptions (continued)

Functionality [40] This referred to the state of being functional and can meet the goals of using the product.

Usefulness [30] This referred to the state of being useful.

Platform Technology [41]

This referred to the software technology that has been used to build the product which has an impact on the usability and the emotions as well.

Infrastructure [42]

This referred to the hardware technology that has been used to build the product from both sides (client and Server) as it has an impact on the usability and it has interaction with Service Response Time aspect.

Service Response time [43]

This referred to the time that the organization takes to response to the user by a valuable result, and it is mainly here related to the technology.

Visual Attractiveness [30]

This referred to User Interface, and it has an impact on the usability and emotions as well.

Development Process [44]

This referred to the development process and how it is covering the user’s needs and expectations.

Taking into consideration the UX disciplines’ dimensions, the aspects that affect the UX

can be categorized into one of the below types:

• User’s needs aspects: which is related to the User dimension and can be divided

into two categories[36] [35]:

o Pragmatic aspects: This is related to the usability and do-goal qualities.

o Hedonic aspects: This is related to the feelings and be-goal qualities.

• Brand aspects: This is related to the marketing and the business communications

between the user and the organization and can be linked to the Organization

Brand dimension.

• Technology aspects: This is related to the development and production

technologies that have an impact on the overall experience and can be linked to

the Technology dimension. It can be divided into four types:

o UX designs (UXD) aspects: This is related to the UI designs.

o Development technology aspects: This is related to development technologies

that are used in delivering the product.

39

o Hardware aspects: This is related to the infrastructure of either the client side

or the server side.

o Operation aspects: This is related to the technologies that are used to monitor

the production and response to the users.

• The context of use aspects: This is related to any aspect that is not related to one

of the previous aspects but has an impact on them and can be linked to the

Context dimension.

From the previous classifications and the identified UX aspects from the primary

studies, the below table is filled to show the relationship between the UX aspects, its

categories and UX dimensions as shown in Table 15.

Table 15: Suggested categories for UX aspects and their relationship to UX dimensions

UX Aspect Category Dimension

Branding Brand BX

Everyday Operations Brand BX

Marketing Brand BX

Business Communications Brand BX

Context of use Context BX

Spatio-Temporal Context BX

User Journey Context BX

Cultural Context NX

Emotional Hedonic NX

Hedonic Hedonic NX

Trustworthiness Hedonic NX

Aesthetics Hedonic NX

Fun Hedonic NX

Privacy Hedonic NX

Sensual Hedonic NX

Usability Pragmatic NX

Functionality Pragmatic NX

Usefulness Pragmatic NX

40

Table 16: Suggested categories for UX aspects and their relationship to UX dimensions

Platform Technology Development Technology TX

Infrastructure Hardware TX

Service Response time Operation TX

Visual Attractiveness UXD TX

Development Process Context TX

3.7.2.4 UX Measurement methods

Roto [15] has classified the measurement methods depending on which study type

each can be used for. Also, another classification are suggested by Rajeshkumar [12]

which depends on different perspectives, and Error! Reference source not found.

shows the overall classifications:

Table 17: Categories of UX measurement methods from the SLR

Classification Type Classification Author Study Type • Lab Studies

• Field Studies • Survey • Expert Evaluation • Mixed Methods

Roto [15]

Study Type • Lab Studies • Field Studies • Survey • Expert Evaluation

Rajeshkumar [12]

Development Phase • Concept • Analysis • Design • Prototype • Implement

Research Type • Qualitative • Quantitative

User/Evaluator • User-Oriented • Expert-Oriented

Time Restriction • Short Evaluation • Long Evaluation

Period of Experience • Moment of Whole Application • Episode of Whole Application

41

• Overall of Whole Application

An identification for the measurement methods that have been used to measure the UX

aspects in the primary studies has been done. Those methods are used to measure the

UX aspects, either alone as one method or mixed with other methods. Also, the same

method is used to measure more than one aspect in some cases.

In these primary studies, some of the methods are mentioned by the general name, such

as questionnaire, interview, etc., while the remaining methods are mentioned as part of

the commercial name, such as Attrakdiff, which is a Questionnaire. Table 18 shows the

measurement methods and number of related papers.

Table 18: Extracted UX measurement methods from the selected studies

Measurement Method # of papers Measurement Method # of

papers Questionnaire 6

Experience Report (Open-ended Questions) 1

Interview 5 User’s Feedback 1 Experience Report 5 Diary 1 Expert Review 4 Valence Method 1

Attrakdiff 4 Expressing Experiences and Emotions (3E) 1

Electromyography Responses (EMG) 3 Probe 1

Self-Assessment Manikin (SAM) 3 Fuzzy Cognitive Map ( FCM) 1

Persona 3 UNeeQ 1 User Profile 3 Survey 1

UX Curve 2 System Usability Scale questionnaire (SUS) 1

Observation 2 Sentence Compaction Survey 1

PLEX 2 Emocards 1

Day Reconstruction Method 2 Emotion Words Priming List (EWPL) 1

Lean UX 1 PrEmo 1

Prototype 1 Group Experience Evaluation Method 1

BadIdeas 1

Subjective Usability Measurement Inventory (SUMI) 1

Electro Dermal Activity (EDA) 1 SUXES 1 Specification Document 1 Attrak-Work 1 Think-Aloud 1 Focus Group 1

AHP 1 Experience Sampling Method (ESM) 1

42

Table 19: Extracted UX measurement methods from the selected studies

Tracking Realtime User Experience (TRUE) Method 1

Goal Question Metric (GQM)

1

DrawUX 1 Experience Evaluation Model (EEM)

1

UX Cards 1 User Experience Metric(UXM)

1

UX Concept Testing 1 SPUX 1

iScale 1 Self-Expression Template Method

1

An important point that needs to be mentioned is that those measurement methods are

not necessarily used to measure all UX aspects in the study mentioning the method, and

the goal was to understand the methods’ popularity along with the aspect.

The focus will be on the generic methods, so it can be a starting point to link the

methods with the aspects and Error! Reference source not found. shows the UX

measurement methods that are mentioned using the general names:

Table 20: UX measurement Methods - General Names

General Measurement Methods

Questionnaire

Interview

Expert Review

Persona

Survey

User Profile

Observation

Prototype

Specification Document

Focus Group

Think-Aloud

Experience Report

Users’ Feedback

Diary

43

3.7.2.5 UX Frameworks and related participants

In this SLR, there are participations from the authors about UX, but none of

them shows a structured concept about UX that can be used as a framework. The

available participations have been reviewed to understand how it is related to UX, and if

there is any discipline that can help to understand the UX relations. Gathered disciplines

in 3.7.2.2 which converted to be UX dimensions are used to validate the available

participations, and to check the UX dimensions coverage. This was applied to validate

the need for a new framework that gather available participations in one place. Error!

Reference source not found. Shows participations, and covered UX dimensions.

Table 21: Related UX participations and UX dimensions coverage

Participations From Year UX dimensions

Mahlke [30] 2005 User Needs Experience

Vyas [45] 2006 User Needs Experience

Jetter [25] 2007 User Needs Experience, Brand Experience

Thayer [46] 2009 User Needs Experience, Brand Experience

Moller [26] 2009 User Needs Experience, Technology Experience

Schulze [24] 2010 User Needs Experience

Gegner [27] 2011 Brand Experience

Zhi Chen [31] 2011 User Needs Experience, Technology Experience

Gross [16] 2012 User Needs Experience, Value Experience

Anitha [33] 2012 Technology Experience

Jian [28] 2012 Technology Experience, Brand Experience

Fuchsberger [29] 2012 Value Experience, User Needs Experience

Gao [34] 2013 User Needs Experience, Technology Experience

Kujala [47] 2013 Brand Experience

Fronemann [32] 2014 User Needs Experience, Technology Experience

Zhenzhen [5] 2014 Brand Experience

44

3.8 Validity Threats

As stated by Pereira in [48] that a key issue when performing the SLR is validating

the results. In this section, the possible threats and how to minimize its impact will be

discussed, and it will be categorized as follow[49].

• Investigator Bias

This research has been done by an individual researcher, and it could have more

threats than other SLRs which done by more than one researcher, and this may

have an impact on selected primary papers, extracted data, and its results.

However, this SLR was reviewed and validated by the supervisor who did too

many SLRs on various topics. In addition to that, all primary papers have been

reviewed more than one time during the various phases. For instance, abstract

and titles have been scanned at least three times as explained in section 3.3.

However, a claim that these have solved this type of bias could not be exist, but

it reduced its impact.

• Publication Bias

In this SLR, the primary papers have been selected from four digital libraries

using specific keywords derived from the research questions as explained in

section 3.3. All papers that were not accessible or not related to the domain were

excluded, and all excluded papers are tracked and can be reviewed by any other

researchers if needed. However, the primary studies were limited to papers, and

magazines and books were excluded to increase the reliability if possible.

Hence, that ACM has 59% from selected papers while IEEE has 25% which

refer to the majority of papers are related to a computer technology, not an

engineering. The research was limited to these digital libraries due to the

availability, and because of the popularity of these libraries. No claim that

coverage for all studies in this domain is happened because there are too

different digital libraries and source may contain relevant studies.

45

• Threats to identification of Primary Studies

Search strategy in this SLR has been designed and followed to cover as many as

possible UX related studies. Four digital libraries which are well known and

common sources in such topics are used, and a list of keywords derived from the

research questions have been used to conduct the search as explained in

section 3.3. Search strategy and all results are explained and can be repeated at

any time.

• Threats to Data extraction and its Results Consistency

Study Selection criteria as explained in Section 3.4, has been used to include the

related studies. The studies that are related to technology and UX at the same

time were included without any limitation to a particular product or technology.

However, meta-data attributes have been collected as per procedure explained in

sections 3.3 and 3.6 and it can be repeated and enhanced at any time. This is led

to increasing the reliability of the extracted data which are used in Data Analysis

stage.

46

4 Proposed Framework

In this chapter, the results of the extracted data from the SLR are considered in

detail aiming to define a framework that combine collected data.

4.1 UX Definitions Perspective [10] is the main element that used to build UX definition, and it will help

to identify who has been affected by the changes of the UX. From Figure 17, the UX-

related perspectives are explained as follow:

• Organization: This will look to provide valuable products for the users.

• User: The user is looking for a valuable and appropriate usage of the product.

• The context of use: This has an impact on both elements which are organization

and user, and is the intermediate bridge between them.

• Product: This is concerned the product design.

Also, the UX is a value centric, and all UX perspectives are related to the value.

4.2 UX Dimensions Dimension is the category of the research disciplines that has been followed in

the primary studies to study the UX. The UX dimensions that are related to the research

studies in the primary studies are listed below and was shown before in Error!

Reference source not found..

• Value: This is related to the studies that have been focused on the gained value.

• User Needs Experience (NX): This is related to the studies that have been

focused on user needs and gained qualities.

• Brand Experience (BX): This is related to the studies that have focused on the

organization’s brand image.

47

• Technology Experience (TX): This is related to the studies that have focused on

the technology that has been used to deliver the product or the service.

• Context: This is related to the studies that have focused on the context of use and

the interaction between the previous dimensions.

As a result of the UX definitions and UX dimensions, a relationship between these

elements can be built as shown in Figure 20. In this figure, Value is the centric point for

different UX dimensions, and surrounding Context is related all of them. By this way,

available UX dimensions are gathered in one place and the relation between them are

explained.

Figure 20: The relation between value and UX dimensions

48

4.3 UX Aspects Aspect is the quality attribute that has an impact on UX. In Error! Reference source

not found. a list of the aspects is identified. The classifications of these aspects, the

relationship between them and the UX dimensions are shown in Figure 21, and below

detailed descriptions of these classifications:

• User’s needs aspects: This is related to the User dimension and can be divided

into two categories [36] [35]:

o Pragmatic aspects: These are related to the usability and the do-goal

qualities.

o Hedonic aspects: These are related to the stimulation and be-goal qualities.

• Brand aspects: Aspects related to the marketing and the business

communications between the user and the organization and can be linked to the

Organization Brand dimension.

• Technology aspects: Aspects related to the development and production

technologies that have an impact on the overall experience and can be related to

the Technology dimension. This category can be divided into four types:

o UX designs (UXD) aspects: These are related to the UI designs.

o Development technology aspects: These are related to the development

technologies that are used in delivering the product.

o Hardware aspects: These are related to the infrastructure of either the client

side or the server side.

o Operation aspects: These are related to the technologies that are used to

monitor the production and response to the users.

• The context of use aspects: Aspects related to any aspect that is not related to

one of the previous aspects but has an impact on them, and this can be linked to

the Context dimension.

49

Figure 21: UX Aspects Classifications

A list of the aspects and all related categories explained in Error! Reference source

not found.. The Context dimension refers to the interaction between other dimensions,

and it has the following aspects:

o Spatio-Temporal

o User Journey

o Cultural

o Context of Use

o Development Process

50

The aspect Context of Use is a general aspect and could not be related to a particular

dimension, while the interaction between the technology dimension and context

dimensions can be represented by the Development Process and can be placed within

the Technology/Context interaction space. However, Cultural aspect is related to User

dimension and context at the same time. Also, User Journey and Spatio-Temporal

which is related to the period of experience that the user has with the product or the

organization can be placed in Brand dimension.

As a result of this aspect categorization and UX dimension, the relationship between

them can be rebuilt again to be as shown in Figure 22.

Figure 22: Relation between UX Aspects categories and UX dimensions

51

After the aspects are listed as explained in Error! Reference source not found., the

relationships between the aspects and the categorizations are reflected in the framework,

see Figure 23.

Figure 23: Relation between UX aspects and all UX dimensions

52

4.4 UX Measurement Methods Measurement Method is a method to measure the UX aspect and to get

information about the fulfillment level of this aspect. Too many methods have been

identified from the primary studies. Most of them belong to the categories (generic

methods) that were shown in Error! Reference source not found. but are identified by

another name – either a commercial name such as Attrakdiff [15] or a proposed name

because it was mixed methods such as UNeeQ [32]. After reviewing those generic

methods and their use in the primary studies, a categorization has been identified

according to the applicability of the method to the UX dimension in general. Error!

Reference source not found. shows the main measurement methods (general methods)

that have been proposed to be used with corresponding UX dimensions to measure its

Aspects.

Table 22: Suggested relationship between the UX measurement methods and the UX dimensions

Method UX Dimensions

NX BX TX

Questionnaire √ √

Interview √ √

Expert Review √ √

Persona √ √

User Profile √ √

Observation √

Prototype √ √

Specification Document √

Think-Aloud √

Experience Report √ √

Users’ Feedback √ √

Diary √

Survey √ √

Focus Group √

For the Context dimension, no measurement methods are assigned, because the UX

aspects in this dimension are not applicable to be measured.

53

4.5 Final Proposed Framework

The framework shown in Figure 24 covers gathered UX dimensions, aspects and

UX measurement methods which built based on the summary of Table 12, Table 15,

Table 20 and Table 22.

Figure 24: Proposed Framework that covers gathered UX dimensions, aspects categories, aspects, and measurement

methods

This framework is validated using the comparison with the identified frameworks from

the primary studies, and it is found that this framework covers gathered UX dimensions

54

compared to the remaining framework as shown in Error! Reference source not

found.. This framework can be used to understand the UX aspects and factors that

affect the UX in general. Also, it can be used as strategic guidelines for including the

UX activities in an organization.

Table 23: Related UX participations and UX dimensions coverage, and proposed framework

Participation From Year UX dimensions

Mahlke [30] 2005 User Needs Experience

Vyas [45] 2006 User Needs Experience

Jetter [25] 2007 User Needs Experience, Brand Experience

Thayer [46] 2009 User Needs Experience, Brand Experience

Moller [26] 2009 User Needs Experience, Technology Experience

Schulze [24] 2010 User Needs Experience

Gegner [27] 2011 Brand Experience

Zhi Chen [31] 2011 User Needs Experience, Technology Experience

Gross [16] 2012 User Needs Experience, Value

Anitha [33] 2012 Technology Experience

Jian [28] 2012 Technology Experience, Brand Experience

Fuchsberger [29] 2012 Value, User Needs Experience

Gao [34] 2013 User Needs Experience, Technology Experience

Kujala [47] 2013 Brand Experience

Fronemann [32] 2014 User Experience, Technology Experience

Zhenzhen [5] 2014 Brand Experience

Proposed Framework 2015 Value, Brand Experience, User Needs Experience,

Technology Experience

55

5 Conclusion & Future Work

As a result of the all previous stages, the conclusion of findings, and future work

that required to move forward will be explained.

5.1 Conclusion

In this research, UX related results that can help in measuring user experience with

mobile applications have been presented. The purpose of this research is exploring how

the user experience on a mobile application is affected and how to measure it. To gain

this purpose, the below questions that derived the understanding are identified:

1. What are the different definitions of user experience in literature?

2. What are the aspects that affect the user experience?

3. What are the methods identified to measure each of the specified aspects in the literature?

4. What kind of framework can be developed to understand and measure the user experience with mobile applications?

From the systematic literature review and the analysis of extracted data, the possible

UX dimensions that have an impact on the UX either during the development or after

the product use are gathered. In addition to the UX dimensions, the relationship between

those dimensions and UX aspects that have a direct or indirect impact on the UX is

scanned. However, the possible methods that can be used to measure those aspects are

scanned. All these results have been analyzed and consolidated in one framework that

explains the relationship between UX dimensions, UX aspects and UX measurement

methods as shown in Figure 24. This framework is a promising one and can be used as

starting step for understanding how the user experience got affected in mobile

applications and how to measure it.

The proposed framework can be used as strategic guidelines for anyone who wants to

include the UX activities in his or her organization, as it shows the main dimensions

that affect the UX and it can help strategically to know the roles and responsibilities of

these concerned dimensions.

56

5.2 Future Work Concerning the future work, more work is required on the below points:

• Use a cumulative method to measure the UX from a long-term usage perspective,

as the current methods in the proposed framework are mainly for short-term

usage. The UX Curve method is mentioned in literature and can be used in such

cases and needs to be included in this framework [50][51].

• Build a relationship and integrate the proposed framework with a common

maturity model such as CMMI. This will help to improve strategically the UX

work level and a study in literature referring to that [22].

• Identify the proper development process that brings more consistency between the

proposed framework and the Development Process aspect that exists in the

Context dimension. Currently, no specific process is suggested, while the Lean

UX is proposed as a UX-centric development process [52] in literature.

• For each UX measurement method, a template and general guidelines are required

to assure that the questions and statements used in this method are covering all

related aspects. This can be reached by identifying the goals that satisfy the

aspect, and the Analytic Hierarchy Process (AHP) [31] method can help in this

case.

• An Experimental work on the commercial UX methods to assure its applicability

to measuring the different UX aspects. This will help to simplify the proposed

framework and give directions about which method can be used.

• More analysis in the Context dimension is needed to identify more aspects, so it

can be related to other dimensions.

57

Appendix

A. Selected Primary Studies Table 24: Selected primary papers and their points

Study ID

Bibliography ID

Study ID

Bibliography ID

Study ID

Bibliography ID

1 [30] 41 [53] 89 [54] 2 [37] 42 [55] 91 [56] 3 [40] 43 [24] 92 [57] 4 [58] 45 [59] 93 [60] 6 [39] 47 [61] 94 [62] 7 [63] 48 [64] 95 [65] 8 [45] 49 [66] 96 [34] 9 [67] 51 [35] 97 [68]

10 [69] 52 [70] 98 [71] 11 [43] 53 [72] 99 [73] 12 [74] 54 [75] 100 [7] 13 [76] 55 [77] 101 [78] 14 [79] 57 [80] 102 [47] 15 [25] 58 [81] 103 [82] 16 [83] 59 [84] 104 [85] 17 [86] 61 [87] 107 [88] 18 [23] 62 [27] 108 [89] 19 [38] 63 [90] 109 [91] 20 [92] 64 [93] 110 [94] 21 [95] 65 [31] 111 [12] 22 [96] 66 [50] 112 [97] 23 [98] 67 [8] 113 [99] 24 [9] 69 [100] 114 [101] 25 [102] 71 [103] 115 [104] 26 [10] 73 [16] 116 [105] 27 [15] 74 [106] 117 [32] 28 [107] 75 [108] 118 [109] 29 [44] 76 [110] 119 [111] 30 [42] 78 [112] 120 [113] 31 [36] 80 [114] 121 [115] 32 [46] 81 [41] 122 [116] 34 [117] 82 [118] 123 [119] 35 [120] 83 [33] 124 [121] 36 [122] 84 [123] 125 [5] 37 [26] 85 [28] 126 [52] 38 [13] 86 [124] 127 [51] 39 [125] 87 [29] 128 [126] 40 [127] 88 [128] 131 [129]

58

B. UX Aspects’ Studies Table 25: UX aspects and the related studies

Aspect Related Studies (Study ID)

Usability 1,3,7,19,12,14,16,20,31,34,37,39,43,48,54,59,69,76,81,93,97,98,123

Emotional 2,4,6,8,9,14,17,28,36,37,54,57,74,92,99,100,103,113,115,131 Spatio-Temporal 2,20,21,26,30,35,66,84,92,94,102,118,119,127,128 Context of Use 37,49,55,57,64,75,91,97,110,123 User Journey 24,29,42,47,48,51,83,107,125 Functionality 3,8,20,22,30,36,37,97,104 Hedonic 1,15,31,34,37,43,51,93 Visual Attractiveness 1,7,8,37,43,89,97,112,121 Usefulness 1,7,12,16,37,43,119,123 Trustworthiness 1,9,16,34,88 Service Response time 11,16,20,26,37 Branding 15,20,26,129 Cultural 19,23,40,45 Aesthetics 1,14,37,82 Fun 1,9,12,13 Privacy 6,37,97 Infrastructure 30,34,37 Everyday Operations 15,20 Sensual 2,8 Marketing 15 Business Communications 15 Platform Technology 81 Development Process 29,51

59

C. UX Measurement Methods’ Studies Table 26: UX measurement methods and the related studies

Method Study ID Method Study ID

Questionnaire 30,32,37,43,92,96 Experience Report ( Open-Ended Questions ) 41

Interview 9,12,32,59,103 Users’ Feedback 124 Experience Report 32,55,59,63,95 Diary 127 Expert Review 30,34,37,122 Valence Method 52

Attrakdiff 27,29,59,119,128 Expressing Experiences and Emotions (3E) 100

Electromyography Responses (EMG) 14,115,131 Probe 23

Self-Assessment Manikin (SAM) 14,59,100 Fuzzy Cognitive Map ( FCM) 71

Persona 6,63,110 UNeeQ 117 User Profile 7,12,110 Survey 16,119

UX Curve 66,127 System Usability Scale Questionnaire (SUS) 96

Observation 27,28 Sentence Compaction Survey 40 PLEX 55,121 Emocards 27 Day Reconstruction Method 35,92 Emotion Words Priming List

(EWPL) 28

Lean UX 125 PrEmo 74

Prototype 63 Group Experience Evaluation Method 25

BadIdeas 42 Subjective Usability Measurement Inventory (SUMI) 14

Electro Dermal Activity (EDA) 14 SUXES 109

Specification Document 37 Attrak-Work 31

Think-Aloud 43 Focus Group 27

AHP 65 Experience Sampling Method(ESM) 100

Tracking Realtime User Experience (TRUE) Method

27 Goal Question Metric (GQM) 101

DrawUX 80 Experience Evaluation Model (EEM)

11

UX Cards 122 User Experience Metric (UXM) 22 UX Concept Testing 51 SPUX 48 iScale 119,128 Self-Expression Method 112

60

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