Learning and Recognizing Human Dynamics in Video Sequences Christoph Bregler
Motion Pictures and Mathematics Chris Bregler Courant Institute New York University.
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Transcript of Motion Pictures and Mathematics Chris Bregler Courant Institute New York University.
Motion Pictures and Mathematics Motion Pictures and Mathematics
Chris BreglerChris Bregler
Courant InstituteCourant Institute
New York UniversityNew York University
Turing Test: Artificial IntelligenceTuring Test: Artificial Intelligence
Cogs:Cogs: Rodney Brooks Rodney Brooks
Simulate HumanSimulate Human
Turing Test: Computer GraphicsTuring Test: Computer Graphics
Create Illusion Create Illusion On ScreenOn Screen
Final FantasyFinal Fantasy
Mathematical ModelsMathematical Models
• Lighting
• Skin
• Hair
• Water
• Cloth
• Primary Human Motion ?? (Simulate Brain)
(Spider Man II, Debevec et al)
(Van Jensen et al)
(ILM, Fedkiw et al)
Two leading techniques for AnimationTwo leading techniques for Animation
Performance-Capture:Mocap / Rotoscoping
Traditional:Hand-Animated
Pixar / Disney Electronic Arts
NYU Motion Capture LabNYU Motion Capture Lab
QuickTime™ and aCinepak decompressor
are needed to see this picture.
NYU Motion Capture LabNYU Motion Capture Lab
QuickTime™ and aSorenson Video 3 decompressorare needed to see this picture.
““Satan’s Rotoscope” ControversySatan’s Rotoscope” Controversy
Performance-Capture:Mocap / Rotoscoping
Traditional:Hand-Animated
Pixar / Disney Electronic Arts
Disney: Expressive MotionDisney: Expressive Motion
QuickTime™ and aCinepak decompressor
are needed to see this picture.
Motion ReferenceMotion Reference
QuickTime™ and aCinepak decompressor
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Rotoscope / Mocap: HistoryRotoscope / Mocap: History
• Disney: Helen Stanley Sleeping Beauty
Mathematical Mathematical MotionMotion Models Models
Robot Skeleton Model
Human Skeleton Model
Non-Rigid Model
Style Model
Motion Model: Kinematic Chain Motion Model: Kinematic Chain
Motion Capture = Math. EquationMotion Capture = Math. Equation
10 = a * 5
Optical Flow Kinematic Chains Optical Flow Kinematic Chains
M *=[v1,v2,…,vn]
Motion Capture = Least Squares Sol. Motion Capture = Least Squares Sol.
M *=
?
[v1,v2,…,vn]
Eadweard Muybridge Eadweard Muybridge
Tracking Kinematic Chains Tracking Kinematic Chains
QuickTime™ and aCompact Video decompressorare needed to see this picture.
Mathematical Motion ModelsMathematical Motion Models
Robot Skeleton Model
Human Skeleton Model
Non-Rigid Model
Style Model
Mathematical Motion ModelsMathematical Motion Models
Robot Skeleton Model
Human Skeleton Model
Non-Rigid Model
Style Model
Humans have no fixed axis Humans have no fixed axis
The Digital Human Project
Walt Hyneman, Sony / Disney
Stuart Sumida, Cal State San Bernardino
Elizabeth Rega, Western Univ. of Health Science, Pomona
Humans have no fixed axisHumans have no fixed axis
QuickTime™ and aCinepak decompressor
are needed to see this picture.
Optical Flow Kinematic Chains Optical Flow Kinematic Chains
M*=[v1,v2,…,vn]
?
Also estimate Model Also estimate Model
M *=
? ?
[v1,v2,…,vn]
Estimate Kinematics Estimate Kinematics
Kathy Pullen
QuickTime™ and aCompact Video decompressorare needed to see this picture.
Mathematical Motion ModelsMathematical Motion Models
Robot Skeleton Model
Human Skeleton Model
Non-Rigid Model
Style Model
Mathematical Motion ModelsMathematical Motion Models
Robot Skeleton Model
Human Skeleton Model
Non-Rigid Model
Style Model
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Acquisition of Acquisition of NonrigidNonrigid 3D Kinematics 3D Kinematics
WithGene Alexander, Henning Biermann, Aaron Hertzmann, Lorenzo Torresani, Danny Yang, Hrishi Deshpande
3D Shape Model 3D Shape Model
Linear Interpolation between 3D Key-Shapes:
S1 S2S
S = 40% S1 + 60% S2
Basis Shape FactorizationBasis Shape Factorization
Complete 2D Tracks or Flow Matrix-Rank <= 3*K
M*= [v1,v2,…,vn]
Nonrigid 3D Kinematics from point tracks Nonrigid 3D Kinematics from point tracks
- QuickTime™ and a
YUV420 codec decompressorare needed to see this picture.
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Nonrigid 3D Kinematics results Nonrigid 3D Kinematics results
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Nonrigid 3D Kinematics results Nonrigid 3D Kinematics results
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Nonrigid 3D Kinematics results Nonrigid 3D Kinematics results
Motion Capture
Modeling
Synthesis
From Pixels to 3D Blend Shapes From Pixels to 3D Blend Shapes (Torresani et al)(Torresani et al)
QuickTime™ and aYUV420 codec decompressor
are needed to see this picture.
Motion Capture
Modeling
Synthesis
From Pixels to 3D Blend Shapes From Pixels to 3D Blend Shapes (Torresani et al)(Torresani et al)
QuickTime™ and aCinepak decompressor
are needed to see this picture.
CHANGING Motion (Facial Speech)CHANGING Motion (Facial Speech)
Video Rewrite
Bregler, Slaney, Covell
CHANGING AgeCHANGING Age
Disney Feature Animation: Gemeni Man
Hoyt Yeatman, Director / Visual Effects SupervisorJinko Gotoh, ProducerAndrew Millstein, Exec. ProducerLance Williams, Technical ArchitectPrice Pethel, Creative Director / ActorWalter Hyneman, Digital Effects SupervisorShari Judson, Production Coordinator, Karla Ventocilla, Production Asst.Hioki Itokazu, ModelerXinmin Zhao, John Lewis, Sean Jenkins, Dan Ruderman, Eric Enderton, Chris Bregler, Jim Rothrock, Rasmus Tamstorf, Heather Pritchett,Shyh-Chyuan Huang, DevelopersSergi Sagas, Jason MacLeod, Manuel Kraemer, Lewis Siegel, Kyle StrawitzRichard Lehman, Technical Directors
Disney Face ProjectDisney Face Project
QuickTime™ and aMPEG-4 Video decompressor
are needed to see this picture.
Mathematical Motion ModelsMathematical Motion Models
Robot Skeleton Model
Human Skeleton Model
Non-Rigid Model
Style Model
Mathematical Motion ModelsMathematical Motion Models
Robot Skeleton Model
Human Skeleton Model
Non-Rigid Model
Style Model
Turning to the Masters:Turning to the Masters:
Motion Capturing CartoonsMotion Capturing Cartoons
Chris Bregler, Lorie Loeb, Erika Chuang, Hrishi DeshpandeChris Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande
Stanford UniversityStanford University
[CB: Other picture coming]
Turning to the Masters:Turning to the Masters:
Expressive AnimationsExpressive Animations
QuickTime™ and aCinepak decompressor
are needed to see this picture.
Turning to the Masters:Turning to the Masters:
Expressive AnimationsExpressive Animations
QuickTime™ and aMicrosoft Video 1 decompressorare needed to see this picture.
ExamplesExamples
© Warner Bros.
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Mathematical Motion ModelsMathematical Motion Models
Robot Skeleton Model
Human Skeleton Model
Non-Rigid Model
Style Model
Laban CaptureLaban Capture
• With Peggy Hackney and Ted Warburton and Alyssa Lees and Lorenzo Torresani
• Laban Movement Analysis• Capturing Effort• Data Driven
CHANGING Motion (Style) “Effort Space”CHANGING Motion (Style) “Effort Space”
QuickTime™ and aMPEG-4 Video decompressor
are needed to see this picture.
QuickTime™ and aMPEG-4 Video decompressor
are needed to see this picture.
Free & Light Bound & Strong
Torressani et al
CHANGING Motion (Style) “Effort Space”CHANGING Motion (Style) “Effort Space”
Normal 125% Peggy
Lees et al
QuickTime™ and aCinepak decompressor
are needed to see this picture.
QuickTime™ and aCinepak decompressor
are needed to see this picture.
CHANGING Motion (Facial Speech)CHANGING Motion (Facial Speech)
Video RewriteInterval Corp.
Bregler, SlaneyCovell
CHANGING Motion (Body Speech)CHANGING Motion (Body Speech)
M. Stone et alRutgers, NYU,Electronic Arts
CHANGING AgeCHANGING Age
Disney Feature Animation: Gemeni Man
Hoyt Yeatman, Director / Visual Effects SupervisorJinko Gotoh, ProducerAndrew Millstein, Exec. ProducerLance Williams, Technical ArchitectPrice Pethel, Creative Director / ActorWalter Hyneman, Digital Effects SupervisorShari Judson, Production Coordinator, Karla Ventocilla, Production Asst.Hioki Itokazu, ModelerXinmin Zhao, John Lewis, Sean Jenkins, Dan Ruderman, Eric Enderton, Chris Bregler, Jim Rothrock, Rasmus Tamstorf, Heather Pritchett,Shyh-Chyuan Huang, DevelopersSergi Sagas, Jason MacLeod, Manuel Kraemer, Lewis Siegel, Kyle StrawitzRichard Lehman, Technical Directors
Disney Face ProjectDisney Face Project
Scaling UpScaling Up
PixelsPixels
1000’s 1000’s PeoplePeople
Scaling UpScaling Up
Largest Mocap Volume so far, 50x50x10 feet, 6 “players”
Electronic Theater this year in LA: 190x190x40And we have more “players”: 4000
© Motion Analysis for “Nike Gamebreakers”
SIGGRAPH Electronic TheaterSIGGRAPH Electronic Theater
The Core TeamThe Core Team
Sally RosenthalSally Rosenthal
Katie Salen, Parsons School of DesignKatie Salen, Parsons School of Design
Luke Dubois, Cycling74 / NYU-ITPLuke Dubois, Cycling74 / NYU-ITP
Tom Igoe, NYU-ITPTom Igoe, NYU-ITP
Michael Naimark, USC / NYU-ITPMichael Naimark, USC / NYU-ITP
Jon Meyer, NYU-MRLJon Meyer, NYU-MRL
Jeremi Sudol, NYU-MRLJeremi Sudol, NYU-MRL
Akex Postelnicu, RPIAkex Postelnicu, RPI
Michael Rabinovich, RPIMichael Rabinovich, RPI
Kevin Feeley, NYU-MRLKevin Feeley, NYU-MRL
Clilly Castiglia, NYU-MRLClilly Castiglia, NYU-MRL
Bo Wright, NYU-MRLBo Wright, NYU-MRL
Jessica DeVicnezo, NYU-MRLJessica DeVicnezo, NYU-MRL
Robb Bifano, NYU-MRLRobb Bifano, NYU-MRL
Gloria Sed, NYU-ITP & Fashion DesignGloria Sed, NYU-ITP & Fashion Design
Chris Bregler, NYU-MRLChris Bregler, NYU-MRL
Sally RosenthalSally Rosenthal
Katie Salen, Parsons School of DesignKatie Salen, Parsons School of Design
Luke Dubois, Cycling74 / NYU-ITPLuke Dubois, Cycling74 / NYU-ITP
Tom Igoe, NYU-ITPTom Igoe, NYU-ITP
Michael Naimark, USC / NYU-ITPMichael Naimark, USC / NYU-ITP
Jon Meyer, NYU-MRLJon Meyer, NYU-MRL
Jeremi Sudol, NYU-MRLJeremi Sudol, NYU-MRL
Akex Postelnicu, RPIAkex Postelnicu, RPI
Michael Rabinovich, RPIMichael Rabinovich, RPI
Kevin Feeley, NYU-MRLKevin Feeley, NYU-MRL
Clilly Castiglia, NYU-MRLClilly Castiglia, NYU-MRL
Bo Wright, NYU-MRLBo Wright, NYU-MRL
Jessica DeVicnezo, NYU-MRLJessica DeVicnezo, NYU-MRL
Robb Bifano, NYU-MRLRobb Bifano, NYU-MRL
Gloria Sed, NYU-ITP & Fashion DesignGloria Sed, NYU-ITP & Fashion Design
Chris Bregler, NYU-MRLChris Bregler, NYU-MRL
QuickTime™ and aMPEG-4 Video decompressor
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From Single Pixels to Thousands of People From Single Pixels to Thousands of People
movement.nyu.edu squidball.netmovement.nyu.edu squidball.net