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Motion in two & three - PHYSICS @ SMU 04.pdfChapter 4 Motion in two & three dimensions . 4.2...
Transcript of Motion in two & three - PHYSICS @ SMU 04.pdfChapter 4 Motion in two & three dimensions . 4.2...
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Chapter 4
Motion in two & three
dimensions
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4.2 Position and Displacement
Position
• The position of a particle can be described by a position vector, with respect to a reference origin.
Displacement
• The displacement of a particle is the change of the position vector during a certain time.
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Example: two-dimensional motion
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4.3 Average Velocity and Instantaneous Velocity
If a particle moves through a displacement of Dr in Δt time, then the average velocity is:
In the limit that the Δt time shrinks to a single point in time, the average velocity is approaches instantaneous velocity. This velocity is the derivative of displacement with respect to time.
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Example: two-dimensional velocity
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• Following the same definition as in average velocity,
• If we shrink Δt to zero, then the average acceleration value
approaches to the instant acceleration value, which is the
derivative of velocity with respect to time:
4.4 Average and Instantaneous Accelerations
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4.4 Two-dimensional rabbit run …acceleration problem
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4.5 Projectile motion
A particle moves in a vertical plane, with some initial velocity
𝒗𝟎; the only acceleration is the free fall acceleration, 𝒈,
directed vertically downward.
Examples in sports:
Tennis
Baseball
Football
Lacrosse
Racquetball
Soccer………….
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• Motion under the influence of gravity near Earth’s
surface has essentially constant acceleration of
magnitude g = 9.80 m/s2, and whose direction is
downward.
– Such motion is called projectile motion.
vx v
x0
vy v
y0 gt
x x0 v
x0t
y y0 v
y0t 1
2gt2
• Equations for projectile motion, in a coordinate system with y axis vertically upward:
• Horizontal and vertical motions are independent:
4.5 Projectile motion
• Animations: http://www.physicsclassroom.com/mmedia/#vectors
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The initial velocity of the projectile is:
Here,
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• The trajectory of a projectile motion is a parabola,
unless the object has no horizontal component of
motion in which case it is simply free fall.
• Horizontal motion is unchanged, while vertical motion undergoes downward acceleration:
• Equation for the trajectory:
y x tan0
g
2v0
2 cos20
x2
4.5 Projectile motion
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4.6: Projectile motion analyzed
Horizontal Motion:
acceleration = 0
Vertical Motion;
acceleration = g
Eliminate time, t:
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4.6: Projectile motion analyzed
CASE 1: Horizontally launched
projectiles (Ө0 = 0º)
CASE 2: Projectiles launched at an angle
(0º < Ө0 < 90º)
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4.6: Horizontal Range (special case)
• The horizontal range of a projectile is the
horizontal distance when it returns to its
launching height
• The distance equations in the x- and y- directions
respectively:
• Eliminating t:
R
• Trajectories Summary: http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html#tracon
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Example: projectile motion
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Example: projectile motion (same problem)
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4.7: Uniform Circular Motion
The speed of the particle is
constant
A particle travels
around a circle/circular
arc
Uniform circular motion
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4.7: Uniform Circular Motion
As the direction of the velocity of the particle
changes, there is an acceleration!!!
CENTRIPETAL (center-seeking)
ACCELERATION
Here v is the speed of the
particle and r is the radius
of the circle.
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4.7: Centripetal acceleration, proof of a = v2/r
cos,sin
,
vvvv
vdt
dxv
dt
dy
yx
x
P
y
P
Note
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Example: top gun pilots
We assume the turn is made with uniform circular
motion.
Then the pilot’s acceleration is centripetal and has
magnitude a given by a =v2/R.
Also, the time required to complete a full circle
is the period given by T =2πR/v
Because we do not know radius R, let’s solve for R
from the period equation for R and substitute into the
acceleration eqn.
Speed v here is the (constant) magnitude of
the velocity during the turning.
To find the period T of the motion, first note that the
final velocity is the reverse of the initial velocity. This
means the aircraft leaves on the opposite side of the
circle from the initial point and must have completed
half a circle in the given 24.0 s.
Thus a full circle would have taken T 48.0 s.
Substituting these values into our equation for a, we
find:
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The velocity of a particle depends on the reference
frame of whoever is observing the velocity.
• Suppose Alex (A) is at the origin of frame A (as
in Fig. 4-18), watching car P (the “particle”)
speed past.
• Suppose Barbara (B) is at the origin of frame B,
and is driving along the highway at constant
speed, also watching car P. Suppose that they
both measure the position of the car at a given
moment. Then:
where xPA is the position of P as measured by
A. Consequently,
Also,
4.8: Relative motion in 1-D
Since vBA is constant, the last term is zero and we have
aPA = aPB.
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Example: relative motion 1-D
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4.9: Relative motion in 2-D
A and B, the two observers, are watching P, the moving particle, from their
origins of reference. B moves at a constant velocity with respect to A, while the
corresponding axes of the two frames remain parallel; rPA refers to the position
of P as observed by A, and so on. From the situation, it is concluded:
Relative Velocity Examples: http://hyperphysics.phy-
astr.gsu.edu/hbase/relmot.html#c2
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Example: relative motion, 2-D airplanes