Motion in Two and Three Dimensions. Distance Distance - How far you actually traveled. Displacement...
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Transcript of Motion in Two and Three Dimensions. Distance Distance - How far you actually traveled. Displacement...
![Page 1: Motion in Two and Three Dimensions. Distance Distance - How far you actually traveled. Displacement - Change in your position. This is a vector and direction.](https://reader035.fdocuments.net/reader035/viewer/2022062311/5a4d1b787f8b9ab0599b7c92/html5/thumbnails/1.jpg)
Motion in Two and Three Dimensions
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Distance• Distance - How far you actually traveled.• Displacement - Change in your position.
– This is a vector and direction is important. Ex. You travel from Dayton, to Indianapolis, to
Columbus. When your trip is done, what is your distance traveled and your displacement?
170 km 105 km
ColumbusIndianapolis Dayton
![Page 3: Motion in Two and Three Dimensions. Distance Distance - How far you actually traveled. Displacement - Change in your position. This is a vector and direction.](https://reader035.fdocuments.net/reader035/viewer/2022062311/5a4d1b787f8b9ab0599b7c92/html5/thumbnails/3.jpg)
Position Vector• Scalar - Magnitude (Size)• Vector - Magnitude and Direction• Position Vector - Location relative to an
origin.
3.5 m
25°
x
y
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Vector Addition• Place vectors tail to head.• Sum is from the tail of the first to the head
of the last vector.
A
B
A B
CSolve
Graphically 700.7 mA
750.5 mB
261.4 mC
BAC
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Vector Subtraction• Same as adding a negative.• -1 changes the vector’s direction by 180°.
700.7 mA
750.5 mB
261.4 mC
ACB
A
C
A
B
C
SolveGraphically
-A
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Additional Properties
• Multiplication of a vector by a scalar– Can change the length of the vector.– Can change the sign of the vector.
• Algebraic Properties of Vectors– Commutative– Associative– Distributive
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Law of Sines & Cosines
• Can perform vector addition using the laws of sines and cosines.
A B
C
700.7 mA
750.5 mB
261.4 mC
7 535°
Law of Cosines Law of Sines
cos2²²² ABBAC CBA sinsinsin
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Coordinate Systems• Project the vector on to the axis of the
coordinate system.• Ordered Pair of coordinates
AAY
AX
YX AAA ,
cosAAX sinAAY
22YX AAA
X
Y
AA1tan
• Convert back to polar
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Unit Vectors• Chose a vector of length one in the direction
of each axis of the coordinate system.
0,1ˆ i 1,0ˆ jj
i x
y
YX AAA ,
• Ordered Pair becomes
jAiAA YXˆˆ
![Page 10: Motion in Two and Three Dimensions. Distance Distance - How far you actually traveled. Displacement - Change in your position. This is a vector and direction.](https://reader035.fdocuments.net/reader035/viewer/2022062311/5a4d1b787f8b9ab0599b7c92/html5/thumbnails/10.jpg)
Vector Addition (Again)
• Break each vector into components.
A BC
Ax
Ay
Bx
By
CxCy
700.7 mA
750.5 mB mjiA ˆ6.6ˆ4.2
mjiB ˆ8.4ˆ3.1
• Add each set of components together.
261.4 mC
mjiC ˆ8.1ˆ7.3
BAC
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• A tracking station picks up the Aurora at a location
3.1 seconds later it is located at
What is the magnitude of the displacement?
What is its average velocity?
The Aurora
mkjir }ˆ100ˆ1100ˆ1800{1
mkjir }ˆ500ˆ1500ˆ3500{2
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Ferris Wheel You are located on a moving Ferris
Wheel at King’s Island. Which of the following describes your motion.A) You are stationary.B) You are moving in a straight line.C) You are moving in a circle.D) You are moving in little loops
around a larger circle.
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Position, Velocity, Acceleration
• Position
• Velocity
• Acceleration
trvavg
dtrd
trv
t
0
lim
if rrr
tv
ttvv
aif
ifavg
dtvd
tva
t
0
lim
Instantaneous
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Acceleration and Velocity
• Constant Acceleration
• Ex. A rocket is traveling at a velocity of when its engines fail.
What is its velocity after 20 s?
dtvda
fv
v
t
vddta
00
tavv f
0
smki / ˆ250ˆ55
![Page 15: Motion in Two and Three Dimensions. Distance Distance - How far you actually traveled. Displacement - Change in your position. This is a vector and direction.](https://reader035.fdocuments.net/reader035/viewer/2022062311/5a4d1b787f8b9ab0599b7c92/html5/thumbnails/15.jpg)
Acceleration and Displacement
• Integrating again gives
• Ex. A rocket is traveling at a velocity of when its engines fail.
What is its displacement after 20s?
221
00 tatvrrf
smki / ˆ250ˆ55
![Page 16: Motion in Two and Three Dimensions. Distance Distance - How far you actually traveled. Displacement - Change in your position. This is a vector and direction.](https://reader035.fdocuments.net/reader035/viewer/2022062311/5a4d1b787f8b9ab0599b7c92/html5/thumbnails/16.jpg)
Galilean Transform• Galilean transform is used when comparing
velocities between two reference frames. (At least one is moving.)
x’
y’
x
y v v’
V O’O
O - Stationary FrameO’ - Moving Frame
Vvv
'
P
Vvv
'
or
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At Sea• Ex. A ship leaves Miami traveling due east
at 6.00 m/s. It crosses the Gulf Stream, which is running at 1.79 m/s 75°. In what direction and at what speed does the ship travel with respect to Miami?
![Page 18: Motion in Two and Three Dimensions. Distance Distance - How far you actually traveled. Displacement - Change in your position. This is a vector and direction.](https://reader035.fdocuments.net/reader035/viewer/2022062311/5a4d1b787f8b9ab0599b7c92/html5/thumbnails/18.jpg)
2-Dimensional Problems
• When solving 2-D problems, how many variables can there be?
Initial vertical positionInitial horizontal positionInitial speedInitial angle of speedHorizontal accelerationVertical accelerationInitial time
Final vertical positionFinal horizontal positionFinal speedFinal angle of motionFinal time
What is the minimum you need?
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Projectile Motion• Initial Velocity• Acceleration• X-component of
displacement (x0=0)• Y-component of
displacement (y0=0)
jvivv iiiiiˆsinˆcos
2/ ˆ8.9ˆ smjjga
tvx iif cos2
21 sin gttvy iif
![Page 20: Motion in Two and Three Dimensions. Distance Distance - How far you actually traveled. Displacement - Change in your position. This is a vector and direction.](https://reader035.fdocuments.net/reader035/viewer/2022062311/5a4d1b787f8b9ab0599b7c92/html5/thumbnails/20.jpg)
Catapult• A catapult is located in a castle that is 50m
above the surrounding terrain. At what velocity must the catapult launch an object in order to hit a location 860m away if the launch angle is 50°? v0
0
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Centripetal Acceleration
• Centripetal Acceleration - Object moves in a circle at constant speed.
• Acceleration velocity
vf
v0r0
rf
r
v0vf
vrr
vv
rtv
vv
rv
tva
2
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Rounding the Curve• While driving at 24.5 m/s, you round a turn
with a radius of curvature of 120 m. What is your acceleration? What direction is it?
r
v
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Non-Uniform Circular Motion
• Radial Acceleration - Perpendicular to the velocity. Radially inward towards the center of the circular path.
• Tangential Acceleration - Parallel to the velocity. Slowing down and speeding up.
ar
at
ar
at
SpeedingUp
SlowingDown
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Ball on a String• Each dot represents the position of a
spinning object in equal time intervals. Indicate the acceleration at each dot.
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Cedarville 500
A
B
C D
EF
G
HI
J
KLM
Identify tangential acceleration & decelerationIdentify zero & high radial acceleration
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Under Siege• A cannon is fired at an angle of 55° with a
muzzle velocity of 300 m/s. The shell hits a castle which is at a 100m higher elevation. How long do the residents have to take cover?
xf
v0
h