Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets

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Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets et’s begin by defining the LINEAR MOMENTUM of a particle of mass m m ith a velocity v as: p = m v We can now redefine Newton’s 2 nd Law as: The rate of change of linear momentum of a part is equal to the net force acting on the particl ma dt dv m dt mv d dt dp F ) (

description

Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets. Let’s begin by defining the LINEAR MOMENTUM of a particle of mass m moving with a velocity v as: p = m v. We can now redefine Newton’s 2 nd Law as: The rate of change of linear momentum of a particle - PowerPoint PPT Presentation

Transcript of Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets

Page 1: Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets

Motion, Forces and EnergyLecture 8: 1- and 2-d Collisions and Rockets

Let’s begin by defining the LINEAR MOMENTUM of a particle of mass m movingwith a velocity v as:

p = m v

We can now redefine Newton’s 2nd Law as:

The rate of change of linear momentum of a particleis equal to the net force acting on the particle:

madt

dvm

dt

mvd

dt

dpF

)(

Page 3: Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets

Elastic and Inelastic Collisions in One Dimension

Momentum is conserved in any collision in which external forces are negligible.However, kinetic energy may (elastic) or may not (inelastic) be conserved.

v1f v2f

v2iv1i

Before collision

After collision

Using Law of Conservation of Momentum andConservation of Kinetic Energy (elastic collision), we can show that:

iif

iif

vmm

mmv

mm

mv

vmm

mv

mm

mmv

221

121

21

12

221

21

21

211

2

2

Case 1: If m1=m2, v1f=v2i & v2f=v1i

(exchange of speeds: pool/snooker).

Case 2: If v2i=0 (initially) then (a) if m1>>m2, v1f~v1i and v2f~2v1i & (b) if m2>>m1, v1f~-v1i and v2f~v2i=0

Page 5: Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets

The Ballistic Pendulum

iffi

fafter

iibefore

vmm

mvsovmmvmLCM

vmmKE

vasvmKE

121

12111

221

22

11

:

2

1

02

1

This is a device used to measure the speed of a fast-moving object such as a bullet.

hm1

v1i

m2

vf

m1+m2

Since KEafter is converted into PE, wecan show that:

hgm

mmv i

2

1

211

Page 6: Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets

An Aside: Rocket Propulsion

vR

vex

Rocket moves upwards due to LCMSince exhaust gases are expelled downwards.

exR

exR

exexRR

vM

Mv

vMvM

0

We can’t write the above since the mass of the

rocket+fuel is continually decreasing!

So we consider a time period t at the beginning of which we say that the mass of the “rocket plus fuel” is MR+m where m is the mass of the emitted fuel gasesin the period t. Also at the start of t, the velocity of the rocket is VR.

Page 7: Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets

Two-dimensional Collisions

The physics behind collisions in two dimensions is the same as we have seen already, except that here we must resolve into x and y components of momentum:

v2f

m1 m2

v1i

v1fcos

v1f

v1fsin

v2fcos

-v2fsin

Before collision

After collision

Page 8: Motion, Forces and Energy Lecture 8: 1- and 2-d Collisions and Rockets

Resolving in x and y directions

sinsin0:

coscos:

2211

221111

ff

ffi

vmvmy

vmvmvmx

Example: A pool ball moving at 3.4 ms-1 strikes a stationary ball such that the first ball continues at a speed of 2.5 ms-1 at an angle of 30o to its original direction. Ignoring friction, rotational motion and assuming the collision is perfectly elastic, find the velocity of the struck ball and its direction.

v2f

m1 m2

v1i

v1fcos

v1fv1fsin

v2fcos

-v2fsin

Before collision

After collision

m1=m2