MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image...
Transcript of MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image...
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Mosai3DX is a an international event comprising a conference, an exhibition, and
opportunities for networking. Scheduled on Oct 30 - 31 2013, it is hosted at Micro-
soft Research Cambridge.
Our intended audience are users as well as developers of Imaging, Visualisation,
and 3D Digital Graphics systems. This includes researchers in Science and Engi-
neering subjects, Digital Artists, as well as Software Developers in different
industries.
The exhibition demonstrates Visualisation and 3D Graphics products along the
main conference which covers many subjects ranging from graphics hardware
design all the way to the use of specialized applications capable of taking advan-
tage of such features in both desktop and portable devices.
This year, the event is themed around the subject of "Future of Education", encour-
aging delegates as well as exhibitors to collaborate and gain a better understand-
ing of how today's Visualisation and Digital Graphics technologies can help
improve education at all levels. We hope this would lead to developing ideas that
will help us envision a possible future/roadmap for these technologies with
education as a key influencing factor.
Mosaic3DX is a collaboration between the University of Cambridge, Cambridge's
technology news portal Cabume.co.uk, the Cambridge Game Creators Network,
and the Cambridge Creative Network. It is managed by East Tech Media Ltd.
Please visit the event’s website at http://www.mosaic3dx.com for more informa-
tion and to register your tickets.
Visualisation and Digital Graphics
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This event is brough
to you by our Platinum Sponsors:
Microsoft Research Cambridge
and
Broadcom Corporation
THE FULLCONFERENCE PROGRAM
WEB VERSION - UPDATED ON 2ND SEP 2013
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Anne Bahnweg: My forgotten lunch (2012)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
Copy Right © 2013 - East Tech Media Ltd. - All Rights Reserved
THE GAPOF RAISING AWARENESS
Cambridge is on the brink of turning into a metropolis - no longer a small historic town associat-
ed only with the University. With the on-going expansion and reconstruction of the city and the
unstoppable growth of multinationals in the area, it is already at the point of no return. One can
argue that the last time the UK has seen such concentrated growth was in the second half of the
18th century, during the industrial revolution when cities such as Manchester underwent major
expansions in a relatively short period of time!
But what does this mean? From one point of view the UK might have forgotten how it can benefit
or take advantage of this golden opportunity. From another point of view, in one way or another
everyone in the region will benefit. There will be more jobs in the city, more money, more work-
forces for businesses and it will all reverberate to attract yet more growth; and as with any fast
expansion, there will be new gaps to fill.
You might have heard of the Cambridge Phenomenon; and if you have ever lived here you might
be aware of the sense of connection that everyone feels. No matter in which company one works
or which subject one studies, being in Cambridge at this time means that you are part of the
Phenomenon.
One gap, however, quickly becomes apparent by considering the fact that all this change is still
very obscured to the outsiders. Many who live not too far from Cambridge (say, in London, only a
45 minutes’ drive away) may have never heard of what is going on. Major companies and espe-
cially those that require manufacturing may not think of Cambridge as an opportunity.
This is the gap that triggers a need for raising awareness; and what better way to do so other
than an international event that invites scientists, engineers, developers, artists, entrepreneurs,
and students to meet in one place? An event that has something to offer to everyone.
Mosaic3DX is such an event. It is affordable, it is cutting edge, it is informative, and it does
exactly what the Cambridge Phenomenon requires at this stage: raising awareness.
I invite you to join us in this truly exciting event which, even though in its first year, has already
attracted the eyes of companies such as Microsoft, Broadcom, and Samsung to name a few.
See you on Oct 30 and 31.
Ramin Zaghi
Co-founder, Mosaic3DX,
East Tech Media Ltd.
2nd Sep 2013
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DAY 1: Wed, Oct 30 2013Entertainments Science/Engineer ing Arts & Design
08:00 Registration Registration Registration
08:30 Opening Keynote* Opening Keynote* Opening Keynote*
09:30 Microsoft Studios* Microsoft Studios* Microsoft Studios*
10:30 Undo Software Ltd.
CfEL CfEL CfEL
11:30 Geomerics
Dept. of Education
12:30 LUNCH LUNCH LUNCH
14:00 Cranfield
15:00 Microsoft Research* Microsoft Research* Microsoft Research*
Loughborough Uni. Loughborough Uni.
16:00 Nvidia Nvidia
MathWorks MathWorks
17:00
17:30 CLOSE CLOSE CLOSE
17:30
19:30 The Education Panel* The Education Panel* The Education Panel*
Copy Right © 2013 - East Tech Media Ltd. - All Rights Reserved
THE FULLCONFERENCE PROGRAM
October 30-3120
THE FUTURE OF EDUCATION1ctober 30-31
2020 3Cambridge, UK11http://www.mosaic3dx.com
The following tables are a summary of the two days of the event - Wednesday 30th and Thursday 31st of October
2013. You can find the details of each of the sessions in the following pages of this document. Please note that
although all of the following sessions are confirmed the details of some have not yet been finalised and there-
fore this document will be updated in the coming weeks. So if interested in updates please make sure to sign
up to the Mosaic3DX digital Newsletter to receive all the updates. The date on which this document was last
updated can be found on the front cover below the title THE FULL CONFERENCE PROGRAM.
Please be informed that East Tech Media Ltd does not take any responsibility in guaranteeing that all of the
speakers will be present during the conference. Wellbeing of the speakers is one of the factors that may affect
their availability. In the case of an advanced cancellation, we will try and inform those who have registered with
the relevant information.
The sessions marked with * have incomplete details which will be published in the coming weeks.
Copy Right © 2013 - East Tech Media Ltd. - All Rights Reserved
DAY 2: Thu, Oct 31 2013Entertainments Science/Engineer ing Arts & Design
08:00 Registration Registration Registration
08:30 StreamComputing StreamComputing
09:30 Microsoft Research Microsoft Research Microsoft Research
ARM Ltd.
10:30 Imperial College
Away Foundation Away Foundation Away Foundation
11:30 Uni. of Surrey Uni. of Surrey
Codeplay Software Codeplay Software
12:30 LUNCH LUNCH LUNCH
14:00
Unity3D Workshop Unity3D Workshop Unity3D Workshop
15:00 Systems Biology Centre
Unity3D Workshop Unity3D Workshop Unity3D Workshop
16:00
Khronos Group*
17:00
Khronos Group*
17:30 CLOSE CLOSE CLOSE
The sessions marked with * have incomplete details which will be published in the coming weeks.
Visualisation and Digital Graphics
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MOSAIC3DXaphics
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http://www.mosaic3dx.com
Using UndoDB to turn
nightmare bugs into pussy cats
Undo Software's reversible debugger,
UndoDB, allows Linux software developers to
record their program's execution, and then
"wind the tape" back and forth in real-time in
order to get a clear picture of their pro-
gram's execution.
Software bugs that might otherwise have
taken weeks to fix can now be fixed in
minutes. UndoDB works on Linux pro-
grams running on Intel/AMD processors
and (soon) on ARM. UndoDB is used daily
on some of the world's most complex soft-
ware: from scientific computing (NASA, LLNL),
to enterprise (including some of the world's largest
banks) and design automation (including some of the world's
largest EDA vendors). A study by Cambridge University in 2012
found our customers report that UndoDB improves debug-
ging productivity by an average of 26%!
Greg is a software geek at heart, but likes to
keep one foot in the software world and one
foot in the business world. He finds it particu-
larly rewarding to turn innovative software
technology into "real" business development.
Greg has 15 years experience in both academia
and innovative start-up software companies.
His Ph.D. thesis was nominated for the 2001
British Computer Society Distinguished
Dissertation Award. In 2005 he co-founded
Undo Software, which he now runs.
Dr. Greg Law
Co-founder and CEO
Undo SoftwareWed - 30 Oct
10:30 - 11:30
Lecture Room
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Pola Goldberg Oppenheimer: Nanoscale Fractal Branching Patterns (2012)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
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Introducing the
Centre for Entrepreneurial Learning
In this presentation Efsta-
thia and Monique will
provide an overview of the
CfEL’s activities. Additional-
ly, there will be a creativity
exercise to showcase some of the
tools and techniques we use to
‘spread the spirit of enterprise’!
Effie Pitsa joined the CfEL as a Research
Associate in Jan 2013, having completed her
doctoral dissertation at the Judge Business
School, University of Cambridge. She has
previously studied and worked at the Judge
Business School. Her research interests are
in the area of entrepreneurial behaviour,
ranging from entrepreneurial management
to the creation of new markets, with a focus
on the use of business models for establish-
ing ecosystems in high-tech environments.
She is a Tutor for the Postgraduate Diploma
in Entrepreneurship.
Efstathia Pitsa &
Monique Boddington
Research Associates
The CfEL
Wed - 30 Oct
10:30 - 11:30
Auditorium
Monique is a researcher at the CfEL at the
Judge Business School, University of
Cambridge. Her research includes looking
at the impact of entrepreneurial education
through self-efficacy and gender in entrepre-
neurship. Her research interests include:
measuring entrepreneurial education and
self-efficacy, quantitative and qualitative
methodologies, gender in entrepreneurship,
creativity and innovation, epistemology and
social theory.
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James Bendall: Embedded ZnO Cluster: The Tortoise in the Hair (2012)The Carl Zeiss Photography Competition.Image used with permission from Department of Engineering, the University of Cambridge.
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Real-time Graphics and Photorealism:
Solved and Open Problems
The last five years have seen astonish-
ing leaps in the quality of graphics
used in high-end gaming. As we enter
a new console era this talk reviews the
progress that has been made and dis-
cusses the quality of visuals we can
expect at the launch of the new generation.
We also highlight the unsolved problems and
speculate on which could be solved in the next
five years.
Dr Chris Doran is a leading research scientist
with over 15 years experience. He is a Director
of Studies for Sidney Sussex College, Cam-
bridge. Prior to forming Geomerics, Chris was
an Advanced Research Fellow at Cambridge
University. He is the author of a major textbook
on geometric algebra and over 50 papers and
conference proceedings. He was made a Royal
Society of Edinburgh Enterprise Fellow in 2004
and has now helped bring two new companies
to market. In 2008 Chris was named one of the
25 people reshaping game development by
Develop Magazine. He is a regular speaker at
international conferences, and runs courses on
entrepreneurship for academics. All of the
technical leads report directly to Chris.
Dr. Chris Doran
Founder and COO
Geomerics
Wed - 30 Oct
11:30 - 12:30
Auditorium
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Third prize: Rose L. Spear - 'An image of cellular adhesion in green, structure in red, and number in blue' (2011)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
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http://www.mosaic3dx.com
The digital education revolution:a modern case study of an ancient language
Since the early 1990s, the
Cambridge School Classics Project
(CSCP) has invested millions of pounds in
the development of digital technologies
which have revolutionised not on the
teaching of Latin, but, more importantly,
access to learning it. In the decade since
2003, CSCP has used its technology to double
the number of UK secondary schools which offer
Latin (from 600 to 1,200), with the growth almost
entirely in the non-selective state sector. The work not only highlights pos-
sibilities for expanding access to learning in other areas, but also touches
on issues relating to the roles of specialist and non-specialist teachers. In
addition, CSCP is currently developing solutions for US schools which are
abandoning hard-copy, print textbooks in favour of digital-only approaches
- perhaps the future of UK education. This session will both demonstrate
CSCP's digital language learning materials and investigate the poli-
tics, practicalities and pitfalls of using computers to
democratise access to education.
Will's twenty years' experience in Classics
education spans the school, community and
university sectors, including eight years as
Head of Department in a non-selective state
secondary school , teaching undergraduates
at the University of Cambridge Faculty of
Classics and training educators in the UK,
Denmark, Sweden, Italy and the US. Will has
advised schools, local authorities, OfQual,
OfStEd, QCA and the UK Department for
Education on Classics education policy and
practice. In 2012 Will was awarded the UK
Classical Association's prize for services to
Classics.
Will Griffiths
Director, Cambridge
School Classics Project
Faculty of
Education,
University of
Cambridge
Wed - 30 Oct
11:30 - 12:30
Lecture Room
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Christoph Meier - 'Lightning' (2010)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
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Advanced simulations of
fluid dynamics and materials
The presentation concerns a
description of the
state-of-the-art methods for
fluid dynamics and materials
and results from a wide range
of applications, including flows
around three dimensional
objects, material interfaces, and
biological membranes. Results from
the implementation of the methods on
High Performance Computing facilities and
GPUs will also be presented.
Prof. Drikakis' field of expertise is in scientific comput-
ing for fluid dynamics, heat transfer and materials for a
wide range of engineering, physics and biomedical
problems. He has been awarded the William Penney
Fellowship (2008) from the Atomic Weapons Establish-
ment for his research in computational fluid dynamics.
He has also been the Founding Director (2011) of a
regional high-performance scientific computing centre
in the South East of Europe (The Cyprus Institute) in
close partnership with the University of Illinois at
Urbana-Champaign. His research work has been
supported by Engineering and Physical Sciences
Research Council (EPSRC), European Union, MoD
(UK), BAE Systems, AWE, UKAEA, MBDA, Lockheed
Martin, Chemring Defence, AgustaWestland, ESA
amongst others. He is the author of about 330 journal
and conference publications and of two CFD books.
Prof.
Dimitris Drikakis
Head, Department of
Engineering Physics
Cranfield
UniversityWed - 30 Oct
14:00 - 15:00
Auditorium
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Christoph Meier - 'Spongework Cave' (2010)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
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Relightable Buildings
from Photographs and Beyond
The human perceptual system is the key to
creating effective and believable 3D imag-
ery from photographs. An otherwise accu-
rate model can look "peculiar" if the surface
appears to have the wrong texture, shininess
or roughness. A less accurate model with the
correct surface appearance, on the other hand,
can appear perfectly plausible. In this talk I will
describe recent work at Loughborough University on
creating perceptually high quality 3D reconstructions of real outdoor
scenes. I also outline more recent work to build a material reflectance
acquisition setup, and then discuss how this setup will be used to
study material perception. I will conclude with the requirements for
perceptually validated material models within the automotive industry,
outlined in a recent industry position paper published at the Mate-
rials Symposium at the Eurographics Symposium
on Rendering.
Mashhuda Glencross holds a full faculty
post in the Computer Science department at
Loughborough University (UK). Her research
merges concepts from computer graphics,
computer vision, computational photogra-
phy and visual perception to advance
presentation and practical model acquisi-
tion processes for game content creation,
the built environment and cultural heritage
applications. She is an active member of the
graphics community and has held a number
of committee roles, both technical and
organisational, within ACM SIGGRAPH.
Dr. Mashhuda
Glencross
Lecturer in the Vision,
Imaging, and Autonomous
Systems (VIAS) Group
Loughborough
University
Wed - 30 Oct
15:00 - 16:00
Lecture Room
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3rd prize 2010: Rami R. M. Louca and Yun Thai Li - 'Crystalline entity' (2010)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
Seamless Compute and
OpenGL Graphics Developmentin NVIDIA® Nsight™ 3.1 Visual Studio Edition
NVIDIA® Nsight™ Development
Platform, Visual Studio Edition
brings GPU Computing into Micro-
soft Visual Studio. You can build,
debug, profile and trace heteroge-
neous compute and graphics applica-
tions using CUDA C/C++, OpenCL, Direct-
Compute, Direct3D, and OpenGL. Our latest
release adds support for OpenGL, as well as
CUDA 5.5, and the talk will give an overview of
how to use it, demonstrating how easy it is to
debug and optimize your application.
Chris has worked in the graphics hardware
industry for 20 years, initially at 3DLabs
developing OpenGL & Direct3D device
drivers in collaboration with Microsoft.
After moving to NVIDIA, he focused on
creating developer tools such as FXCom-
poser, NVEffectsBrowser, PhysX Plugins
and most recently NVIDIA® Nsight™.
Chris has spoken at events such as
Siggraph over the years, and has published
work on various graphics techniques. He
works from home in York.
Chris Maughan
Senior Software Engineer
Nvidia
Corporation
Wed - 30 Oct
16:00 - 17:00
Auditorium
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Davide Cavaliere - 'Flame in the mirror 2' (2010)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
MATLAB: The challenges involved in
providing a high-level language on a GPU
In 2010 MathWorks introduced GPU
support into MATLAB. A seamless inte-
gration required that more casual
users could take advantage of parallel-
ism without learning new programming
concepts; while experienced developers
could also run existing parallel algorithms
from MATLAB. This talk discusses the prob-
lems we faced and the path we took to achieving
these aims, with concrete examples from science
and engineering.
Dr. Joss Knight joined MathWorks UK
in 2012 after 8 years as a research
developer in character animation
middleware. He started as a Consultant
before moving to the Parallel Comput-
ing team, which is based in the UK and
develops MATLAB’s various distributed
computing add-ons. His research
interests include computer vision and
robotics, and he is regularly involved in
outreach to promote the study of STEM
subjects in school.
Dr. Joss Knight
Senior Software Developer
MathWorks
Wed - 30 Oct
16:00 - 17:00
Lecture Room
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Vera Malheiro - 'Human osteoblasts in culture' (2010)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
Using the GPU for Physics
computations via OpenCL
Since the 90's the world of computer games
have used GPUs for rendering graphics, each
year more beautiful than last year. In recent
years GPUs also have been used for physics com-
putations and artificial intelligence. While in games
like "World of Goo" the CPU suffices to show the gamer
realistic movements of the falling structures, a more complex collapse of
a building would only run fluently on a GPU. With a few demo's, code-ex-
amples and example stories, we'll go through the advantages and disad-
vantages of using the GPU for physics. As example language OpenCL is
used, as that works on most GPUs - mobile and desktop. A modern
gamer does not learn tricks as they did in 90's Nintendo-hard games, but
makes calculated risks based on experience. To impress next year's
gamers, a tropical forest should not only look good but also the
leaves should realistically bend and sweep back when
walking through it.
Thu - 31 Oct
08:30 - 09:30
AuditoriumVincent Hindriksen
Founder
StreamComputing
Vincent founded StreamComput-
ing in 2010. StreamComputing is a
software development company in
parallel software for many-core
processors. With training and
consulting services he helps
companies increase compute
performance in software while
lowering hardware-costs.
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Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
3D Analysis of 2D Video
The advent of new 3D cameras, such as the Kinect
sensor, have built great excitement around 3D
sensing. But there are still many more
conventional cameras in the world than
3D sensors, and there are huge archives
of 2D video. I will show how we can
leverage 2D footage to build impres-
sive 3D models. 3D reconstruction
from images has been a tremendous
success-story of computer vision,
with city-scale reconstruction now a
reality. However, these successes
apply almost exclusively in a static
world, where the only motion is that of
the camera. Even with the advent of
realtime depth cameras, full 3D model-
ling of dynamic scenes lags behind the
rigid-scene case, and for many objects of inter-
est (e.g. animals moving in natural environments),
depth sensing remains challenging. In this talk, I will discuss
a range of recent work in the modelling of nonrigid real-world 3D
shape from 2D images, for example building generic animal
models from internet photo collections.
Thu - 31 Oct
09:30 - 10:30
Auditorium
Andrew FitzgibbonPrincipal Researcher
Microsoft Research
Andrew Fitzgibbon is a principal researcher at Micro-
soft Research Cambridge, where he heads the comput-
er vision group. He is best known for his work on 3D
vision, having been a core contributor to the
Emmy-award-winning 3D camera tracker “boujou”
(www.boujou.com) and Kinect for Xbox 360, but his
interests are broad, spanning computer vision, graph-
ics, machine learning, and even a little neuroscience.
He has published numerous highly-cited papers, and
received numerous awards for his work, including four
“best paper” prizes at top-tier conferences, the Silver
medal of the Royal Academy of Engineering, and the
BCS Roger Needham award. Before joining Microsoft
in 2005, he was a Royal Society University Research
Fellow at Oxford University, having previously studied at
Edinburgh University, Heriot-Watt University, and
University College, Cork.
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Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
Develop and Engage with
ARM Mali Developers' Ecosystem
ARM Mali GPUs are leading the
way with GPU Compute, Open GL
ES 3.0 and Open CL enabled pro-
cessors and its growing ecosystem,
which includes free tools and educa-
tional material for developers to learn
how to optimize performance of their mobile or em-
bedded graphics applications as well as improving
the user’s understanding of the graphics
pipeline.
Lorenzo first used ARM technology when,
in 2007, he created a voice-controlled robot
at university. His Computer Engineering
master's thesis was on optimizing a
machine learning algorithm (SVM). He also
developed 2D image processing and
analysis software for neurobiology and
industrial automation applications. He
moved into a new dimension when he
joined ARM in 2011 to work on 3D graph-
ics. He develops analysis tools for improv-
ing the performance of software running
on Mali GPUs.
Lorenzo Dal ColSenior Software Engineer
ARM Ltd.Thu - 31 Oct
09:30 - 10:30
Lecture Room
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Rob Gordon - 'Methane bluff-body stabilised flame close to extinction' (2010)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
Light Stage Based Acquisition of High Resolution
Facial Geometry and Appearance
The talk will cover state of the art techniques
for acquisition of facial geometry and ap-
pearance properties under controlled
illumination using a Light Stage. The
first part of the talk will present some
background in facial capture for
image based lighting with a Light
Stage followed by efficient acquisi-
tion of facial geometry and reflec-
tance using polarized spherical gradi-
ent illumination. The talk will also cover
practical ways of measuring layered skin
reflectance including surface and subsur-
face scattering using a small set of measure-
ments under controlled illumination. The talk will
also touch upon how to construct digital faces using such
facial scan data and present some recent results of measuring
skin microgeomtry at the resolution of a few microns for very
high resolution (16K) rendering of skin for
increased realism.
Thu - 31 Oct
10:30 - 11:30
Auditorium
Dr. Abhijeet Ghosh
Lecturer, Faculty of Engineering,
Department of Computing
Imperial College
London
Dr. Abhijeet Ghosh is a Lecturer in the Depart-
ment of Computing at Imperial College London.
His main research interests are in appearance
modeling, realistic rendering, and computational
photography. Previously, he was a senior research-
er and research assistant professor at the Univer-
sity of Southern California Institute for Creative
Technologies where he worked on Light Stage
based Facial Capture. Abhijeet received his PhD in
computer science from the University of British
Columbia. His doctoral dissertation, "Realistic
Materials and Illumination Environments"
received an Alain Fournier Award. He currently
holds a Royal Society Wolfson Research Merit
Award at Imperial College London.
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Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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2013 -
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
Free, open source GPU graphics with
Away3D & The Away Foundation
The Away3D engine is a long-standing 3D
framework for use on the web, desktop and
mobile devices. Discover how the next gen-
eration of Away3D resources enables excit-
ing new possibilities in accelerated graph-
ics authoring with the current generation
of digital devices, and the ease at which
advanced graphical capabilities are
accessed through free, open source tools
and libraries provided by non-profit organisa-
tion The Away Foundation. In this session, Rob
Bateman from The Away Foundation will show:
and / or JavaScript
-
Rob Bateman is an internationally
renowned web developer and open source
advocate with a passion for interactive 3D
lies in and around the widely established
3D graphics engine Away3D. In 2012 Rob
setup The Away Foundation - a non-profit
organisation specializing in the production
and maintenance of a variety of open
source graphics libraries for use on the
web and mobile devices. The Away Founda-
tion's primary sponsor is Adobe Systems.
Rob Bateman
Founder
The Away
FoundationThu - 31 Oct
10:30 - 11:30
Lecture Room
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Erenn Ore- ‘Thin film solar cell' (2011)
The Carl Zeiss Photography Competition.
Image used with permission from Department of Engineering, the University of Cambridge.
Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
Interactive Character Animation
from 4D Performance Capture
Visual realism remains a challenging goal in char-
acter animation. The use of manually rigged
models with static materials and texture is
widespread in both visual effects and game
production. However this results in a loss of
visual realism compared to the dynamic
appearance of people which can be
observed, for example, in video of perfor-
mance. This talk provides an overview of
research undertaken by the Visual Media
Research Group (VMRG) at Surrey, led by
Prof. Adrian Hilton, tackling the problem of
producing video realistic animated characters
via performance capture. We first outline Sur-
rey's 4D surface capture technology - a next gener-
ation form of performance capture which captures not
only joint movements (as in traditional mocap) but also surface geome-
try such as clothing and hair. When combined with video texture this 4D
data enables high fidelty free-viewpoint replay of performance. We next
describe technology being developed under the EU Framework 7 funded
"RE@CT" project that harnesses this 4D data to generate
interactive animated characters.
Thu - 31 Oct
11:30 - 12:30
Auditorium
Dr. John Collomosse
Senior Lecturer in
Computer Vision
University of
Surrey
Dr. John Collomosse is a Senior Lecturer within
the Centre for Vision Speech and Signal Process-
ing (CVSSP) at the University of Surrey. CVSSP is
the largest UK research centre for Computer
Vision, comprising over 120 researchers, and part
of Surrey’s Department for Electronic Engineering
which ranked second in the UK RAE 2008. He has
also spent periods of time in commercial R&D,
working for IBM UK Labs, Vodafone R&D and
Hewlett Packard Labs; the latter under a Royal
Academy of Engineering fellowship. John's
research fuses Computer Vision and Graphics
technologies to tackle Big Data problems in visual
media, in particular new ways to search and
present large visual media collections.
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Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
Making Sweet, Sweet OpenCL
Graphics processing units (GPUs) are every-
where and the more performance-hungry
and/or power-constrained a platform is, the
more its GPUs are not only used for graphics
but also for general purpose computations
(GPGPU). OpenCL is an open standard that
makes it possible to exploit such heterogeneous
platforms (combinations of CPUs, GPUs, DSPs, and
memory systems). This talk tells the story of bootstrap-
ping an OpenCL library and gives an overview of what is involved in build-
ing a production quality OpenCL implementation for mobile GPUs. It intro-
duces the OpenCL programming model, an LLVM-based online compiler
for GPUs, a parallel host runtime system, and a device runtime library. The
primary focus of the talk is the integration of these different components
and especially how the compiler-generated code is prepared by the host
runtime for execution. Attendees will gather insights into the internals
of heterogeneous programming platforms and therefore
gain a better understanding how to use and
exploit them.
Bjoern Knafla develops GPGPU
runtimes for future mobile chips at
Codeplay Software Ltd. His background
is in parallelization of games and
game AI. He researched and wrote
articles about data-oriented behaviour
trees. Bjoern is avidly tweeting at
@bjoernknafla.
Bjoern KnaflaCompiler Research
Engineer
Codeplay
Software Ltd.
Thu - 31 Oct
11:30 - 12:30
Lecture Room
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Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
Introduction to
Unity3D
Unity is a very powerful and versatile free
game engine that is easy to get started
with and can build to a variety of
different platforms including desk-
top, web and mobile. In this pre-
sentation I will give an overall
introduction to Unity's editor, how
to set up a simple scene and how
to configure physics, scripts and
shaders. In order to make the
target audience for the presenta-
tion as wide as possible it will not be
covered how to write scripts or shad-
ers. Instead the project used in the pre-
sentation can be downloaded afterwards so
people interested in those areas can take a look
for themselves. The last half hour will be spent on questions where
you are also welcome to ask for input on problems you have
encountered in your own unity development. The presentation
will cover the free version of the engine.
Thu - 31 Oct
14:00 - 16:00
Lecture Room
Alexander BirkeBachelors of Medialogy from
Aalborg University, Denmark.
Indie Game
Developer
I am a indie game developer from Denmark. I started
using Unity ever since it became free in 2009 and it has
since been what I have used to develop my own games
with. Over the years I have worked in many different
areas including AI, computer graphics, mobile develop-
ment and general game logic. I often attend game jams
to try out new wacky game ideas and technologies. I
have released a couple of games for mobile and is
currently working on a game for the OUYA game
console. As my bachelor thesis I developed the crowd
game Space Bugz! for cinemas and other public
venues, that allows an audience to play together by
using their smartphones as controllers. This project led
to two articles published in the proceedings to the ACM
approved Academic MindTrek Conference in 2012. The
game was also showcased at Roskilde Music Festival in
Denmark the same year.
at Ratatoskr Games
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James Bendall - 'Titania half-pipe' (2012)The Carl Zeiss Photography Competition.Image used with permission from Department of Engineering, the University of Cambridge.
Visualisation and Digital Graphics
in Science, Engineering & Arts
MOSAIC3DXaphics
& Arts
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2013 -
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October 30-3120
THE FUTURE OF EDUCATION13Cambridge, UK
http://www.mosaic3dx.com
Architecture and Function
of Biological Cells
Biological cells of all types show
exquisite levels of spatial organisa-
tion. Even in the absence of
membrane bound organelles,
bacteria and eukaryotic
nuclei have sophisticated
mechanisms to organise
key components. We are
investigating how spatial
organisation of protein
assemblies function to
perform subtle but essential
tasks within cells. Our two
areas of focus are nucleus of
baker's yeast and the signalling
system which allows bacteria to
find their ideal environment. We
combine detailed spatial simulations
and bioinformatics with state-of-the-art
molecular biology and quantitative fluorescent
microscopy to achieve an integrated view of biological phe-
nomena at the micron scale. I will show how visualisation
helps us to make sense of the large amount of data, and to
understand and communicate the underlying
biological principles.
Karen Lipkow heads the Cellular Systems Biology research
group, which has recently moved to the Nuclear Dynamics
Programme at the Babraham Institute. Since 2007, she has
been a Group Leader in the Cambridge Systems Biology Centre
and Department of Biochemistry, University of Cambridge,
where she is now an affiliated lecturer. She was trained as a
Molecular Biologist, with a Masters project on fly eye develop-
ment at Rockefeller University, New York, and a doctorate on
DNA transposition at the University of Oxford. Having enjoyed
the science, but missing the maths, she switched to Computa-
tional Biology for her postdoc in the group of Prof. Dennis Bray
at the University of Cambridge where she pioneered spatially
detailed models of the E. coli chemotaxis pathway. Her own
research group now combines a variety of experimental and
computational approaches such as modelling, bioinformatics,
quantitative fluorescent microscopy and chromosome confor-
mation capture, to study the interplay of cellular architecture
and function, focusing on chromatin organisation in the yeast
nucleus and bacterial signalling.
Dr. Karen Lipkow
Research Group Leader,
Cellular Systems Biology
Group at the Babraham
Institute, and at the Cam-
bridge Systems Biology
Centre, University
of CambridgeThu - 31 Oct
15:00 - 16:00
Auditorium