MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image...

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Mosai3DX is a an international event comprising a conference, an exhibition, and opportunities for networking. Scheduled on Oct 30 - 31 2013, it is hosted at Micro- soft Research Cambridge. Our intended audience are users as well as developers of Imaging, Visualisation, and 3D Digital Graphics systems. This includes researchers in Science and Engi- neering subjects, Digital Artists, as well as Software Developers in different industries. The exhibition demonstrates Visualisation and 3D Graphics products along the main conference which covers many subjects ranging from graphics hardware design all the way to the use of specialized applications capable of taking advan- tage of such features in both desktop and portable devices. This year, the event is themed around the subject of "Future of Education", encour- aging delegates as well as exhibitors to collaborate and gain a better understand- ing of how today's Visualisation and Digital Graphics technologies can help improve education at all levels. We hope this would lead to developing ideas that will help us envision a possible future/roadmap for these technologies with education as a key influencing factor. Mosaic3DX is a collaboration between the University of Cambridge, Cambridge's technology news portal Cabume.co.uk, the Cambridge Game Creators Network, and the Cambridge Creative Network. It is managed by East Tech Media Ltd. Please visit the event’s website at http://www.mosaic3dx.com for more informa- tion and to register your tickets. Visualisation and Digital Graphics in Science, Engineering & Arts MOSAIC3DX aphics s & Arts Copy Right © 2013 - East Tech Media Ltd. - All Rights Reserved This event is brough to you by our Platinum Sponsors: Microsoft Research Cambridge and Broadcom Corporation THE FULL CONFERENCE PROGRAM WEB VERSION - UPDATED ON 2ND SEP 2013 h h h h h h h h h h h h h h h h h h h h h h h h h h h / / / / / / / / / / / / / / / i i i i i i i d d d d d d d d m m m m m m m m m m m m h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h ht t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t tt t t t t t t t t t t t t tp p p p p p p p p p p : : : : : : : : : : :/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w ww w w w w w w w w w w w w w w w w w w w w w w w w . . . .m m m m m mo o o o o o o o os s s s s s s s s s s sa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a ai i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i ic c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d dx x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x. . . . . . . . . . . . .c c c c c c c c c c c c c c c c c co o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o om m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h ht t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t tt t t t t t t tp p p p p p : : : : :/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w ww w w w w w w w w w w w w w w w w w w w w w w w w w w . . . . . . .m m m m m m m m m m m m m m mo o o o o o o o o o o o o o os s s s s s s s s s s s s s s s sa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a ai i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i ic c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3d d d d d d d d d d d d d d d d d d d d d d d d dx x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x. . . . . . . . .c c c c c c c c c c c c c c c c c c c co o o o o o o o o o o o o o o o o o o o o o om m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m

Transcript of MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image...

Page 1: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Mosai3DX is a an international event comprising a conference, an exhibition, and

opportunities for networking. Scheduled on Oct 30 - 31 2013, it is hosted at Micro-

soft Research Cambridge.

Our intended audience are users as well as developers of Imaging, Visualisation,

and 3D Digital Graphics systems. This includes researchers in Science and Engi-

neering subjects, Digital Artists, as well as Software Developers in different

industries.

The exhibition demonstrates Visualisation and 3D Graphics products along the

main conference which covers many subjects ranging from graphics hardware

design all the way to the use of specialized applications capable of taking advan-

tage of such features in both desktop and portable devices.

This year, the event is themed around the subject of "Future of Education", encour-

aging delegates as well as exhibitors to collaborate and gain a better understand-

ing of how today's Visualisation and Digital Graphics technologies can help

improve education at all levels. We hope this would lead to developing ideas that

will help us envision a possible future/roadmap for these technologies with

education as a key influencing factor.

Mosaic3DX is a collaboration between the University of Cambridge, Cambridge's

technology news portal Cabume.co.uk, the Cambridge Game Creators Network,

and the Cambridge Creative Network. It is managed by East Tech Media Ltd.

Please visit the event’s website at http://www.mosaic3dx.com for more informa-

tion and to register your tickets.

Visualisation and Digital Graphics

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This event is brough

to you by our Platinum Sponsors:

Microsoft Research Cambridge

and

Broadcom Corporation

THE FULLCONFERENCE PROGRAM

WEB VERSION - UPDATED ON 2ND SEP 2013

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Page 2: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Anne Bahnweg: My forgotten lunch (2012)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

in Science, Engineering & Arts

MOSAIC3DXaphics

& Arts

Copy Right © 2013 - East Tech Media Ltd. - All Rights Reserved

THE GAPOF RAISING AWARENESS

Cambridge is on the brink of turning into a metropolis - no longer a small historic town associat-

ed only with the University. With the on-going expansion and reconstruction of the city and the

unstoppable growth of multinationals in the area, it is already at the point of no return. One can

argue that the last time the UK has seen such concentrated growth was in the second half of the

18th century, during the industrial revolution when cities such as Manchester underwent major

expansions in a relatively short period of time!

But what does this mean? From one point of view the UK might have forgotten how it can benefit

or take advantage of this golden opportunity. From another point of view, in one way or another

everyone in the region will benefit. There will be more jobs in the city, more money, more work-

forces for businesses and it will all reverberate to attract yet more growth; and as with any fast

expansion, there will be new gaps to fill.

You might have heard of the Cambridge Phenomenon; and if you have ever lived here you might

be aware of the sense of connection that everyone feels. No matter in which company one works

or which subject one studies, being in Cambridge at this time means that you are part of the

Phenomenon.

One gap, however, quickly becomes apparent by considering the fact that all this change is still

very obscured to the outsiders. Many who live not too far from Cambridge (say, in London, only a

45 minutes’ drive away) may have never heard of what is going on. Major companies and espe-

cially those that require manufacturing may not think of Cambridge as an opportunity.

This is the gap that triggers a need for raising awareness; and what better way to do so other

than an international event that invites scientists, engineers, developers, artists, entrepreneurs,

and students to meet in one place? An event that has something to offer to everyone.

Mosaic3DX is such an event. It is affordable, it is cutting edge, it is informative, and it does

exactly what the Cambridge Phenomenon requires at this stage: raising awareness.

I invite you to join us in this truly exciting event which, even though in its first year, has already

attracted the eyes of companies such as Microsoft, Broadcom, and Samsung to name a few.

See you on Oct 30 and 31.

Ramin Zaghi

Co-founder, Mosaic3DX,

East Tech Media Ltd.

2nd Sep 2013

Page 3: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

DAY 1: Wed, Oct 30 2013Entertainments Science/Engineer ing Arts & Design

08:00 Registration Registration Registration

08:30 Opening Keynote* Opening Keynote* Opening Keynote*

09:30 Microsoft Studios* Microsoft Studios* Microsoft Studios*

10:30 Undo Software Ltd.

CfEL CfEL CfEL

11:30 Geomerics

Dept. of Education

12:30 LUNCH LUNCH LUNCH

14:00 Cranfield

15:00 Microsoft Research* Microsoft Research* Microsoft Research*

Loughborough Uni. Loughborough Uni.

16:00 Nvidia Nvidia

MathWorks MathWorks

17:00

17:30 CLOSE CLOSE CLOSE

17:30

19:30 The Education Panel* The Education Panel* The Education Panel*

Copy Right © 2013 - East Tech Media Ltd. - All Rights Reserved

THE FULLCONFERENCE PROGRAM

October 30-3120

THE FUTURE OF EDUCATION1ctober 30-31

2020 3Cambridge, UK11http://www.mosaic3dx.com

The following tables are a summary of the two days of the event - Wednesday 30th and Thursday 31st of October

2013. You can find the details of each of the sessions in the following pages of this document. Please note that

although all of the following sessions are confirmed the details of some have not yet been finalised and there-

fore this document will be updated in the coming weeks. So if interested in updates please make sure to sign

up to the Mosaic3DX digital Newsletter to receive all the updates. The date on which this document was last

updated can be found on the front cover below the title THE FULL CONFERENCE PROGRAM.

Please be informed that East Tech Media Ltd does not take any responsibility in guaranteeing that all of the

speakers will be present during the conference. Wellbeing of the speakers is one of the factors that may affect

their availability. In the case of an advanced cancellation, we will try and inform those who have registered with

the relevant information.

The sessions marked with * have incomplete details which will be published in the coming weeks.

Copy Right © 2013 - East Tech Media Ltd. - All Rights Reserved

DAY 2: Thu, Oct 31 2013Entertainments Science/Engineer ing Arts & Design

08:00 Registration Registration Registration

08:30 StreamComputing StreamComputing

09:30 Microsoft Research Microsoft Research Microsoft Research

ARM Ltd.

10:30 Imperial College

Away Foundation Away Foundation Away Foundation

11:30 Uni. of Surrey Uni. of Surrey

Codeplay Software Codeplay Software

12:30 LUNCH LUNCH LUNCH

14:00

Unity3D Workshop Unity3D Workshop Unity3D Workshop

15:00 Systems Biology Centre

Unity3D Workshop Unity3D Workshop Unity3D Workshop

16:00

Khronos Group*

17:00

Khronos Group*

17:30 CLOSE CLOSE CLOSE

The sessions marked with * have incomplete details which will be published in the coming weeks.

Visualisation and Digital Graphics

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Page 4: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

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October 30-3120

THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Using UndoDB to turn

nightmare bugs into pussy cats

Undo Software's reversible debugger,

UndoDB, allows Linux software developers to

record their program's execution, and then

"wind the tape" back and forth in real-time in

order to get a clear picture of their pro-

gram's execution.

Software bugs that might otherwise have

taken weeks to fix can now be fixed in

minutes. UndoDB works on Linux pro-

grams running on Intel/AMD processors

and (soon) on ARM. UndoDB is used daily

on some of the world's most complex soft-

ware: from scientific computing (NASA, LLNL),

to enterprise (including some of the world's largest

banks) and design automation (including some of the world's

largest EDA vendors). A study by Cambridge University in 2012

found our customers report that UndoDB improves debug-

ging productivity by an average of 26%!

Greg is a software geek at heart, but likes to

keep one foot in the software world and one

foot in the business world. He finds it particu-

larly rewarding to turn innovative software

technology into "real" business development.

Greg has 15 years experience in both academia

and innovative start-up software companies.

His Ph.D. thesis was nominated for the 2001

British Computer Society Distinguished

Dissertation Award. In 2005 he co-founded

Undo Software, which he now runs.

Dr. Greg Law

Co-founder and CEO

Undo SoftwareWed - 30 Oct

10:30 - 11:30

Lecture Room

Page 5: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Pola Goldberg Oppenheimer: Nanoscale Fractal Branching Patterns (2012)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

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October 30-3120

THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Introducing the

Centre for Entrepreneurial Learning

In this presentation Efsta-

thia and Monique will

provide an overview of the

CfEL’s activities. Additional-

ly, there will be a creativity

exercise to showcase some of the

tools and techniques we use to

‘spread the spirit of enterprise’!

Effie Pitsa joined the CfEL as a Research

Associate in Jan 2013, having completed her

doctoral dissertation at the Judge Business

School, University of Cambridge. She has

previously studied and worked at the Judge

Business School. Her research interests are

in the area of entrepreneurial behaviour,

ranging from entrepreneurial management

to the creation of new markets, with a focus

on the use of business models for establish-

ing ecosystems in high-tech environments.

She is a Tutor for the Postgraduate Diploma

in Entrepreneurship.

Efstathia Pitsa &

Monique Boddington

Research Associates

The CfEL

Wed - 30 Oct

10:30 - 11:30

Auditorium

Monique is a researcher at the CfEL at the

Judge Business School, University of

Cambridge. Her research includes looking

at the impact of entrepreneurial education

through self-efficacy and gender in entrepre-

neurship. Her research interests include:

measuring entrepreneurial education and

self-efficacy, quantitative and qualitative

methodologies, gender in entrepreneurship,

creativity and innovation, epistemology and

social theory.

Page 6: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

James Bendall: Embedded ZnO Cluster: The Tortoise in the Hair (2012)The Carl Zeiss Photography Competition.Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

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October 30-3120

THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Real-time Graphics and Photorealism:

Solved and Open Problems

The last five years have seen astonish-

ing leaps in the quality of graphics

used in high-end gaming. As we enter

a new console era this talk reviews the

progress that has been made and dis-

cusses the quality of visuals we can

expect at the launch of the new generation.

We also highlight the unsolved problems and

speculate on which could be solved in the next

five years.

Dr Chris Doran is a leading research scientist

with over 15 years experience. He is a Director

of Studies for Sidney Sussex College, Cam-

bridge. Prior to forming Geomerics, Chris was

an Advanced Research Fellow at Cambridge

University. He is the author of a major textbook

on geometric algebra and over 50 papers and

conference proceedings. He was made a Royal

Society of Edinburgh Enterprise Fellow in 2004

and has now helped bring two new companies

to market. In 2008 Chris was named one of the

25 people reshaping game development by

Develop Magazine. He is a regular speaker at

international conferences, and runs courses on

entrepreneurship for academics. All of the

technical leads report directly to Chris.

Dr. Chris Doran

Founder and COO

Geomerics

Wed - 30 Oct

11:30 - 12:30

Auditorium

Page 7: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Third prize: Rose L. Spear - 'An image of cellular adhesion in green, structure in red, and number in blue' (2011)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

in Science, Engineering & Arts

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THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

The digital education revolution:a modern case study of an ancient language

Since the early 1990s, the

Cambridge School Classics Project

(CSCP) has invested millions of pounds in

the development of digital technologies

which have revolutionised not on the

teaching of Latin, but, more importantly,

access to learning it. In the decade since

2003, CSCP has used its technology to double

the number of UK secondary schools which offer

Latin (from 600 to 1,200), with the growth almost

entirely in the non-selective state sector. The work not only highlights pos-

sibilities for expanding access to learning in other areas, but also touches

on issues relating to the roles of specialist and non-specialist teachers. In

addition, CSCP is currently developing solutions for US schools which are

abandoning hard-copy, print textbooks in favour of digital-only approaches

- perhaps the future of UK education. This session will both demonstrate

CSCP's digital language learning materials and investigate the poli-

tics, practicalities and pitfalls of using computers to

democratise access to education.

Will's twenty years' experience in Classics

education spans the school, community and

university sectors, including eight years as

Head of Department in a non-selective state

secondary school , teaching undergraduates

at the University of Cambridge Faculty of

Classics and training educators in the UK,

Denmark, Sweden, Italy and the US. Will has

advised schools, local authorities, OfQual,

OfStEd, QCA and the UK Department for

Education on Classics education policy and

practice. In 2012 Will was awarded the UK

Classical Association's prize for services to

Classics.

Will Griffiths

Director, Cambridge

School Classics Project

Faculty of

Education,

University of

Cambridge

Wed - 30 Oct

11:30 - 12:30

Lecture Room

Page 8: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Christoph Meier - 'Lightning' (2010)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

in Science, Engineering & Arts

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THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Advanced simulations of

fluid dynamics and materials

The presentation concerns a

description of the

state-of-the-art methods for

fluid dynamics and materials

and results from a wide range

of applications, including flows

around three dimensional

objects, material interfaces, and

biological membranes. Results from

the implementation of the methods on

High Performance Computing facilities and

GPUs will also be presented.

Prof. Drikakis' field of expertise is in scientific comput-

ing for fluid dynamics, heat transfer and materials for a

wide range of engineering, physics and biomedical

problems. He has been awarded the William Penney

Fellowship (2008) from the Atomic Weapons Establish-

ment for his research in computational fluid dynamics.

He has also been the Founding Director (2011) of a

regional high-performance scientific computing centre

in the South East of Europe (The Cyprus Institute) in

close partnership with the University of Illinois at

Urbana-Champaign. His research work has been

supported by Engineering and Physical Sciences

Research Council (EPSRC), European Union, MoD

(UK), BAE Systems, AWE, UKAEA, MBDA, Lockheed

Martin, Chemring Defence, AgustaWestland, ESA

amongst others. He is the author of about 330 journal

and conference publications and of two CFD books.

Prof.

Dimitris Drikakis

Head, Department of

Engineering Physics

Cranfield

UniversityWed - 30 Oct

14:00 - 15:00

Auditorium

Page 9: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Christoph Meier - 'Spongework Cave' (2010)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

in Science, Engineering & Arts

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October 30-3120

THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Relightable Buildings

from Photographs and Beyond

The human perceptual system is the key to

creating effective and believable 3D imag-

ery from photographs. An otherwise accu-

rate model can look "peculiar" if the surface

appears to have the wrong texture, shininess

or roughness. A less accurate model with the

correct surface appearance, on the other hand,

can appear perfectly plausible. In this talk I will

describe recent work at Loughborough University on

creating perceptually high quality 3D reconstructions of real outdoor

scenes. I also outline more recent work to build a material reflectance

acquisition setup, and then discuss how this setup will be used to

study material perception. I will conclude with the requirements for

perceptually validated material models within the automotive industry,

outlined in a recent industry position paper published at the Mate-

rials Symposium at the Eurographics Symposium

on Rendering.

Mashhuda Glencross holds a full faculty

post in the Computer Science department at

Loughborough University (UK). Her research

merges concepts from computer graphics,

computer vision, computational photogra-

phy and visual perception to advance

presentation and practical model acquisi-

tion processes for game content creation,

the built environment and cultural heritage

applications. She is an active member of the

graphics community and has held a number

of committee roles, both technical and

organisational, within ACM SIGGRAPH.

Dr. Mashhuda

Glencross

Lecturer in the Vision,

Imaging, and Autonomous

Systems (VIAS) Group

Loughborough

University

Wed - 30 Oct

15:00 - 16:00

Lecture Room

Page 10: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

3rd prize 2010: Rami R. M. Louca and Yun Thai Li - 'Crystalline entity' (2010)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

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THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Seamless Compute and

OpenGL Graphics Developmentin NVIDIA® Nsight™ 3.1 Visual Studio Edition

NVIDIA® Nsight™ Development

Platform, Visual Studio Edition

brings GPU Computing into Micro-

soft Visual Studio. You can build,

debug, profile and trace heteroge-

neous compute and graphics applica-

tions using CUDA C/C++, OpenCL, Direct-

Compute, Direct3D, and OpenGL. Our latest

release adds support for OpenGL, as well as

CUDA 5.5, and the talk will give an overview of

how to use it, demonstrating how easy it is to

debug and optimize your application.

Chris has worked in the graphics hardware

industry for 20 years, initially at 3DLabs

developing OpenGL & Direct3D device

drivers in collaboration with Microsoft.

After moving to NVIDIA, he focused on

creating developer tools such as FXCom-

poser, NVEffectsBrowser, PhysX Plugins

and most recently NVIDIA® Nsight™.

Chris has spoken at events such as

Siggraph over the years, and has published

work on various graphics techniques. He

works from home in York.

Chris Maughan

Senior Software Engineer

Nvidia

Corporation

Wed - 30 Oct

16:00 - 17:00

Auditorium

Page 11: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Davide Cavaliere - 'Flame in the mirror 2' (2010)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

in Science, Engineering & Arts

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October 30-3120

THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

MATLAB: The challenges involved in

providing a high-level language on a GPU

In 2010 MathWorks introduced GPU

support into MATLAB. A seamless inte-

gration required that more casual

users could take advantage of parallel-

ism without learning new programming

concepts; while experienced developers

could also run existing parallel algorithms

from MATLAB. This talk discusses the prob-

lems we faced and the path we took to achieving

these aims, with concrete examples from science

and engineering.

Dr. Joss Knight joined MathWorks UK

in 2012 after 8 years as a research

developer in character animation

middleware. He started as a Consultant

before moving to the Parallel Comput-

ing team, which is based in the UK and

develops MATLAB’s various distributed

computing add-ons. His research

interests include computer vision and

robotics, and he is regularly involved in

outreach to promote the study of STEM

subjects in school.

Dr. Joss Knight

Senior Software Developer

MathWorks

Wed - 30 Oct

16:00 - 17:00

Lecture Room

Page 12: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Vera Malheiro - 'Human osteoblasts in culture' (2010)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

in Science, Engineering & Arts

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October 30-3120

THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Using the GPU for Physics

computations via OpenCL

Since the 90's the world of computer games

have used GPUs for rendering graphics, each

year more beautiful than last year. In recent

years GPUs also have been used for physics com-

putations and artificial intelligence. While in games

like "World of Goo" the CPU suffices to show the gamer

realistic movements of the falling structures, a more complex collapse of

a building would only run fluently on a GPU. With a few demo's, code-ex-

amples and example stories, we'll go through the advantages and disad-

vantages of using the GPU for physics. As example language OpenCL is

used, as that works on most GPUs - mobile and desktop. A modern

gamer does not learn tricks as they did in 90's Nintendo-hard games, but

makes calculated risks based on experience. To impress next year's

gamers, a tropical forest should not only look good but also the

leaves should realistically bend and sweep back when

walking through it.

Thu - 31 Oct

08:30 - 09:30

AuditoriumVincent Hindriksen

Founder

StreamComputing

Vincent founded StreamComput-

ing in 2010. StreamComputing is a

software development company in

parallel software for many-core

processors. With training and

consulting services he helps

companies increase compute

performance in software while

lowering hardware-costs.

Page 13: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

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Visualisation and Digital Graphics

in Science, Engineering & Arts

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THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

3D Analysis of 2D Video

The advent of new 3D cameras, such as the Kinect

sensor, have built great excitement around 3D

sensing. But there are still many more

conventional cameras in the world than

3D sensors, and there are huge archives

of 2D video. I will show how we can

leverage 2D footage to build impres-

sive 3D models. 3D reconstruction

from images has been a tremendous

success-story of computer vision,

with city-scale reconstruction now a

reality. However, these successes

apply almost exclusively in a static

world, where the only motion is that of

the camera. Even with the advent of

realtime depth cameras, full 3D model-

ling of dynamic scenes lags behind the

rigid-scene case, and for many objects of inter-

est (e.g. animals moving in natural environments),

depth sensing remains challenging. In this talk, I will discuss

a range of recent work in the modelling of nonrigid real-world 3D

shape from 2D images, for example building generic animal

models from internet photo collections.

Thu - 31 Oct

09:30 - 10:30

Auditorium

Andrew FitzgibbonPrincipal Researcher

Microsoft Research

Andrew Fitzgibbon is a principal researcher at Micro-

soft Research Cambridge, where he heads the comput-

er vision group. He is best known for his work on 3D

vision, having been a core contributor to the

Emmy-award-winning 3D camera tracker “boujou”

(www.boujou.com) and Kinect for Xbox 360, but his

interests are broad, spanning computer vision, graph-

ics, machine learning, and even a little neuroscience.

He has published numerous highly-cited papers, and

received numerous awards for his work, including four

“best paper” prizes at top-tier conferences, the Silver

medal of the Royal Academy of Engineering, and the

BCS Roger Needham award. Before joining Microsoft

in 2005, he was a Royal Society University Research

Fellow at Oxford University, having previously studied at

Edinburgh University, Heriot-Watt University, and

University College, Cork.

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Visualisation and Digital Graphics

in Science, Engineering & Arts

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THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Develop and Engage with

ARM Mali Developers' Ecosystem

ARM Mali GPUs are leading the

way with GPU Compute, Open GL

ES 3.0 and Open CL enabled pro-

cessors and its growing ecosystem,

which includes free tools and educa-

tional material for developers to learn

how to optimize performance of their mobile or em-

bedded graphics applications as well as improving

the user’s understanding of the graphics

pipeline.

Lorenzo first used ARM technology when,

in 2007, he created a voice-controlled robot

at university. His Computer Engineering

master's thesis was on optimizing a

machine learning algorithm (SVM). He also

developed 2D image processing and

analysis software for neurobiology and

industrial automation applications. He

moved into a new dimension when he

joined ARM in 2011 to work on 3D graph-

ics. He develops analysis tools for improv-

ing the performance of software running

on Mali GPUs.

Lorenzo Dal ColSenior Software Engineer

ARM Ltd.Thu - 31 Oct

09:30 - 10:30

Lecture Room

Page 15: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Rob Gordon - 'Methane bluff-body stabilised flame close to extinction' (2010)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

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http://www.mosaic3dx.com

Light Stage Based Acquisition of High Resolution

Facial Geometry and Appearance

The talk will cover state of the art techniques

for acquisition of facial geometry and ap-

pearance properties under controlled

illumination using a Light Stage. The

first part of the talk will present some

background in facial capture for

image based lighting with a Light

Stage followed by efficient acquisi-

tion of facial geometry and reflec-

tance using polarized spherical gradi-

ent illumination. The talk will also cover

practical ways of measuring layered skin

reflectance including surface and subsur-

face scattering using a small set of measure-

ments under controlled illumination. The talk will

also touch upon how to construct digital faces using such

facial scan data and present some recent results of measuring

skin microgeomtry at the resolution of a few microns for very

high resolution (16K) rendering of skin for

increased realism.

Thu - 31 Oct

10:30 - 11:30

Auditorium

Dr. Abhijeet Ghosh

Lecturer, Faculty of Engineering,

Department of Computing

Imperial College

London

Dr. Abhijeet Ghosh is a Lecturer in the Depart-

ment of Computing at Imperial College London.

His main research interests are in appearance

modeling, realistic rendering, and computational

photography. Previously, he was a senior research-

er and research assistant professor at the Univer-

sity of Southern California Institute for Creative

Technologies where he worked on Light Stage

based Facial Capture. Abhijeet received his PhD in

computer science from the University of British

Columbia. His doctoral dissertation, "Realistic

Materials and Illumination Environments"

received an Alain Fournier Award. He currently

holds a Royal Society Wolfson Research Merit

Award at Imperial College London.

Page 16: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

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Visualisation and Digital Graphics

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THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Free, open source GPU graphics with

Away3D & The Away Foundation

The Away3D engine is a long-standing 3D

framework for use on the web, desktop and

mobile devices. Discover how the next gen-

eration of Away3D resources enables excit-

ing new possibilities in accelerated graph-

ics authoring with the current generation

of digital devices, and the ease at which

advanced graphical capabilities are

accessed through free, open source tools

and libraries provided by non-profit organisa-

tion The Away Foundation. In this session, Rob

Bateman from The Away Foundation will show:

and / or JavaScript

-

Rob Bateman is an internationally

renowned web developer and open source

advocate with a passion for interactive 3D

lies in and around the widely established

3D graphics engine Away3D. In 2012 Rob

setup The Away Foundation - a non-profit

organisation specializing in the production

and maintenance of a variety of open

source graphics libraries for use on the

web and mobile devices. The Away Founda-

tion's primary sponsor is Adobe Systems.

Rob Bateman

Founder

The Away

FoundationThu - 31 Oct

10:30 - 11:30

Lecture Room

Page 17: MOSAIC3DX · Anne Bahnweg: My forgotten lunch (2012) The Carl Zeiss Photography Competition. Image used with permission from Department of Engineering, the University of Cambridge.

Erenn Ore- ‘Thin film solar cell' (2011)

The Carl Zeiss Photography Competition.

Image used with permission from Department of Engineering, the University of Cambridge.

Visualisation and Digital Graphics

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October 30-3120

THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Interactive Character Animation

from 4D Performance Capture

Visual realism remains a challenging goal in char-

acter animation. The use of manually rigged

models with static materials and texture is

widespread in both visual effects and game

production. However this results in a loss of

visual realism compared to the dynamic

appearance of people which can be

observed, for example, in video of perfor-

mance. This talk provides an overview of

research undertaken by the Visual Media

Research Group (VMRG) at Surrey, led by

Prof. Adrian Hilton, tackling the problem of

producing video realistic animated characters

via performance capture. We first outline Sur-

rey's 4D surface capture technology - a next gener-

ation form of performance capture which captures not

only joint movements (as in traditional mocap) but also surface geome-

try such as clothing and hair. When combined with video texture this 4D

data enables high fidelty free-viewpoint replay of performance. We next

describe technology being developed under the EU Framework 7 funded

"RE@CT" project that harnesses this 4D data to generate

interactive animated characters.

Thu - 31 Oct

11:30 - 12:30

Auditorium

Dr. John Collomosse

Senior Lecturer in

Computer Vision

University of

Surrey

Dr. John Collomosse is a Senior Lecturer within

the Centre for Vision Speech and Signal Process-

ing (CVSSP) at the University of Surrey. CVSSP is

the largest UK research centre for Computer

Vision, comprising over 120 researchers, and part

of Surrey’s Department for Electronic Engineering

which ranked second in the UK RAE 2008. He has

also spent periods of time in commercial R&D,

working for IBM UK Labs, Vodafone R&D and

Hewlett Packard Labs; the latter under a Royal

Academy of Engineering fellowship. John's

research fuses Computer Vision and Graphics

technologies to tackle Big Data problems in visual

media, in particular new ways to search and

present large visual media collections.

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http://www.mosaic3dx.com

Making Sweet, Sweet OpenCL

Graphics processing units (GPUs) are every-

where and the more performance-hungry

and/or power-constrained a platform is, the

more its GPUs are not only used for graphics

but also for general purpose computations

(GPGPU). OpenCL is an open standard that

makes it possible to exploit such heterogeneous

platforms (combinations of CPUs, GPUs, DSPs, and

memory systems). This talk tells the story of bootstrap-

ping an OpenCL library and gives an overview of what is involved in build-

ing a production quality OpenCL implementation for mobile GPUs. It intro-

duces the OpenCL programming model, an LLVM-based online compiler

for GPUs, a parallel host runtime system, and a device runtime library. The

primary focus of the talk is the integration of these different components

and especially how the compiler-generated code is prepared by the host

runtime for execution. Attendees will gather insights into the internals

of heterogeneous programming platforms and therefore

gain a better understanding how to use and

exploit them.

Bjoern Knafla develops GPGPU

runtimes for future mobile chips at

Codeplay Software Ltd. His background

is in parallelization of games and

game AI. He researched and wrote

articles about data-oriented behaviour

trees. Bjoern is avidly tweeting at

@bjoernknafla.

Bjoern KnaflaCompiler Research

Engineer

Codeplay

Software Ltd.

Thu - 31 Oct

11:30 - 12:30

Lecture Room

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THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Introduction to

Unity3D

Unity is a very powerful and versatile free

game engine that is easy to get started

with and can build to a variety of

different platforms including desk-

top, web and mobile. In this pre-

sentation I will give an overall

introduction to Unity's editor, how

to set up a simple scene and how

to configure physics, scripts and

shaders. In order to make the

target audience for the presenta-

tion as wide as possible it will not be

covered how to write scripts or shad-

ers. Instead the project used in the pre-

sentation can be downloaded afterwards so

people interested in those areas can take a look

for themselves. The last half hour will be spent on questions where

you are also welcome to ask for input on problems you have

encountered in your own unity development. The presentation

will cover the free version of the engine.

Thu - 31 Oct

14:00 - 16:00

Lecture Room

Alexander BirkeBachelors of Medialogy from

Aalborg University, Denmark.

Indie Game

Developer

I am a indie game developer from Denmark. I started

using Unity ever since it became free in 2009 and it has

since been what I have used to develop my own games

with. Over the years I have worked in many different

areas including AI, computer graphics, mobile develop-

ment and general game logic. I often attend game jams

to try out new wacky game ideas and technologies. I

have released a couple of games for mobile and is

currently working on a game for the OUYA game

console. As my bachelor thesis I developed the crowd

game Space Bugz! for cinemas and other public

venues, that allows an audience to play together by

using their smartphones as controllers. This project led

to two articles published in the proceedings to the ACM

approved Academic MindTrek Conference in 2012. The

game was also showcased at Roskilde Music Festival in

Denmark the same year.

at Ratatoskr Games

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James Bendall - 'Titania half-pipe' (2012)The Carl Zeiss Photography Competition.Image used with permission from Department of Engineering, the University of Cambridge.

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THE FUTURE OF EDUCATION13Cambridge, UK

http://www.mosaic3dx.com

Architecture and Function

of Biological Cells

Biological cells of all types show

exquisite levels of spatial organisa-

tion. Even in the absence of

membrane bound organelles,

bacteria and eukaryotic

nuclei have sophisticated

mechanisms to organise

key components. We are

investigating how spatial

organisation of protein

assemblies function to

perform subtle but essential

tasks within cells. Our two

areas of focus are nucleus of

baker's yeast and the signalling

system which allows bacteria to

find their ideal environment. We

combine detailed spatial simulations

and bioinformatics with state-of-the-art

molecular biology and quantitative fluorescent

microscopy to achieve an integrated view of biological phe-

nomena at the micron scale. I will show how visualisation

helps us to make sense of the large amount of data, and to

understand and communicate the underlying

biological principles.

Karen Lipkow heads the Cellular Systems Biology research

group, which has recently moved to the Nuclear Dynamics

Programme at the Babraham Institute. Since 2007, she has

been a Group Leader in the Cambridge Systems Biology Centre

and Department of Biochemistry, University of Cambridge,

where she is now an affiliated lecturer. She was trained as a

Molecular Biologist, with a Masters project on fly eye develop-

ment at Rockefeller University, New York, and a doctorate on

DNA transposition at the University of Oxford. Having enjoyed

the science, but missing the maths, she switched to Computa-

tional Biology for her postdoc in the group of Prof. Dennis Bray

at the University of Cambridge where she pioneered spatially

detailed models of the E. coli chemotaxis pathway. Her own

research group now combines a variety of experimental and

computational approaches such as modelling, bioinformatics,

quantitative fluorescent microscopy and chromosome confor-

mation capture, to study the interplay of cellular architecture

and function, focusing on chromatin organisation in the yeast

nucleus and bacterial signalling.

Dr. Karen Lipkow

Research Group Leader,

Cellular Systems Biology

Group at the Babraham

Institute, and at the Cam-

bridge Systems Biology

Centre, University

of CambridgeThu - 31 Oct

15:00 - 16:00

Auditorium