Monster in the Darkness (Pseudonatural Efreet Edition, CR 8 13=21)

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    Monster in the Darkness(Pseudonatural Efreet Edition,CR 8+13=21) None Lawful EvilCHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT

    Outsider 10 Efreeti Large / 10 ft. 0' 0" 0 lbs. Darkvision (60 ft.)CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION

    10/26 / 21 136000 / 351000 0 MaleCharacter Level/ECL / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS

    ABILITY NAMEABILITYSCORE

    EQUIPPEDSCORE

    ABILITYMODIFIER

    ABILITYDAMAGE PENALTY

    STRStrength

    45 +17

    DEXDexterity 27 +8CONConstitution

    24 +7

    INTIntelligence

    12 +1

    WISWisdom

    25 +7

    CHACharisma

    15 +2

    WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

    HPhit points

    125 10/Epic Walk 40 ft., Fly 80ft.(Perfect)

    ACarmor class 58 : 50 : 17 = 10 + 0 + 0 + 8 + -1 + 41 + 0 + 0 + 0 0 +0 0TOTAL FLA T TOUCH B AS E A RM OR

    BONUSSHIELDBONUS

    ST AT SI ZE NATURALARMOR

    DEFLEC-TION

    DO DG E MI SC MI SSCHANCE

    ARCANESPELL

    FAILURE

    ARMORCHECK

    PENALTY

    SPELLRESIST

    INITIATIVEmodifier

    +12 = +8 + +4TOTAL DEX

    MODIFIERMISC

    MODIFIER

    BASE ATTACKbonus

    +10/+5

    TOTAL SKILLPOINTS: 117 SKILLS MAX RANKS: 13/6.5SKILL NAME

    K E Y A BI LI T Y S KI LLMODIFIER

    ABILITYMODIFIER

    RA NK S M IS CMODIFIER

    Appraise INT 1 = 1 Balance DEX 8 = 8 Bluff CHA 15 = 2 + 13 Climb STR 17 = 17 Concentration CON 20 = 7 + 13

    Concentration (Cast defensively) CON 24 = 7 + [13] + 4 Craft (Untrained) INT 1 = 1

    Craft (Woodworking) INT 14 = 1 + 13 Diplomacy CHA 6 = 2 + 4 Disguise CHA 2 = 2

    Disguise (Act in character) CHA 4 = 2 + [1] + 1 Escape Artist DEX 8 = 8 Forgery INT 1 = 1 Gather Information CHA 2 = 2 Heal WIS 7 = 7 Hide DEX 4 = 8 + -4 Intimidate CHA 17 = 2 + 13 + 2 Jump STR 21 = 17 + 4 Listen WIS 20 = 7 + 13 Move Silently DEX 21 = 8 + 13 Ride DEX 8 = 8 Search INT 1 = 1 Sense Motive WIS 20 = 7 + 13

    Spellcraft INT 14 = 1 + 13 Spot WIS 20 = 7 + 13

    Survival WIS 7 = 7 Swim STR 17 = 17 Use Rope DEX 8 = 8

    = + +

    = + +

    : can be used untrained. #: exclusive skills. *: Skill Mastery.

    SAVING THROWS TOTAL BASESAVEABILITY MAGIC MISC EPIC TEMP

    FORTITUDE(constitution)

    +14 = +7 + +7 + +0 + +0 + +0 +

    REFLEX(dexterity)

    +15 = +7 + +8 + +0 + +0 + +0 +

    WILL(wisdom)

    +14 = +7 + +7 + +0 + +0 + +0 +

    Conditional Modifiers

    TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

    MELEEattack bonus

    +41/+36 = +10/+5 + +17 + -1 + +15 + +0 +

    RANGEDattack bonus

    +32/+27 = +10/+5 + +8 + -1 + +15 + +0 +

    GRAPPLEattack bonus

    +46/+41 = +10/+5 + +17 + +4 + +15 + +0 +

    *Slam HAND TYP E S IZE CRITICA L REA CHPrimary BF L 20/x2 10 ft.

    TOTAL ATTACK BONUS DAMAGE

    +41/+41/+41/+41/+41 1d8+17

    *: weapon is equipped

    1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

    ARMOR T YP E A C M AX DE X C HE CK S PE LL F AI LU RE

    Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM

    Level:10 (CR:21)Page 1

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    EQUIPMENTITEM LOCATION QTY WT COST

    TOTAL WEIGHT CARRIED/VALUE 0 lbs. 0.0 gp

    Slam Equipped 1 0.0 0.0

    WEIGHT ALLOWANCELight 8533 Medium 17066 Heavy 25600

    Lift over head 25600 Lift off ground 51200 Push / Drag 128000

    LANGUAGESAuran, Common, Ignan, Infernal

    Special AttacksImproved Grab (Ex) [Wizards of the Coast -

    Revised (v.3.5) SystemReference Document,

    TypesSubtypesAbilities.rtf]

    If you hit with a melee weapon, you deal normal damage and can attempt to start agrapple as a free action without provoking an attack of opportunity. No initial touchattack is required. You have the option to conduct the grapple normally, or simply usethe part of your body it used in the improved grab to hold the opponent at a -20penalty on grapple checks, but are not considered grappled yourself.

    Rotting Constriction (Ex) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    Special QualitiesAlternate Form (Su) [Wizards of the Coast -

    Revised (v.3.5) SystemReference Document]

    Change Size (Ex) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    Constant Insight (Su) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    Extraplanar Traits [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    A subtype applied to any creature when it is on a plane other than its native plane.A creature that travels the planes can gain or lose this subtype as it goes from planeto plane. Monster entries assume that encounters with creatures take place on theMaterial Plane, and every creature whose native plane is not the Material Plane hasthe extraplanar subtype (but would not have when on its home plane). Everyextraplanar creature in this book has a home plane mentioned in its description.Creatures not labeled as extraplanar are natives of the Material Plane, and they gainthe extraplanar subtype if they leave the Material Plane. No creature has theextraplanar subtype when it is on a transitive plane, such as the Astral Plane, theEthereal Plane, and the Plane of Shadow.

    Fire Traits [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    A creature with the fire subtype has immunity to fire. It has vulnerability to cold,which means it takes half again as much (+50%) damage as normal from cold,regardless of whether a saving throw is allowed, or if the save is a success or failure.

    Heat (Ex) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]deals an additional 1d6 of Fire damage whenever it hits in melee or in each round it

    maintains a hold when grappling.

    Immunity To Fire (Ex) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    You never take Fire damage

    Outsider Traits [Wizards of the Coast -Revised (v.3.5) System

    Reference Document,TypesSubtypesAbilities.rtf]

    Outsiders breathe but do not sleep/eat (though they can if they wish). Outsiders'souls and bodies are one unit so cannot be restored to life by spells that restoresouls to a body (requires a different effect such as a Wish or True Resurrection).

    Plane Shift (Sp) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    Resistance To Acid (Ex) [Wizards of the Coast -

    Revised (v.3.5) SystemReference Document]

    You may ignore 25 points of Acid damage each time you take Acid damage

    Resistance To Electricity (Ex) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    You may ignore 0 points of Electricity damage each time you take Electricitydamage

    Telepathy (Su) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    Vulnerability To Cold (Ex) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    You take half again as much (+50%) damage as normal from Cold, regardless ofwhether a saving throw is allowed, or if the save is a success or failure

    Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM

    Level:10 (CR:21)Page 2

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    FeatsCombat Casting [Wizards of the Coast -

    Revised (v.3.5) SystemReference Document,

    Feats.rtf]

    You get a +4 bonus on Concentration checks made to cast a spell or use aspell-like ability while on the defensive or while you are grappling or pinned.

    Combat Reflexes [Wizards of the Coast -Revised (v.3.5) System

    Reference Document,Feats.rtf]

    You may make a number of additional attacks of opportunity equal to your Dexteritybonus.

    Dodge [Wizards of the Coast -Revised (v.3.5) System

    Reference Document,Feats.rtf]

    During your action, you designate an opponent and receive a +1 dodge bonus toArmor Class against attacks from that opponent.

    Quicken Spell-Like Ability (Scorching Ray (1 rayonly))

    [Wizards of the Coast -Revised (v.3.5) System

    Reference Document, rsrdmonster feats.rtf]

    The creature can use the selected ability as a quickened spell-like ability threetimes per day (or less, if the ability is normally usable only once or twice per day).

    Improved Initiative [Wizards of the Coast -Revised (v.3.5) System

    Reference Document,Feats.rtf]

    You get a +4 bonus on initiative checks.

    Simple Weapon Proficiency (Granted) [Wizards of the Coast -

    Revised (v.3.5) SystemReference Document,

    Feats.rtf]

    You make attack rolls with simple weapons normally.

    PROFICIENCIESAxe (Throwing), Battleaxe, Boulder, Club, Crossbow (Heavy), Crossbow (Light),

    Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet(Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,

    Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword,Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff,Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light),

    Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword(Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer

    TEMPLATESPseudonatural

    Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM

    Level:10 (CR:21)Page 3

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    Innate Racial SpellsName Save Information Time Duration Range Comp. Source

    * =Domain/Speciality Spell

    At Will Blur DC: 14, Will negates (harmless) 1 standard action 20 minutes [D] Touch V RSRD: SpellsA-B.rtf

    School:Illusion (Glamer) SR:Yes (harmless) Target:Creature touched Caster Level:20

    Effect:Attacks miss subject 20% of the time.

    At Will Detect Magic 1 standa rd action Concen tration, up to 12 minu tes [D] 60 ft. V, S RSRD: SpellsD-E.rtf

    School:Divination SR:No Target:Cone-shaped emanation Caster Level:12

    Effect:Detects spells and magic items within 60 ft.

    At Will Dimension Door DC: 16, None and Will negates (object) 1 standard action Instantaneous Long (1200 ft.) V RSRD: SpellsD-E.rtf

    School:Conjuration (Teleportation) SR:No and Yes (object) Target:You and touched objects or other touched willing creatures Caster Level:20

    Effect:Teleports you short distance.

    t Gaseous Form 1 standard action 24 minutes [D] Touch S, M/DF RSRD: SpellsF-G.rtf

    School:Transmutation SR:No Target:Willing corporeal creature touched Caster Level:12

    Effect:Subject becomes insubstantial and can fly slowly.

    t Grant up to three wishes (to

    nongenies only)

    DC: 21, See text 1 standard action See text See text V, XP RSRD: SpellsT-Z.rtf

    School:Universal SR:Yes Target:See text Caster Level:12

    Effect:As limited wish, but with fewer limits.

    ttt Invisibility DC: 14, Will negates (harmless) or Willnegates (harmless, object)

    1 standa rd action 12 minutes [D] Persona l or touch V, S, M/DF RSRD: SpellsH-L.rtf

    School:Illusion (Glamer) SR:Yes (harmless) or Yes (harmless, object) Target:You or a creature or object weighing no more than 1200 lbs Caster Level:12

    Effect:Subject is invisible for 12 minutes or until it attacks.

    t Permanent Image DC: 18, Will disbelief (if interacted with) 1 standard action Permanent [D] Long (880 ft.) V, S, F RSRD: SpellsP-R.rtf

    School:Illusion (Figment) SR:No Target:Figment that cannot extend beyond a 20-ft. cube + 12 10-ft. cubes [S] Caster Level:12

    Effect:Includes sight, sound, and smell.

    t Polymorph (Self Only) 1 standard action 12 minutes [D] Personal V, S, M RSRD: SpellsP-R.rtf

    School:Transmutation SR: Target: You Caster Level:12

    Effect:You assume a new form.

    At Will Produce Flame 1 standard action 12 minutes [D] 0 ft. V, S RSRD: SpellsP-R.rtf

    School:Evocation [Fire] SR:Yes Target:Flame in your palm Caster Level:12

    Effect:1d6+5 damage, touch or thrown.

    At Will Pyrotechnics DC: 14, Will negates or Fortitude negates;see text

    1 standard action 1d4+1 rounds, or 1d4+1 rounds aftercreatures leave the smoke cloud; see text

    Lo ng (880 ft.) V, S, M RSRD: SpellsP-R.rtf

    School:Transmutation SR:Yes or No; see text Target:One fire source, up to a 20-ft. cube Caster Level:12

    Effect:Turns fire into blinding light or choking smoke.

    At Will Scorching Ray (1 ray only) 1 standard action Instantaneous Close (55 ft.) V, S RSRD: SpellsS.rtf

    School:Evocation [Fire] SR:Yes Target:1 ray Caster Level:12

    Effect:1 ray, ranged touch attack deals 4d6 fire damage.

    At Will Shield 1 standard action 20 minutes [D] Personal V, S RSRD: SpellsS.rtf

    School:Abjuration [Force] SR:No Target:You Caster Level:20

    Effect:Invisible disc gives +4 to AC, blocks magic missiles.

    At Will Unhallow DC: 17, See text 24 hours Instantaneous Touch V, S, M RSRD: SpellsT-Z.rtf

    School:Evocation [Evil] SR:See text Target:40-ft. radius emanating from the touched point Caster Level:20

    Effect:Designates location as unholy.

    ttt Wall of Fire 1 s tandar d act ion C oncent rati on + 12 r ounds M edium ( 220 f t. ) V , S , M /D F R SR D: S pell sT -Z .r tf

    School:Evocation [Fire] SR:Yes Target:Opaque sheet of flame up to 240 ft. long or a ring of fire with a radius of up to 30ft; either form 20 ft. high

    Caster Level:12

    Effect:Deals 2d4 fire damage out 10 ft. and 1d4 out 20 ft. Passing through wall deals 2d6+12 damage

    Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM

    Level:10 (CR:21)Page 4

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    InnateAt Will Blur (DC:14)At Will Detect Magic (DC:)At Will Dimension Door (DC:16)

    tGaseous Form (DC:)

    tGrant up to three wishes(to nongenies only) (DC:21)

    tttInvisibility (DC:14)

    tPermanent Image (DC:18)

    tPolymorph (Self Only)(DC:)

    At Will Produce Flame (DC:)At Will Pyrotechnics (DC:14)At Will Scorching Ray (1 ray only)

    (DC:)At Will Shield (DC:)At Will Unhallow (DC:17)

    tttWall of Fire (DC:)

    Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM

    Level:10 (CR:21)Page 5

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    Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)EfreetiRACE

    0AGE

    MaleGENDER

    Darkvision (60 ft.)VISION

    Lawful EvilALIGNMENT

    RightDOMINANT HAND

    0' 0"HEIGHT

    0 lbs.WEIGHT

    EYE COLOUR

    SKIN COLOUR

    ,HAIR

    PHOBIAS

    ,PERSONALITY TRAITS

    INTERESTS,SPOKEN STYLE / CATCH PHRASE

    RESIDENCE

    LOCATION

    NoneREGION

    Description:Biography:

    Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM

    Level:10 (CR:21)Page 6