Monster in the Darkness (Pseudonatural Efreet Edition, CR 8 13=21)
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Transcript of Monster in the Darkness (Pseudonatural Efreet Edition, CR 8 13=21)
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7/29/2019 Monster in the Darkness (Pseudonatural Efreet Edition, CR 8 13=21)
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Monster in the Darkness(Pseudonatural Efreet Edition,CR 8+13=21) None Lawful EvilCHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT
Outsider 10 Efreeti Large / 10 ft. 0' 0" 0 lbs. Darkvision (60 ft.)CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION
10/26 / 21 136000 / 351000 0 MaleCharacter Level/ECL / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY NAMEABILITYSCORE
EQUIPPEDSCORE
ABILITYMODIFIER
ABILITYDAMAGE PENALTY
STRStrength
45 +17
DEXDexterity 27 +8CONConstitution
24 +7
INTIntelligence
12 +1
WISWisdom
25 +7
CHACharisma
15 +2
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HPhit points
125 10/Epic Walk 40 ft., Fly 80ft.(Perfect)
ACarmor class 58 : 50 : 17 = 10 + 0 + 0 + 8 + -1 + 41 + 0 + 0 + 0 0 +0 0TOTAL FLA T TOUCH B AS E A RM OR
BONUSSHIELDBONUS
ST AT SI ZE NATURALARMOR
DEFLEC-TION
DO DG E MI SC MI SSCHANCE
ARCANESPELL
FAILURE
ARMORCHECK
PENALTY
SPELLRESIST
INITIATIVEmodifier
+12 = +8 + +4TOTAL DEX
MODIFIERMISC
MODIFIER
BASE ATTACKbonus
+10/+5
TOTAL SKILLPOINTS: 117 SKILLS MAX RANKS: 13/6.5SKILL NAME
K E Y A BI LI T Y S KI LLMODIFIER
ABILITYMODIFIER
RA NK S M IS CMODIFIER
Appraise INT 1 = 1 Balance DEX 8 = 8 Bluff CHA 15 = 2 + 13 Climb STR 17 = 17 Concentration CON 20 = 7 + 13
Concentration (Cast defensively) CON 24 = 7 + [13] + 4 Craft (Untrained) INT 1 = 1
Craft (Woodworking) INT 14 = 1 + 13 Diplomacy CHA 6 = 2 + 4 Disguise CHA 2 = 2
Disguise (Act in character) CHA 4 = 2 + [1] + 1 Escape Artist DEX 8 = 8 Forgery INT 1 = 1 Gather Information CHA 2 = 2 Heal WIS 7 = 7 Hide DEX 4 = 8 + -4 Intimidate CHA 17 = 2 + 13 + 2 Jump STR 21 = 17 + 4 Listen WIS 20 = 7 + 13 Move Silently DEX 21 = 8 + 13 Ride DEX 8 = 8 Search INT 1 = 1 Sense Motive WIS 20 = 7 + 13
Spellcraft INT 14 = 1 + 13 Spot WIS 20 = 7 + 13
Survival WIS 7 = 7 Swim STR 17 = 17 Use Rope DEX 8 = 8
= + +
= + +
: can be used untrained. #: exclusive skills. *: Skill Mastery.
SAVING THROWS TOTAL BASESAVEABILITY MAGIC MISC EPIC TEMP
FORTITUDE(constitution)
+14 = +7 + +7 + +0 + +0 + +0 +
REFLEX(dexterity)
+15 = +7 + +8 + +0 + +0 + +0 +
WILL(wisdom)
+14 = +7 + +7 + +0 + +0 + +0 +
Conditional Modifiers
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEEattack bonus
+41/+36 = +10/+5 + +17 + -1 + +15 + +0 +
RANGEDattack bonus
+32/+27 = +10/+5 + +8 + -1 + +15 + +0 +
GRAPPLEattack bonus
+46/+41 = +10/+5 + +17 + +4 + +15 + +0 +
*Slam HAND TYP E S IZE CRITICA L REA CHPrimary BF L 20/x2 10 ft.
TOTAL ATTACK BONUS DAMAGE
+41/+41/+41/+41/+41 1d8+17
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR T YP E A C M AX DE X C HE CK S PE LL F AI LU RE
Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM
Level:10 (CR:21)Page 1
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EQUIPMENTITEM LOCATION QTY WT COST
TOTAL WEIGHT CARRIED/VALUE 0 lbs. 0.0 gp
Slam Equipped 1 0.0 0.0
WEIGHT ALLOWANCELight 8533 Medium 17066 Heavy 25600
Lift over head 25600 Lift off ground 51200 Push / Drag 128000
LANGUAGESAuran, Common, Ignan, Infernal
Special AttacksImproved Grab (Ex) [Wizards of the Coast -
Revised (v.3.5) SystemReference Document,
TypesSubtypesAbilities.rtf]
If you hit with a melee weapon, you deal normal damage and can attempt to start agrapple as a free action without provoking an attack of opportunity. No initial touchattack is required. You have the option to conduct the grapple normally, or simply usethe part of your body it used in the improved grab to hold the opponent at a -20penalty on grapple checks, but are not considered grappled yourself.
Rotting Constriction (Ex) [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
Special QualitiesAlternate Form (Su) [Wizards of the Coast -
Revised (v.3.5) SystemReference Document]
Change Size (Ex) [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
Constant Insight (Su) [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
Extraplanar Traits [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
A subtype applied to any creature when it is on a plane other than its native plane.A creature that travels the planes can gain or lose this subtype as it goes from planeto plane. Monster entries assume that encounters with creatures take place on theMaterial Plane, and every creature whose native plane is not the Material Plane hasthe extraplanar subtype (but would not have when on its home plane). Everyextraplanar creature in this book has a home plane mentioned in its description.Creatures not labeled as extraplanar are natives of the Material Plane, and they gainthe extraplanar subtype if they leave the Material Plane. No creature has theextraplanar subtype when it is on a transitive plane, such as the Astral Plane, theEthereal Plane, and the Plane of Shadow.
Fire Traits [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
A creature with the fire subtype has immunity to fire. It has vulnerability to cold,which means it takes half again as much (+50%) damage as normal from cold,regardless of whether a saving throw is allowed, or if the save is a success or failure.
Heat (Ex) [Wizards of the Coast -Revised (v.3.5) System
Reference Document]deals an additional 1d6 of Fire damage whenever it hits in melee or in each round it
maintains a hold when grappling.
Immunity To Fire (Ex) [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
You never take Fire damage
Outsider Traits [Wizards of the Coast -Revised (v.3.5) System
Reference Document,TypesSubtypesAbilities.rtf]
Outsiders breathe but do not sleep/eat (though they can if they wish). Outsiders'souls and bodies are one unit so cannot be restored to life by spells that restoresouls to a body (requires a different effect such as a Wish or True Resurrection).
Plane Shift (Sp) [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
Resistance To Acid (Ex) [Wizards of the Coast -
Revised (v.3.5) SystemReference Document]
You may ignore 25 points of Acid damage each time you take Acid damage
Resistance To Electricity (Ex) [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
You may ignore 0 points of Electricity damage each time you take Electricitydamage
Telepathy (Su) [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
Vulnerability To Cold (Ex) [Wizards of the Coast -Revised (v.3.5) System
Reference Document]
You take half again as much (+50%) damage as normal from Cold, regardless ofwhether a saving throw is allowed, or if the save is a success or failure
Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM
Level:10 (CR:21)Page 2
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7/29/2019 Monster in the Darkness (Pseudonatural Efreet Edition, CR 8 13=21)
3/6
FeatsCombat Casting [Wizards of the Coast -
Revised (v.3.5) SystemReference Document,
Feats.rtf]
You get a +4 bonus on Concentration checks made to cast a spell or use aspell-like ability while on the defensive or while you are grappling or pinned.
Combat Reflexes [Wizards of the Coast -Revised (v.3.5) System
Reference Document,Feats.rtf]
You may make a number of additional attacks of opportunity equal to your Dexteritybonus.
Dodge [Wizards of the Coast -Revised (v.3.5) System
Reference Document,Feats.rtf]
During your action, you designate an opponent and receive a +1 dodge bonus toArmor Class against attacks from that opponent.
Quicken Spell-Like Ability (Scorching Ray (1 rayonly))
[Wizards of the Coast -Revised (v.3.5) System
Reference Document, rsrdmonster feats.rtf]
The creature can use the selected ability as a quickened spell-like ability threetimes per day (or less, if the ability is normally usable only once or twice per day).
Improved Initiative [Wizards of the Coast -Revised (v.3.5) System
Reference Document,Feats.rtf]
You get a +4 bonus on initiative checks.
Simple Weapon Proficiency (Granted) [Wizards of the Coast -
Revised (v.3.5) SystemReference Document,
Feats.rtf]
You make attack rolls with simple weapons normally.
PROFICIENCIESAxe (Throwing), Battleaxe, Boulder, Club, Crossbow (Heavy), Crossbow (Light),
Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet(Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,
Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword,Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff,Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light),
Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword(Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer
TEMPLATESPseudonatural
Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM
Level:10 (CR:21)Page 3
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Innate Racial SpellsName Save Information Time Duration Range Comp. Source
* =Domain/Speciality Spell
At Will Blur DC: 14, Will negates (harmless) 1 standard action 20 minutes [D] Touch V RSRD: SpellsA-B.rtf
School:Illusion (Glamer) SR:Yes (harmless) Target:Creature touched Caster Level:20
Effect:Attacks miss subject 20% of the time.
At Will Detect Magic 1 standa rd action Concen tration, up to 12 minu tes [D] 60 ft. V, S RSRD: SpellsD-E.rtf
School:Divination SR:No Target:Cone-shaped emanation Caster Level:12
Effect:Detects spells and magic items within 60 ft.
At Will Dimension Door DC: 16, None and Will negates (object) 1 standard action Instantaneous Long (1200 ft.) V RSRD: SpellsD-E.rtf
School:Conjuration (Teleportation) SR:No and Yes (object) Target:You and touched objects or other touched willing creatures Caster Level:20
Effect:Teleports you short distance.
t Gaseous Form 1 standard action 24 minutes [D] Touch S, M/DF RSRD: SpellsF-G.rtf
School:Transmutation SR:No Target:Willing corporeal creature touched Caster Level:12
Effect:Subject becomes insubstantial and can fly slowly.
t Grant up to three wishes (to
nongenies only)
DC: 21, See text 1 standard action See text See text V, XP RSRD: SpellsT-Z.rtf
School:Universal SR:Yes Target:See text Caster Level:12
Effect:As limited wish, but with fewer limits.
ttt Invisibility DC: 14, Will negates (harmless) or Willnegates (harmless, object)
1 standa rd action 12 minutes [D] Persona l or touch V, S, M/DF RSRD: SpellsH-L.rtf
School:Illusion (Glamer) SR:Yes (harmless) or Yes (harmless, object) Target:You or a creature or object weighing no more than 1200 lbs Caster Level:12
Effect:Subject is invisible for 12 minutes or until it attacks.
t Permanent Image DC: 18, Will disbelief (if interacted with) 1 standard action Permanent [D] Long (880 ft.) V, S, F RSRD: SpellsP-R.rtf
School:Illusion (Figment) SR:No Target:Figment that cannot extend beyond a 20-ft. cube + 12 10-ft. cubes [S] Caster Level:12
Effect:Includes sight, sound, and smell.
t Polymorph (Self Only) 1 standard action 12 minutes [D] Personal V, S, M RSRD: SpellsP-R.rtf
School:Transmutation SR: Target: You Caster Level:12
Effect:You assume a new form.
At Will Produce Flame 1 standard action 12 minutes [D] 0 ft. V, S RSRD: SpellsP-R.rtf
School:Evocation [Fire] SR:Yes Target:Flame in your palm Caster Level:12
Effect:1d6+5 damage, touch or thrown.
At Will Pyrotechnics DC: 14, Will negates or Fortitude negates;see text
1 standard action 1d4+1 rounds, or 1d4+1 rounds aftercreatures leave the smoke cloud; see text
Lo ng (880 ft.) V, S, M RSRD: SpellsP-R.rtf
School:Transmutation SR:Yes or No; see text Target:One fire source, up to a 20-ft. cube Caster Level:12
Effect:Turns fire into blinding light or choking smoke.
At Will Scorching Ray (1 ray only) 1 standard action Instantaneous Close (55 ft.) V, S RSRD: SpellsS.rtf
School:Evocation [Fire] SR:Yes Target:1 ray Caster Level:12
Effect:1 ray, ranged touch attack deals 4d6 fire damage.
At Will Shield 1 standard action 20 minutes [D] Personal V, S RSRD: SpellsS.rtf
School:Abjuration [Force] SR:No Target:You Caster Level:20
Effect:Invisible disc gives +4 to AC, blocks magic missiles.
At Will Unhallow DC: 17, See text 24 hours Instantaneous Touch V, S, M RSRD: SpellsT-Z.rtf
School:Evocation [Evil] SR:See text Target:40-ft. radius emanating from the touched point Caster Level:20
Effect:Designates location as unholy.
ttt Wall of Fire 1 s tandar d act ion C oncent rati on + 12 r ounds M edium ( 220 f t. ) V , S , M /D F R SR D: S pell sT -Z .r tf
School:Evocation [Fire] SR:Yes Target:Opaque sheet of flame up to 240 ft. long or a ring of fire with a radius of up to 30ft; either form 20 ft. high
Caster Level:12
Effect:Deals 2d4 fire damage out 10 ft. and 1d4 out 20 ft. Passing through wall deals 2d6+12 damage
Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM
Level:10 (CR:21)Page 4
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InnateAt Will Blur (DC:14)At Will Detect Magic (DC:)At Will Dimension Door (DC:16)
tGaseous Form (DC:)
tGrant up to three wishes(to nongenies only) (DC:21)
tttInvisibility (DC:14)
tPermanent Image (DC:18)
tPolymorph (Self Only)(DC:)
At Will Produce Flame (DC:)At Will Pyrotechnics (DC:14)At Will Scorching Ray (1 ray only)
(DC:)At Will Shield (DC:)At Will Unhallow (DC:17)
tttWall of Fire (DC:)
Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM
Level:10 (CR:21)Page 5
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7/29/2019 Monster in the Darkness (Pseudonatural Efreet Edition, CR 8 13=21)
6/6
Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)EfreetiRACE
0AGE
MaleGENDER
Darkvision (60 ft.)VISION
Lawful EvilALIGNMENT
RightDOMINANT HAND
0' 0"HEIGHT
0 lbs.WEIGHT
EYE COLOUR
SKIN COLOUR
,HAIR
PHOBIAS
,PERSONALITY TRAITS
INTERESTS,SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
NoneREGION
Description:Biography:
Character: Monster in the Darkness (Pseudonatural Efreet Edition, CR 8+13=21)Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.0 on Mar 14, 2013 at 11:13:36 AM
Level:10 (CR:21)Page 6