Monster hunt - KUBO Robotics · the monsters, a second monster in a lake, or a third monster that...

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All rights reserved © 2019 KUBO Robotics ApS www.kubo.education 1/3 SUMMARY Have students design a monster costume for KUBO, then create a variety of small monsters to place on a blank acvity map, using clay or other materials. Have students draw the monsters’ surroundings, for example a forest, lake, or bridge, or small traps here and there. Now plan a route for KUBO on the map. How will KUBO react when he meets the other monsters? Will he turn around and run away? Will he want to make friends? Have the students make up their stories and tell them to their classmates. BEFOREHAND Students should understand how to use KUBO Coding TagTiles ® as well as how to make routes. Students should work with direcons including: ‘turn leſt’ and ‘turn right’. RESOURCES • 1 KUBO robot per pair, fully charged 1 set of Coding TagTiles • 1 blank map Paper and wring utensil (pen, marker, crayon, colored pencil) KUBO Coding+ TagTiles, if available Monster hunt (PRIMARY FOCUS: MATH/STEAM) For students from approximately 4 to 6 years old.

Transcript of Monster hunt - KUBO Robotics · the monsters, a second monster in a lake, or a third monster that...

Page 1: Monster hunt - KUBO Robotics · the monsters, a second monster in a lake, or a third monster that is placed under a bridge. • Art: Create different and varied monsters from small

All rights reserved © 2019 � KUBO Robotics ApS � www.kubo.education1/3

S U M M A RYHave students design a monster costume for KUBO, then create a variety of small monsters to place on a blank activity map, using clay or other materials. Have students draw the monsters’ surroundings, for example a forest, lake, or bridge, or small traps here and there. Now plan a route for KUBO on the map. How will KUBO react when he meets the other monsters? Will he turn around and run away? Will he want to make friends? Have the students make up their stories and tell them to their classmates.

B E F O R E H A N D Students should understand how to use KUBO Coding TagTiles® as well as how to make routes. Students should work with directions including: ‘turn left’ and ‘turn right’.

R E S O U R C E S• 1 KUBO robot per pair, fully charged

• 1 set of Coding TagTiles

• 1 blank map

• Paper and writing utensil (pen, marker, crayon, colored pencil)

• KUBO Coding+ TagTiles, if available

Monster hunt ( P R I M A RY F O C U S : M AT H / S T E A M )

For students from approximately 4 to 6 years old.

Page 2: Monster hunt - KUBO Robotics · the monsters, a second monster in a lake, or a third monster that is placed under a bridge. • Art: Create different and varied monsters from small

All rights reserved © 2019 � KUBO Robotics ApS � www.kubo.education2/3

C R O S S - C U R R I C U L A R L I N K S• ELA: Create a conversation between KUBO and one of the monsters. Act out the conversation for your

classmates.

• Math: Count the steps that KUBO must take to get to different places on the map; the house of one of the monsters, a second monster in a lake, or a third monster that is placed under a bridge.

• Art: Create different and varied monsters from small matchboxes, pipe cleaners, sticks, felt, googly eyes etc.

E X T E N S I O N A C T I V I T I E SWork with coordinates. Use the coordinates to identify where a specific activity is to take place on the map. Record where each of the monsters are located on the map.

S O L U T I O N E X A M P L EThis activity should be simple – laying routes to have KUBO go from one point to another. Try to have students lay several different routes to practice left and right as well as to become aware of routes as sequences when building up their story.

N O T E S

Page 3: Monster hunt - KUBO Robotics · the monsters, a second monster in a lake, or a third monster that is placed under a bridge. • Art: Create different and varied monsters from small

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