Monetization In VR
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Transcript of Monetization In VR
Monetization in VR February 2017
Sivan I ram S ivan . i r am@gma i l . com @s ivan i ram
Agenda
1. Background+Context–5mins
2. StateOfVR–10mins
3. Exis@ngBusinessModels–10mins
4. Forecast–5mins
5. Ques@ons–15mins
Sivan Iram• Military Officer (Israeli Defense Force)• Software Engineer• Started 2 companies• Harvard MBA• (Past) General Manager at UploadVR• (Currently) Working on new AR Startup
@sivaniram
Who the heck are you?
Background + Context
PremiumVRContentStudio Media,CoWorking,Educa@on
Music Social Live Sports Games Journalism Real Estate
Entertainment Training Retail Health Education Productivity
Applications
VR Ecosystem
Technology Adoption Model
Innovators EarlyAdopters
EarlyMajority
LateMajority Laggers
2.5% 13.5% 34% 34% 16%
”TheChasm”
0
5
10
15
20
25
30
35
40
45
50
Electricity Telephone Radio TV PC MobilePhones
Internet SmartPhones
Time To 25% Adoption (US)
1900 1950 2000
Technology Adoption Rate
Investments In VR/AR – 2016
$2.3Binvested
Applica@onsAdvrg/Mktg
Tech Distribu@on
Sourcs:DigiCapital
VR Entertainment Distribution
• Free for users • Maximum exposure
• Ad-rev model • Requires user volume
User Generated Content (UGC) Marketing
Content Free For Consumers
• Paid by consumers • VOD/Subscription
Film, Music, Sport
Premium Content (Paid)
VR Content Monetization Strategies
Exis@ngModels–Hardware:
ChannelsBrick&Mortar Online
HMD Cameras InputDevices Microphones
Buy/Rent
VR Content Monetization Strategies
Exis@ngModels–So]ware:
CloudServicesPluginsTools
SaaS/LicensingApplica@ons
Entertainment
PayToPlay/Freemium/InAppPurchases
Games
VR Content Monetization Strategies
Exis@ngModels–Distribu@on:
Pla_ormsSubscrip@on
PayToPlay(Fee)
Loca@onBased Pla_orm
VR Content Monetization Strategies
Exis@ngModels–Produc@on
Commission
VRStudios
RevenueShare
Entertainment
VR Content Monetization Strategies
E-Commerce(web)FutureModels&UseCases
PayPerView(TV/Streamingweb)Distribu@onRights(Film)
Ads(Internet)ProductPlacement(Social)
Unlocking Human Behavior
Forecast
ShortTerm
• 2017willbehardforVR• Mostcompanieswilldisappear• VRgamingwillkeepgrowing
LongTerm
• ARwillbeMUCHbigger• Appleisbestposi@onedtotakeoverthemarket