Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato
Transcript of Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato
The Leading Global Mobile Advertising RTB Ad Exchange & SSP
Super Auction, Super Revenue: Publisher Controls that Go Beyond the Waterfall
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
www.smaato.com
Version: 062015.1
Company Overview
Profitable +117% YoY Growth
80,000+ Publishers & App Developers
390+ Ad Networks & DSPs
91 of Top 100 Ad Age Advertisers
500+M Unique Users/Month
150+ Billion Impressions/Month
Founded 2005
RTB Ad Exchange & SSP
$50 Million in Venture Capital Raised
Funded by Aeris Capital, EDBI, SPH
180 Employees, 18 Languages
50 Product & Engineering
New York City, NY Hamburg, Germany Singapore, SG San Francisco, CA
www.smaato.com
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
www.smaato.com
Version: 062015.1
Source:1.eMarketer( November 2014) 2.eMarketer (February 2015) 3. Flurry (January 2013) 4.Midia Research, Forbes July 2014;5 eMarketer (June 2014) 6. eMarketer (April 2014)
Mobile App Downloads Worldwide (in Billions)
2015 In-app global revenue: $8.8 Billion5
2015 Worldwide mobile game revenue: $14.3 Billion6
95% will be free by 20173
85% of the top 700 revenue generating apps are games 2
15.375 20.240 24.314 26.990 27.664 28.935 2.111
4.591
7.856
14.001
23.771
36.887
1.073
1.851 2.819
4.375
6.772
10.694
2012 2013 2014 2015 2016 2017
Paid-for In-app purchases Advertising
Mobile App Store Revenue Worldwide (Millions of Dollars)
138 186
237
291
346
2014 2015 2016 2017 2018
Mobile Gaming Continues to Power Up Mobile Gaming revenues to reach $30 billion worldwide in 2015, overtaking traditional consoles1 Global App Store downloads to increase to 346 Billion by 20182
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
www.smaato.com
Version: 062015.1
Source: 1.Tecmark (October2014); 2.NPD, January 2015; 3 IDC/App Annie, February 2015; 4. NPD, January 2015; 5.Flurry, March 2014
The average smartphone
owner picks up their phone
1,500 times a week1. Yes, you read that right.
Mobile gamers are 2x as likely
to make an inapp
purchase compared to 2
years ago2.
There are 176 million mobile addicts (users who launch at
least 60 apps a day5).
75% of spending on the iOS app store comes from games3.
The average mobile gamer
plays games 2 hours a day, up 57% from
20124.
Alec Baldwin removed from
plane for playing Words with Friends while plane idled at the gate in 2011.
2x
Profile of the Mobile Gamer The average Mobile Gamer plays games 2 hours a day
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www.smaato.com
Version: 062015.1
MO
ST
POPU
LAR
LESS
PO
PULA
R
MORE EFFECTIVE LESS EFFECTIVE
• Surveys • Real-world rewards • Ads – lock screens • Subscriptions • Premium – paid download • Affiliate/e-commerce • Ads – notification ads
• Ads – Text Ads • Offer Walls • App Walls • Ads – Banner Ads
• Ads – Interstitials • Ads – Video Ads • Freemium – In-App Purchases
Source: Venture Beat Intel survey (April 2014)
Which strategy makes the most amount of money for the least effort?
Game Developer’s Monetization Strategies Most popular and effective monetization revenue drivers for game developers
? !
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
www.smaato.com
Version: 062015.1
We asked ourselves...
• What would an ideal ad server look like?
• How could we re-envision what‘s possible for a publisher trying to maximize revenue
on every ad impression?
• What if we could force competition between all sales channels - Direct, RTB and Ad
Network?
• What if your own ad networks could compete on top of it?
• What does it look like beyond the waterfall?
Beyond the Waterfall: The Super Auction Smaato’s Dynamic Demand
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www.smaato.com
Version: 062015.1
Smaato’s Solution for the Game Developer SPX: The Smaato Publisher Platform – Publisher Controls that Go Beyond the Waterfall
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
www.smaato.com
Version: 062015.1
Direct Sold Campaign
RTB Demand
Ad Network Mediation
WINNING BID
SPX Smaato Publisher
Platform
200ms
$4
$2
App/ Website
Floor Price $1
$3
Publisher’s Inventory in SPX
Maximum yield through impression-level
universal competition Super Auction Dynamic Demand
$4
Real-time Competition Across all Demand Sources Smaato’s Dynamic Demand
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
www.smaato.com
Version: 062015.1
• Leading, UK-based mobile game development company since 2012
• Creating mobile games on iOS and Android platforms
• First mobile game was Jigsaw Collection HD • Worked with Smaato to optimize inventory
monetization
Pieces of the Mobile Monetization Challenge
Optimize iPad and iPhone inventory
Find International Monetization
Partner
Increase ad revenues and eCPM globally
Match Regional Requirements
Manage Ad Trafficking
Technology & Ad Format Support
Inventory Monetization
Challenge for MK Jigsaw
Game Developer’s Story: MK Jigsaw LPP MK Jigsaw worked with Smaato to optimize inventory monetization
DSP3
DSP2
DSP1
AN
USA
Android
iOS
USA
iOS
Australia
UK
Android iOS DSP4
Canada
Android iOS
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www.smaato.com
Version: 062015.1
Strategy to optimize iOS inventory monetization of „Jigsaw Collection HD“ through RTB: • Started working with Smaato in 2013. Opened iPad and iPhone inventory to SMX • Migrated to the Smaato Publisher Platform (SPX); optimized floor prices by Geo
Life of an MK Jigsaw impression in 200 milliseconds
Game Developer’s Story: MK Jigsaw LPP Life of an MK Jigsaw impression in 200 milliseconds
FINISH Ad
Request
START
Dynamic Demand DSP 2
$1.32
1 2
3 4
$0.33
$0.72
$1.51
$1.32 Winning Advertiser
DSP2 Targeted Mobile Ad
eCPM $1.32
Targeted Ad
Decision
SPX
Price
AFPM
Auction
SMX
DSP3
DSP4 DSP2
DSP1
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
www.smaato.com
Version: 062015.1
Games: Second Highest Revenue Growth on Smaato
Games Revenue on the Smaato Exchange
By supply and spend in Q4 2014 over Q3 2013
196%
71%
0%
50%
100%
150%
200%
250%
Games
Supply Spend
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
www.smaato.com
Version: 062015.1
Games category is key supply and demand category in mobile
• App store downloads increase to 346 billion in 2018 & 95% will be free
• 85% of the top 700 revenue-generating apps are games
Ads are the most popular and effective way for gaming app monetization
• Interstitials are effective revenue drivers for gaming apps
• Ads are a logical choice in today‘s saturated marketplace by reducing the reliance on pre-launch campaigns and cost of user retention necessary for in-app monetization success
Choosing the right monetization partner
• A unified mobile-first platform with an ad server, ad exchange and SSP improves monetization significantly
Key Take Away Items
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
www.smaato.com
Version: 062015.1
1. What is my monetization strategy? (free or paid app)
2. How can I monetize on a global scale?
3. Which monetization platform do I choose?
4. Does my monetization partner offer a self serve service so that I have 100%
controls over my inventory?
5. How do I integrate and scale?
5 questions a game developer should ask about mobile monetization
How Will Your Story Start?
Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.
About Smaato
Smaato is the leading independent global mobile Real-Time Bidding (RTB) ad exchange and Supply Side Platform (SSP). More than 80,000 mobile publishers use Smaato's platform to monetize their mobile inventory around the world. The Smaato Exchange (SMX) is globally connected to 390+ Demand Partners. Smaato delivers more than 150 billion ad impressions per month, including campaigns from 91 of the Top 100 Ad Age brands.
A privately held company founded in 2005, Smaato is headquartered in San Francisco, California, with offices in Hamburg, Germany, as well as Singapore and New York. www.smaato.com/company
New York City, NY Tel: +1 (646) 807-4596 [email protected]
Hamburg, Germany T: +49 (40) 3480 9490 [email protected]
Singapore, SG T: +65 3157 1444 [email protected]
San Francisco, CA T: +1 (650) 286-1198 [email protected]
Thank you.
Director of Supply Partnerships EMEA
+49 (40) 3480 9490
Mohamed Ben Hiba