Modified from Silberschatz, Galvin and Gagne & Stallings Lecture 10 Chapter 6: Process...
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Transcript of Modified from Silberschatz, Galvin and Gagne & Stallings Lecture 10 Chapter 6: Process...
Modified from Silberschatz, Galvin and Gagne & Stallings
Lecture 10
Chapter 6: Process Synchronization
2CS 446/646 Principles of Computer Operating Systems
Chapter 6: Process Synchronization
Background
The Critical-Section Problem
Peterson’s Solution
Synchronization Hardware
Semaphores
Classic Problems of Synchronization
Monitors
Synchronization Examples
Atomic Transactions
3CS 446/646 Principles of Computer Operating Systems
Objectives
To introduce the critical-section problem,
whose solutions can be used to ensure the consistency of shared data
To present both software and hardware solutions of the critical-section problem
To introduce the concept of an atomic transaction
describe mechanisms to ensure atomicity
4CS 446/646 Principles of Computer Operating Systems
Background
Concurrent access to shared data may result in data inconsistency concurrency is a fundamental part of O/S design concurrency includes
communication among processes/threads sharing of, and competition for system resources cooperative processing of shared data synchronization of process/thread activities organized CPU scheduling solving deadlock and starvation problems
Maintaining data consistency requires mechanisms to ensure the orderly execution of cooperating processes
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Concurrency can be viewed at different levels:
multiprogramming — interaction between multiple processes running on one CPU (pseudo-parallelism)
multithreading — interaction between multiple threads running in one process
multiprocessors — interaction between multiple CPUs running multiple processes/threads (real parallelism)
multicomputers — interaction between multiple computers running distributed processes/threads
the principles of concurrency are basically the same in all of these categories
Process Interaction & ConcurrencyS
oft
ware
vie
wH
ard
ware
vie
w
6CS 446/646 Principles of Computer Operating Systems
o processes unaware of each other they must use shared resources independently,
without interfering, and leave them intact for the others
P1
P2
resource
o processes indirectly aware of each other they work on common data and build some result
together via the data
P2
P1
data
o processes directly aware of each other they cooperate by communicating, e.g.,
exchanging messagesP2
P1
messages
Whether processes or threads: three basic interactions
Process Interaction & Concurrency
7CS 446/646 Principles of Computer Operating Systems
Multithreaded shopping diagram and possible outputs
> ./multi_shoppinggrabbing the salad...grabbing the milk...grabbing the apples...grabbing the butter...grabbing the cheese...>
> ./multi_shoppinggrabbing the milk...grabbing the butter...grabbing the salad...grabbing the cheese...grabbing the apples...>
Molay, B. (2002) UnderstandingUnix/Linux Programming (1st Edition).
Insignificant race condition in the shopping scenario there is a “race condition” if the outcome depends on the order of the execution
Race Condition
8CS 446/646 Principles of Computer Operating Systems
CPU
CPU
Insignificant race condition in the shopping scenario the outcome depends on the CPU scheduling or “interleaving” of the threads
(separately, each thread always does the same thing)
> ./multi_shoppinggrabbing the salad...grabbing the milk...grabbing the apples...grabbing the butter...grabbing the cheese...>
A
B
salad
apples
milk
butter
cheese
> ./multi_shoppinggrabbing the milk...grabbing the butter...grabbing the salad...grabbing the cheese...grabbing the apples...>
A salad
apples
B
milk
butter
cheese
Race Condition
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Insignificant race condition in the shopping scenario the CPU switches from one process/thread to another, possibly on the basis of a
preemptive clock mechanism
> ./multi_shoppinggrabbing the salad...grabbing the milk...grabbing the apples...grabbing the butter...grabbing the cheese...>
A
B
salad
apples
milk
butter
cheese
CPU
thread A
thread B
salad
milk
apples
butter cheese
Thread view expanded in real execution time
Race Condition
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char chin, chout;
void echo(){ do { chin = getchar(); chout = chin; putchar(chout); } while (...);}
A
char chin, chout;
void echo(){ do { chin = getchar(); chout = chin; putchar(chout); } while (...);}
B
> ./echoHello world!Hello world!
Single-threaded echo Multithreaded echo (lucky)
> ./echoHello world!Hello world!
1
23
4
56
lucky
CPU
scheduling
Significant race conditions in I/O & variable sharing
Race Condition
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char chin, chout;
void echo(){ do { chin = getchar(); chout = chin; putchar(chout); } while (...);}
A
> ./echoHello world!Hello world!
Single-threaded echo
char chin, chout;
void echo(){ do { chin = getchar(); chout = chin; putchar(chout); } while (...);}
B
Significant race conditions in I/O & variable sharing
1
56
2
34
unlucky
CPU
scheduling
Multithreaded echo (unlucky)
> ./echoHello world!ee....
Race Condition
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void echo(){ char chin, chout;
do { chin = getchar(); chout = chin; putchar(chout); } while (...);}
B
void echo(){ char chin, chout;
do { chin = getchar(); chout = chin; putchar(chout); } while (...);}
A
> ./echoHello world!Hello world!
Single-threaded echo
Significant race conditions in I/O & variable sharing
1
56
2
34
unlucky
CPU
scheduling
Multithreaded echo (unlucky)
> ./echoHello world!eH....
changedto local
variables
Race Condition
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Significant race conditions in I/O & variable sharing in this case, replacing the global variables with local variables did not solve the problem
we actually had two race conditions here: one race condition in the shared variables and the order of value assignment another race condition in the shared output stream:
• which thread is going to write to output first• this race persisted even after making the variables local to each thread
generally, problematic race conditions may occur whenever resources and/or data are shared by processes unaware of each other or processes indirectly aware of each other
Race Condition
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Producer / Consumer Problem
Suppose that we wanted to provide a solution to the consumer-producer problem that fills all the buffers.
We can do so by having an integer count that keeps track of the number of full buffers.
Initially, count is set to 0.
incremented by the producer after it produces a new buffer,
decremented by the consumer after it consumes a buffer.
http://gaia.ecs.csus.edu/~zhangd/oscal/ProducerConsumer/ProducerConsumer.html
while (true) {
/* Produce an item */
while (((in = (in + 1) % BUFFER SIZE) == out)
; /* do nothing -- no free buffers */
buffer[in] = item;
in = (in + 1) % BUFFER SIZE;
}
while (true) {
while (in == out)
; // do nothing -- nothing to consume
// remove an item from the buffer
item = buffer[out];
out = (out + 1) % BUFFER SIZE;
return item;
}
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Producer / Consumer while (true) {
/* produce an item and put in nextProduced */
while (count == BUFFER_SIZE)
; // do nothing
buffer [in] = nextProduced;
in = (in + 1) % BUFFER_SIZE;
count++;
}
while (true) {
while (count == 0)
; // do nothing
nextConsumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
count--;
/* consume the item in nextConsumed
}
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Race Condition count++ could be implemented as
register1 = count register1 = register1 + 1 count = register1
count-- could be implemented as
register2 = count register2 = register2 - 1 count = register2
Consider this execution interleaving with “count = 5” initially:
S0: producer execute register1 = count {register1 = 5}S1: producer execute register1 = register1 + 1 {register1 = 6} S2: consumer execute register2 = count {register2 = 5} S3: consumer execute register2 = register2 - 1 {register2 = 4} S4: producer execute count = register1 {count = 6 } S5: consumer execute count = register2 {count = 4}
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How to avoid race conditions? find a way to keep the instructions together this means actually. . . reverting from too much interleaving and going back to
“indivisible/atomic” blocks of execution!!
thread A
thread B
chin='H'
chin='e'
putchar('e')
chout='e' putchar('e')
(a) too much interleaving may create race conditions
(b) keeping “indivisible” blocks of execution avoids race conditions
thread A
thread B
chin='H'
chin='e'
putchar('H')
chout='e' putchar('e')
Race Condition
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The “indivisible” execution blocks are critical regions a critical region is a section of code that may be executed by only one process or
thread at a time
B
Acommon critical region
B
A A’s critical region
B’s critical region
although it is not necessarily the same region of memory or section of program in both processes
but physically different or not, what matters is that these regions cannot be interleaved or executed in parallel (pseudo or real)
Critical Regions
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enter critical region?
exit critical region
enter critical region?
exit critical region
critical regions can be protected from concurrent access by padding them with entrance and exit gates o a thread must try to check in, then it must check out
We need mutual exclusion from critical regions
void echo(){
char chin, chout; do {
chin = getchar(); chout = chin; putchar(chout);
} while (...);}
BA
void echo(){
char chin, chout; do {
chin = getchar(); chout = chin; putchar(chout);
} while (...);}
Critical Regions
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Critical Section
do {
entry section
critical section
exit session
remainder section
} while (TRUE);
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1. thread A reaches the gate to the critical region (CR) before B
2. thread A enters CR first, preventing B from entering (B is waiting or is blocked)
3. thread A exits CR; thread B can now enter
4. thread B enters CR
Desired effect: mutual exclusion from the critical region
critical regionB
A
B
A
B
A
B
A
HO
W i
s th
isac
hie
ved
??
Mutual Exclusion
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Solution to Critical-Section Problem
1. Mutual Exclusion
o If process Pi is executing in its critical section,
o then no other processes can be executing in their critical sections
2. Progresso If no process is executing in its critical section and there exist some
processes that wish to enter their critical section,o then the selection of the processes that will enter the critical section
next cannot be postponed indefinitely
3. Bounded Waitingo A bound must exist on the number of times that other processes are
allowed to enter their critical sections after a process has made a request to enter its critical section and before that request is granted
Assume that each process executes at a nonzero speed
No assumption concerning relative speed of the N processes
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Peterson’s Solution
Two process solution
Assume that the LOAD and STORE instructions are atomic;
that is, cannot be interrupted.
The two processes share two variables:
int turn;
Boolean flag[2]
The variable turn indicates whose turn it is to enter the critical section.
The flag array is used to indicate if a process is ready to enter the critical section.
flag[i] = true implies that process Pi is ready!
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Algorithm for Process Pi
do {
flag[i] = TRUE;
turn = j;
while (flag[j] && turn == j);
critical section
flag[i] = FALSE;
remainder section
} while (TRUE);
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1. A and B each have their own lock; an extra toggle is also masking either lock
2. A arrives first, sets its lock, pushes the mask to the other lock and may enter
3. then, B also sets its lock & pushes the mask, but must wait until A’s lock is reset
4. A exits the CR and resets its lock; B may now enter
critical regionB
A
B
A
B
A
B
A
Peterson’s Solution
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1. A and B each have their own lock; an extra toggle is also masking either lock
2.1 A is interrupted between setting the lock & pushing the mask; B sets its lock
2.2 now, both A and B race to push the mask: whoever does it last will allow the other one inside CR
mutual exclusion holds!! (no bad race condition)
critical regionB
A
B
A
B
A
pushed last, allowing A
B
A pushed last, allowing B
Peterson’s Solution
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Synchronization Hardware
Uniprocessors – could disable interrupts Currently running code would execute without preemption what guarantees that the user process is going to ever exit the critical
region? meanwhile, the CPU cannot interleave any other task
even unrelated to this race condition Generally too inefficient on multiprocessor systems Operating systems using this not broadly scalable
Modern machines provide special atomic hardware instructions
Atomic = non-interruptable
Either test memory word and set value
Or swap contents of two memory words
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Solution to Critical-section Problem Using Locks
do {
acquire lock
critical section
release lock
remainder section
} while (TRUE);
Many systems provide hardware support for critical section code
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1. thread A reaches CR and finds the lock at 0 and sets it in one shot, then enters
1.1’ even if B comes right behind A, it will find that the lock is already at 1
2. thread A exits CR, then resets lock to 0
3. thread B finds the lock at 0 and sets it to 1 in one shot, just before entering CR
critical regionB
A
B
A
B
A
B
A
Atomic lock
30CS 446/646 Principles of Computer Operating Systems
TestAndSet Instruction
Definition:
boolean TestAndSet (boolean *target)
{
boolean rv = *target;
*target = TRUE;
return rv:
}
31CS 446/646 Principles of Computer Operating Systems
Solution using TestAndSet
Shared boolean variable lock., initialized to false. Solution:
do {
while ( TestAndSet (&lock ))
; // do nothing
// critical section
lock = FALSE;
// remainder section
} while (TRUE);
32CS 446/646 Principles of Computer Operating Systems
Swap Instruction
Definition:
void Swap (boolean *a, boolean *b)
{
boolean temp = *a;
*a = *b;
*b = temp:
}
33CS 446/646 Principles of Computer Operating Systems
Solution using Swap
Shared Boolean variable lock initialized to FALSE; Each process has a local Boolean variable key
Solution:
do {
key = TRUE;
while ( key == TRUE)
Swap (&lock, &key );
// critical section
lock = FALSE;
// remainder section
} while (TRUE);
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Bounded-waiting Mutual Exclusion with TestandSet()
do {
waiting[i] = TRUE;
key = TRUE;
while (waiting[i] && key)
key = TestAndSet(&lock);
waiting[i] = FALSE;
// critical section
j = (i + 1) % n;
while ((j != i) && !waiting[j])
j = (j + 1) % n;
if (j == i)
lock = FALSE;
else
waiting[j] = FALSE;
// remainder section
} while (TRUE);
35CS 446/646 Principles of Computer Operating Systems
Semaphore
Synchronization tool that does not require busy waiting
Semaphore S – integer variable
Two standard operations modify S: wait() and signal()
Less complicated
Can only be accessed via two indivisible (atomic) operations
wait (S) {
while S <= 0
; // no-op
S--;
}
signal (S) {
S++;
}
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Semaphore as General Synchronization Tool
Counting semaphore integer value can range over an unrestricted domain
Binary semaphore integer value can range only between 0 and 1; can be simpler to implement Also known as mutex locks
Can implement a counting semaphore S as a binary semaphore
Provides mutual exclusion
Semaphore mutex; // initialized to 1
do {
wait (mutex);
// Critical Section
signal (mutex);
// remainder section
} while (TRUE);
37CS 446/646 Principles of Computer Operating Systems
value = 1 (“off”)no queue
signal signal signal signal
signal
value = 01 in queue
wait
value = 02 in queue
wait
. . .
value = 03 in queue
wait
value = 0 (“on”)no queue
wait
Binary Semaphore
38CS 446/646 Principles of Computer Operating Systems
value = +2no queue
value = –11 in queue
wait
0
. . .
value = –22 in queue
wait
00
value = 0no queue
wait
0
value = +1no queue
wait
0
signal signal signal signal
Counting Semaphore
39CS 446/646 Principles of Computer Operating Systems
Semaphore Implementation
Must guarantee that no two processes can execute wait () and signal () on the same semaphore at the same time
Thus, implementation becomes the critical section problem where the wait and signal code are placed in the critical section.
Could now have busy waiting in critical section implementation
But implementation code is short
Little busy waiting if critical section rarely occupied
Note that applications may spend lots of time in critical sections and therefore this is not a good solution.
40CS 446/646 Principles of Computer Operating Systems
in busy waiting, the PC is always looping (increment & jump back)
it can be preemptively interrupted but will loop again tightly whenever rescheduled tight polling Blocke
d
Ready
dispatch
event wait(block)
event occurs(unblock)
timeout
Running
when blocked, the process’s PC stalls after executing a “yield” call
either the process is only timed out, thus it is “Ready” to loop-and-yield again sparse polling
or it is truly “Blocked” and put in event queue condition waiting
Running
dispatch
voluntaryevent wait
(block)
event occurs(unblock)
voluntarytimeout
Blocked
Ready
Busy waiting
41CS 446/646 Principles of Computer Operating Systems
Semaphore Implementation with no Busy waiting
With each semaphore there is an associated waiting queue.
Each entry in a waiting queue has two data items:
value (of type integer)
pointer to next record in the list
Two operations:
Block
place the process invoking the operation on the appropriate waiting queue.
wakeup
remove one of processes in the waiting queue and place it in the ready queue.
42CS 446/646 Principles of Computer Operating Systems
Semaphore Implementation with no Busy waiting
Implementation of wait:
wait(semaphore *S) {
S->value--;
if (S->value < 0) {
add this process to S->list;
block();
}
}
Implementation of signal:
signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
43CS 446/646 Principles of Computer Operating Systems
Deadlock and Starvation Deadlock – two or more processes are waiting indefinitely for an event that
can be caused by only one of the waiting processes
Let S and Q be two semaphores initialized to 1
P0 P1
wait (S); wait (Q);
wait (Q); wait (S);
. .
. .
signal (S); signal (Q);
signal (Q); signal (S);
Starvation – indefinite blocking.
A process may never be removed from the semaphore queue in which it is suspended
Priority Inversion - Scheduling problem when lower-priority process holds a lock needed by higher-priority process