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Modeling and Simulation Leadership Summit West Coast Panel.
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Transcript of Modeling and Simulation Leadership Summit West Coast Panel.
Mission
To enhance the operational effectiveness of our joint forces and our allies by providing
superior training and analysis products, education, and exemplary research in the
field of modeling and simulation.
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DOD-focused Education and Research addressing the Science and Technology that drives creation and application of Modeling and
Simulation tools.
Contribute to the evolution of the M&S discipline
“A hiatus exists between inventors who know what they could invent, if they only knew what was wanted, and the
soldiers who know, or ought to know, what they want, and would ask for it if they only knew how much science could do
for them. You have never really bridged that gap yet.”
-- Winston Churchill, The Great War
NPS is uniquely positioned to bridge the gap between Modeling and Simulation’s potential and Fleet needs.
We combine military operational expertise with technical expertise towards relevant, cost effective, sustainable solutions.
Philosophy
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Modeling & Simulation professionals who build tools (new capabilities) for
acquisition, analysis, training, test, evaluation, and planning
Acquisition, Analysis, Training, Test, Evaluation, and Planning
professionals who know how to use Modeling & Simulation tools
Business & Public PolicySystem Engineering
Human Systems IntegrationMechanical Engineering
PhysicsMeteorology & Oceanography
Space SystemsNational Security Affairs
Defense AnalysisOperations ResearchComputer Science
Information ScienceHomeland Defense & Security
Modeling & Simulation (MOVES)
Conduct research and development in the discipline of modeling and simulation towards increased capabilities for …
… all these disciplines which use modeling and simulation tools as one (among many) technique for problem solving.
Role in M&S Community
Emphasis is on the fundamental Science and Technology behind development and application of M&S tools for wide range of
consumers in: Training, Analysis, Acquisition4
Core Competencies
• Human Systems and Training– Training system design and human factors– Human performance evaluation
• Cognitive Agents and Adaptive Systems– Learning agents in rich environments– Predictive agents
• Computer Gaming, Visual Simulation, Augmented Reality– Methods for game-based training design– Highly cost efficient software and simulation development– Mixed-mode, real and virtual, simulation environments
• Standards and Interoperability– Web-Based Simulation
• Simulation Modeling for Analysis– Composable models, large-scale reusability– Experimental designs for large studies
NPS is independent and objective – answers to end users, not stockholders. Uniquely positioned to identify and address the areas
that best contribute to advancing S&T behind M&S. 5
USMC Example
• Student thesis: Forward-Observer PC Simulator (FOPCSim)– Game-based training system for Call for Fire mission– Program of record, part of Deployable Virtual Training Environment
(DVTE) • Significant military-relevant scientific advances
– Advanced integration of ISD and game design– Leveraged and validated open source gaming technology– Advanced Training Effectiveness Evaluation process for PC Simulation
• Improved NPS research agenda, faculty corporate knowledge– “Cleared Hot” training system for Forward Air Controller (Airborne)– Extensive, code, design and content reuse– Extended simulation design and validation criteria
• Graduate follow-on assignment to Marine Corps Modeling and Simulation Office
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PROGRAM OF
RECORD
Fielded solution to pressing USMC problem, provided effective management of key USMC M&S programs; advanced science;
improved education and research program
“Typical” Current Projects
• Evaluation of E2 NFO station as training platform
• Novel requirements generation process for deployed F-18 training
• Behavior Analysis Synthesis and Evaluation for Improved Training– Transition live exercise MOUT AAR tools from 2D video streams to 3D
annotated reconstruction
– Computer vision, agent technology, training design and evaluation
• AR-VAST: Augmented reality training system for shipboard crew-served weapons.
• Perceptual modeling for improved agents in games.
• Evaluation of Combat Models for IW training– III Corps emergent requirement – invaluable reach-back for MOVES
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Challenges
• Filling empty seats in classroom and labs– Enrollment of Civilians– Placement of MOVES Navy graduates
• Continued evolution of the Research Agenda and Education Program (BoK)– How do we discover the ‘unknown, unknowns’
• Improving interoperability– Open source, standards and architectures
• Immersive distance learning• Leveraging medical simulation advances• Human behavior representation• Joint, Coalition, Interagency, military-civil operations
– ITAR restrictions
• Linking academia, military and industry
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Points of Contact
CDR Joe Sullivan Institute Director
[email protected](831) 656-7582
Mathias KölschAcademic Curriculum
[email protected](831) 656-3402
Research Programs
Academic Programs
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