Model a decorative, high poly chandelier in 3 d studio max part 3

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Model A Decorative, High Poly Chandelier In 3D Studio Max Part - 3

Transcript of Model a decorative, high poly chandelier in 3 d studio max part 3

Page 1: Model a decorative, high poly chandelier in 3 d studio max part   3

Model A Decorative, High Poly Chandelier In 3D Studio Max Part - 3

Page 2: Model a decorative, high poly chandelier in 3 d studio max part   3

Step 20Go to the Rendering menu again and check on 'Enable In Viewport' and set the Sides to 18. After that Convert it to Editable Poly, the Delete the polygons at the two ends.

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Step 21Create two new Spheres and repeat the same actions as before, using Attach and Bridge to combine and connect them with the main object.

Step 22Create a new Cylinder (Create > Geometry > Cylinder) with 18 Sides and 4 Height Segments. Convert it to Editable Poly and apply a Bevel one time on the top part, and four times on the bottom part until you get this shape.

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Step 23On the top polygon apply an Inset, and on the bottom polygon apply a Bevel with a low Height value and a large Outline amount.

Step 24Apply a Bevel on the top part three more times, and four more times on the bottom, until you get this shape.

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Step 25Apply a Bevel four more times on the bottom. And then apply a Bevel to the top with a Height value of 0. Then apply Bevel once again on the top with an Outline amount of 0.

Step 26On the top part apply the same two steps as in the previous step, but this time with a larger Height value. Apply an Inset, Extrude and Bevel on the bottom to get this result.

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Step 27We continue working on the bottom side by applying extrudes with negative height values. And then apply an Inset and Extrude again, but this time with a positive value and a larger Height amount. Finally apply a Bevel one more time.

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Step 28Continue by applying a Bevel two more times with the same Height and Outline values, but for the second one make the values negative. Then continue Beveling until you get something like a deformed sphere.

Step 29On the top polygon we apply an Inset, Extrude and an Inset again, then Delete the polygon. The result should look like so.

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Step 30Ring the edges and add 8 new loops on the top, and 7 on the bottom using Connect.

Serdar Hakan DÜZGÖREN

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