Mobile Games: Legal Complexities & Creative Consequences

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Senta Wong of Fish & Richardson 3- Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA 1 Gamer Technology Law Conference March 16 & 17, 2006 Beverly Hills, California Senta L. Wong Mobile Games: Legal Complexities & Creative Consequences Overview Growth of Mobile Games Evolving Technologies Legal Complexities Contractual Rights & Obligations Privacy Laws Violent Game Laws Content Guidelines Skill-based Games Intellectual Property Laws Creative Consequences Strategies for Mitigating Risks & Capitalizing on Opportunities

Transcript of Mobile Games: Legal Complexities & Creative Consequences

Page 1: Mobile Games: Legal Complexities & Creative Consequences

Senta Wong of Fish & Richardson 3-

Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA

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Gamer Technology Law ConferenceMarch 16 & 17, 2006

Beverly Hills, California

Senta L. Wong

Mobile Games:Legal Complexities & Creative Consequences

OverviewGrowth of Mobile GamesEvolving TechnologiesLegal Complexities

– Contractual Rights & Obligations– Privacy Laws– Violent Game Laws– Content Guidelines– Skill-based Games– Intellectual Property Laws

Creative ConsequencesStrategies for Mitigating Risks & Capitalizing on Opportunities

Page 2: Mobile Games: Legal Complexities & Creative Consequences

Senta Wong of Fish & Richardson 3-

Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA

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Actual Worldwide Mobile Game Revenue(millions)

$996

$1,990

2004 2005

Source: Screen Digest, December 2005

MarketDoubled!!

Projected Worldwide Mobile Game Revenue(millions)

$11,186

$1,990

2005 2010

Source: Informa Telecons & Media, October 2005; Screen Digest, December 2005

41% AnnualGrowth Rate

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Senta Wong of Fish & Richardson 3-

Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA

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US Mobile Game Revenue (millions)

$0

$200

$400

$600

$800

$1,000

$1,200

$1,400

$1,600

2004 2005 2006 2007 2008

Source: International Data Corporation (IDC), Wall Street Journal, December 2005

44% AnnualGrowth Rate

Worldwide Mobile Game Revenue as aProportion of Game Revenue

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

2000 2005 2010

Other Sectors

Mobile Gaming

Source: Informa Telecons & Media, October 2005

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Senta Wong of Fish & Richardson 3-

Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA

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Trends in the Mobile Games Industry

ConsolidationBrandingCommunityMultiplayer FeaturesCross-platform Interaction

Mobile Game Industry Participants

Content Provider

Publisher

Developer

Carrier

PortingService

End UserDevice Manufacturer

Independent Channel

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Senta Wong of Fish & Richardson 3-

Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA

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Contractual Considerations

Grant of RightsRevenue ShareAllocation of Risks

Location-based & Context-aware Games

Location-based games use the physical location of player toenhance gameplayContext-aware games use physical location, activity, speed,direction, or voice of player to enhance gameplayPrivacy concernsVirtual killings / real world assaults

Page 6: Mobile Games: Legal Complexities & Creative Consequences

Senta Wong of Fish & Richardson 3-

Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA

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Violent Game Laws

Violent game laws considered in several states, includingKansas, Utah, Michigan, Maryland, Indiana, Washington,Illinois, and CaliforniaFamily Entertainment Protection Act

Content Guidelines and RatingsCellular Telecommunications and Internet Association (CTIA)

– Wireless Content Guidelines– Content Classification Standard– Generally Accessible Carrier Content– Restricted Carrier Content

Entertainment Software Rating Board (ESRB)– Ratings– Content Descriptors

Page 7: Mobile Games: Legal Complexities & Creative Consequences

Senta Wong of Fish & Richardson 3-

Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA

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Skill Based Games

Prohibited lottery, gift enterprise, or similar scheme– Prize or award– Element of chance– Consideration

Skill: objective measurements of success

Patents on Mobile Games: A Few ExamplesWireless gaming environmentU.S. Patent 6971956Wireless game playerU.S. Patent 6846238Gaming environment including portable transaction devices for rating playersU.S. Patent 6800029Wireless interactive gaming systemU.S. Patent 6702672System for profiling mobile station activity in a predictive command wirelessgame system U.S. Patent 6527641Multi-player game system using mobile telephone and game unitU.S. Patent 6524189Exploiting a broadcast system to enhance a wireless gaming experience usingposition holders to replace dataU.S. Patent 6453160Relative positioning and virtual objects for mobile devicesU.S. Patent 6287200

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Senta Wong of Fish & Richardson 3-

Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA

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Patentable Subject MatterApplied algorithmsDisplay presentationsMenu arrangementsEditing functionsControl functionsUser interface featuresCompiling techniquesProgram languagesTranslation methodsUtilitiesFormulae to control program execution or process data

Trade Secrets

Yahoo! Inc. v. MForma Group, Inc.

Page 9: Mobile Games: Legal Complexities & Creative Consequences

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Law Seminars International | Gamer Technology Law Conference | 3/16/06-3/17/06 | Beverly Hills, CA

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Senta L. Wong | 617.521.7866 | [email protected]