Mobile & Augmented Reality Growth & Opportunities [Infographic]
Mobile Augmented Reality
-
Upload
gannon-winters -
Category
Documents
-
view
32 -
download
0
description
Transcript of Mobile Augmented Reality
Mobile Augmented
Reality
Mobile Augmented
Reality
Dieter SchmalstiegDieter SchmalstiegGraz University of Technology, Graz University of Technology,
AustriaAustria
Mobile Augmented RealityLecture Overview
Mobile Augmented RealityLecture Overview
• Motivation
• Hardware requirementsHardware requirements
• TrackingTracking
• Environmental modelingEnvironmental modeling
Mobile AR – MotivationMobile AR – Motivation
Mobile, wearable computing opens Mobile, wearable computing opens up new possibilities up new possibilities
• location-aware/situated computing
Now, the interface is everywhere Now, the interface is everywhere
•AR is a powerful UI for this type of computing
Mobile AR – MotivationMobile AR – Motivation
Mobile AR Mobile AR Applications:Applications:
• Navigational aids
• Communication aids
• Personal situated information DB
• General UI for appliances
• Tourism
• Journalism
• Maintenance and construction
• Military training and warfighting
Mobile AR – BackgroundMobile AR – Background
Post-WIMP interfaces:Post-WIMP interfaces:
3DDesktop 3D, Desktop VR, Fishtank VR
Projection-based VR
Head-mounted VR
SituatedMobile, Wearable, Handheld
Multi-Device, Pervasive
Tangible, Embodied
MultimodalSpeech, Gestures, Audio, Haptic
UbiquitousComputing
Mobile AR
Mobile AR – BackgroundSteps Toward Wearable ComputingMobile AR – BackgroundSteps Toward Wearable Computing
ComputerComputerForm Form
FactorFactor
RoomRoomWallWallDeskDeskBox Box Laptop Laptop Palmtop Palmtop ClothingClothing
UserUserRelationshipRelationship
SubmitSubmitShareShareSit atSit at
. . . and carry . . . and carry before/afterbefore/after
HoldHoldWearWear
Implications of Wearability(after S. Mann, B. Rhodes, T. Starner)
Implications of Wearability(after S. Mann, B. Rhodes, T. Starner)
MobilityMobility• usable/used indoors and outdoors
IntimacyIntimacy• sense the wearer’s body, communicate privately
Context sensitivityContext sensitivity• take into account changing environment
ConstancyConstancy• Permeation of UI into wearer’s life
Mobile AR – BackgroundSituated ComputingMobile AR – BackgroundSituated Computing
Ubiquitous computing (Weiser ’89)Ubiquitous computing (Weiser ’89)
PARCTab (1993)PARCTab (1993)
Hull et al. (’97) state that Hull et al. (’97) state that “ “situated computing concerns the ability situated computing concerns the ability
of computing devices to detect, of computing devices to detect, interpret, and respond to aspects of the interpret, and respond to aspects of the user’s local environment”user’s local environment”
Mobile AR – BackgroundWorldBoardMobile AR – BackgroundWorldBoard
1990s: many researchers 1990s: many researchers started to co-locate started to co-locate information with physical information with physical space space
J. Spohrer 1996: What comes J. Spohrer 1996: What comes after the World Wide Web?after the World Wide Web?
Information in place. Information in place. The world as a repository of The world as a repository of information. (Imagined as a information. (Imagined as a service Apple Computer, service Apple Computer, Inc. would provide.)Inc. would provide.)
What is Mobile AR?Ways of augmenting a mobile user’s environment
What is Mobile AR?Ways of augmenting a mobile user’s environment
• wearable display, no tracking whatsoever
• body-stabilized wearable display (orientation tracking only)
• location-dependent audio augmentation (with or without spatialized audio)
• location-dependent screen-stabilized augmentation (possibly monocular)
• location-dependent body-stabilized augmentation(on a projection cylinder/sphere surrounding the user)
• stereo head-tracked, position tracked, AR with full overlay registration
Ideal Mobile AR DeviceIdeal Mobile AR Device
+ A pair of stylish + A pair of stylish sunglassessunglasses
+ Hi-res stereo 3D + Hi-res stereo 3D graphicsgraphics
+ Built-in computer + Built-in computer with wireless networkwith wireless network
+ Highly accurate + Highly accurate 6DOF tracking6DOF tracking
+ All for $99.90+ All for $99.90
- Doesn‘t exist (yet?)- Doesn‘t exist (yet?)
Challenges of Mobile ARChallenges of Mobile AR
Challenges of mobile computingChallenges of mobile computing
• Limited resources
• Size, weight
• Battery live
• Ruggedness
Challenges of mobile ARChallenges of mobile AR
• Tracking, 3D graphics, real-time performance
Challenges of outdoor environment Challenges of outdoor environment • Lighting conditions
• no instrumented environment possible
Components of Mobile ARComponents of Mobile AR
Overview:Overview:
Computing platformsComputing platforms
DisplaysDisplays
TrackingTracking
Computing platformsComputing platforms
Mobile computerMobile computer
form factorsform factors
NotebookNotebook
Tablet PCTablet PC
Wearable PCWearable PC
PDAPDA
SmartphoneSmartphone
AR Backpack ExamplesAR Backpack Examples
Columbia Touring Machine(2002 )
Rockwell vest (1999)
AT&T Sentient AR(2001)
1997
Display platformsDisplay platformsMinolta Forgettable Display
MicroVision Nomad retinal scanning display
MicroOptical EG 7
Sony GlasstronStereo optical see-thru
Head-mounted displayHead-mounted display•Monocular, monoscopic, stereoscopic
•Optical/video see-thru, see-around
Handheld display (PDA etc.)Handheld display (PDA etc.)
Audio displayAudio display
TrackingTracking
RequirementsRequirements•Provide position and orientation
(separately?)
•Untethered, large working volume
Indoor vs outdoorIndoor vs outdoor• Indoor: Can instrument environment
•Outdoor: Self-contained or satellite based
Indoor TrackingIndoor Tracking
Ultrasonic beacon arrayUltrasonic beacon array• AT&T Bat, Intersense IS900
Infrared LED arrayInfrared LED array• UNC HiBall, MIT‘s locust swarm
Outside-in computer visionOutside-in computer vision• Observer cameras + passive IR targets
(e.g., ARTTrack - medium range)
Inside-out computer visionInside-out computer vision• Fiducials (e.g. ARToolKit at Uni.SA)
• Instrument environment with fiducials
Dead-reckoning techniquesDead-reckoning techniques
Outdoor trackingOutdoor tracking
GPS, enhanced GPSGPS, enhanced GPS• differential GPS
• RTK
• Pseudolites
• Dead-reckoning
Inside-out computer visionInside-out computer vision• Natural features, e.g. USC, TU-Graz
• Still challenges in performance + robustness
OrientationOrientation• Gyroscopes, magnetometers, inclinometers
Some Pioneers of Outdoor ARSome Pioneers of Outdoor AR
Columbia University: MARS Columbia University: MARS ‘97‘97
Uni.SA: TinmithUni.SA: Tinmith
Naval Research Lab: BARS
Receiver chain
VGA
Serial port
qinertial = [(qx, qy, qz), qw]
Inertialtracker
Receivers
Sentient Computing
Server
Case Study:AT&T Cambridge’s Sentient ARCase Study:AT&T Cambridge’s Sentient AR
Memory prodMemory prod
MaintainenceMaintainence
Everywhere GUI
Case Study:Studierstube Mobile AR System
Case Study:Studierstube Mobile AR System
HMDDGPS
Inertialsensor
camera
notebookWLANGPRS modem
trackedtouchpad
Wide Area Tracking- DGPS (outdoors)- ARToolKit (indoors)
Indoor + outdoor
Ergonomic ConsiderationsErgonomic Considerations
How to make wearable AR ergonomically andsocially acceptable?
Surprising AnswerSurprising Answer
We can start today!We can start today!
„„Handheld Handheld Augmented Reality“Augmented Reality“
Platform: PocketPCPlatform: PocketPC
Fully self contained visionFully self contained visiontracking + 3D graphicstracking + 3D graphics
Environmental ModelingEnvironmental Modeling
Unless we are attaching information to markers in the scene only,the computer needs a model of the environment
• For annotating detailed infrastructure: need geometrical model
• Access to DB of environmental information