Mobile Assisted Learning for High School Spanish Students Stacy Brewer Geoff Boyle Christine...
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Mobile Assisted Learning for High School Spanish Students
Stacy Brewer
Geoff Boyle
Christine Chambers
Verlinda Dority
Kitty Williams
Opportunity
Deliver an interactive learning experience for high school Spanish students using an iPod Touch.
Affordances of Mobile Learning
Access Learning beyond four walls Continuous learning Multi-media lessons
Stakeholders
Students: Engaged & excited by mobile learning
Teachers: Interested in improving student performance and motivation
Administration: Wary of mobile devices becoming a distraction to learning, not a benefit
Drivers & Barriers
Students unmotivated for language instruction Students/teachers unfamiliar with iPod Touch Students are more interested in using iPod for
entertainment than learning Teachers not comfortable using mobile device
in the classroom
Priorities for InstructionPRIORITIES
Instruction
• Learner-centered design• Ease of use (teachers and students)• Engage learner• Enhances classroom experience• Create objectives based on Massachusetts standards• Flexible, granular solutions
Training
• Take advantage of the affordances of mobile learning• Conceptual framework that is flexible and adaptable• Design for the physical realities of a mobile device• Generate situated learning by incorporating contextual awareness• Design with constructivist learning theory in mind
Support
• David Rogers from Institute of Simulation & Training• Spanish language SME• A high school teacher, preferably foreign language teacher• High school students enrolled in a foreign language class• Organizations dedicated to facilitating mLearning in the classroom (e.g., GoKnow, eSATS)
Needs Analysis
Demographics of Target Audience Age: 14-18 1:1 Ratio of Males to Females Middle-class economic status 80% graduates attend college Exposure to computers and the Internet
Knowledge Gap/Constraints
Restrictions on use of mobile devices. Will teenagers accept iPod as a learning
device? Not all students are connected. Instructors need to develop skills to use
mobile learning environments.
Massachusetts Foreign Language Curriculum Framework
“[The] students’ ability to use what they have learned in meaningful ways is the primary goal of all language programs.”
“Students of modern languages need abundant opportunities to speak, listen, read, and write in order to develop communicative fluency”
Personas
Motivation varied among students Common characteristics
Have experience with mobile devicesRelevancy, specific goal of language study
Knowledge gapAll need to pass the course
Persona #1 – Leroy Jenkins
Underachiever Takes Spanish to
fulfill foreign language requirement
Avid gamer, very connected
Persona #2 – Bobby Boucher
Average student Believes that school
is a waste of time and learns more outside of the classroom.
Has a smart phone but does not use most of the features.
Persona #3 – Evan Toller
Motivated to learn Spanish for possible career
Has specific goals language study will help meet
Limited use of technology
Likes sports
Persona #4 – Bianca Smith
Highly motivated Highly connected Has specific goals
language study will help meet
Likes to travel
Persona #5 – Hidemi Noguchi
Spanish will be his 3rd language
Owns a smart phone and uses it for communication
Bit of a loner Likes sports,
especially baseball
Learning Goals
Platform distributes media, text and facilitates interactive experience
Small nuggets of learning MLE increases student interest &
engagement, easy to use, encourage collaboration, integrate into existing lesson plan, teachers retain control
Learning Goals
Applications that increase authentic context of use and social interaction
Multiple applications for vocabulary and phrases, drill and practice, and application
Correlation to Prior AnalysisDesign Requirements Synthesis of Input on
Creating Mobile Application
Elements of Design Solution: Photo Essay
User Need: Student
Constraint: Low motivation levels to learn Spanish; need additional motivators
Design applications that provide time to use iTouch.
Device is what motivates the student, but acts as vehicle for learning
Device is integral to the learning experience
Students photograph, provide narrative, and publish their photo essay in one class period
User Need:Student
Driver: Most students enjoy socializing in school; take advantage of this characteristic
Provide appropriate ways of socializing through interactive lessons. Students can share photos and provide descriptions or captions, create videos in groups and share with other classmates, and submit group assignments to instructor
Small groups work together to storyboard, write, and shoot photo essay. Highly interactive yet production oriented
Correlation to Prior AnalysisDesign Requirements Synthesis of Input
on Creating Mobile Application
Elements of Design Solution: Photo Essay
User Need: Teacher Bound by Standards
Content indicated by Strand/Standard is amenable to chunking and short exercises
Sweet spot for mobile apps is 5-15 minutes
Students will use device to generate photo essays showing and describing people, places, and things using camera and keyboard functions; will publish work with connectivity functions
Strand- Presentational:Write and speak in a language
other than English to present information, concepts, and ideas on a variety of topics
Standard: Describe people, places, and things
Interface Design & Prototype
Sitemap
Flowchart
Wireframehttp://gomockingbird.com/mockingbird/index.html?project=9d47166d7320813c66608be0fdfa8ea8a0f6ab3c
Layout and Visual Design
User Feedback
Layout was simple and easy to follow. Too much text. Want more graphics, more like a game. Needs more color; more exciting layout. A header would be helpful to navigate to the other pages. Wanted to know if assignments would be in groups or individual. Photo Essay assignment would be more fun than looking at pictures
and memorizing words. Assignment calendar: Are assignments uploaded here? Can we take pictures of other things besides assignments and
upload it to Facebook? Love doing assignments on mobile device
Prototype
Steps Forward
Rethink visual design Create more apps Support teachers Promote the affordances of mobile
learning
Questions???