MM7 Spoiler Center

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    Solution copyright © Mike Marcelais. Version 1.0, October 2, 1999.

    The newest ersion o! this solution is always "eliere" to the Spoiler #entre$ http$%%www.the&

    spoiler.co'% !irst. #heck here !or the latest an" 'ost co'plete ersion be!ore co'plaining to 'e.

    Thanks to (n"rew )ecker !or proi"ing so'e o! the in!or'ation in this solution.

    Introduction

    *ike its pre"ecessor, Might an" Magic V++ is a ery loose ga'e && i.e., there is ery little linearity.

    (lthough there is so'e linarity to the ga'e, an" 'any 'ore uests are "epen"ant on preious

    actions, this is still ery 'uch a ga'e o! isit eerywhere an" co'plete all o! the in"ii"ual uests.

    )ecause o! this !ree"o', the walkthrough will be in the style o! a -tour- o! the lan"s. ach 'a/or

    gri" location is liste" along with a screen capture o! the 'ap !ro' the ga'e, an" all sur!ace

    locations note".

    or towns, each buil"ing is "escribe", along with what an" who can you can talk to, who to buy

    skills !ro', an" what uests are aailable. or the outlying areas, the "ungeons are liste".

    3ungeon 'aps are not gien && they woul" be too e4tensie to !it easily into a web page an" the

    auto'apping in the ga'e is e4cellent. (lso, eery "ungeon shoul" be e4plore" co'pletely to get all

    o! the loot, but only pu55les an" hi""en locations are "escribe". + also skip 'ost o! the !ighting

     because it isn6t so'ething that you can easily "escribe, nor "oes it 'atter in 'ost places, e4cept that

    you hae to surie it. + "o list the creatures that you will encounter in a "ungeon or gri" location to

    gie you an i"ea o! how "i!!icult the location is.

    Stores are liste" with a -buy- an" -sell-. The -buy- alue is 'ultiplie" by the ite's alue to

    "eter'ine the price you hae to pay !or it. The -sell- alue is "ii"e" by the ite'6s alue to

    "eter'ine the price you can sell it to the store !or. 7igher is always worse, an" a -buy- or -sell- o! 1

    'eans that you are buying%selling an ite' at cost.

    ery location has a -reset- ti'er. This starts when you !irst enter the area, an" a!ter it -goes o!!-,

    the entire gri" suare resets$ 'onsters reappear an" ran"o' treasure is replace". 8onran"o'

    treasure inclu"ing 'ost stat&gaining liui"s is not replace". (ll "ungeons hae a reset o! 2 years

    2 'onths, unless otherwise note". Oerlan" areas hae reset ti'es liste" with their "escriptions.

     Artifacts are uniue ite's that can be !oun". So'e o! arti!acts are place" at speci!ic locations:

    others are ran"o'ly generate".

    So'e o! you 'ay notice the si'ilarity to 'y Might an" Magic V+ solution. + !igure i! 8ew ;orl"

    #o'puting can put out a ga'e base" on basically the sa'e engine, + can put out a solution with basically the sa'e !or'at.

    http://www.the-spoiler.com/http://www.the-spoiler.com/http://www.the-spoiler.com/http://www.the-spoiler.com/

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    Table of Contents

    • 'eral" +slan" 

    o Te'ple o! the Moon 

    o 3ragon6s #ae 

    • 7ar'on"ale 

    o #astle 7ar'on"ale 

    o ;hite #li!! #aes 

    • )arrow 3owns 

    o Stone #ity 

    o The )arrows 

    o 7aunte" Mansion 

    o  8ighon Tunnels 

    • rathia 

    o Sewers 

    o )an"it6s #ae 

    o #astle

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    o *or" Markha'6s Manor  

    o Ti"ewater #aerns 

    o Mercenary

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    • en'orn +slan" 

    o

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    Travel

    • )y boat$ C "ays to 7ar'on"ale ery "ay, but only when the contest is won.

    Monsters

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    • 3ragon!ly, ire 3ragon!ly, Bueen 3ragon!ly 

    Locations

    1. +nn

    o  8ight$ 1gp, oo"$ @ !or 1gp

    o Teaches the 3isar' Traps, ?erception, an" Stealing skills !or CDgp each.

    2. ;eapon Store

    o )uy$ 1.D, Sell$ E.D

    o Teaches the (4e, )ow, Sta!!, an" Swor" skills !or CDgp each.

    E. #arolyn ;ithers

    o Sells 'e'bership to the (ir an" ire

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    o Sells spellbooks !or basic Spirit spells

    o Teaches the Me"itation an" Spirit Magic skills !or 9D0gp each.

    10. +nitiate

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    21. Te'ple o! the Moon 

    22. Te'ple

    o Teaches the 3o"ge, Merchant, an" >nar'e" skills !or CDgp each.

    2E. ountain that restores D spell points.

    2. ountain that restores D hit points.

    2D.

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    Fust one roo', !ille" with scattere" treasure, rats, an" one large "ragon. The "ragon will attack the

    rats !irst, which buys you aluable ti'e to e4plore the cae.

    Fust insi"e the cae is a contestant6s shiel", which is what *or" Markha' wants in or"er to

    co'plete uest C. There is also a longbow on the !loor, nee"e" to co'plete uest E.

    Harmondale

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    Travel

    • )y !oot north$ D "ays to the Tularean orest 

    • )y !oot east$ C "ays to the Tularean orest 

    • )y !oot south$ D "ays to the )arrow 3owns 

    • )y !oot west$ D "ays to rathia 

    • )y coach$ 2 "ays an" Dgp to rathia Mon"ay, ;e"nes"ay, ri"ay

    • )y coach$ 2 "ays an" Dgp to the Tularaean orest Tues"ay, Thurs"ay, Satur"ay

    • )y coach$ "ays an" Dgp to the (rena Sun"ay

    Monsters

    • nar'e" skills !or D0gp each.

    Tarin ;ithern

    o

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    o )uy$ 1.D: Sell$ E.D

    o Teaches the +3 +te' an" =epair +te' skills !or D0gp each.

    C. )ank

    G. To' ;ithers'ythe

    o Teaches 4pert in Sta!! !or 2000gp.

    3ouglass +erson

    o Teaches 4pert in *eather !or 1000gp.

    9. enton Irewlen

    o Teaches 4pert in +3 +te' !or D00gp.

    Shane Tho'as

    o Teaches 4pert in =epair +te' !or D00gp.

    10. (shen Te'per

    o Teaches Master in ire Magic !or 000gp.

    3arron Te'per

    o nar'e" !or 2000gp.

    12. ountain gies H2 accuracy per'anently i! your accuracy is 1E or lower.

    1E. Stables

    1. +nn

    o =oo'$ 2gp: oo"$ @ "ays !or 1gp.

    o Teaches the 3isar' Traps, ?erception, an" Stealing skills !or D0gp each.

    o (rco'age

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    =esources are 2%10, 2%10, 2%10: Tower is 1D: ;all is D.

    Victory reuires a tower o! E0 or resources o! 100.

    ?ri5e$ @00gp.

    3arik ?ela"iu'

    o

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    o Sells spellbooks !or e4pert )o"y spells.

    o Teaches the )o"y Magic an" Me"itation skills !or 1ED0gp each.

    22. ("ept

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    o Sells 'e'bership to the Spirit

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    =aen the 7unter

    o Teaches

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    library in your castle also has a "ocu'ent "escribing cryptography that is use!ul in "eco"ing the

    'essage !or uest @.

    (t this ti'e, !our stores open up in your castle.

    • (r'ory

    o )uy$ 2.D: Sell$ .D

    o Teaches the *eather an" #hain skills !or D00gp each.

    • ;eapon Shop

    o )uy$ 2.D: Sell$ .D

    o Teaches the 3agger an" Swor" skills !or D00gp each.

    • Te'ple

    o Teaches the 3o"ge, Merchant, an" >nar'e" skills !or D00gp each.

    • (lche'ist

    o )uy$ .0: Sell$ @.0

    oTeaches the (lche'y an" +3 Monster skills !or D00gp each.

    White Cliff Caves

    • Troglo"yte 3rone, Troglo"yte Sol"ier  

    • 'eral" Oo5e 

    ro' the entrance area, hea" west, !ollowing the corri"or ahea" as it turns to the north, an" then

    hea"s east. +t will eentually "ea" en" at an ore ein, where you will !in" a pile o! bones, a note,

    an" an (rco'age "eck. Jou nee" to return with the "eck to co'plete uest 10

    =eturning to the entrance, take the north passage. +t will turn to the northeast an" turn south where

    there is a le"ge. Opposite the le"ge to the north is a secret "oor in the wall behin" which are seeral

    chests.

    Barro Dons

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    Travel

    • )y !oot north$ D "ays to 7ar'on"ale 

    • )y !oot east$ C "ays to 7ar'on"ale 

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    • )y !oot south$ C "ays to the )raca"a 3esert 

    • )y !oot west$ D "ays to the )raca"a 3esert 

    Monsters

    • Sha"e, Specter,

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    Stone #ity 

    D Min" =esistance ?e"estal

    @ )arrow V++ ntrance 

    C #hest containing the

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    • Troglo"yte 3rone, Troglo"yte Sol"ier, Troglo"yte Bueen 

    ?art o! Stone #ity is an or"inary city, although it is on an in"oor 'ap instea" o! an oerlan" 'ap.

    The secon" part is the caes un"er the city.

    1. el"in >rths'ite

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    o Sells 'e'bership to the arth

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    11. 3alin Ieene"ge

    o Teaches Master in (4e !or D000gp.

    12. Seline alconeye

    o Teaches

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    20. ?assage that lea"s to lower caes.

    The lower caes are connecte" to the city by a pair o! eleators. Once "own in the caes, the si'ply

    !or a large loop with si"e roo's. Scattere" through the caes are troglo"ytes an" chests.

    +n the !ar northwest corner o! the loop, there is obelisk K1. Fust to the east is a passage that lea"s tothe 8ighon Tunnels.

    The Barros

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    1 G 1D 2 12

    1D G 1 1

    Barro I

    The southwest wall o! the west si"e roo' an" the east wall o! the east si"e roo' are secret walls

    that hae a roo' o! ite's behin" the'.

    Barro II

    3irectly across !ro' the entrance tunnels is a secret "oor that lea"s to a water&!ille" passage.

    (nother secret "oor lea"s to this sa'e tunnel !ro' the secon" crypt roo' /ust "own the stairs !ro'

    the entrance. +! you !ollow the tunnel all o! the way "own, it lea"s to a roo' with three chests. One

    o! these chests contains the *antern o! *ight that is nee"e" !or  uest 9.

    Barro III

    There are no secret areas here.

    Barro I%

    (!ter going "own the !irst tube tunnel, there will be a circular roo' with a central pillar. On the

    west si"e o! that pillar is a button that will open up a "oor on the east si"e o! that pillar. )ehin" the

    "oor is a pair o! chests an" so'e skeletons.

    Barro %

    There are no secret areas here.

    Barro %I

    3irectly across !ro' the entrance tunnels is a secret roo'. +t can be opene" !ro' the secret "oor

    here, or the secret walls in both si"e roo's. +t contains a collection o! ite's.

    Barro %II

    The !loor against the north wall will sink into the groun" i! the button on the north si"e o! thesouthern altar is pushe". +! you /u'p "own this newly !or'e" sha!t, you6ll be in a corri"or that lea"s

    to a roo'. Stairs lea" up an" "own to another roo'. (t the peak o! the stairs between these two

    roo's, there is an altar. The top o! the altar sli"es away to reeal a sli"ing leer. The leer opens the

    wall opposite it allowing you to return to the barrow tunnels.

    Barro %III

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    ( bookcase in the entrance area hi"es a tunnel lea"ing "own. The !ar wall in the roo' at the botto'

    o! this tunnel hi"es a chest that contains a barrow key. These barrow keys can be use" on the

    keyholes in barrows C, 9, an" 10 to unlock so'e o! the 'ap gui"es in the barrows.

    Barro &

    The chest at the top o! the stairs has a barrow key. The northwest wall is also a secret wall lea"ing

    to a corri"or that en"s in another secret "oor. )ehin" this "oor is a large crypt with a !ew gol"

     pieces.

    Barro &I

    There are no secret areas here.

    Barro &II

    ro' the starting roo', hea" west. The two "oors in this roo' are opposites && clicking on the north"oor opens the south "oor an" ice ersa.

    Barro &III

    +n the southwest corner o! the east roo' is a secret wall reealing so'e chests.

    Barro &I%

    There are no secret areas here.

    Barro &%

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    The leer against the north wall in the new passage is a trap. +t will shoot a !ire bolt at you i! pulle".

    ollow the corri"or "own the stairs an" turn le!t. #lean out the chests on your right as you pass by.

    The corri"or lea"s to a pair o! "oors which open up into two be"roo's. +! you continue out the

    "oors o! the be"roo's, they lea" back to the 'ain entrance.

    =eturn back the way you ca'e an" go all o! the way aroun". Jou will reach two 'ore "oors that

    open into two 'ore be"roo's. The northern o! these two be"roo's has an (ngel ?ortrait on the

    wall, which is one o! the three paintings nee"e" to co'plete uest 21. 4iting the be"roo's by their 

    'ain "oors lea"s back to the 'ain entrance.

    )ighon Tunnels

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    Travel

    • )y !oot north$ D "ays to 3ey/a 

    • )y !oot east$ D "ays to 7ar'on"ale 

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#dehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#hdhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#dehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#hd

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    • )y !oot south$ D "ays to the )raca"a 3esert 

    • )y !oot west$ D "ays to Tatalia 

    • )y coach$ 2 "ays an" CDgp to Tatalia Mon"ay, ;e"nes"ay, ri"ay

    • )y coach$ E "ays an" CDgp to 3ey/a Mon"ay, Thurs"ay

    • )y coach$ 2 "ays an" CDgp to 7ar'on"ale Tues"ay, Thurs"ay, Satur"ay

    • )y coach$ 2 "ays an" CDgp to the )raca"a 3esert ;e"nes"ay, Satur"ay

    • )y ship$ "ays an" 100gp to (lee Mon"ay, ri"ay

    • )y ship$ 2 "ays an" 100gp to Tatalia Tues"ay, Thurs"ay, Satur"ay

    • )y ship$ @ "ays an" 100gp to the )raca"a 3esert ;e"nes"ay

    • )y ship$ C "ays an" 100gp to en'orn +slan" Sun"ay, only when uest E0 co'plete

    Monsters

    • =obber, =ai"er, )an"it 

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    G. #ontest o! *uck

    9. 3ekian orgewright

    o Teaches Master in ?late !or E000gp.

    10.

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    21. ountain that gies H20 )o"y =esistance.

    22. =an"al ;olerton

    o Teaches 4pert in Shiel" !or 1000gp.

    2E. Training 7all

    o Ma4i'u' *eel$ 2D

    o Teaches the (r's'aster an" )o"y )uil"ing skills !or D00gp each.

    2. ountain that gies HD0 Might.

    2D. Town 7all

    2@. (lche'ist

    o )uy$ E.0: Sell$ D.0

    o Teaches the (lche'y an" +3 Monster skills !or D00gp each.

    2C. Magic Shop

    o )uy$ 2.0: Sell$ .0

    o Teaches the +3 +te' an" =epair +te' skills !or D00gp each.

    2G. re"erick Org

    o

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    E. +nn

    o =oo'$ 1gp: oo"$ 12 "ays !or 1Cgp.

    o Teaches the 3isar' Traps, ?erception, an" Stealing skills !or D00gp each.

    o (rco'age

    =esources are 2%D, 2%D, 2%D: Tower is 20: ;all is D.

    Victory reuires a tower o! D0 or resources o! 1D0.

    ?ri5e$ 1200gp.

    ED. 8orbert 7arest

    o Teaches 4pert in Mace !or 2000gp.

    E@. 3ocks

    EC.

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    o Sells 'e'bership to the )o"y guil" !or D0gp.

    . ;ilbur ers'yle

    o Sells 'e'bership to the Spirit guil" !or D0gp.

    D. ountain that gies H2 Might per'anently.

    @. Sewers 

    C. ;eapon Store

    o )uy$ 2.0: Sell$ .0

    o Teaches the (4e, 3agger, an" Swor" skills !or D00gp each.

    G. (r'ory

    o )uy$ 2.0: Sell$ .0

    o Teaches the *eather, #hain, an" ?late skills !or D00gp each.

    9. Stables

    D0. )lay5e

    o Teaches

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    that roo'. =etreat to the corri"or an" !ollow it north e'ptying that roo' o! hostiles. Then return

     back the way you ca'e an" hea" up the stairs to the south.

    This passage lea"s to a star roo' with e4its in si4 "irections. +! you step in the center area where the

     paths 'eet, it will set o!! an e4plosie 'agic trap. 7ea" to the southwest e4it !ro' this roo'.

    ollow the path aroun" through two "oors until you get to a le"ge. ( leer to your right will raise a pathway across the roo'. ollow the path all o! the way aroun" to a roo' with three leers that

    oerlooks a roo'. ?ull all three leers, waiting a!ter you pull each one !or the blocks o! stone to

    'oe into place be!ore pulling the ne4t leer. (s you return to the star roo', a shrap'etal will

    shoot at you as you roun" the corner.

    =eturn to the star roo', take the southeast e4it. This lea"s to another passage i"entical to the

     preious one en"ing in another set o! three leers. ?ull all o! these. The stone blocks shoul" now be

    line" up 'ore or less across the roo'.

    =eturn to the star roo' again an" take the south e4it. This lea"s to the sewer entrance un"er the

     bri"ge. +nstea" o! hea"ing outsi"e, /u'p o!! a le"ge.

    ollow the corri"or to a roo' with a pair o! chests. The western north e4it !ro' this roo' lea"s to

    the area un"er the passages in the star roo'. The eastern north e4it !orks. To the east is the northeast

    Sewer entrance an" a passage that lea"s to the area below the path that you raise" to cross the roo'

    to the eastern set o! leers. 7ea"ing up the stairs lea"s back to the star roo'.

    Take the north e4it. Jou will be in a roo' with walkways lea"ing to three arches. Only the right

    arch is a "oorway an" when you through it, you will be in the wrong le"ge to cross the roo'. Fu'p

    o!! the le"ge into the roo' below.

    4it the roo' through the corri"or south, then west, turning north at the en" o! the corri"or. #lick

    on the wall at the "ea" en" an" you6ll be teleporte" to the right arch. Jou shoul" be able to walk

    across the stone blocks to a roo' !ille" with chests, barrels, an" ite's.

    ;illia' *asker also lies here$

    • Teaches 4pert in 3isar' Traps !or D00gp.

    • Teaches 4pert in Stealing !or D00gp.

    • Teaches

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    Otherwise...

    • #onscript, Sol"ier, ighter  

    • (rcher, )ow'an 

    • +nitiate o! the Swor", #ha'pion o! the Swor" 

    7ea" through the entrance an" up the stairs, turning north. The !irst "oor on the right is a large

    'eeting hall. There are no other e4its !ro' this roo' so e4it an" hea" up the stairs, turning right at

    the hallway. This hall goes to the corner tower roo'. Turn aroun", hea"ing north, cleaning out the

    two conscript6s be"roo's on your right on the way by, reaching the other corner tower at the en" o!

    the hallway. +n this tower, there is the painting o! (rchibal" +ron!ist, one o! the three portraits

    nee"e" to co'pelte uest 21.

    =eturn back to the entrance area an" hea" south. The !irst "oor on the le!t is a large 'ess hall.)ehin" it is a corri"or. South lea"s to a si'ple 'eeting roo'. 8orth lea"s to another 'eeting roo'

    on the le!t, behin" which is a be"roo'. +n the be"roo' here is a chest that contains #atherine6s Iey,

    an" the wall has the painting o! =olan" +ron!ist, another one o! the portraits nee"e" !or uest 21.

    )ack in the hallway, the north wall has a secret "oor in it. )ehin" it is a set o! stairs lea"ing to a

     back "oor entrance to the castle reuiring #atherine6s Iey to open.

    =eturning back through the 'ess hall to the corri"or, continue south. The corri"or that you enter is a

    'irror o! the one on the other si"e o! the castle && two corner tower roo's an" two be"roo's. The

    west be"roo' is where (lice 7argreaes lies. Jou nee" to capture her to co'plete uest @C.

    +ort $iverstride

    • (rcher, )ow'an, lite (rcher  

    • #onscript,

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    #ontinuing "own the corri"or, the ne4t two roo's are 'ore be"roo's. The ne4t "oor, on the right,

    opens up to a s'all storeroo' with !our chests o! ran"o' ite's.

    ollowing this, on the le!t is a s'all /ail. The two prison cells can be opene" by pulling the leers,

     but there is nothing insi"e. (cross the hall is a roo' with crates. The last "oor in the corri"or

    contains a !ew stat gaining barrels.

    The corri"or en"s in an e4it that lea"s "own into the rier.

    The Hidden Tomb

    • *ich Iing 

    • Va'pire, Va'pire Minion 

    To een get in this area, you nee" to sole the cipher that you receie" as part o! uest @. Theinstructions !or how the cipher works are "escribe" on a scroll in your castle, an" the Scroll o!

    ;aes that contains the keywor" is in the School o! Sorcery.

    The keywor" is the thir" wor" o! the Scroll o! ;aes$ pattern. =epeat that wor" oer an" oer !or

    the entire length o! the cipher 'essage. Then take the cipher character an" count it back one letter in

    the alphabet !or each position in the keywor" the letter is. g, 6?6 is the 1@ th letter in the alphabet, so

    you woul" count a cipher letter paire" with 6p6 back 1@ letters.N 7ence, the scroll "eco"es like this$

      Y iupj xckox nmw henv ik eoiuyl pwzmjh usv vqwy xjvisfx nmw qeey zwga xjm

    htlsi.  p atte rnpat ter npat te rnpatt ernpat ter npat ternpat ter npat tern pat

    ternp  I have found the tomb of master kelwin and have deduced the code from his

    notes.

      Jn cx fchub yfkh iponm osiu uhi usduyl. q xec cm igbu bhx yzs tfvn uswt.!iii disl.  at te rnpat tern patte rnpa tte rnpatt er npa tt ernp att ern patt ernpatte rnpa  It is north east south west and center. "y job is done and the debt paid.#ood luck.

    Si"e note$ it isn6t too har" to break withouth the keywor", i! you know the kin" o! co"e. Seeing that

    -n'w- appears twice in the !irst line, i! you guess that the wor" is the sa'e wor", it 'eans that thekey wor" is either D or C letters long. Trying both -an"- an" -the- !or that wor" an" using that key

    !rag'ent eerywhere else in the 'essage. +t beco'es clear that -the- works ery well with a

    keylength o! C an" lets you "eter'ine what so'e o! the other wor"s are easily, an" hence the key

    itsel!.

    The to'b itsel! is !airly s'all. The stairs go "own !ro' the entrance to a roo' with a *ich an" his

    a'pires. The sarcophagi in this roo' also act as chests containing ran"o' ite's. There are also

    two si"e roo's to the north an" south with 'ore sarcophagi. +n the north roo', the co!!in contains

    the Shadow's Mask . =etrieing this ite' is enough to co'plete uest @.

    Tularean +orest

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_lichhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_vampirehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_64http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#hd_chhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#br_sshttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_64http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_64http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_lichhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_vampirehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_64http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#hd_chhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#br_sshttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_64

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    Travel

    • )y !oot north$ D "ays to (lee 

    • )y !oot south$ D "ays to 7ar'on"ale 

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    • )y !oot west$ D "ays to 3e/ya 

    • )y coach$ E "ays an" CDgp to (lee Mon"ay, ;e"nes"ay, ri"ay

    • )y coach$ 2 "ays an" CDgp to 3ey/a Tues"ay, ri"ay, Sun"ay

    • )y coach$ 2 "ays an" CDgp to 7ar'on"ale Tues"ay, Satur"ay

    • )y ship$ @ "ays an" 100gp to the )raca"a 3esert Mon"ay, ;e"nes"ay

    • )y ship$ E "ays an" 100gp to (lee Tues"ay, Thurs"ay, Satur"ay

    • )y ship$ C "ays an" 100gp to en'orn +slan" Sun"ay, only when uest E0 co'plete

    Monsters

    • Tree 

    Locations

    1. Matric ;eatherson

    o Teaches 4pert in Merchant !or 2000gp.

    2. (lche'ist

    o )uy$ E.0: Sell$ D.0

    o Teaches the (lche'y an" +3 Monster skills !or D00gp each.

    E. Mortie Ottin

    o Teaches 4pert in 3agger !or 2000gp.

    Tho' *u'bra

    o

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    o

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    1D. ountain that gies HD0 arth =esistance.

    1@. #astle 8aan 

    1C. Te'ple

    o Teaches the 3o"ge, Merchant, an" >nar'e" skills !or CD0gp each.

    1G. )en/a'in the )alance"

    o Teaches

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    =esources are 2%D, 2%D, 2%D: Tower is 20: ;all is D.

    Victory reuires a tower o! D0 or resources o! 1D0.

    ?ri5e$ 1200gp.

    2@. Miyon the Buick

    o Teaches

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    EC. Shiel" ?e"estal

    EG. Sethrik ;in"song

    o Teaches 4pert in (ir Magic !or 1000gp.

    ?atrice Vespers

    o Sells 'e'bership to the (ir

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    Open the two "oors to the east to reeal two barracks roo's. #ontinue "own the 'ain corr"ior, past

    the li!t, until it turns to the north. The two "oors on the le!t are two 'ore barracks. )oth "oors on

    the right lea" to a large library.

    The !loor in the northwest corner at the en" o! the hallway is a secret "oor that reeals stairs going

    "own to the elen treasury. =ai"ing this treasury is necessary to co'plete uest @G.

    =eturn to the li!t an" take it up. O!! o! the 'ain roo' here are two other large roo's. ach one

    contains stat&gaining liui" barrels in the'.

    Tularean Caves

    • len ;arrior, len 3e!en"er, len *ancer  

    • ;yern, 7orne" ;yern 

    • Troglo"tye 3rone, Troglo"yte Sol"ier  

    ro' the start, hea" "own the stairs to your right. +! you hea" all o! the way "own, you en" up in

    the area below the entrance at the base o! all o! the pillars.

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    Clan(er's Laborator"

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    Travel

    • )y !oot east$ D "ays to rathia 

    • )y coach$ 2 "ays an" 2D0gp to rathia Tues"ay, Thurs"ay, Satur"ay

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    • )y ship$ "ays an" 2D0gp to )raca"a 3esert Mon"ay, ;e"nes"ay

    • )y ship$ 2 "ays an" 2D0gp to rathian Tues"ay, Thurs"ay, Satur"ay

    • )y ship$ D "ays an" 2D0gp to (lee ri"ay

    • )y ship$ @ "ays an" 2D0gp to en'orn +slan" Sun"ay, only when uest E0 co'plete

    Monsters

    • (rcher, )ow'an, lite (rcher  

    • Swa'p Troll, =ier Troll, Mountain Troll 

    Locations

    1. 3ocks

    2. +nn

    o =oo'$ 0gp: oo"$ 20 "ays !or C9gp.

    o Teaches the 3isar' Traps, ?erception, an" Stealing skills !or CD0gp each.

    o (rco'age

    =esources are E%1D, 1%D, 2%10: Tower is 10: ;all is 20.

    Victory reuires a tower o! 12D or resources o! ED0.

    ?ri5e$ 2000gp.

    Master

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    o Teaches 4pert in Spirit Magic !or 1000gp.

    C. Laier )re'en

    o Teaches

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    o Teaches Master in )o"y Magic !or 000gp.

    21. ountain that gies H20 to (ir =esistance.

    22. er"inan" Visconti

    o

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    ED. Stonehenge Monolith. This is one o! the three henges you nee" to isit to co'plete uest 2G.

    E@. 3ragon6s #ae 

    EC. +sra'

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    • +nitiate o! the Swor", #ha'pion o! the Swor" 

    • Swor"s'an,

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    )ack in the entrance roo', take the west "oor. ;hen opene", a "agger will shoot "own the hallway

    towar"s you. The "oor at the en" o! this short hallway opens into a storeroo'. There is a chest

    which contains a'ong other things a letter "etailing how you are a -su!!iciently gullible- group o!

    a"enturers that coul" be use" to sere their purpose.

    =eturn an" go through the east "oor in the 'ain entrance roo'. The !loor on the other si"e o! the"oor is 'agically trappe". The right !ork lea"s to a barracks. )ehin" the southeast bookcase is an

    alcoe containing seeral chests.

    The "oor on the le!t lea"s to o!!icer6s uarters. The bookcase here also hi"es a roo' containing

    seeral chests. +n the center chest is the 7eart o! the ;oo", which is nee"e" to co'plete uest @.

    Wine Cellar

    • Va'pire, Minion Va'pire, l"er Va'pire 

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    Travel

    • )y !oot east$ D "ays to the Tularean orest 

    • )y !oot south$ C "ays to the Tularean orest 

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    • )y !oot west$ 1 "ay to Shoals nee" wetsuits

    • )y coach$ E "ays an" 2D0gp to the Tularean orest Tues"ay, Thurs"ay, Satur"ay

    • )y coach$ D "ays an" 2D0gp to 3ey/a ;e"nes"ay, Sun"ay

    • )y ship$ E "ays an" 2D0gp to the Tularean orest Mon"ay, ;e"nes"ay, ri"ay

    • )y ship$ "ays an" 2D0gp to rathia Tues"ay, Satur"ay

    • )y ship$ D "ays an" 2D0gp to Tatalia Thurs"ay

    Monsters

    • len ;arrior, len 3e!en"er, len Spear'an, len *ancer  

    • len (rcher, len Scout, len =anger  

    • ;yern, 7unter ;yern, (ncient ;yern 

    • Sprite, Sylph, ;ater le'ental 

    Locations

    1. 3ocks

    2. )ank

    E. +nn

    o =oo'$ 0gp: oo"$ 20 "ays !or C9gp.

    o Teaches the 3isar' Traps, ?erception, an" Stealing skills !or CD0gp each.

    o (rco'age

    =esources are E%1D, 1%D, 2%10: Tower is 10: ;all is 20.

    Victory reuires a tower o! 12D or resources o! ED0.

    ?ri5e$ 2000gp.

    . Stables

    D. #assan"ra 7ol"en

    o Teaches 4pert in Spear !or 2000gp.

    Iethric Otterton

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    o Teaches 4pert in ?erception !or D00gp.

    @. ?aula )rightspear

    o Teaches Master in (r's'aster !or D000gp.

    C. ;ater =esistance ?e"estal

    G. Feni Swi!t!oot

    o Teaches Master in +3 Monster !or 2D00gp.

    9. Te'ple

    o Teaches the 3o"ge, Merchant, an" >nar'e" skills !or CD0gp each.

    10. )o"y =esistance ?e"estal

    11. ;ort

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    +n!ernon

    o Jou can buy nrothian ;ine here !or 2000gp. +t can be sol" to #alin"ra

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    o Sells 'e'bership to the Min"

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    #ontinuing straight, the ne4t roo' is "o'inate" by a large tree. +n the southwest corner o! the roo'

    is an e4it that "ea"&en"s. On the s'all seg'ent o! wall at the corner, there is a secret panel that

    reeals a keyhole. +! you use the aerie key on the lock, the corri"or raises into a stairway an" a

    "oor opens on the wall to the west. +n the roo' reeale" is a chest an" seeral ite's.

    Temple of Baa

    • (colyte o! the Moon, #leric o! the Moon, ?riest o! the Moon 

    • 3eil ;orker, 3eil ;arrior, 3eil #aptain 

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    7ea" all o! the way east until the hallway en"s. Then go north, west, an" north. ollow the corri"or,

    collecting treasure. Jou will eentually be at a !our&way intersection, hea"ing south. Turn to the

    west an" continue west at the ne4t intersection.

    (t the intersection a!ter that, the corri"or continues west to a "ea"&en", an" lea"s north to another

    roo' o! treasure guar"e" by "ragons. ;hen both areas hae been e4plore" an" loote", hea" south.The hallways in the ne4t intersection lea" to two 'ore treasure roo's$ the west passage lea"s to

    "ragons: the east passage lea"s only to a single chest which contains the ?er!ect )ow. This is the

    ite' neee" to co'plete uest G.

    The corri"or continues south an" takes you back to the entrance area.

    Bracada Desert

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    Travel

    • )y !oot north$ D "ays to rathia 

    • )y !oot east$ D "ays to )arrow 3owns 

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    • )y coach$ E "ays an" 12Dgp to rathia Mon"ay, ;e"nes"ay, ri"ay, Sun"ay

    • )y coach$ D "ays an" 12Dgp to 7ar'on"ale Tues"ay, Satur"ay

    • )y ship$ "ays an" 2D0gp to Tatalia Mon"ay, ;e"nes"ay, ri"ay

    • )y ship$ 1 "ay an" 2D0gp to en'orn +slan" Tues"ay, Thurs"ay, only when uest E0 

    co'plete

    • )y ship$ @ "ays an" 2D0gp to Tularean orest Satur"ay

    • )y ship$ @ "ays an" 2D0gp to rathia Sun"ay

    Monsters

    • )ron5e

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    1E. Teleporter to%!ro' location 1.

    1. Teleporter to%!ro' location 0.

    1D. Shiel" ?e"estal.

    1@. arth =esistance ?e"estal.

    1C. #hest containing the (bbey 8or'al

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    2@. Master

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    1. Teleporter to #eleste. (ctiate" only when the new arbiter has been chosen.

    2. S'iling Fack

    o Teaches 4pert in 3agger !or 2000gp.

    ;ill =u"y'an

    o Teaches 4pert in )ow !or 2000gp.

    E.

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    D2. Teleporter to location @.

    DE. lsie ?en"erton

    o Teaches Master in Sta!! !or D000gp.

    D. +saac (pplebee

    o Teaches 4pert in *earning !or 2000gp.

    DD. Teleporter to location @.

    !chool of !orcer"

    +nsi"e the entrance, there is a locke" "oor "irectly ahea" an" three roo's !ille" with bookcases. +!

    you talk to the wi5ar" behin" the "esk in the right roo', you can buy 'e'bership to the library

    which lets you get spell scrolls o!! the bookcases. Through the "oor in the right roo' is where you

    will !in" Tho'as

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    ro' this starting roo', take the west e4it. +t lea"s to a roo' where the passage !orks. There is

    another "war! statue in this roo'. The west e4it !ro' this roo' uickly lea"s to a "ea" en". The

    north e4it lea"s to another !ork, both o! which en" rather uickly, although the north !ork en"s with

    another "war! statue.

    =eturning to the entrance roo', take the east e4it. +t goes 'ostly straight, with al'ost no branching, but lea"s only to an ore ein an" a /ournal entry scroll.

    )ack in the starting roo', take the northeast e4it. ;hen you get to the !ork, go north. +t uickly

    en"s, but there is a "war! statue at the en" o! the passage. #ontinuing east, the passage will en" in a

    water&!ille" roo' with a "war! statue in the pool.

    =eturning once 'ore to the starting roo', hea" north, an" turn east at your !irst opportunity. ;hen

    the passage ne4t !orks, the east !ork will "ea" en" an" the north !ork will lea" to a roo' with a

    "war! statue. =eturning to the 'ain passage hea"ing north, you will arrie at the li!t that lea"s to the

    lower leel. +n this roo' is the last "war! statue. =eturning to the king with all seen "wares will

    co'plete the uest.

    Taking the li!t "own, you will be in a roo' with seeral 'e"usas. #lean out this roo' an" the

    neighboring roo' to the west an" then hea" "eeper in to the 'ine to the east.

    (ll throughout the lower leel o! the 'ines are black Stone to Flesh potions to help against the

    'e"usa6s stoning ability. +n the east roo', the two e4its to the north connect in a loop. (t the top

    en" o! that loop, a tunnel lea"s to a roo' with so'e 'ore 'e"usas. The e'press 'e"usa in this

    roo' always has the Medusa's Mirror .

    7ea"ing !urther east, clear out the si"e passage to the north an" continue east to a roo' with an

    oerturne" 'inecar. The south e4it !ro' the roo' uickly "ea"&en"s. The east e4it continues to a

    roo' containing the li!t 'echanis' against the north wall. +! you hae the broken belt, you can

    click on the 'echanis' to use it an" co'plete uest 2E.

    Celeste

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_23http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_23http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_23

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    Travel

    • )y !oot "own$ D secon"s to the )raca"a 3esert 

    Monsters

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#brhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#br

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    • (ngel *or" 

    • *esser *ight le'ental 

    • Magician 

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    o )uy$ D.0: Sell$ C.0

    o Teaches the (lche'y an" +3 Monster skills !or 1000gp each.

    9. Magic Shop

    o )uy$ .0: Sell$ @.0

    o Teaches the +3 +te' an" =epair +te' skills !or 1000gp each.

    10. ?ara'ount

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    19. =obert the ;ise

    o

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    7ea" "own the stairs an" continue north. The roo' "irectly ahea" is the 'ain altar roo' !or the

    Te'ple o! *ight. The stairs to the east an" west lea" up to a le"ge surroun"ing that roo'.

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    Travel

    • )y !oot north$ C "ays to the Tularean orest 

    • )y !oot east$ D "ays to the Tularean orest 

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#tfhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#tfhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#tfhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#tfhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#tf

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    • )y !oot south$ D "ays to rathia 

    • )y !oot west$ C "ays to rathia 

    • )y coach$ E "ays an" 12Dgp to rathia Mon"ay, ;e"nes"ay, ri"ay

    • )y coach$ 2 "ays an" 12Dgp to the Tularean orest Tues"ay, Thurs"ay, Satur"ay

    Monsters

    • 7arpy, 7arpy 7ag, 7arpy Bueen 

    • =otte" #orpse, ;alking 3ea", Ao'bie 

    • 7obgoblin 

    Locations

    1. Must pay 1000gp necro'ancer ta4 or be a'bushe" by 5o'bies.

    2. (ltar that gies H10 arth, Min", an" )o"y =esistances per'anently.

    E. Stables

    . 7erois' ?e"estal

    D. ;an"a oestryke

    o Teaches Master in )o"y )uil"ing to those with D0 n"urance !or 2D00gp.

    @. *eane Sha"owrunner

    o Teaches Master in Stealing !or 2D00gp.

    C. ?atwin elburn

    o Teaches

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    o Teaches the 3isar' Traps, ?erception, an" Stealing skills !or D00gp each.

    o (rco'age

    =esources are E%D, E%D, E%D: Tower is 20: ;all is 10.

    Victory reuires a tower o! CD or resources o! 200.

    ?ri5e$ 100gp.

    Fu"ge Sleen

    o 7e is here i! you are on uest E@. #hoosing hi' as the new arbiter will co'plete the

    uest in the path o! eil.

    11. ountain that gies H2 +ntellect per'anently.

    12. ;illia' Setag

    o

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    22. ountain that causes "runkenness.

    2E. Magic Shop

    o )uy$ E.0: Sell$ D.0

    o Teaches the +3 +te' an" =epair +te' skills !or CD0gp each.

    2. ountain that gies H10 ?ersonality.

    2D. Te'ple

    o Teaches the 3o"ge, Merchant, an" >nar'e" skills !or CD0gp each.

    2@.

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    o )uy$ .0: Sell$ @.0

    o Teaches the (lche'y an" +3 Monster skills !or CD0gp.

    EE. "gar )otha'

    o Teaches 4pert in (r's'aster !or 2000gp.

    E. 7erois' ?e"estal

    ED. #hest containing the

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    • Sha"e 

    • *ich, ?ower *ich 

    •  8ecro'ancer, Speaker !or the 3ea", Bueen o! the 3ea" 

    • #lay le'ental, Stone le'ental, arth le'ental 

    7ea" through the entryway to the eleator "own. 7ea" "own this corri"or as well, passing by the

    -back"oor- entrance to the ;atchtower, an" take the eleator up.

    Jou will be on a central pillar, oerlooking a large roo' with !our si"e roo's in each car"inal

    "irection. There are necro'ancers attacking you !ro' below, lichs attacking you !ro' the !our

    alcoes, an" sha"es !lying aroun". +! you hae

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    Travel

    •  8one. 3ey/a is accessable ia the 7all o! the ?it

    Monsters

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#dehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#de_hphttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#dehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#de_hp

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    • Sha"e, Specter,

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    o 'berpol

    o Sells 'e'bership to the arth

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    o Teaches the 3ark Magic skill !or 2D00gp.

    20. (lche'ist

    o )uy$ D.0: Sell$ C.0

    o Teaches the (lche'y an" +3 Monster skills !or 1000gp each.

    21. Teleport to location 2D.

    22. Town 7all

    2E. Te'ple

    o Teaches the 3o"ge, Merchant, an" >nar'e" skills !or 1000gp each.

    o Te'ple o! 3ark  

    2. Obelisk KC

    2D. Teleport to location 1D.

    2@. #astle

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    ro' this roo', hea" north. +t lea"s to a roo' with a weir" looking !ountain in the 'i""le. On the

    north an" south walls are narrow passages with stairs that lea" up to a le"ge aboe this roo'. To the

    north an" south !ro' the top le"ges are si"e roo's with treasure in the'. (t the en" o! the north

    roo' is the tapestry that you nee" to co'plete uest C.

    To the east is a steep ra'p "own to a roo' with a chest. This chest contains the Soul Fars nee"e" !or uest 2. #ontinuing "own the corri"or takes you to a bri"ge oer a laa rier, an" to a ra'p "own

    into a roo' with a "ock. )oth this roo' an" the preious roo' are connecte". The !irst roo'

    contains a chest in the laa that contains so'e goo" ite's.

    ;hen the roo' is cleare", get in the boat an" click on the ru""er to sail it to the ne4t location. ro'

    these "ocks, you can hea" "own a ra'p to the throne roo'. The throne roo' is locke" i! you6re

    assaulting the castle. =eturn to the boat an" click on the ru""er again.

    +n this location, clear o!! the hostiles an" e4it the boat "own the corri"or. +t lea"s back to the

    entrance roo'. 4it the castle to the south.

    Breeding one

    • Joung )ehe'oth, )ehe'oth, (ncient )ehe'oth 

    • la'e ;ar"en,

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    • Va'pire, Minion Va'pire, l"er Va'pire 

    3irectly in !ro' the !ront "oor is the altar area. ( s'all button on the botto' o! the back o! the altar 

    will cause the altar to sli"e !orwar" reealing a chest that contains the 3ark (ltar ?iece: one o! the

    two pieces nee"e" !or uest 0 an" uest @2.

    The corri"or to the east lea"s to another chapel roo'. The south e4it lea"s to seeral balconys that

    oerlook the 'ain entrance roo'. The north en" o! the roo' has two e4its. To the east is a

     be"roo'. The entire south wall o! the be"roo' is !ake, hi"ing two chests.

    The west e4it lea"s to a hallway loop. 7ea"ing north at the !irst opportunity, the hallway passes by a

     barracks area on your right an" cures aroun" to a library to the south. 3irectly opposite the library

    entrance is a secret "oor in the wall that reeals an area with three chests. The hallway continues

    aroun" past a workshop area an" reconnects back with where you were. #ontinue west to another

    chapel whose southern e4it connects back with the 'ain te'ple area.

    On your way out, /u'p into the !ountain. +t is an illusionary pool hi"ing a tunnel. The tunnel lea"s

    to !our roo's containing a'pries an" ite's. The wall at the en" o! the tunnel is also a secret wall,

     but it will "ea"&en" a!ter going through another "oor to your le!t an" going "own a steep stairway.

    !mall House

    • Toberti 

    +n the 'ain roo', Toberti is waiting !or you. On his corpse is a blaster an" the control cube that you

    nee" to co'plete uest DD.

    +n the northeast area o! the roo' is a corri"or that lea"s to seeral balconys that oerlook this roo'

    an" a chest !ille" with ran"o' treasure.

    Evenmorn Island

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_vampirehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_40http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_62http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_blasterhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_55http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_vampirehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_40http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_62http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_blasterhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_55

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    Travel

    • )y ship$ "ays an" D00gp to Tatalia Mon"ay, ;e"nes"ay, ri"ay

    • )y ship$ @ "ays an" D00gp to the Tularean orest Satur"ay

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#tahttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#tfhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#tahttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#tf

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    Monsters

    • Sha"e, Specter, lbrecht the )rawler

    oTeaches Master in >nar'e" !or D000gp.

    G. ountain that teleports you to location 12.

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_shadehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_shadehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_skeletonhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_skeletonhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_gargoylehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_gargoylehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_shadehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_skeletonhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#m_gargoyle

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    9.

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    Travel

    •  8one. Stone #ity an" the *an" o! the

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    • ;ater ;arlock, ire ;arlock, (ir ;arlock  

    • ire 7y"ra, (ir 7y"ra 

    • =oc,

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    o Teaches the 3isar' Traps, ?erception, an" Stealing skills !or 9D0gp each.

    o (rco'age

    =esources are 1%1D, 1%1D, 1%1D: Tower is 20: ;all is 10.

    Victory reuires a tower o! 200 or resources o! D00.

    ?ri5e$ @000gp.

    11. Ma5i' 3usk

    o

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    o Sells spellbooks !or all ire spells.

    o Teaches the ire Magic an" *earning skills !or 2ECDgp each.

    20. Thun"er!ist Mountain 

    21. (ltar that gies H10 +ntellect an" ?ersonality per'anently.

    22. l5bert ;itherspoon

    o Teaches Master in (lche'y !or 2D00gp.

    2E. 7erois' ?e"estal

    2. 7ollis the True

    o Teaches 4pert in +3 +te' !or D00gp.

    #hristie 8osewirt

    o Teaches 4pert in +3 Monster !or D00gp.

    2D. ountain that restores D0 spell points.

    2@. *ita =oggen

    o Sells 'e'bership to the ire

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    ED. *anshee =aensight

    o Teaches Master in )ow !or D000gp.

    E@. Thun"er!ist Mountain 

    Thunderfist Mountain

    • ire ;arlock, ;ater ;arlock, (ir ;arlock  

    • loating ye,

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    • ire 7y"ra, (ir 7y"ra, #haos 7y"ra 

    Jou are in a 'a5e o! twistly little passages, all alike.

    Start by hea"ing through the le!t "oor an" taking a right at the !irst -T- intersection you reach. This

     passage will twist an" turn an" eentually en". =eturn to the intersection continue, hea"ing south atthe ne4t 'a/or branch.

    (s you hea" south, the passage will go aroun" a tall pillar in the 'i""le o! a roo'. The nearest si"e

    o! that pillar has a secret wall that hi"es a chest o! treasure. (s you continue south, you will reach

    the entrance roo' again. Turn back to the north an" continue past the passage that you arrie" here

    !ro' earlier.

    #ontinue as !ar north as possible, by&passing a 'a/or si"e passage to the east. ;hen the passage

    en"s in another -T- intersection, the le!t an" right passages /ust !or' a loop.

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    Travel

    •  8one. Stone #ity an" Mount 8ighon can be reache" ia the Tunnels to eo!el an"

    Thun"er!ist Mountain.

    Monsters

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#bd_schttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#mnhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#lg_tehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#mn_tmhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#bd_schttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#mnhttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#lg_tehttp://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#mn_tm

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    • Titan, Stor' Titan, )loo" Titan 

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    • Joung )ehe'oth, )ehe'oth, (ncient )ehe'oth 

    7ea"ing "own the starting corri"or, enter the si"e passage to the west. The roo' has a pool an" !ie

    si"e cori"ors lea"ing out o! it, each !ille" with 'e"usae an" behe'oths. ;hen the area is secure,

    return to the 'ain corri"or an" continue north.

    The tunnel continues !or a consi"erable "istance without any real branches, eentually arriing a

    roo' with a stone !or'ation in the center. Buickly e4plore the east an" southeast roo's which are

    usually e'pty an" then hea" out the north tunnel. +t will turn aroun" until it is going south when it

    enters a large roo' with two e4its. 7ea" east.

    (t the ne4t !ork, the north tunnel lea"s back to the roo' with the stone !or'ation. The south an"

    west tunnels lea" to roo's o! 'onsters an" ite's. ;hen they are cleare", return an" continue east.

    Turn north at the !irst new tunnel an" !ollow that to a set o! roo's with behe'oths an" 'ore

    treasure. This tunnel en"s here, so return south an" go east, !ollowing the tunnel until the ne4t !ork.

    #ontinue west to a pier&like walkway surroun"e" by water. Fu'p in the water an" hea" north. +t will

    lea" to a passage that connects back up at the preious roo'. 7ea" out on the pier again an" /u'p

    in the water. This ti'e, go south.

    (t the en" o! the tunnel, cast $ump to get out o! the water, an" hea" south along the tunnel to

    another recesse" tunnel. That tunnel lea"s to a raise" walkway "ii"ing the roo' into an east an"

    west hales. #ontinue all o! the way along the walkway until it goes back into a tunnel. +t will cure

    aroun", lea"ing back to the top o! the last le"ge you /u'pe" "own. Fu'p "own again, hea" to the

    raise" walkway, an" /u'p o!! the west si"e. ( tunnel west lea"s back to the top o! the le"ge again.

    =eturn to the walkway once 'ore an" /u'p o!! the east si"e. ( tunnel on this si"e, lea"ing northlea"s to an e4it to the *an" o! the

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    ollow the entrance tube to the !irst split. Take the right tube. +t lea"s to a roo' with a chest that

    contains a blaster. =eturn "own the tube the other "irection an" !ollow it all o! the way to a roo'.

    Through the roo' is an eleator that will take you up to a prison area. ?ush the !our buttons in the

    !irst roo' o! the prison area to unlock all o! the cells.

    The two cells on the right each contain a chest with a blaster in the'. The last cell on the le!t has araise" area in the back. There is a s'all suare on the right e"ge o! the raise" area that will li!t you

    up to that leel. ro' the upper leel, you hae access to the cage. +n the cage is =olan" +ron!ist. 7e

    will gie you a #olony Ao" key, an" resucing hi' will open the tube to the center o! the colony.

    4it the prison area by hea"ing back "own the li!t. On the le!t is the new tunnel that was opene".

    ollow it "own to a roo'. The north si"e o! the roo' has a li!t to take you up one leel. On this

    leel, the buttons in the roo's on the east an" west nee" to be pushe" in or"er to open the "oor to

    the li!t in the south roo'. The roo' in the west also contains a chest with a blaster.

    The li!t lea"s up to a "oor that is locke" && you nee" the #olony Ao" key to open it. +nsi"e are lots o! 

    "eils, inclu"ing Leno!e4, who' you nee" to kill to co'plete uest D@ an" uest C@. The chest inthe roo' contains another blaster.

    !hoals

    http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_56http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_76http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_56http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM#q_76

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    Travel

    • )y !oot east$ 1 "ay to (lee.

    Monsters

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    4it the large roo' to the south. Those "oors lea" to the 'ain bri"ge. O!! the east is a s'all

    con!erence roo'. +n the 'i""le o! the upper leel o! the bri"ge is a console with a black star!iel" in

    it. This console contains the Oscilation Oerthuster that you nee" to co'plete uest DC an" uest

    CC. Once re'oe", the walls will start sparking electricity continuously. +t is easiest to e4it by &own

     ortal ing back.

    Tables

    3uests

    (ll o! the uests that appear in the ga'e. +! the uest te4t "oesn6t contain the entire where o! the

    solution, then 'ore "etail is printe" here. or the 'ost part, the solution to the uests is liste" in the

    location "escription !or where the uest shoul" be sole".

    1. =eturn a re" potion to the /u"ge on 'eral" +slan".

    o  8ote$ Jou start the ga'e with this uest.

    o =ewar"$ +! uests 1&@ are all co'plete", you win #astle 7ar'on"ale. 

    2. =eturn a seashell to the /u"ge on 'eral" +slan". 

    o  8ote$ Jou start the ga'e with this uest.

    o To co'plete$ Sally sells seashells on the northeast en" o! the islan". There is also a

    seashell in the buil"ing on the northwest en" o! the islan".

    o =ewar"$ +! uests 1&@ are all co'plete", you win #astle 7ar'on"ale. 

    E. =eturn a longbow to the /u"ge on 'eral" +slan".

    o  8ote$ Jou start the ga'e with this uest.

    o To co'plete$ There is a longbow in the 3ragon6s #ae.

    o =ewar"$ +! uests 1&@ are all co'plete", you win #astle 7ar'on"ale. 

    . =eturn a !loor tile to the /u"ge on 'eral" +slan".

    o  8ote$ Jou start the ga'e with this uest.

    o To co'plete$ The !loor tile is locate" in the Te'ple o! the Moon. 

    o =ewar"$ +! uests 1&@ are all co'plete", you win #astle 7ar'on"ale. 

    D. =eturn a 'usical instru'ent to the /u"ge on 'eral" +slan".

    o  8ote$ Jou start the ga'e with this uest.

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    o To co'plete$ (ilyssa the )ar" sells lutes.

    o =ewar"$ +! uests 1&@ are all co'plete", you win #astle 7ar'on"ale. 

    @. =eturn a wealthy hat to the /u"ge on 'eral" +slan".

    o  8ote$ Jou start the ga'e with this uest.

    o To co'plete$ There is a wealthy hat in the Te'ple o! the Moon. 

    o =ewar"$ +! uests 1&@ are all co'plete", you win #astle 7ar'on"ale. 

    C. in" the 'issing contestants on 'eral" +slan" an" bring back proo! to *or" Markha'.

    o To co'plete$ The contestant6s shiel" is in the 3ragon6s #ae. This is the proo!

    reuire".

    o =ewar"$ 1000gp.

    G. #lean out #astle 7ar'on"ale an" return to the butler in the taern, On the 7ouse, in

    7ar'on"ale.

    o =ewar"$ Buest 12.

    9. =etriee the *antern o! *ight !ro' the )arrow 3owns an" return it to Tarin ;ithern in

    7ar'on"ale.

    o =ewar"$ 1000gp.

    10. in" the !ate o! 3arron6s brother in the ;hite #li!! #aes, then return to 3arron Te'per in

    7ar'on"ale.

    o To co'plete$ in" the (rco'age "eck an" return with it.

    o =ewar"$ CD0gp plus the (rco'age "eck.

    11. =etriee 3arik6s Signet =ing !ro' the )an"it #aes in the northeast o! rathia an" return itto 3arik ?ela"iu' in 7ar'on"ale. 

    o =ewar"$ D000gp.

    12. Talk to the 3wares in Stone #ity in the )arrow 3owns to !in" a way to repair #astle

    7ar'on"ale.

    o =ewar"$ Buest 1.

    1E. in" the lost 'e"itation spot in the )arrow 3owns.

    o =ewar"$ Monks are pro'ote" to +nitiates.

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    1. =escue the 3wares !ro' the =e" 3war! Mines an" return to the 3war! Iing in Stone #ity 

    in )arrow 3owns.

    o To co'plete$ The king will gie you a potion. #lick on all o! the statues in the 'ines

    to use the potion on the', which will turn the' alie again.

    o =ewar"$ D000gp an" your castle is repaire". This 'akes aailable uest E2 an" uest

    EE.

    1D. Iill all o! the troglo"ytes un"erneath Stone #ity an" return to Spark )urnkin"le in Stone

    #ity.

    o =ewar"$ 2D00gp.

    1@. 3estroy all the un"ea" in the 7aunte" 7ouse in the )arrow 3owns an" return to re"erick

    Org in rathia.

    o =ewar"$ Inights are pro'ote" to #aaliers.

    1C. Iill ;ro'thra4 the 7eartless in his cae in Tatalia, then talk to Sir #harles Bui4ote.

    o  8ote$ Sir #harles Bui4ote /oins your party when you receie this uest.

    o =ewar"$ ?ala"ins are pro'ote" to #rusa"ers.

    1G. ;in a ga'e o! (rco'age in all thirteen taerns, then return to

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    22. =eturn ?arson6s Buill to 8orbert Thrush in rathia.

    o =ewar"$ 2000gp.

    2E. Sabotage the li!t in the =e" 3war! Mines in the )raca"a 3esert then return to Stegal Snick

    in (lee.

    o =ewar"$ CD00gp an" (rchers are pro'ote" to )attle Mages.

    2. #ollect the si4 gole' pieces an" construct a co'plete gole', then return to Tho'as

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    E1. =etriee 7al"or6s =e'ains !ro' the Ma5e in  8ighon an" return the' to Ma5i' 3usk in

    7ighon.

    o =ewar"$ ED000gp.

    E2. =etriee plans !ro' ort =ierstri"e an" return the' to l"rich ?arson in #astle 8aan inthe Tularean orest.

    o =ewar"$ D000gp.

    EE. =escue *oren Steel !ro' the Tularean #aes in the Tularean orest an" return hi' to Bueen

    #atherine.

    o =ewar"$ D000gp.

    E. =eturn the *oren +'poster to Bueen #atherine in #astle

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    *ood .ath

    1 nter #eleste !ro' the gran" teleporter in the )raca"a 3esert, then talk to

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    9 #al' the trees in the Tularean orest  by speaking to the Ol"est Tree then return to *ysan"er

    Sweet in the )raca"a 3esert.

    o To co'plete$ ;hen you talk to the Ol"est Tree, he will tell you that the people that

    stole the 7eart o! the ;oo" are in the Mercenary

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    1C Steal the Tapestry !ro' your associate6s #astle an" return it to 8iles Stantley in the

    Mercenary

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    @ =etriee the lich /ars !ro' the ?roing n"ersha"ow in the 3ey/a Moors.

    o  8otes$ The proo! reuire" is Lady Carmine's Dagger  which can be !oun" on her

    corpse.

    o =ewar"$ 1D000gp an" =ogues are pro'ote" to (ssassins.

    10 #apture (lice 7argreaes !ro' her resi"ence in #astle

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    o =ewar"$ 3ragon !a'iliar an"

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    !(ill Business Location Cost

    (4e ;eapon Store

    Stone #ity E00

    'eral" +slan" CD

    rathia D00

    #eleste 1000

    The ?it 1000

    )laster =obert the ;ise #eleste Buest DD 

    Tolberti The ?it Buest CD 

    )ow ;eapon Store

    'eral" +slan" CD

    Tularean orest D00

    (lee CD0

    #eleste 1000

    The ?it 1000

    3agger ;eapon Store

    7ar'on"ale D0

    #astle 7ar'on"ale D00

    rathia D00

    Mount 8ighon C12

    #eleste 1000

    The ?it 1000

    Mace ;eapon StoreStone #ity E00

    7ar'on"ale D0

    Spear ;eapon StoreTularean orest D00

    (lee CD0

    Sta!! ;eapon Store

    'eral" +slan" CD

    Mount 8ighon C12

    #eleste 1000

    The ?it 1000

    Swor" ;eapon Store

    7ar'on"ale D0

    'eral" +slan" CD

    #astle 7ar'on"ale D00

    rathia D00

    #eleste 1000

    The ?it 1000

    >nar'e" Te'ple 7ar'on"ale D0

    Stone #ity D0

    'eral" +slan" CD

    #astle 7ar'on"ale D00(lee CD0

    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  • 8/19/2019 MM7 Spoiler Center

    110/146

    )raca"a 3esert CD0

    3ey/a CD0

    rathia CD0

    Tatalia CD0

    Tularean orest CD0

    #eleste 1000

    The ?it 1000

    Mount 8ighon 11GC

    *eather (r'ory

    7ar'on"ale D0

    'eral" +slan" CD

    #astle 7ar'on"ale D00

    rathia D00

    Tularean orest D00

    Mount 8ighon C12

    (lee CD0

    Tatalia CD0

    #eleste 1000

    The ?it 1000

    #hain (r'ory

    Stone #ity E00

    7ar'on"ale D0

    #astle 7ar'on"ale D00

    rathia D00

    Tularean orest D00

    (lee CD0

    Tatalia CD0

    #eleste 1000

    The ?it 1000

    ?late (r'ory

    Stone #ity E00rathia D00

    (lee CD0

    #eleste 1000

    The ?it 1000

    Shiel" (r'ory

    7ar'on"ale D0

    'eral" +slan" CD

    Tatalia CD0

    #eleste 1000The ?it 1000

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