Mint meeting aug 06 2013

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研研研研 研研研 2013 研 08 研 06 研 Mobile Internet Technologies Group: ゲゲゲゲゲ

Transcript of Mint meeting aug 06 2013

Page 1: Mint meeting aug 06 2013

研究進捗クリス2013年 08月 06日

Mobile Internet Technologies Group: ゲーム研究

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順序

CEDEC Studio Tour “The Art of Videogames” (Tavinor,

2009) “Computer Games: Text, Narrative,

and Play” (Carr et al, 2008)

今後の課題

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Aug 20th (Tue) 1:プレミアムエージェンシー2:ユビキタスエンタテインメント3:グリー

Questions can be sent earlier Question list draft due date: Aug.

9th, 2013

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CEDEC Studio Tour

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In terms of being a creative work, video games remain mostly undefined

More accurately, the fluid nature of the medium resists definition

This is highly-analogous with the medium of Art, which frequently shrugs off definition

Tavinor proposes that the fluid nature of both these mediums suggests analogous analysis methods 4

“The Art of Videogames”(Tavinor, 2009)

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Tavinor proposes a tentative method of analysis of games: Attempt to directly define

the medium Analyze how certain

important examples of the medium function within the interactive parameters of its natural environment

Draw conclusions and commentaries that not only address the medium of games, but also make commentaries on Art Philosophy and Aesthetics at large

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“The Art of Videogames”(Tavinor, 2009)

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“THE PLATYPUS EFFECT”Example Phenomenon:

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Maybe our societal definitions of what Art really is much change to fit the new data:

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Maybe our societal definitions of what Art really is much change to fit the new data:

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What’s the Point?

• The fluid/myriad nature of the video game medium may require a modification and/or widening of the definitions of:

• Itself (Video Games)

• Related/Predecessor Fields (Art, Cinema, Literature)

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Edited collection of academic essays and papers on Game Studies at large

“Road Map” of Game Studies

Collected works display a gradient in the field, with empirical Social Sciences on one end, and Interpretive Humanities approaches on the other end

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“Computer Games: Text, Narrative, and Play” (Carr et al, 2008)

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In particular, these materials are the prototype textbooks of the field of Game Studies

If I can at least fashion my study to both emulate and build on the style and methods found in these books, I think it will produce a competitive Masters Thesis

How I wish to use these materials

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今後の課題

CEDEC Questions/TGS Prep (Aug 9th) MGS: “Gameplay-Narrative

Symbiosis” (Aug 30th) Minimalism in Shadow of the

Colossus Game project with other members

(Beta Due date: Aug 30th)

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