MILLIE ’ S MATH HOUSE Alice Mello Cavallo & Shaundra L. Bryant Technology Review March 29, 2004.

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MILLIE’S MATH HOUSE Alice Mello Cavallo & Shaundra L. Bryant Technology Review March 29, 2004

Transcript of MILLIE ’ S MATH HOUSE Alice Mello Cavallo & Shaundra L. Bryant Technology Review March 29, 2004.

Page 1: MILLIE ’ S MATH HOUSE Alice Mello Cavallo & Shaundra L. Bryant Technology Review March 29, 2004.

MILLIE’S MATH HOUSE

Alice Mello Cavallo & Shaundra L. BryantTechnology Review

March 29, 2004

     

Page 2: MILLIE ’ S MATH HOUSE Alice Mello Cavallo & Shaundra L. Bryant Technology Review March 29, 2004.

Overview

• General Description• Activities Overview• Evaluation

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Little, Middle, and Big

• Size matching• Help Little, Middle, and

Big to find shoes• Randomly places shoes

on shelve and each character asks for some shoes

• Incorrect: “Too big/small”

• Correct: “Thanks! These fit nice”

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Let’s Build A Mouse House

• Shape recognition• Asks for the shape

and child moves it from one side to the other

• Incorrect: “Uh, oh that’s a square”

• Correct: “Great!”• Once finished other

mice do a dance

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What’s My Number?

• Counting, Addition, and Subtraction

• Duck prompts child to put the same number of shapes on her stage

• Incorrect: “They don’t match”

• Correct: “Good Job” + animation

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Bing and Boing

• Learning sequences/Pattern Matching

• Child is shown sequence first then prompted to repeat it

• Incorrect: “Oops try another one”

• Correct: “All right”

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Let’s Make a Bug!

• Number and Shape Matching

• Rabbit asks child to make a bug with a certain number of the shapes on from the panel

• Incorrect: “That’s too many”

• Correct: “Nice Bug” + bug rolls or flies away

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Cookie Factory

• Numbers and quantities• Help Horse to put the

correct number of jelly beans on the cookie

• Counts and shows the number that is on the cookie

• Incorrect: Froggy gets to eat the cookie

• Correct: Horsey gets to eat it

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This is the number machine!

•Learning to count 10’s, 20’s and 30’s•Worm asks to find a number in the cashier machine. •Correct: the draw opens up and that same number of characters will appear one by one while they are being counted.•Incorrect: The incorrect number is displayed and it is said aloud: “This is number X”.•If there are more than 3 mistakes, it erases (unable) all the numbers in the rows where the required number is not located. •If there are 4 mistakes than it erases all the numbers except the required one.

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Evaluation - Likes•Animation and Sounds

•Clear speaking

•Gender neutral animal characters

•Fundamental Math Skills

•Semi-self directed

•Curriculum Equivalence

•Easy Installation

•Reward

•Succinct phrases

•Rabbit, horse, frog, blobs, duck

•Counting, adding, subtracting, pattern matching

•Free Mode and Guided Mode

•Massachusetts Framework

•Put in cd and follow directions

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Evaluation- Dislikes•Limited activities •Not much depth

•Child guided to answer •May stumble onto answer without understanding

•Slow execution •Wait before get to next activity

•Not age appropriate •Perhaps for under 5, otherwise boring

•Limited Creativity •Even in free mode is restrictive

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Evaluation -- Overall

• Fun• Use in conjunction with teaching for better

depth• Only use for 5 and under

3 Star Rating