Methods to support innovation and evaluation of mobile services for people
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![Page 1: Methods to support innovation and evaluation of mobile services for people](https://reader038.fdocuments.net/reader038/viewer/2022110404/56812cab550346895d915939/html5/thumbnails/1.jpg)
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SMethods to support innovation and evaluation of mobile services for people
Kristina HöökSICS (Swedish Institute of Computer Science)
Professor Human-Machine Interaction at DSV
Stockholm University/KTH
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> baby interfaces: small screen, small buttons
> context of use: not in the office, noisy environments, out in the "wild"
> realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods
Challenges
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SMobile Services?
> All services should be mobile – accessible everywhere
> But some services explore particular properties of the mobile setting:– Context– Specifically position– Ad-hoc connections between devices– Merging the physical and the digital– Limitations imposed by size and situation
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SIn the real world: GeoNotes
Per Persson, Petra Sundström and Fredrik Espinoza
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S78 users, 1 month, 283 notes, 84 placelabels, 28 access points
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SPlacelabels
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SHocman: ad-hoc transfer during quick encounters
Mattias Esbjörnsson, Oskar Juhlin and Mattias Östergren
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SKista
Martin Svensson, Kristina Höök, Rickard Cöster and Åsa Rudström
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SBack-seat gaming
Liselott Brunnberg, Oskar Juhlin, Mattias Östergren
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SMobile Services?
> All services should be mobile – accessible everywhere
> But some services explore particular properties of the mobile setting:– Context– Specifically position– Ad-hoc connections between devices– Merging the physical and the digital– Limitations imposed by size and situation
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SeMoto
Petra Sundström, Anna Ståhl, Kristina Höök
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STotal recall
Lars Erik Holmquist, Johan Sanneblad and Lalya Gaye
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SUbiquitous graphics
Johan Sanneblad and Lars Erik Holmquist
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SLomograph-inspired context-aware camera
> Hue, saturation & value (e.g. affected by temperature, pollution and sound)
> The effects of the sensor input can be seen in real-time
Maria Håkansson, Sara Ljungblad and Lars Erik Holmquist
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SOpenTrek: OS for shared games
Johan Sanneblad and Lars Erik Holmquist
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> baby interfaces: small screen, small buttons
> context of use: not in the office, noisy environments, out in the "wild"
> realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods
Challenges
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SThink outside the box
> Make the world the screen> Connect place and information> Connect devices to create big screen
> Extend screen by using devices that interact with position
> Use other modalities: sound, gestures, music
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SAndrew Herbert, Microsoft Research
Bildskärm på skrivbord är den sjätte föråldrade idén. Framtidens bildskärmar är av plast, och de är sammanbyggda med väggar och vardagsföremål. Mus och tangentbord ersätts med tal, gester eller beröring.
Tal på SICS 20-årsjubileum om 7 föråldrade data-tekniker
Finns i Fo&Framsteg nästa nummer
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SDifferent devices for different people?
For example, elderly users:> Positive!> Twice as long!> Almost double n:o of clicks> Small icons difficult> Differences correlate with age, (working) memory ability, experience of mobiles & Internet
(Sony Ericsson T68i, WAP-services) Marie Sjölinder
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> baby interfaces: small screen, small buttons
> context of use: not in the office, noisy environments, out in the "wild"
> realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods
Challenges
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SMethods
Fantastic product!
Design
Interpretation Designstudy
In the Wild!
Brainstorming
Persona
Bodystorming
Early testing:staged lived experiences
Wizard of Oz
Cultural probes
Technical probes
Tiny fingers
Experience clip (self-evaluation)
Ethnography
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SPersona (Cooper 1999)
Sandra is a confident 29 year old woman who likes to spend
time with her friends and family. She works as a trainee at a city
planning office in Stockholm. Sandra does not care about how things work technically, but she
likes new cool technological features and she is very happy with her new mobile phone that
has a camera and MMS functionality.
Persona and anti-persona
Petra Sundström, Anna Ståhl, Kristina Höök
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SEthnography (quick and dirty)
Åsa Rudström
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SCultural probe (Gaver et al. 1999)
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SBodystorming (Oulasvirta et al 2003)
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STiny fingers (Rettig, 1994)
All in ONE DAY!
Åsa Rudström, Martin Svensson, Kristina Höök, Rickard Cöster
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SWizard of Oz (Dahlbäck 1993)
Kristina Höök, Ana Paiva and others
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SExperience clip (self evaluation (Isomursu, 2004)
Minna Isomursu
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SCultural probe as evaluation
Petra Sundström, Anna Ståhl, Kristina Höök
To subjects
To partner
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Fantastic product!
Design
Interpretation Designstudy
In the Wild!
Brainstorming
Persona
Bodystorming
Early testing:staged lived experiences
Wizard of Oz
Cultural probes
Technical probes
Tiny fingers
Experience clip (self-evaluation)
Ethnography
![Page 31: Methods to support innovation and evaluation of mobile services for people](https://reader038.fdocuments.net/reader038/viewer/2022110404/56812cab550346895d915939/html5/thumbnails/31.jpg)
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SCosts
> Persona: find a basis for the persona-character, write it up – two days?
> Ethnography (quick and dirty): 2 (1?) weeks
> Cultural probe: two days to put together, then users do it all
> Bodystorming: one day> Wizard of Oz: two weeks> Experience clip: depends on application> Cultural probe as evaluation: for the evaluator, 3 – 4 days, for the subjects 2 – 3 weeks
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> think outside the box> design specifically for some well-defined user group
> involve users at all stages> evaluate properly in “the wild”
> methods do not have to be boring! not expensive!
Summary
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SExamples from ”Mobile Life”
http://www.mobile-life.org