Merit Badge Program - Scouts BSA Troop 108, Fort Mill, SC€¦ · Merit Badge Program The merit...

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Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 18 Merit Badge Program The merit badge program is the cornerstone of the summer camp program and CBH offers a wide selection. Most merit badges can be completed at camp. However, there are a few that need some additional work at home because of time requirements, special projects, or other considerations. In addition, some merit badges require prerequisites or practice to develop proficiency in specific skills. The Scoutmaster will receive an advancement report prior to departure on Saturday, noting completes and partials, including those requirements that remain outstanding. It is the unit’s responsibility to submit this information to their council office for advancement. Please note that some sessions have minimum ages. We will allow Scouts who reach the minimum age noted during summer camp season to sign up for those sessions with Scoutmaster approval. PLEASE NOTE: All fees associated with merit badge classes or programs will be collected at camp during payment settlement. Please DO NOT submit program fees with camp payments. PLEASE NOTE: Numbers following an icon represent the requirements that can/must be completed prior to Program Key One hour session Two hour session Three hour session All day program Required for Eagle Written materials required Program fee for material cost Indicates some requirements must be completed at home, not at camp. Indicates a maximum capacity for this session Indicates prerequisites for this program Requirements that can be met at home to allow additional program time

Transcript of Merit Badge Program - Scouts BSA Troop 108, Fort Mill, SC€¦ · Merit Badge Program The merit...

Page 1: Merit Badge Program - Scouts BSA Troop 108, Fort Mill, SC€¦ · Merit Badge Program The merit badge program is the ... the CPR instruction (requirement 2) be completed before camp.

Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 18

Merit Badge

Program

The merit badge program is the

cornerstone of the summer camp

program and CBH offers a wide

selection. Most merit badges can be

completed at camp. However, there

are a few that need some additional

work at home because of time

requirements, special projects, or

other considerations. In addition, some

merit badges require prerequisites or

practice to develop proficiency in

specific skills.

The Scoutmaster will receive an

advancement report prior to departure

on Saturday, noting completes and

partials, including those requirements

that remain outstanding. It is the unit’s

responsibility to submit this information

to their council office for advancement.

Please note that some sessions have

minimum ages. We will allow Scouts

who reach the minimum age noted

during summer camp season to sign

up for those sessions with

Scoutmaster approval.

PLEASE NOTE:

All fees associated

with merit badge

classes or programs

will be collected at

camp during

payment settlement.

Please DO NOT

submit program fees

with camp

payments.

PLEASE NOTE:

Numbers following

an icon represent

the requirements

that can/must be

completed prior to

Program Key

One hour session

Two hour session

Three hour session

All day program

Required for Eagle

Written materials required

Program fee for material cost

Indicates some requirements

must be completed at home,

not at camp.

Indicates a maximum

capacity for this session

Indicates prerequisites for this

program

Requirements that can be

met at home to allow

additional program time

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Class Period 1 Period 2 Period 3 Period 4 Period 5 Period 6 Twilight

Woodcarving

Art

Sculpture

Photography

Fingerprinting

Climbing

COPE

Mountain Biking

Appalachian Life

Rock Lobster

High Adventure Trek

Camping

Cooking

Farm Mechanics

Fishing

First Aid

Emergency Prepardness

Orienteering

Wilderness Survival

Search & Rescue

Geocaching

Archery

Rifle

Shotgun

Citizenship in the Nation

Communications

Radio

Electricity

Public Speaking

Disabilities Awareness

Chemistry

BSA Lifeguard

Aquatics Supervision

Lifesaving

Swimming

Canoeing

Rowing

Enviromental Science

Forestry

Mammal Study/Fish & Wildlife

Nature

Reptile and Amphibian Study

Weather

Soil and Water Conservation

Geology

Insect Study

Space Exploration

Oceanography

Astronomy

Animal Science

Sustainability

OA Indian Villiage

Indian Lore

Leatherwork

OA Village

Boathouse

Ecology

Class Schedule

High Adventure

Handicraft

Outdoor Skills

Shooting Sports

Leadership

Aquatics

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This is a rigorous program that

certifies a Scout to be a Lifeguard.

Scouts are required to spend all of

their time in the Aquatics area. Scouts

must be at least 14 years of age.

Physical strength, stamina, and a

great deal of written work is required.

This program is recommended only for

older Scouts and strong swimmers.

CPR for the Professional Rescuer

certification must be completed prior to

camp. Strong swimming skills are

required.

Recertification is available for those

with current BSA Lifeguard

certification or whose certification has

expired within the past 6 months.

Bring a swimsuit and towel.

Candidates for recertification must

provide current BSA Lifeguard and

CPR certificates.

Proficient in elementary

backstroke, breaststroke, front

crawl or trudgen, and sidestroke.

Swim 550 yards in a strong manner.

ARC CPR for the Professional

Rescuer or equivalent must be

completed prior to camp.

There is a $5.00 program fee.

This is one-hour session. Good

physical strength and stamina

required. This is a good merit badge

to introduce boating; it is less difficult

than rowing. It is recommended that

the CPR instruction (requirement 2)

be completed before camp. This is

not recommended for Tenderfoot or

younger Scouts.

Successful completion of Swim-

mers Test

BSA Lifeguard

CPR

Canoeing

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What could be a better end to a hot

summer day than a dip in the cool

waters of Lake Bob Justice? Free

Swim is open to all levels of swimming

ability.

This badge is required for Eagle (with

alternate), and is a two-hour session.

It is a challenging merit badge that

requires physical strength and

stamina. Bring long pants, a long-

sleeved button down shirt, socks and

shoes. It is recommended that CPR

instruction (requirement 13) be

completed prior to camp.

Must complete Swimming merit

badge prior to taking course.

This is not a merit badge, but allows

Scouts to earn the Mile Swim badge.

Scouts are required to have already

completed the BSA swim test. Practice

will be each day at 11:00 am. The Mile

Swim will begin at 11:00 am on

Thursday.

Physical strength and stamina are

required to successfully complete this

badge. The skills are more difficult to

master than in Canoeing. Slide seat

rowing has been added as part of

this merit badge. It is highly

recommended that the CPR

instruction (requirement 2) be com-

pleted prior to camp.

Must complete Swimming merit

badge prior to camp.

This merit badge is required for

Eagle (with alternates), and is

required to take any other Aquatics

area badge. Bring long pants and a

long-sleeved button down shirt that

can get wet to inflate clothing. It is

highly recommended that the CPR

instruction (requirement 2) be

completed prior to camp. Scouts that

do not pass the swimmer’s test will

be moved to Non-Swimmer/Beginner

Instruction.

This is a full day course. Includes

Paddlecraft Safety and Swimming &

Water Rescue Training. Focuses on

how to provide a safe aquatic and

boating environment. Focuses on

risk assessment, surveillance

techniques and proper boating

preparation.

Free Swim

Lifesaving

13

Mile Swim

Rowing

2

Swimming

2

Aquatic Supervision

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This badge is required for Eagle and is

a two-hour session. It requires daily

hikes, field notes, and experiments.

There is a great deal of written

material, but some of it (requirements

1,2 &6) can be completed before

coming to camp. Scouts cannot miss

any session of this course. A merit

badge book is required but may be

purchased in the trading post. Must

bring paper and pencil.

Requires some written work, a small,

report and a conservation project. Re-

quirement 3 may be done before com-

ing to camp. Recommended for

younger Scouts.

Lean about the history of rock

formations, volcanoes, and

earthquakes. Identify gems and

minerals. Study the use of the energy

source, fossil fuel, and the use of

geothermal energy. Find out the

impact of the Ice Age. Requirement 5

may be done before coming to camp.

This is an excellent introductory merit

badge to acquaint the scout in the

sciences that connect habitat,

wildlife, and our eco systems in the

satiability of mammals, reptiles,

amphibians, plant life and mankind.

Scouts will also look at the dangers

and effect of extinction of interactive

species.

Environmental Science

1,2,6

Geology

5(3a)

Mammal Study

3

Nature

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This badge requires drawings and

night observation . Scouts must keep

a reptile or amphibian for at least one

month to complete this badge. Please

bring verification of completing

requirements 8 & 9 prior to camp. Very

difficult for younger Scouts.

Scouts will learn the importance of

conservation of our natural resources.

Scouts will build a weather instrument

and use it to track the weather during

the week. This badge covers a lot of

material. An interest or background in

weather is helpful. Requires time

outside of class. Requirements 6, 8

and 9 may be completed before

coming to camp.

Not recommended for younger Scouts.

A leaf collection, a field trip to a local

timber yard and a report on the field

trip are required.

Scouts will learn about astronauts,

space exploration trips, how rockets

work and other things related to

Space.

Scouts will explore the science and

career opportunities of ocean-based

research. Learn about ocean

currents and the ecosystems that

make up over 70% of the earth’s

surface.

Scouts will learn about animals and

the many purposes they serve

humans.

Scouts will learn to be more eco-

friendly in several different areas.

Requirement 1 must be done prior to

coming to camp.

Reptile & Amp. Study

8,9

Soil & Water Con.

Weather

6,8,9

Forestry

1

Space Exploration

Oceanography

Animal Science

Sustainability

1

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This badge is required for Eagle, and

is a one-hour session. Please bring

verification of completing requirement

7b, 8d, 9a, 9b, and 9c.

Scouts are asked to bring a camping

mess kit to eat out of including

utensils. Cooking experience highly

recommended. This is a new Eagle

required badge. There is a $5 fee with

this merit badge.

This badge is required for Eagle (with

alternate). It covers a great deal of

written material, and there are skills to

master. Familiarity with knots is

extremely important. This badge is

recommended for older Scouts.

Complete the First Aid merit badge

prior to attending camp. Bring

verification of completing

requirement 8 prior to camp.

This badge is required for Eagle, and

is a two-hour session. It covers a

great deal of written material and

there are skills to master. It is highly

recommended that CPR instruction

(requirement 3b) be completed prior

to camp. Please bring verification of

completing 2nd class and 1st class

First Aid requirements prior to camp.

Scouts will use GPS to locate several

Camping

7b 8d,9a-c

Cooking

First Aid

3b,3c

Emergency Prep.

8 Geocaching

7

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different waypoints along the way to

find the “prize”. Scouts may provide

their own GPS units or use the ones

provided by camp.

This badge is a two-hour session and

is recommended for older Scouts. It

requires time for setting up camp and

negotiating three compass courses.

Experience with a map and compass

is helpful. Some physical stamina

required to run courses. Scouts should

bring a compass.

Learn the basics of Search and

Rescue and gain an understanding of

different types of rescue operations.

This badge is a one-hour session. It

requires an overnight camping trip

where participants will sleep in a

shelter they construct during the

session. Requirement 5 must be

completed before coming to camp and

should be sent with the Scout to camp

to show the instructor. Scouters

younger than 13 will not be allowed to

participate in this merit badge

program.

Scouts will enjoy fishing in our two

lakes. Scout can complete this

badge at camp. We strongly encour-

age Scouts to bring their own fishing

pole. Scouts can purchase a cane

pole at the trading. Fishing can be

completed at camp. Scouts will need

to bring a small mess kit to cook a

fish in.

This is unique merit badge at CBH.

This merit badge is recommended for

younger Scouts.

Orienteering

Search & Rescue

5

Wilderness Survival

5

Farm Mechanics

Fishing

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Scouts in this session should have

some drawing or artistic experience.

There is a lot of freedom in choosing

medium and subjects for artwork.

Includes a field trip during lunch on

Wednesday to the art gallery.

This badge is recommended for all

Scouts. There is a $5 fee for this ses-

sion.

This is another good badge for young

Scouts. Scouts will need a leather item

such as leather boots, belt or baseball

glove. There is a $15 fee for this

session

In this merit badge, Scouts will learn

the basics of general and digital

photography. Scouts will need to

bring their own digital camera with

memory card for this program. There

is a $5 fee for this session.

Scouts will learn about different types

of Sculpture and how to create them

using molds and by carving in the

round. Includes a field trip during

lunch on Wednesday to the art

gallery.

Art

Leatherwork

4

Photography

Indian Lore

Sculpture

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This merit badge is not recommended

for first-year Scouts. Scouts will learn

the basic carving skills. They will

complete a round carving and a relief

carving. Wood carving requires some

hand strength. Scouts should earn

Totin’ Chip before taking Wood

Carving and should bring it with them

to class. Scouts should bring a

pocketknife with a 2” or shorter blade.

Materials can be purchased at the

Trading Post. No serrated blades.

There is a $7 fee.

Wood Carving

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Scouts will learn about the history of

radio and how it is still used today.

Scouts will gain experience through

multiple different types of Radio.

Includes a tour of a radio station.

This badge requires several written

and oral activities strengthening a

Scouts communications skills.

Requirements 3,5,8 must be complet-

ed at home.

Through a series of Chemical experi-

ments scouts will learn about the world

of Chemistry.

This course explores Electricity by

constructing experiments to create

power.

This session focuses on the

organization and operation of the

United States government.

Requirements 2, 3, 6 & 8 must be

completed before camp.

Radio

Communications

3,5,8

Electricity

2,8,9

Chemistry

Cit. in the Nation

2,3,6,8

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Scoutmasters are asked to use

discretion when registering

participants for programs in the

Shooting Sports area. Scouts unable

to properly hold a firearm or draw a

bow have little chance of fulfilling the

merit badge requirements within the

week, and will be excused from the

session on Monday to attend another

program. As a reminder, Scouts who

have already earned a merit badge

are not eligible to sign up for that

program again.

This badge is a two-hour session.

Shooting experience is highly

recommended, and Scouts must be

able to successfully draw a 22 lb. bow

ten times consecutively. Scouts una-

ble to complete this will be assisted in

choosing another merit badge.

Completing this badge requires a lot

of time to qualify. Each session is

limited. There is a $15 fee for this

session.

This badge is a two-hour session.

Shooting experience is highly recom-

mended, and it requires a lot of time

to qualify. Scouts must read the

merit badge book before arriving at

camp. Scouts should have adequate

strength and size to manage a ten

pound target rifle. Each session is

limited There is a $30 fee for this

session.

This badge is a two-hour session.

Scouts must read the merit badge

book prior to camp.

Archery

Rife Shooting

Shotgun Shooting