Fingerprinting Merit Badge Mr. Blackwell – Merit Badge Counselor ASM Troop 1833.
Merit Badge Program - Scouts BSA Troop 108, Fort Mill, SC€¦ · Merit Badge Program The merit...
Transcript of Merit Badge Program - Scouts BSA Troop 108, Fort Mill, SC€¦ · Merit Badge Program The merit...
Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 18
Merit Badge
Program
The merit badge program is the
cornerstone of the summer camp
program and CBH offers a wide
selection. Most merit badges can be
completed at camp. However, there
are a few that need some additional
work at home because of time
requirements, special projects, or
other considerations. In addition, some
merit badges require prerequisites or
practice to develop proficiency in
specific skills.
The Scoutmaster will receive an
advancement report prior to departure
on Saturday, noting completes and
partials, including those requirements
that remain outstanding. It is the unit’s
responsibility to submit this information
to their council office for advancement.
Please note that some sessions have
minimum ages. We will allow Scouts
who reach the minimum age noted
during summer camp season to sign
up for those sessions with
Scoutmaster approval.
PLEASE NOTE:
All fees associated
with merit badge
classes or programs
will be collected at
camp during
payment settlement.
Please DO NOT
submit program fees
with camp
payments.
PLEASE NOTE:
Numbers following
an icon represent
the requirements
that can/must be
completed prior to
Program Key
One hour session
Two hour session
Three hour session
All day program
Required for Eagle
Written materials required
Program fee for material cost
Indicates some requirements
must be completed at home,
not at camp.
Indicates a maximum
capacity for this session
Indicates prerequisites for this
program
Requirements that can be
met at home to allow
additional program time
Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 19
Class Period 1 Period 2 Period 3 Period 4 Period 5 Period 6 Twilight
Woodcarving
Art
Sculpture
Photography
Fingerprinting
Climbing
COPE
Mountain Biking
Appalachian Life
Rock Lobster
High Adventure Trek
Camping
Cooking
Farm Mechanics
Fishing
First Aid
Emergency Prepardness
Orienteering
Wilderness Survival
Search & Rescue
Geocaching
Archery
Rifle
Shotgun
Citizenship in the Nation
Communications
Radio
Electricity
Public Speaking
Disabilities Awareness
Chemistry
BSA Lifeguard
Aquatics Supervision
Lifesaving
Swimming
Canoeing
Rowing
Enviromental Science
Forestry
Mammal Study/Fish & Wildlife
Nature
Reptile and Amphibian Study
Weather
Soil and Water Conservation
Geology
Insect Study
Space Exploration
Oceanography
Astronomy
Animal Science
Sustainability
OA Indian Villiage
Indian Lore
Leatherwork
OA Village
Boathouse
Ecology
Class Schedule
High Adventure
Handicraft
Outdoor Skills
Shooting Sports
Leadership
Aquatics
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This is a rigorous program that
certifies a Scout to be a Lifeguard.
Scouts are required to spend all of
their time in the Aquatics area. Scouts
must be at least 14 years of age.
Physical strength, stamina, and a
great deal of written work is required.
This program is recommended only for
older Scouts and strong swimmers.
CPR for the Professional Rescuer
certification must be completed prior to
camp. Strong swimming skills are
required.
Recertification is available for those
with current BSA Lifeguard
certification or whose certification has
expired within the past 6 months.
Bring a swimsuit and towel.
Candidates for recertification must
provide current BSA Lifeguard and
CPR certificates.
Proficient in elementary
backstroke, breaststroke, front
crawl or trudgen, and sidestroke.
Swim 550 yards in a strong manner.
ARC CPR for the Professional
Rescuer or equivalent must be
completed prior to camp.
There is a $5.00 program fee.
This is one-hour session. Good
physical strength and stamina
required. This is a good merit badge
to introduce boating; it is less difficult
than rowing. It is recommended that
the CPR instruction (requirement 2)
be completed before camp. This is
not recommended for Tenderfoot or
younger Scouts.
Successful completion of Swim-
mers Test
BSA Lifeguard
CPR
Canoeing
Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 21
What could be a better end to a hot
summer day than a dip in the cool
waters of Lake Bob Justice? Free
Swim is open to all levels of swimming
ability.
This badge is required for Eagle (with
alternate), and is a two-hour session.
It is a challenging merit badge that
requires physical strength and
stamina. Bring long pants, a long-
sleeved button down shirt, socks and
shoes. It is recommended that CPR
instruction (requirement 13) be
completed prior to camp.
Must complete Swimming merit
badge prior to taking course.
This is not a merit badge, but allows
Scouts to earn the Mile Swim badge.
Scouts are required to have already
completed the BSA swim test. Practice
will be each day at 11:00 am. The Mile
Swim will begin at 11:00 am on
Thursday.
Physical strength and stamina are
required to successfully complete this
badge. The skills are more difficult to
master than in Canoeing. Slide seat
rowing has been added as part of
this merit badge. It is highly
recommended that the CPR
instruction (requirement 2) be com-
pleted prior to camp.
Must complete Swimming merit
badge prior to camp.
This merit badge is required for
Eagle (with alternates), and is
required to take any other Aquatics
area badge. Bring long pants and a
long-sleeved button down shirt that
can get wet to inflate clothing. It is
highly recommended that the CPR
instruction (requirement 2) be
completed prior to camp. Scouts that
do not pass the swimmer’s test will
be moved to Non-Swimmer/Beginner
Instruction.
This is a full day course. Includes
Paddlecraft Safety and Swimming &
Water Rescue Training. Focuses on
how to provide a safe aquatic and
boating environment. Focuses on
risk assessment, surveillance
techniques and proper boating
preparation.
Free Swim
Lifesaving
13
Mile Swim
Rowing
2
Swimming
2
Aquatic Supervision
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This badge is required for Eagle and is
a two-hour session. It requires daily
hikes, field notes, and experiments.
There is a great deal of written
material, but some of it (requirements
1,2 &6) can be completed before
coming to camp. Scouts cannot miss
any session of this course. A merit
badge book is required but may be
purchased in the trading post. Must
bring paper and pencil.
Requires some written work, a small,
report and a conservation project. Re-
quirement 3 may be done before com-
ing to camp. Recommended for
younger Scouts.
Lean about the history of rock
formations, volcanoes, and
earthquakes. Identify gems and
minerals. Study the use of the energy
source, fossil fuel, and the use of
geothermal energy. Find out the
impact of the Ice Age. Requirement 5
may be done before coming to camp.
This is an excellent introductory merit
badge to acquaint the scout in the
sciences that connect habitat,
wildlife, and our eco systems in the
satiability of mammals, reptiles,
amphibians, plant life and mankind.
Scouts will also look at the dangers
and effect of extinction of interactive
species.
Environmental Science
1,2,6
Geology
5(3a)
Mammal Study
3
Nature
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This badge requires drawings and
night observation . Scouts must keep
a reptile or amphibian for at least one
month to complete this badge. Please
bring verification of completing
requirements 8 & 9 prior to camp. Very
difficult for younger Scouts.
Scouts will learn the importance of
conservation of our natural resources.
Scouts will build a weather instrument
and use it to track the weather during
the week. This badge covers a lot of
material. An interest or background in
weather is helpful. Requires time
outside of class. Requirements 6, 8
and 9 may be completed before
coming to camp.
Not recommended for younger Scouts.
A leaf collection, a field trip to a local
timber yard and a report on the field
trip are required.
Scouts will learn about astronauts,
space exploration trips, how rockets
work and other things related to
Space.
Scouts will explore the science and
career opportunities of ocean-based
research. Learn about ocean
currents and the ecosystems that
make up over 70% of the earth’s
surface.
Scouts will learn about animals and
the many purposes they serve
humans.
Scouts will learn to be more eco-
friendly in several different areas.
Requirement 1 must be done prior to
coming to camp.
Reptile & Amp. Study
8,9
Soil & Water Con.
Weather
6,8,9
Forestry
1
Space Exploration
Oceanography
Animal Science
Sustainability
1
Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 24
This badge is required for Eagle, and
is a one-hour session. Please bring
verification of completing requirement
7b, 8d, 9a, 9b, and 9c.
Scouts are asked to bring a camping
mess kit to eat out of including
utensils. Cooking experience highly
recommended. This is a new Eagle
required badge. There is a $5 fee with
this merit badge.
This badge is required for Eagle (with
alternate). It covers a great deal of
written material, and there are skills to
master. Familiarity with knots is
extremely important. This badge is
recommended for older Scouts.
Complete the First Aid merit badge
prior to attending camp. Bring
verification of completing
requirement 8 prior to camp.
This badge is required for Eagle, and
is a two-hour session. It covers a
great deal of written material and
there are skills to master. It is highly
recommended that CPR instruction
(requirement 3b) be completed prior
to camp. Please bring verification of
completing 2nd class and 1st class
First Aid requirements prior to camp.
Scouts will use GPS to locate several
Camping
7b 8d,9a-c
Cooking
First Aid
3b,3c
Emergency Prep.
8 Geocaching
7
Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 25
different waypoints along the way to
find the “prize”. Scouts may provide
their own GPS units or use the ones
provided by camp.
This badge is a two-hour session and
is recommended for older Scouts. It
requires time for setting up camp and
negotiating three compass courses.
Experience with a map and compass
is helpful. Some physical stamina
required to run courses. Scouts should
bring a compass.
Learn the basics of Search and
Rescue and gain an understanding of
different types of rescue operations.
This badge is a one-hour session. It
requires an overnight camping trip
where participants will sleep in a
shelter they construct during the
session. Requirement 5 must be
completed before coming to camp and
should be sent with the Scout to camp
to show the instructor. Scouters
younger than 13 will not be allowed to
participate in this merit badge
program.
Scouts will enjoy fishing in our two
lakes. Scout can complete this
badge at camp. We strongly encour-
age Scouts to bring their own fishing
pole. Scouts can purchase a cane
pole at the trading. Fishing can be
completed at camp. Scouts will need
to bring a small mess kit to cook a
fish in.
This is unique merit badge at CBH.
This merit badge is recommended for
younger Scouts.
Orienteering
Search & Rescue
5
Wilderness Survival
5
Farm Mechanics
Fishing
Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 26
Scouts in this session should have
some drawing or artistic experience.
There is a lot of freedom in choosing
medium and subjects for artwork.
Includes a field trip during lunch on
Wednesday to the art gallery.
This badge is recommended for all
Scouts. There is a $5 fee for this ses-
sion.
This is another good badge for young
Scouts. Scouts will need a leather item
such as leather boots, belt or baseball
glove. There is a $15 fee for this
session
In this merit badge, Scouts will learn
the basics of general and digital
photography. Scouts will need to
bring their own digital camera with
memory card for this program. There
is a $5 fee for this session.
Scouts will learn about different types
of Sculpture and how to create them
using molds and by carving in the
round. Includes a field trip during
lunch on Wednesday to the art
gallery.
Art
Leatherwork
4
Photography
Indian Lore
Sculpture
Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 27
This merit badge is not recommended
for first-year Scouts. Scouts will learn
the basic carving skills. They will
complete a round carving and a relief
carving. Wood carving requires some
hand strength. Scouts should earn
Totin’ Chip before taking Wood
Carving and should bring it with them
to class. Scouts should bring a
pocketknife with a 2” or shorter blade.
Materials can be purchased at the
Trading Post. No serrated blades.
There is a $7 fee.
Wood Carving
Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 28
Scouts will learn about the history of
radio and how it is still used today.
Scouts will gain experience through
multiple different types of Radio.
Includes a tour of a radio station.
This badge requires several written
and oral activities strengthening a
Scouts communications skills.
Requirements 3,5,8 must be complet-
ed at home.
Through a series of Chemical experi-
ments scouts will learn about the world
of Chemistry.
This course explores Electricity by
constructing experiments to create
power.
This session focuses on the
organization and operation of the
United States government.
Requirements 2, 3, 6 & 8 must be
completed before camp.
Radio
Communications
3,5,8
Electricity
2,8,9
Chemistry
Cit. in the Nation
2,3,6,8
Camp Bob Hardin l 2014 Leader’s Guide l www.CampBobHardin.com 29
Scoutmasters are asked to use
discretion when registering
participants for programs in the
Shooting Sports area. Scouts unable
to properly hold a firearm or draw a
bow have little chance of fulfilling the
merit badge requirements within the
week, and will be excused from the
session on Monday to attend another
program. As a reminder, Scouts who
have already earned a merit badge
are not eligible to sign up for that
program again.
This badge is a two-hour session.
Shooting experience is highly
recommended, and Scouts must be
able to successfully draw a 22 lb. bow
ten times consecutively. Scouts una-
ble to complete this will be assisted in
choosing another merit badge.
Completing this badge requires a lot
of time to qualify. Each session is
limited. There is a $15 fee for this
session.
This badge is a two-hour session.
Shooting experience is highly recom-
mended, and it requires a lot of time
to qualify. Scouts must read the
merit badge book before arriving at
camp. Scouts should have adequate
strength and size to manage a ten
pound target rifle. Each session is
limited There is a $30 fee for this
session.
This badge is a two-hour session.
Scouts must read the merit badge
book prior to camp.
Archery
Rife Shooting
Shotgun Shooting