MERCENARIES SUPPLEMENTAL Supplemental™ Sample...

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ot every interstellar power can afford the likes of the Wolf’s Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn’t mean war doesn’t come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them. A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental™ provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate new mercenary commands. N N Sample file

Transcript of MERCENARIES SUPPLEMENTAL Supplemental™ Sample...

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    ot every interstellar power can afford the likes ofthe Wolf’s Dragoons. Not every world has theresources to hire even a lance from the elite KellHounds. That doesn’t mean war doesn’t come in

    the form of objective raids, internal power strugglesor outright piracy to such factions and backwater

    worlds. For such, any mercenary group will do,even the dregs. If they can point and shoot,someone, somewhere, will hire them.

    A companion volume to ClassicBattleTech Field Manual: Mercenaries,

    Revised, the MercenariesSupplemental™ provides an in-depth

    look at a few of the best and many ofthe worst known Inner Sphere mercenary

    commands, including histories, officers, andfavorite tactics. Special rules allow players

    to use these commands in their ClassicBattleTech campaigns, while a new point-basedconstruction system provides an optional way togenerate new mercenary commands.

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  • TABLE OF CONTENTSOLD DEBTS 4INTRODUCTION 6THE VIEW FROM GALATEA 8MERCENARY ATLAS SUPPLEMENTAL 10

    Galetea: A Close Second 10The Mercenary’s Star 13

    Mercenary Training on Galatea 14Westerhand: Poor Man’s Solaris 16

    The Mercenary Trade on Westerhand 16Northwind: Off the Beaten Path 17

    The Mercenary Trade on Northwind 17FORCE BRIEFS SUPPLEMENTAL 18

    The Black Thorns 20Blackstone Highlanders 21Brion’s Legion 22Brock’s Buccaneers 25Canned Heat 26Carson’s Renegades 27Clifton’s Rangers 28Crater Cobras 29Devil’s Advocates 30Dropship Irregulars 31GRAVE WALKERS 32Gregg’s Long Striders 33Grim Determination 34Group W 35Hansen’s Roughriders 37The Head Hunters 38Illician Lancers 39Kirkpactrick’s Invaders 44Legion of the Rising Sun 45Lexington Combat Group 46Martian Cuirassiers 50Northwind Highlanders 51Redfield Renegades 57The Regulators 58Sathen’s Snipers 59Spade’s Brigade 60Stealthy Tigers 61Swann’s Cavaliers 62The Thumpers 63Wannamaker’s Widowmakers 64Wilson’s Hussars 65

    MERCENARY EMPLOYMENT ROSTER 66MERCENARY COMMANDS 72ALTERNATE MERCENARY CREATION RULES 79WORKSHEETS 91

    CREDITSWriting

    Herbert A. Beas II

    Additional Writing: Mercenary Force BriefsDaniel M. BallHerbert A. Beas IIRandall N. BillsWarner DolesChris HartfordKen HornerCamille KleinNick “Gunslinger” MarsalaDavid L. McCullochPaul SjardijnChristoffer “Bones” Trossen

    Product DevelopmentHerbert A. Beas II

    Development AssistanceRandall N. Bills

    Product EditingJason M. Hardy

    BattleTech Line DeveloperRandall N. Bills

    Production StaffArt Direction

    Randall N. BillsCover Art

    Doug ChaffeeCover Design

    Jason VargasLayout

    Anton ZaleskiJason Vargas

    IllustrationsChris Lewis Roger Peterson

    Color Section DesignDavid M. Stansel-Garner

    Miniature Painting & PhotographyRaymond “Adrian Gideon” ArrastiaMike “Chewie” DuValDave FanjoyRoss HinesDavid “Dak” KerberMark “Hyena” MaestasRyan PetersonRon “Archer1” SmithCandi SmithAllen Soles

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  • AcknowledgementsSome of the material in this book is based upon the work of the

    following authors, who’ve contributed over the years to the vast can-vas that is BattleTech: Loren Coleman, Christopher Hussey, JimLong, Blaine Pardoe, and Anthony Pryor.

    Special ThanksTo Randall for letting me blow a simple Field Manual Update

    into a series we can only hope will sell; Loren Coleman for beingthe nag he always is; all my fellow writers (listed above) for comingup with quality work, somewhat on time; the massive playtestersupport apparatus (listed below) for bludgeoning the rules as muchas possible; the folks at WizKids—particularly Randall Bills, ScottHungerford, Will Littrell, and Janna Silverstein, for much-neededwork to break up the monotony (not that three other sourcebooksweren’t also in the mix already) with MechWarrior: Dark Age; and,of course, to Scott “Clutch” Taylor, his cronies, Raymond Arriasta,Charles Wilson, and Ted Wilson, and the vast membership of theFanPro Commandos for their hard work and dedication with writ-ing, producing, and carrying out the Lawyers, Guns, and Moneyspecial event that went into this and the original Revised FM.

    The usual proofing crew: Rich Cencarik, Peter La Casse, MaxProhaska, and Christopher K. Searls.

    Herb Beas would also like to thank:The usual suspects: Warner Doles, Pete Smith, Paul Sjardijn,

    for their ongoing support, as well as the on-line community whoprovided much-needed release after (and sometimes even dur-ing) long hours of relentless writing; Tribble, Annie, Merlin, Oscar,and Meggie—the “Herblet Five” whose antics could be as fun asany vid game; and (naturally) Rebecca “Beckie” J Beas, for lettingme vent when things went hopelessly awry.

    Randall Bills would like to thank:To Chris Lewis for doing all of his logos in color as well as

    black & white, thus sparking my evil plan for a color section.To Rob Boyle for allowing me to squeeze in another color sec-

    tion in a year already filled with them.Finally, it never ceases to amaze how much support can be

    found within the BattleTech community and when an opportunityarises to increase the value of a product for the community as awhole, how much individuals will do to see the job done.

    Raymond Arrastia and Brian Plunkitt at Fighting PirannhaGraphics for going completely above and beyond the call of duty,dropping everything to generate thirty-two new decals in recordtime, and mailing them to the appropriate artist to make sure theminiatures in the color section were just that one step cooler.

    To the painters and photographers of the color section, whojumped at the chance to participate in a BattleTech productand once more in record time, produced some amazing minia-tures: Raymond Arrastia, Mike DuVal, Dave Fanjoy, Ross Hines,

    David Kerber, Mark Maestas, Ryan Peterson, Ron Smith, CandiSmith, Allen Soles and finally Robert “Pidge” Pigeon, who wran-gled the artists and kept on top of the project to see it to com-pletion, as well as organizing and launching Camo Specs Online(www.camospecs.com), providing the resources from which Icould draw to make this color section a reality.

    PlaytestersJoel Agee, Daniel M. Ball, Ron “Mad Newf” Barter, Randall

    Bills, Paul “Blackhorse” Bowman, Loren “Rumor” Coleman, PhilipDeLuca, Benjamin “Hawk” Disher, Warner Doles, JohnDzieniszewski, Aaron Gregory, Chris Hartford, Glenn Hopkins,Ken’ Horner, Camille Klein, Peter La Casse, Nick “Gunslinger”Marsala, Buster “Banshee” McCall, David L. McCulloch, MikeMiller, Jeff "Highlander" Morgan, Darrell “Flailing Death” Myers,Andrew Norris, Keith "Vang" Oberschulte, Nathaniel Olsen, TimPiazzi, Robin “Shooter” Powers, Mark Reindl, Rick “Rick Steele”Remer, Jason Richter, Alyson Sjardijn, Paul Sjardijn, JoelSteverson, Lara Harman-Steverson, Geoffrey Swift, Scott Taylor,Roland “Ruger” Thigpen, Frank Tillman, Chris Trossen, ØysteinTvedten, Jason “Panzerfaust 150” Weiser, Scott “CrimsonMarauder” Whitmarsh, Charles Wilson, Andreas Zuber, and theSteel City MechWarriors: Rich Cencarik, Rich Darr, BrianGolightly, Ben Rome.

    ©2004-2005 WizKids, Inc. All Rights Reserved. ClassicBattleTech Mercenaries Supplemental, Classic BattleTech,BattleTech, ’Mech, BattleMech, Classic BattleTech RPG,AeroTech 2, BattleForce 2 and WK Games are registered trade-marks and/or trademarks of WizKids, Inc. in the United Statesand/or other countries. No part of this work may be reproduced,stored in a retrieval system, or transmitted in any form or by anymeans, without the prior permission in writing of the CopyrightOwner, nor be otherwise circulated in any form other than that inwhich it is published. Printed in the USA.Permission granted to photocopy for personal use only.

    Version 1.0 (January 2005), based on the first printing (2004)published by FanPro LLC, Chicago, Illinois, USA.

    Published by FanPro LLC • 1608 N. Milwaukee • Suite 1005 •Chicago, IL 60647

    Find us online:[email protected] (e-mail address forany Classic BattleTech questions)http://www.mwdarkage.com (official MechWarrior: Dark Age web pages)http://www.classicbattletech.com (official Classic BattleTech web pages)http://www.fanpro.com (FanPro web pages)http://www.wizkidsgames.com (WizKids web pages)

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    A high-pitched shriek, accompanied by the eye-searing flash ofman-made lightning, punctuated the jolt that Damon Kirkpatrick feltall the way down his spine. Twin bolts slammed against the side ofhis Marauder, explosively flashing away more than a ton of ValiantLamellor, just close enough to the machine’s forward-jutting cockpitto scramble displays momentarily and set the hairs on Damon’s armon end. His hands clenching tightly around the hard plastic of his fir-ing controls, he simultaneously fought to draw a bead on his tor-mentor and keep the 75-ton avatar of destruction on its bird-like feet.

    He was only partly successful.Already laboring under the heat of his last alpha strike, the

    Marauder managed to remain upright with all the grace of adrunken spacer, pitching first to one side, then the other. Thearms flailed slightly in compensation, just enough to spoil the aimof his pulse lasers. Though one burst of ruby energy darts man-aged to graze the enemy Warhammer, they did little more thanscorch away some of its otherwise pristine blue and white paint.

    Not my best performance, Damon thought bitterly as heregained control of the stumbling machine. He could almost hear

    the LeSat MechWarrior laughing at him, and once more he real-ized how accustomed he’d been to his old FLS-7K Flashman,regardless of his own modifications.

    The Warhammer turned slightly, trying to cut along his flank,its barrel arms tracking back to face him as it spat out a smatter-ing of laser fire, seeking holes in his ravaged armor that even nowwere cooling in the afternoon breeze. Raising his Marauder’sarms again and planting both of the ’Mech’s feet in a wide stance,Damon twisted to follow the Warhammer’s motion and thumbedthe triggers again. This time, twin bolts of his own particle cannonunerringly poured into the rebel’s armored hide, backed up by astream of shells from his dorsal mounted autocannon. His enginespiked in response, flooding the cockpit with white-hot air, all butstifling his breath as alarms rang out in warning.

    “Alert!” an electronic voice said, impossibly calm even as theWarhammer’s return fire again pounded perilously close to hiscanopy. A quartet of rolling blasts followed, arriving from Damon’sother opponent, an age-worn, 60-ton Champion. “Heat level criti-cal,” the voice added. “Shutdown imminent.”

    OLD DEBTS

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    “Shut up,” Damon growled as he slapped the override betweencoughs, his lungs blazing, sucking in air that stank of ozone andsweat. Engine breach, he told himself, confirming as much with aglance at his BDA monitor. This is much worse than I thought!

    While most of Damon’s mind struggled with the ’Mech, a sliv-er of thought wondered where these new BattleMechs had comefrom. LeSat’s troops had been routed for over four years, sinceBaron Franklin LeSat and his pro-Katrina forces all but shatteredin the face of the Hasseldorf family and Damon’s own Kirkpatrick’sInvaders. Coming to Kaumberg was a debt repayment to a manwho long served in the mercenary command when family oblig-ations had demanded otherwise.Afterward, however, came the Civil War, when thebattle lines were really drawn.

    LeSat’s supporters came back out of thewoodwork then, most of them dredging upwhatever weapons they could find—a fewpistols here, a pipe bomb there, even theodd machine gun-armed jeep—to mount aresistance against what they perceived as“the Davionist lapdogs” in charge. Nevermind that Baron Hasseldorf didn’t evenmake his bid for planetary Lordship afterthat fiasco, or enforce his will like so manyother victorious warlords in the past.Never mind that he had personally helpedthe planet rebuild its shattered defenseforces in the wake of their own private civilwar with the LeSat family, or that heretained the services of the Invaders toassure planetary security throughout the CivilWar at his own personal expense. Never mindeven that Baron LeSat himself was long dead!All of that, after all, was merely proof of the evilintentions of House Hasseldorf and its allied mer-cenaries to the rebels who surfaced, angry and venge-ful, cloaked in the colors of a fallen house.

    All of that Damon could still understand, having known a fewhopeless causes worth fighting for in his own past. But, his mindasked once again, where did they get gear like this?

    “Alpha Wolf!” a voice shouted in his ear, over the din of cock-pit alarms and the thunderous hail of missile fire punishing hisMarauder for standing in the open. Even through the noise, themercenary could still recognize the voice of his exec.

    “About time, Alpha Coyote,” he said, loud enough for his throatmike to pick up. “I was getting tired of being the bait here, and Ithink my two remaining dance partners might tend to agree…”

    “Sorry, sir,” Major Malavai Hollensteiner said. “The rebelssprang a lance of Demolishers and Drillsons on us five klicksback. We’re coming as fast as we can.”

    “All speed, Coyote,” Damon snapped back, wincing as he feltanother PPC burst slam into his flank. The BDA monitor showedthe armor on his ’Mech’s left side was now more fiction than fact,

    but at least the heat monitor had finally dropped into cautious yel-low, rather than the angry red of near shutdown.

    I need to buy time…Swinging away from the Warhammer, Damon stomped on

    his jump jet pedals. The Marauder lurched once, then shot intothe sky for a short, 120-meter flight, straight into a copse ofnative oak. Lasers and missiles streaked after him, but foundeither empty sky or hapless trees. As more of Kaumberg’sfamous timber farms became so many splinters and steamedleaves, Damon hit the ground gracefully enough. Twisting onlyslightly to bring the Champion under his crosshairs, he smiled

    grimly, and snapped his triggers once.Two more particle bolts flew from the arms of

    his Marauder, the lasers this time held in reserve.Cerulean energy washed over the lighter ’Mech,

    searing away armor and cutting deep into theside torso SRM.The hoped-for explosion of an

    ignited ammo bin never came, but the cloudof smoke and sparks that trailed away fromthe machine’s flank told Damon the missilelauncher was at least out of action.Whirling back on the Warhammer,Damon stabbed out with his mediumlasers next, worrying some armor, butcausing very little obvious damage.

    The heat levels began to rise again.“Hang in there, boss,” came a new

    voice, this one feminine, with a slightGerman accent. Damon glanced down at

    his sensor screen, saw the blue icon racingforward. The LeSat MechWarriors obviously

    saw it too, as both machines turned, respond-ing to the new threat.Damn it!

    “This is no time for heroics, Hauptmann—”But already the beams were flashing, a snap of

    lethal, coherent light blazing into the already weakened armor ofthe Champion from the onrushing red and black Wolfhound. Theheavier ’Mech twisted away from the onslaught, trying to shield itswounded side, while the Warhammer lashed out with its particlecannons again—and missed.

    “Heroics, nothing!” said Hauptmann Cynthia Hasseldorf,his Invaders’ newly attached “liaison”. “I’m just here to repay anold debt.”

    In spite of himself, Damon “the Indestructible” Kirkpatrick felta surge of pride, and a small smile crept along his face as helurched forward to support the smaller Hasseldorf ’Mech. Turningonce more to face the enemy Warhammer, he triggered anotherburst of pulse laser fire that scoured more armor away from theLeSat ’Mech.

    “At this rate, Hauptmann,” he sighed, “neither of us will everbe out of debt!”

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    Table of ContentsOld DebtsIntroductionThe View from GalateaThe Mercenary's AtlasGalatea: A Close SecondThe Mercenary's StarThe Mercenary Review and Bonding CommissionMercenary Training on Galatea

    Westerhand: Poor Man's SolarisThe Mercenary Trade on Westerhand

    Northwind: Off the Beaten PathThe Mercenary Trade on Northwind

    Force Briefs SupplementalThe Black ThornsBlackstone HighlandersBrion's LegionBrion's First RegimentSecond RegimentBrock's BuccaneersCanned HeatCarson's RenegadesClifton's RangersCrater Cobras (789th Striker)Devil's AdvocatesDropShip IrregularsThe Grave WalkersGregg's Long StridersGrim DeterminationGroup WHansen's RoughridersHead HuntersIllician Lancers59th Strike Regiment4th Illician Rangers9th Illician Rangers21st Illician Rangers

    Kirkpatrick's InvadersLegion of the Rising SunLexington Combat Group32nd Recon Combat Group241st Battle Combat Group180th Dragoon Combat Group

    Martian CuirassiersNorthwind HighlandersFirst Kearny HighlandersSecond Kearny HighlandersMacLeod's RegimentStirling's FusiliersNorthwind Hussars

    Redfield RenegadesThe RegulatorsSathen's SnipersSpade's BrigadeStealthy TigersSwann's CavaliersThe ThumpersWannamaker's WidowmakersWilson's Hussars

    Unit Recognition Guide (color insert)

    The Black ThornsBlackstone HighlandersBrion's Legion: Brion's First RegimentBrock's BuccaneersCanned HeatCarson's RenegadesClifton's RangersCrater Cobras (789th Striker)Devil's AdvocatesDropShip IrregularsThe Grave WalkersGregg's Long StridersGrim DeterminationGroup WHansen's RoughridersHead HuntersIllician Lancers: 59th Strike RegimentKirkpatrick's InvadersLegion of the Rising SunLexington Combat Group: 32nd Recon Combat GroupMartian CuirassiersNorthwind Hihglanders: Northwind HussarsRedfield RenegadesThe RegulatorsSathen's SnipersSpade's BrigadeStealthy TigersSwann's CavaliersThe ThumpersWannamaker's WidowmakersWilson's Hussars

    Mercenary Employment RosterMercenary CommandsAlternative Mercenary Creation RulesWorksheetsAlternate Mercenary Force Creation WorksheetForm SR 3070 (Mercenary Force Roster)Form SR 3070A (Equipment and Salvage Inventory)Form SR 3070B (Mercenary Personnel and Salary Sheet)Mercenary Contract Worksheet