Mellaniu M Limited2

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MellaniuM Limited “Widening your horizons by simulating the World” Creating Virtual Real Worlds for Immersive experiences. Succeeded in gaining two Feasibility Study grants from TSB Presented by: Dr Rachael McKenna

Transcript of Mellaniu M Limited2

MellaniuM Limited“Widening your horizons by simulating the World”

Creating Virtual Real Worlds for Immersive experiences.

Succeeded in gaining two Feasibility Study grants from TSB

Presented by: Dr Rachael McKenna

What are Virtual Real Worlds

• 3D virtual real worlds (VRWs) are computational 3D environments within which multiple individuals can reside and interact, as avatars of their choosing. Avatars can interact with the virtual real world and with each other in different ways. Developing interactive 3D models and environments for virtual real worlds has been the focus for most of the virtual real world design platforms.

• Typically, a virtual real world environment also supports avatar movements and interpersonal communication by talking and body language. Mellanium uses well tried, stable, and tested platform for the development and production of the 3D virtual real worlds. 3D models, interactivity, and avatars to represent the location of a person are incorporated in the environment within the virtual real world.

• The uses of these virtual real worlds are limitless; education, marketing, entertainment, conferences, meetings, social gatherings, architecture, business networking, are just some of the applications now being experienced.

High resolution 3D graphics

Architectural reconstructionsTheatre of Pompey, Rome, 55BC

Study 1. Building Emotional Social Intelligence in a Virtual Play ground for

Autistic Children• This project aims to integrate affective computing

Skills with MellaniuM’s Virtual Real World technology to provided an overall better interactive emotional learning experience for autistic children age five to ten years old. Partnering with Dr Zhang.Li at Teeside University we aim to combine her expertise in affective computing into our 3D VRW to create a Virtual environment that will interest autistic children.

Study 2. Face Mask for Real-Time Motion Capture

• The feasibility study is investigating the possible ways to capture the facial expressions using various technologies. The aim is to integrate the face mask with the Virtual Real World Avatars so enabling the other users to see as well as hear who is speaking and identify gestures and mannerisms.

• Partners are MMU and CoJacks Ltd., and progress so far is extremely promising.

Other projects

• We are preparing a RFP for NASA; they are looking to create a MMO environment to raise the profile of Engineering for the Thirteen to Eighteen year olds.

• They are promoting STEM as a Learning Technology

• We would be interested in talking to anyone in partnering with us for this project.

• See NASA MMO Game website for information.

• Feasibility of integrating VRW in to a visual stereoscopic system like CAVE

• Using VRWs to support the infirm and aged allowing them to remain at home longer

• Using historical archaeology digital information to create immersive and interactive spaces

• Shopping and social networking experiences

Conclusion

• There are many applications that will benefit from using Virtual Real Worlds; the only limitation is your imagination and desire to accept change.

• This VRW technology is and will change what we perceive in the world about us, and in all aspects of life e.g., business, education, entertainment, shopping, etc.

MellaniuM Gang outside Pompey Theatre

Theatre of Pompey, Rome, 55 BC