Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of...

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Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction Lab http://vhil.stanford.edu

Transcript of Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of...

Page 1: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Measuring and Transforming the Believability of Embodied Agents

Jeremy BailensonDepartment of Communication

Stanford University

Virtual Human Interaction Labhttp://vhil.stanford.edu

Page 2: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Overview

• Metrics of Copresence (Believability): Theories, terms, empirical examples

• Quick Revisit to the Uncanny Valley

• Strategic Transformations of Agents:– “Augmented Social Interaction”

Page 3: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Copresence

• What is it?– Is that virtual human perceived as if it were a physical

human?

• Is it measurable?

• Synonyms: Social Presence, Believability, Engagement, Rapport, Interactional Synchrony

Page 4: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Current Methodology:Questionnaires

• Questionnaires 95 percent of copresence research

• Problems with Questionnaires:

– Ambiguity:

"How much did it seem as if you and the other people both left the places where you were and went to a new place?“

- Demand Characteristics

- Implicit/subconscious

Page 5: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

How do you measure copresence?Questionnaires (95%) cheap and easy

Open ended interviews

Physiologically (brain activity, heart arousal, skin conductance)

Memory for objects in VR (compared to physical space)

Presence as absence (in VR does the physical world disappear)

Behavior (do in VR as people do in physical space: nonverbal behaviors, learning, physical reactions, etc.)

Today: Proxemic behavior, Eye Gaze, Disclosure, Turing Tests, Learning

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Social Presence and Proxemics

Page 7: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Proxemics Background• Studied extensively in psychology and

anthropology since 1950’s

• Equilibrium Theory (Argyle & Dean, 1969)

– NVB’s trade off– Predictions in regards to proxemics

• Do proxemics patterns hold true with virtual people?

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Sample Proxemics Task

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Sample Data

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CONTROL CYLINDER

COND 1 EYES CLOSED

COND 2 EYES OPEN

COND 3 BLINKING

COND 4

BLINKSAnd

HEAD TURNS

COND 5

BLINKS,HEAD TURNS,

AndPUPIL

DILATION

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Equilibrium: Personal Space and Gaze

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In the “Real World”: Second Life

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Personal Disclosure (verbal and nonverbal)

Show movie

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Eye Gaze as Copresence Proxy

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TSI: Detection: Nonverbal Turing Test

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Learning

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Uncanny Valley Revisited

Static Low Medium high

Block N >20 N >20 N >20 N >20

Bear N >20 N >20 N >20 N >20

Human N >20 N >20 N >20 N >20

Head Movement RealismMeasures:

Subjective RatingsGaze/Head MovementsMemoryProxemics

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Transforming Agents to be Effective

(Believable?)

Page 20: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Collaborative Virtual Environments

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Transformed Social Interaction (TSI)

ActualBehavior

StrategicFilter

TransformedBehavior

Page 22: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

3 Dimensions of TSI

• Transforming Self Representation

• Transforming Social-Sensory Abilities

• Transforming Social Context

Page 23: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Augmented Gaze• Gaze is powerful:

– Learning (Sherwood, 1987)

– Persuasion (Morton, 1980)

– Physiological Arousal (Wellens, 1987)

– Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988)

Page 24: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Augmented Gaze

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TSI: Digital Chameleon

Page 26: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Digital Chameleon

• Persuasive passage read by Agent

• 60 subjects– Mimic (4s lag)– Recording of other

subject

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TSI: Digital Chameleon

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TSI: Facial Identity Capture

Page 29: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Identity Capture

• Similarity among people results in:

– Attraction (Shanteau & Nagy, 1979)

– More Persuasion (Chaiken, 1979)

– More purchases (Brock, 1965)

– More altruistic helping behavior (Dovidio, 1984)

– Trust (DeBruine, 2002)

Page 30: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Facial Identity Capture:High Info, Familiar Target

• National random sample (N = 200)

• 1 Week before presidential election

• Viewed candidate photos while evaluating Bush and Kerry

• 3 groups of subjects– No morph– Bush Self, Other Kerry– Kerry Self, Other Bush

Page 31: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Facial Identity Capture

Page 32: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Facial Identity Capture

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The Virtual Mirror

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The Proteus Effect

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Learning: Augmented Social Perception

T

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Learning: Transformed Proximity

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Learning: Virtual Knockout

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Ethics

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Collaborators

Megan MillerAndrew OrinNicole LundbladJulia HuClaire CarlsonAaron SullivanBoyko KakaradovHassan Adubu

Stanford Graduate Students/Post Docs

Nick YeeDan MergetManos PontikakisKayur PatelRobby RatanHunter Gehlbach

Stanford Faculty

Shanto IyengarCliff NassRoy Pea

Byron ReevesDan Schwartz

UCSB Faculty/Post Docs

Andy BeallJim BlascovichJack Loomis Matthew Turk

Rosanna Guadagno

Thank you!

Virtual Human Interaction Labhttp://vhil.stanford.edu

Josh AinslieAdrian De La MoraJon ShihJaireh TecarroSam WarburgKathryn RickertsenJerry Yu

Stanford Undergraduates

Berkeley Faculty

Ruzena BajcsyJaron Lanier

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Applications

• Learning

• Communication Technology

• Advertising

• Politics

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Face to Face TSI?