Mathas, Avenger of the Raven Queen
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Transcript of Mathas, Avenger of the Raven Queen
Character Sheet
Player Name
Mathas 21 Avenger Radiant Servant Punisher of the Gods 175,000Character Name Level Class Paragon Path Epic Destiny Total XP
Deva Medium Male Unaligned The Raven QueenRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
11 Initiative 1 10
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
12 STRStrength
1 11
16 CONConstitution
3 13
12 DEXDexterity
1 11
22 INTIntelligence
6 16
24 WISWisdom
7 17
16 CHACharisma
3 13
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
165 82 41 10
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES Resist 15 Necrotic, Resist 15 Radiant
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAMEABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
16 Acrobatics DEX 11 5
16 Arcana INT 16 0 n/a
16 Athletics STR 11 5
13 Bluff CHA 13 0 n/a
13 Diplomacy CHA 13 0 n/a
17 Dungeoneering WIS 17 0 n/a
13 Endurance CON 13 0
17 Heal WIS 17 0 n/a
18 History INT 16 0 n/a 2
17 Insight WIS 17 0 n/a
13 Intimidate CHA 13 0 n/a
17 Nature WIS 17 0 n/a
22 Perception WIS 17 5 n/a
23 Religion INT 16 5 n/a 2
11 Stealth DEX 11 0
13 Streetwise CHA 13 0 n/a
11 Thievery DEX 11 0
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
40 AC 20 9 5 6
CONDITIONAL BONUSES
+1 AC against attacks made by bloodied creatures
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
29 FORT 20 3 1 1 4
CONDITIONAL BONUSES
+1 Fortitude Defense against attacks made by bloodied creatures
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
33 REF 20 7 1 1 4
CONDITIONAL BONUSES
+1 Reflex Defense against attacks made by bloodied creatures
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
33 WILL 20 7 1 1 4
CONDITIONAL BONUSES
+1 Will Defense against attacks made by bloodied creatures
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Astral Majesty - +1 bonus to all defenses against bloodied
creatures
Astral Resistance - Resist necrotic and resist radiant equal
to 5 + one-half your level
Immortal Origin - Immortal creature origin
Memory of a Thousand Lifetimes - Have the memory of
a thousand lifetimes power
CLASS / PATH / DESTINY FEATURES
Armor of Faith - Gain +3 bonus to AC while neither
wearing heavy armor nor using a shield.
Avenger's Censure - Gain an avenger's censure power.
Censure of Retribution - Add your Int mod to damage
against oath target each time a different foe hits you.
Channel Divinity - Invoke a channel divinity class feature
or other power; encounter.
Oath of Enmity - Gain the oath of enmity power
Lasting Light - Demons and undead are -2 to save against
your effects
Illuminating Attacks - Radiant powers score critical hit on
natural 19 or 20
Radiant Action - When you spend action point to take
action, foe within 5 takes your level in ongoing radiant
damage (save ends)
Immortal Curse
LANGUAGES KNOWN
Common, Draconic, Elven
MOVEMENTSCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
27 Passive Insight 10 + 17
32 Passive Perception 10 + 22
SPECIAL SENSES
ATTACK WORKSPACEABILITY: Melee Basic Attack - Radiant Fullblade +4ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 24 10 7 3 4
ABILITY: Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 17 10 7
DAMAGE WORKSPACEABILITY: Melee Basic Attack - Radiant Fullblade +4DAMAGE ABIL FEAT ENH MISC MISC
2d12+18 7 4 7
ABILITY: Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC
2d4+7 7
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
24 vs AC Radiant Fullblade +4 2d12+18
17 vs AC Unarmed (Melee) 2d4+7
11 vs AC Unarmed (Range) 2d4+1
vs
FEATS
Armor Proficiency (Leather) - Training with leather armor
Weapon Proficiency (Fullblade) - Gain proficiency with the Fullblade.
Improved Armor of Faith - Increases armor of faith bonus to AC
Toughness - Gain 5 additional hit points per tier
Initiate of the Faith - Cleric: Religion skill, healing word 1/day
Weapon Focus (Heavy Blade) - Gain +1 damage per tier with Heavy Blades.
Devastating Critical - Deal additional 1d10 damage on a critical hit
Melee Training (Wisdom) - Use Wisdom for melee basic attacks
Paragon Defenses - +1 to Fortitude, Reflex, and Will
Raven Queen's Blessing - Use Channel Divinity to invoke Raven Queen's blessing
Ascendant Lineage - Memory of a thousand lifetimes not expended on failed roll
Potent Rebirth - +2 to attack and damage if reduced to 0 hp
Font of Radiance - Target illuminated with critical hit, takes radiant damage
Mathas Page 1
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Bond of Retribution
Radiant Vengeance
ENCOUNTER POWERS
Memory of a Thousand Lifetimes
Abjure Undead
Divine Guidance
Oath of Enmity
Splinter the Formation
Solar Wrath
Light of the Avenging Sun
Raven Queen's Blessing
Warding Blade
Immortal Curse
DAILY POWERS
Living Death Strike
Healing Word
Radiant Brilliance
Aspect of Fury
Vengeful Recovery
UTILITY POWERS
Resonant Escape
Wrath of the Divine
Refocus Enmity
Healing Sun
Vengeful Revenant
OTHER EQUIPMENT
Adventurer's Kit
Climber's Kit
COINS AND OTHER WEALTHMoney on hand: 6 pp
Stored money:
Encumbrance: 64 lb. / 120 lb.
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
Radiant Fullblade +4 (Two-Hands) (E)
WEAPON
WEAPON
WEAPON
ARMORRepulsion Anathema Armor +5 (E)
ARMSIron Armbands of Power (paragon tier) (E)
FEETFireburst Boots (paragon tier) (E)
HANDSGauntlets of Destruction (paragon tier) (E)
HEAD
NECKCloak of the Walking Wounded +4 (E)
RINGWar Ring (paragon tier) (E)
RING
WAISTBaldric of Tactical Positioning (heroic tier) (E)
Magic Holy Symbol +4 (Off-hand)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Mathas Page 2
CHARACTER NAME
MathasPLAYER NAME
RACEDeva
CLASS LEVEL21
HP
165
Spd
6
Init
+11
12 STR
16 CON
12 DEX
22 INT
24 WIS
16 CHA
AC
40
Fort
29
Ref
33
Will
33
27PassiveInsight 32
PassivePerception
PLAY DATA ® ENCOUNTER SPECIAL ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 41 hit points. You gain a +2 bonus to all defenses until
the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION ®
Bond of Retribution
KEYWORDSDivine, Radiant, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
24
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier (+7) damage. The first time an enemy other than the target hits or misses you before the end of your next turn, the
target takes radiant damage equal to your Intelligence modifier (+6).Level 21: 2[W] + Wisdom modifier (+7) damage.
Radiant Fullblade +4: +24 attack, 2d12+18 damage
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL1
BOOKPH2
AT-WILL POWER ®
Radiant Vengeance
KEYWORDSDivine, Implement, Radiant
USED
Standard
ACTION
Ranged 10
RANGE
21
ATTACK
One creature
TARGET
10
vs Reflex
DEFENSE
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier (+7) radiant damage, and you gain temporary hit points equal to your Wisdom modifier (+7).
Level 21: 2d8 + Wisdom modifier (+7) damage.
Magic Holy Symbol +4: +21 attack, 2d8+11 damage
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL1
BOOKPH2
AT-WILL POWER ®
Memory of a Thousand Lifetimes
KEYWORDS USED
No Action
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Trigger: You make an attack roll, a saving throw, a
skill check, or an ability check and dislike the resultEffect: You add 1d6 to the triggering roll.
ADDITIONAL EFFECTS
CLASSRacial Power
LEVEL*
BOOKPH2
ENCOUNTER POWER ®
Abjure Undead
KEYWORDSDivine, Implement, Radiant
USED
Standard
ACTION
Close burst 5
RANGE
21
ATTACK
One undead creature in burst
TARGET
5
vs Will
DEFENSE
Attack: Wisdom vs. WillHit: 3d10 + Wisdom modifier (+7) radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier
(+7). The target is also immobilized until the end of your next turn.Level 5: 4d10 + Wisdom modifier (+7) damage.Level 11: 5d10 + Wisdom modifier (+7) damage.Level 15: 6d10 + Wisdom modifier (+7) damage.
Level 21: 7d10 + Wisdom modifier (+7) damage.Level 25: 8d10 + Wisdom modifier (+7) damage.Miss: Half damage, and you pull the target 1 square.Prerequisite: Channel Divinity, Avenger
Magic Holy Symbol +4: +21 attack, 7d10+18 damage
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL BOOKPH2
ENCOUNTER POWER ®
Divine Guidance
KEYWORDSDivine
USED
ACTION
Close burst 10
RANGE
ATTACK
The triggering ally
TARGET
10
vs
DEFENSE
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity targetEffect: The target makes a second attack roll and
uses either result.Prerequisite: Channel Divinity, Avenger
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL BOOKPH2
ENCOUNTER POWER ®
Oath of Enmity
KEYWORDSDivine
USED
Minor
ACTION
Close burst 10
RANGE
ATTACK
One enemy you can see in burst
TARGET
10
vs
DEFENSE
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit
points, at which point you regain the use of this power.If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower
result when making an attack roll, this power has no effect on that attack either.If an effect lets you reroll an attack roll and you rolled twice
because of this power, you reroll both dice.
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL BOOKPH2
ENCOUNTER POWER ®
Mathas Page 3
Solar Wrath
KEYWORDSDivine, Implement, Radiant
USED
Standard
ACTION
Close burst 8
RANGE
21
ATTACK
Each enemy in burst
TARGET
8
vs Will
DEFENSE
Attack: Wisdom vs. WillHit: 3d8 + Wisdom modifier (+7) radiant damage.
If the target is either an undead creature or a demon, it is also stunned until the end of your next turn.
Magic Holy Symbol +4: +21 attack, 3d8+11 damage
ADDITIONAL EFFECTS
CLASS LEVEL11
BOOKPH
ENCOUNTER POWER ®
Immortal Curse
KEYWORDS USED
Free
ACTION
Close burst 10
RANGE
ATTACK TARGET
10
vs
DEFENSE
Effect: Whenever you score a critical hit against the target of your immortal curse, you gain 1
action point. You must use this action point before the end of your next turn, and doing so does not count toward the once per encounter restriction on
spending action points. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKDragon 372
ENCOUNTER POWER ®
Splinter the Formation
KEYWORDSDivine, Teleportation, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
24
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Wisdom vs. ACHit: 1[W] + Wisdom modifier (+7) damage, and
you teleport each enemy within 2 squares of the target 2 squares.
Censure of Retribution: The number of squares
you teleport each enemy equals 1 + your Intelligence modifier (+6).
Radiant Fullblade +4: +24 attack, 1d12+18
damage
ADDITIONAL EFFECTS
+4 to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +4.
CLASSAvenger
LEVEL7
BOOKPH2
ENCOUNTER POWER ®
Light of the Avenging Sun
KEYWORDSDivine, Radiant, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
24
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier (+7) radiant damage, and the target takes a -4 penalty to attack rolls against you until the end of your next turn.
Radiant Fullblade +4: +24 attack, 2d12+18 damage
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL13
BOOKPH2
ENCOUNTER POWER ®
Raven Queen's Blessing
KEYWORDSDivine, Healing
USED
Free
ACTION
Ranged 10
RANGE
ATTACK TARGET
10
vs
DEFENSE
Channel Divinity: You can use only one channel
divinity power per encounterTrigger: Your attack drops an enemy within range to 0 hit points or fewer.
Effect: You or an ally within 5 squares of the enemy can spend a healing surge.
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOKPH
ENCOUNTER POWER ®
Warding Blade
KEYWORDSDivine, Thunder, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
24
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Wisdom vs. ACHit: 2[W] + Wisdom modifier (+7) thunder damage, and you
push any enemy within 2 squares of you, other than the target, 2 squares. Until the end of your next turn, if any enemy other than the target enters a square adjacent to you or hits or misses you from a square within your reach, you can make a melee basic attack against that enemy as an opportunity action.
Censure of Retribution: You gain a power bonus to the attack roll of the melee basic attack equal to your Intelligence modifier (+6).
Radiant Fullblade +4: +24 attack, 2d12+18 damage
ADDITIONAL EFFECTS
+4 to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +4.
CLASSAvenger
LEVEL17
BOOKPH2
ENCOUNTER POWER ®
Healing Word
KEYWORDSDivine, Healing
USED
Minor
ACTION RANGE
ATTACK
You or one ally
TARGET
5
vs
DEFENSE
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.Increase the amount of additional hit points
regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
ADDITIONAL EFFECTS
CLASSCleric
LEVEL BOOKPH
DAILY POWER ®
Radiant Brilliance
KEYWORDSDivine, Implement, Radiant
USED
Standard
ACTION
Ranged 20
RANGE
21
ATTACK
One creature
TARGET
20
vs Reflex
DEFENSE
Attack: Wisdom vs. ReflexHit: 3d10 + Wisdom modifier (+7) radiant damage.Effect: At the start of your next turn, the target is
the center of a burst 5 radiant explosion that affects only your enemies: Wisdom vs. Will; 3d10 radiant damage; half damage on a miss.
Magic Holy Symbol +4: +21 attack, 3d10+11 damage
ADDITIONAL EFFECTS
CLASS LEVEL20
BOOKPH
DAILY POWER ®
Living Death Strike
KEYWORDSDivine, Necrotic, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
24
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Wisdom vs. ACHit: 2[W] + Wisdom modifier (+7) damage.Miss: Half damage.
Effect: You can lose a healing surge to deal an additional 2[W] necrotic damage.
Radiant Fullblade +4: +24 attack, 2d12+18
damage
ADDITIONAL EFFECTS
+4 to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +4.
CLASSAvenger
LEVEL5
BOOKDragon 372
DAILY POWER ®
Mathas Page 4
Aspect of Fury
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
24
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Wisdom vs. ACHit: 3[W] + Wisdom modifier (+7) damage.
Miss: Half damage.Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you or that hits or
misses you with a melee attack takes 5 damage.
Radiant Fullblade +4: +24 attack, 3d12+18 damage
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL15
BOOKPH2
DAILY POWER ®
Vengeful Recovery
KEYWORDSDivine, Healing, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
24
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Wisdom vs. ACHit: 3[W] + Wisdom modifier (+7) damage, and
the target is dazed (save ends). You regain hit points as if you had spent a healing surge.Miss: Half damage, and the target is dazed until
the end of your next turn. You can spend a healing surge.
Radiant Fullblade +4: +24 attack, 3d12+18
damage
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL19
BOOKPH2
DAILY POWER ®
Healing Sun
KEYWORDSDivine, Healing, Radiant, Zone
USED
Standard
ACTION
Close burst 2
RANGE2
AT-WILL ENCOUNTER DAILY
Effect: The burst creates a zone of divine light until the end of your next turn. You and each ally who ends his or her turn within the zone regain hit
points equal to 5 + your Charisma modifier (+3). A demon or an undead creature that enters the zone or starts its turn there takes 1d10 + your Charisma modifier (+3) radiant damage.
Sustain Standard: The zone persists.Special: The zone ends at the end of your turn if you are bloodied.
ADDITIONAL EFFECTS
CLASS LEVEL12
BOOKPH
UTILITY POWER ®
Resonant Escape
KEYWORDSDivine, Teleportation
USED
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: An enemy hits or misses you with a melee attackEffect: You teleport 3 squares.
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL2
BOOKPH2
UTILITY POWER ®
Wrath of the Divine
KEYWORDSDivine, Radiant
USED
ACTION
Close burst 10
RANGE10
AT-WILL ENCOUNTER DAILY
Trigger: An enemy scores a critical hit against youTarget: Your oath of enmity target in burstEffect: The target takes radiant damage equal to
the critical hit's damage.
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL6
BOOKPH2
UTILITY POWER ®
Refocus Enmity
KEYWORDSDivine
USED
Minor
ACTION
Close burst 10
RANGE10
AT-WILL ENCOUNTER DAILY
Target: One creature you can see in burstEffect: The target becomes the target of your oath of enmity, replacing the current target.
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL2
BOOKPH2
UTILITY POWER ®
Vengeful Revenant
KEYWORDSDivine, Healing
USED
No Action
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: You fail a death saving throwEffect: You succeed on the death saving throw and
spend a healing surge. You gain a +5 power bonus to all defenses until the end of your next turn.
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL16
BOOKPH2
UTILITY POWER ®
Radiant Fullblade +4
BONUS
+4 attack rolls and damage rolls
ENHANCEMENT
+4d6 radiant damage
CRITICAL
PROPERTIES
When this weapon is used to deal radiant damage, add its enhancement bonus as an item bonus to damage rolls.
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Power (At-Will • Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another
free action returns the damage to normal.
ITEM SLOT/TYPETwo-Hands
LEVEL20
PRICE125000
BOOK
MAGIC ITEM ®
Repulsion Anathema Armor +5
BONUS
+5 AC
ENHANCEMENT CRITICAL
PROPERTIES
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Minor Action. Whenever an enemy moves into an adjacent square, you can push that
enemy 1 square as an immediate reaction. This power lasts until the end of the encounter.
ITEM SLOT/TYPEBody
LEVEL22
PRICE325000
BOOK
MAGIC ITEM ®
Mathas Page 5
Iron Armbands of Power (paragon tier)
BONUS ENHANCEMENT CRITICAL
PROPERTIES
Gain a +4 item bonus to melee damage rolls.
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Item Slot: Arms
ITEM SLOT/TYPEArms
LEVEL16
PRICE45000
BOOK
MAGIC ITEM ®
Gauntlets of Destruction (paragon tier)
BONUS ENHANCEMENT CRITICAL
PROPERTIES
When rolling damage on melee attacks, reroll all 1s
until they come up as something other than a 1.
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Item Slot: Hands
ITEM SLOT/TYPEHands
LEVEL18
PRICE85000
BOOK
MAGIC ITEM ®
Cloak of the Walking Wounded +4
BONUS
+4 Fortitude, Reflex, and Will
ENHANCEMENT CRITICAL
PROPERTIES
If you use your second wind while bloodied, you
can expend two healing surges instead of one (gaining hit points from both).
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Item Slot: Neck
ITEM SLOT/TYPENeck
LEVEL19
PRICE105000
BOOK
MAGIC ITEM ®
Fireburst Boots (paragon tier)
BONUS ENHANCEMENT CRITICAL
PROPERTIES
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Item Slot: FeetPower (Daily • Arcane, Fire, Teleportation): Move Action. Teleport 6 squares. All creatures within 1
square of you before you teleport take 2d8 fire damage.
ITEM SLOT/TYPEFeet
LEVEL14
PRICE21000
BOOK
MAGIC ITEM ®
War Ring (paragon tier)
BONUS ENHANCEMENT CRITICAL
PROPERTIES
When you score a critical hit, deal 1 extra die of critical hit damage, based on the weapon or implement you wield. If your weapon or implement deals no extra
damage when you score a critical hit, deal an extra 1d6 damage when you score a critical hit.
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Item Slot: RingPower (Daily): Free Action. Use this power when you score a critical
hit with a weapon or implement. Add 2 extra dice of critical hit damage based on the weapon or implement. If your weapon or implement deals no extra damage when you score a critical hit, deal an extra 2d6 damage when you score a critical hit. If you've reached at least one milestone today, instead of rolling the
extra dice of critical hit damage, deal extra damage equal to the maximum value of those dice.
ITEM SLOT/TYPERing
LEVEL16
PRICE45000
BOOK
MAGIC ITEM ®
Magic Holy Symbol +4
BONUS
+4 attack rolls and damage rolls
ENHANCEMENT
+4d6 damage
CRITICAL
PROPERTIES
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Item Slot: Off-hand
ITEM SLOT/TYPEOff-hand
LEVEL16
PRICE45000
BOOK
MAGIC ITEM ®
Baldric of Tactical Positioning (heroic tier)
BONUS ENHANCEMENT CRITICAL
PROPERTIES
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Item Slot: WaistPower (Encounter): Minor Action. Choose one
square adjacent to you. That square counts as an ally for the purpose of flanking until the end of your next turn.
ITEM SLOT/TYPEWaist
LEVEL8
PRICE3400
BOOK
MAGIC ITEM ®
Mathas Page 6