Math Unit 6 Enrichment Packet - disneyiimagnet.enschool.org · 6.1- The Addition/Subtraction Facts...
Transcript of Math Unit 6 Enrichment Packet - disneyiimagnet.enschool.org · 6.1- The Addition/Subtraction Facts...
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Math
Unit 6
Enrichment Packet
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Name: ________________________ Number: ____ Date: _______
6.1- The Addition/Subtraction Facts Table
Roll a dice. Record the first number, roll it again and record the
second number. Roll it a third time and record the third number.
Add all three numbers together.
______ +______+______=______
______ +______+______=______
______ +______+______=______
______ +______+______=______
Play Speed Grid Challenge! Visit,
http://www.oswego.org/ocsd-
web/games/speedgrid/addition/urikares.html
Record one of your problems below.
______________ +/- __________________ = ____________________
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Name: ________________________ Number: ____ Date: _______
6.2 Name Collection Boxes
Circle the things that belong in this Name Collection Box.
Make your own Name Collection Box. Show at least five equivalent
names for the number!
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Name: ________________________ Number: ____ Date: _______
6.3 Using Strategies to Solve Facts
Color the +0 facts blue. Color the +1 facts yellow. Color the doubles
facts orange. Color the sums of 10 red. Find a new pattern. Color it
green.
Describe the green pattern that you made.
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Name: ________________________ Number: ____ Date: _______
6.6 The Centimeter
Measure three things in your house with a centimeter ruler.
Object 1_______________ Length______________ cm
Object 2________________ Length ______________cm
Object 3________________ Length ______________cm
Are centimeters longer or shorter than inches?
________________________________________________________
________________________________________________________
________________________________________________________
What are some reasons people would measure in centimeters rather
than inches?
________________________________________________________
________________________________________________________
________________________________________________________
What countries use centimeters? What countries use inches?
________________________________________________________
________________________________________________________
________________________________________________________
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Name: ________________________ Number: ____ Date: _______
6.7- Explorations
Complete the fact triangle.
_______+_______=_______
_______+_______=_______
_______+_______=_______
_______+_______=_______
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Name: ________________________ Number: ____ Date: _______
6.8- Addition Facts Practice With “What’s My Rule?”
**Use the Function Machine Partner Game cards located on the class
Web page to play this fun and challenging game!
Materials (per partners): • Guess My Rule card deck • Function Machine template in sleeve protector • Dry-erase pen and eraser
Directions: • Partner A shuffles the card deck and turns over the first card without showing it to Partner B. • Partner B uses the Function Machine template and records an “in” number. • Partner A uses this number in the rule from the card. Partner A announces the “out” number. • Partner B writes the number in the “out” column on the Function Machine template. • Partner B records a different “in” number on the Function Machine template. • Partner A again uses this number in the rule and announces the :out” number. • Player B records the “out” number in the appropriate place on the Function Machine in/out table. • Player B may guess the rule at any time by writing the rule in the rule space on the function machine and saying it aloud. • If Player B’s rule is correct, he/she scores one point for each number in the “in” column (e.g. one point for each guess). • If Player B’s rule is not correct, he/she writes down another “in” number and play continues until Player B identifies the correct rule. • Players switch positions. Player B draws a card and Player A must now use the Function Machine Template to record “in” and “out” numbers. • The game consists of 3-5 rounds. Player with the lowest score wins since this is the player who guessed the rule with the fewest clues.
Differentiation: • Use different decks to best match ability levels (e.g. only addition and subtraction for a basic game or two-rules cards for enrichment)
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Name: ________________________ Number: ____ Date: _______
6.9 Quarters
Play quarter-dime-nickel-penny grab! Put a combination of coins in
the middle of the table, the “bank”, and grab out a handful of coins
on your turn. Count the coins. Make exchanges for larger coins
when you can. Then the other play takes his/her turn. The player with
the greatest total value when the coins from the “bank” run out wins!
Play at least 3 rounds!
Draw each of the coins from one “grab” from each round below.
Then record the total.
Quarter Dimes Nickels Pennies Total
Round 1
Round 2
Round 3
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Name: ________________________ Number: ____ Date: _______
6.10- Digital Clocks
Draw the hands on the clocks and write the matching digital time.
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Name: ________________________ Number: ____ Date: _______
6.11 My Reference Book
Is your spinner more likely to land on black or white?
Explain in your own words why you think this.
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Name: ________________________ Number: ____ Date: _______
6.12 Data Landmarks
Choose a question you want to ask your family and friends. Make
tally marks for their choices, and then turn it into a graph. For
example, what is your favorite lunch food? Your choices are hot
dogs, pizza, sandwich, or salad. Make tally marks, and then graph
your findings.
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Name: ________________________ Number: ____ Date: _______
Math Games
Visit everydaymathonline.com and play three games of your choice
from Unit 6!
I played _________________________________________________________.
I played _________________________________________________________.
I played _________________________________________________________.
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