Materials for Spinner Racetrack Game -...

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Materials for Spinner Racetrack Game Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)

Transcript of Materials for Spinner Racetrack Game -...

Materials for Spinner Racetrack Game 

       

 

                 Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)  

 Racetrack Template for Racetrack Game 

         

       

                                    Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)

Racetrack Template for Racetrack Game

                                             Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)   

  

Racetrack Game Cards  

space rain

black mane

tale brain

paint place

rash blame

train main

faint want

chain camp

tail frame

tax has

yak make

state skate

mate scale

tame blaze

cape hate

safe brain

waist claim

strait vain

faith bait

braid wait

praise stain          

  

  

Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)  

Directions for Racetrack Game

The Racetrack Game

Players move around a track and match words in their hand with words on the track. This is a great way to examine long-vowel patterns.

Procedures This game for two to four players is played on an oval track divided into 20 to 30 spaces. Different words following particular patterns are written into each space, and a star is drawn in two spaces. A collection of 40-50 cards is prepared with words that share the same patterns. A number spinner or a single die is used to move players around the track.

1. Shuffle the word cards and deal six to each player. Turn the rest facedown to become the deck.

2. Playing pieces are placed anywhere on the board and moved according to the number spinner or die.

3. When players land on a space, they read the word and then look for words in their hand that have the same pattern. For example, a player who lands on night may pull sign and right to put in the winning pile. If they move to a space with a star, they dispose of any oddballs they might have (such as give) or choose a pattern.

4. The cards placed in the winning pile are replaced by drawing the same number from the deck before play passes to the next player.

5. A player who has no match for the pattern must draw a card anyway. 6. The game is over when there are no more cards to play. The winner is

the player with the most word cards in the winning pile. Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)

Freddy, the Hopping, Diving, Jumping Frog Game Template 1

Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)

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Freddy, the Hopping, Diving, Jumping Frog Game Template 2

Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)

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Word Cards for Freddy, the Hopping, Diving, Jumping Frog Game

getting asking

swimming yelling

resting running

sitting standing

picking putting

passing jumping

using eating

writing dreaming

meeting closing

trading cleaning

skating waving

mailing moaning

liking timing

loving smiling

racing hiring

voting fading

patting trotting

hugging kidding

napping popping

blurring chopping

leveling limiting

repeating appearing

attending collecting

suffering editing

You have the strongest legs. Jump ahead to the next lily

pad.

You have the strongest legs. Jump ahead to the next lily

pad. You have the

strongest legs. Jump ahead to the next lily

pad.

You have the strongest legs. Jump ahead to the next lily

pad. You are the fastest swimmer. Skip 2

spaces.

You are the fastest swimmer. Skip 2

spaces. You are the fastest swimmer. Skip 2

spaces.

You are the fastest swimmer. Skip 2

spaces. Your croaking made me lose sleep. Move

back 2 spaces.

Your croaking made me lose sleep. Move

back 2 spaces. Your croaking made me lose sleep. Move

back 2 spaces.

Your croaking made me lose sleep. Move

back 2 spaces.

You ate too many flies. Move back 2

spaces.

You ate too many flies. Move back 2

spaces.

Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)

Freddy, the Hopping, Diving, Jumping Frog Game In this board game for two to four players, students sort words that end in –ing according to three categories.

Procedures Create a game board in a file folder using the lily pad template. Each lily pad is labeled with the words –nothing, -double, or –e drop. Prepare word cards by writing –ing words with doubling, e drop, or no change (i.e., hopping, diving, jumping). Add in penalty cards or bonus cards.

1. Place playing cards facedown. 2. Player 1 draws one card, reads the card aloud, and moves to the

closest space that matches the features of the word. For example, if the card says hopping, the player moves to the nearest space that says double.

3. A player who draws a penalty or advancement card must follow the directions on the card.

4. Upon reaching the home lily pad, a player must correctly read the words on the board in order to win. A player who misreads a word must move back five spaces and play continues.

Variations

1. Players draw for each other, read the word aloud, and the player whose turn it is must spell the word correctly before moving to the appropriate space.

2. Write uninflected forms on cards (hop, jump, dive), and have players write how the words would be spelled before moving to the appropriate place. Include an answer sheet with words in alphabetical order to check if there is a disagreement.

Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)

Latin Root Jeopardy

SPECT (to look)

FORM (shape)

PORT (to carry)

TRACT (draw or pull)

DICT (to say)

100 One who

watches; an onlooker

100 Nurses wear

one “form” or style of

clothing such as…

100 Goods brought into a country from another country to be

sold

100 Adjective:

having power to attract; alluring;

inviting

100 A book

containing the words of a language explained

200 The prospect of good to come;

anticipation

200 One who does not conform

200 One who

carries burdens for hire

200 A powerful

motor vehicle for pulling farm machinery,

heavy loads, etc.

200 A speaking against, a

denial

300 To regard with suspicion and

mistrust

300 To form or

make anew; to reclaim

300 To remove

from one place to another

300 The power to

grip or hold to a surface while

moving, without slipping

300 A blessing often at the

end of a worship service

400 Verb: to esteem Noun: regard,

deference Literally: to look again

400 To change into

another substance,

change form

400 To give an account of

400 An agreement:

literally, to draw together

400 An order

proclaimed by an authority

500 Looking around,

watchful, prudent

500 Disfigurement,

spoiling the shape

500 A case for

carrying loose papers

500 To take apart

from the rest, to deduct

500 To charge with

a crime

Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)

Greek and Latin Jeopardy A total of six students are involved in this game. Three students are the contestants: one student is in charge of the answers and question, one student is the scorekeeper, and one person can be the judge in case of the need to question a decision.

Materials: Enlarge the Latin Root Jeopardy board onto poster board, covering the questions with sticky notes. If available, make the jeopardy board on a SMART board template by creating a table with shades to cover each category. This game could also be created using transparency and overhead projector. Students may record scores on whiteboards with dry erase markers.

Procedures The teacher should go over the rules of the game first.

1. The game is modeled after the Jeopardy television game. The answer will appear when it is uncovered in this version. The players must phrase their answers in the form of a question.

Answer: Coming from the Latin root meaning “to draw or pull,” its definition means “a machine for pulling heavy loads.” Question: What is tractor?

2. Determine who will go first. The player will select the first category and point value. The leader uncovers the clue and reads it aloud.

3. The first player responding correctly adds the point amount of the question to his or her total and chooses the next category and point amount. An incorrect answer means that the points are subtracted.

Questions for Latin Root Jeopardy

100 200 300 400 500 spect spectator expectation suspect respect circumspect

form uniform nonconformist reform transform deformity port import porter transport report portfolio tract attractive tractor traction contract subtract dict dictionary contradiction benediction edict indict

Adapted from: (Bear, D., Invernizzi, M., Templeton, S., & Johnston, F. 2004. Words their way: Word study for phonics, vocabulary, and spelling instruction. New Jersey: Pearson)

I’ll take port for 300 Alex…