Marauder-Unit Description - Game - StarCraft II

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Marauder - Game - StarCraft II http://us.battle.net/sc2/en/game/unit/marauder[3/1/2011 12:19:09 PM] HOME GAME COMMUNITY MEDIA FORUMS SERVICES Log in with your Battle.net account to post comments and pe rsonalize your site content. STARCRAFT II GAME UNITS MARAUDER BASIC INFORMATION Race: Terran Life: 125 Armor: 1 (+4) Movement: Normal Cargo Size: 2 PRODUCTION Producer: Barracks Hotkey: D Requires: Tech Lab Cost: 100 25 Supply: 2 Upgrades:   Weapon: COMBAT U N I T S MARAUDER Primarily a support unit, the remodeled heavyweight Firebat suit packs Quad K12 Punisher grenade launchers that devastate enemy structures and vehicles from a distance. As the Dominion military began to reevaluate its systems, it determined that it was still geared to fight Terran-vs.-Terran battles that were imagined pre-Zerg. There needed to be an increase in armor-shattering combat units with weapons capable of piercing through hardened Zerg carapaces. The Marauder was the answer. These virtual walking tanks have given the Dominion infantry the hard-hitting, easy- to-produce support that had been missing on the front lines. Next Terran Unit: Reaper Previous Terran Unit: Marine UNIT STATISTICS 3D MODEL  Log in or Create an Account ACCOUNT SUPPORT EXPLORE Search StarCraft II

Transcript of Marauder-Unit Description - Game - StarCraft II

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STARCRAFT II GAME UNITS MARAUDER

BASIC INFORMATION

Race: Terran

Life: 125

Armor: 1 (+4)

Movement: Normal

Cargo Size: 2

PRODUCTION

Producer: Barracks

Hotkey: D

Requires: Tech Lab

Cost: 100 25

Supply: 2

Upgrades:  

 

Weapon:

COMBAT

U N I T S

MARAUDERPrimarily a support unit, the

remodeled heavyweight Firebat

suit packs Quad K12 Punisher

grenade launchers that

devastate enemy structures and

vehicles from a distance. As the

Dominion military began to

reevaluate its systems, it

determined that it was still

geared to fight Terran-vs.-Terran battles that were

imagined pre-Zerg. There needed to be an increase in

armor-shattering combat units with weapons capable of

piercing through hardened Zerg carapaces. The

Marauder was the answer. These virtual walking tanks

have given the Dominion infantry the hard-hitting, easy-

to-produce support that had been missing on the front

lines.

Next Terran Unit: ReaperPrevious Terran Unit: Marine

UNIT STATISTICS

3D MODEL

  Log in or Create an Account ACCOUNT SUPPORT EXPLORE

Search StarCraft II

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Attributes: Armored - Biological Build time: 30 Ability:  

Thor Roach Stalker

Marine Zergling Zealot

STRONG AGAINST

WEAK AGAINST

Armored assault trooper that can attack ground targets.

Once researched, concussion shells slow down enemies.

Very effective against land-based armored units and structures.

Can go inside bunkers for protection and a range increase.

STIMPACKS: Combat stimulants that increase movement and attack speed at the expense of health.

CONCUSSIVE SHELLS: Enemies hit by Marauder weapons have their movement speed slowed down temporarily.

VS Terran

Focus fire with Marines and Marauders. Use Stimpacks and Medivac support

if possible.

Build a few Tanks and research Siege Mode.

Get Banshees; Marauders cannot attack air targets.

VS Zerg

Research Metabolic Boost and surround them with a large group of 

FIELD MANUAL

TECH LAB UPGRADES

COUNTERMEASURES

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Comments (341)

Zerglings.

Combine Zerglings with Hydralisks or Mutalisks.

Research Burrow to ambush enemy forces that are on the move.

VS Protoss

Attack with a large group of Zealots. Try to surround the Marauders and

fight them in the open. Charge is essential.

Build a few Sentries. Use Guardian Shield to protect your warriors, and

Force Field to separate enemy troops or block their escape route.

Get Immortals to support your Zealot force. Be sure to focus fire for

maximum effectiveness.

Air units, especially Void Rays, are good against Marauders.

PROTOSS ZERG

ADD A REPLY

TERRAN

SCV Marine Marauder Reaper Ghost Hellion Siege Tank  Thor

Viking Medivac Raven Banshee Battlecruiser

1 day, 14 hours ago

whenever I think of Marauders i think of tanks i mean does a Marauder look like an infantry to you? :O of course i am glad that

Marauders can be healed by Medivac ;)

ThePreator

16 hours, 2 minutes ago

"Its about to get heavy"

Dragonshift

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1/31/11 5:26 AM

a marauder can kill stuff but a marien can shoot both air and ground... whose more useful? (sigh) i miss my aoe firebats @*@@ YOU

HELLIONS!

Lewis

22 hours, 31 minutes ago

@EuropePower: U can't really kite when the Zealots have charge

PJKill

2/10/11 4:29 AM

@EuropePower: But they lose to a combination of all 3.

Doncroft

2/4/11 5:59 PM

marauder > all gate units

Marauder > stalker, obviously

marauder > zealot (just kite with concussive shells)

marauder > sentry (come on, theyre just sentries.)

EuropePower

2/6/11 11:50 PM

The SCV's just got promoted!

Crazy

2/13/11 9:50 PM

BEST UNIT EVER

Frezer

2/16/11 9:44 PM

i miss firebat

DUDE

2/16/11 9:45 PM

i miss firebats i miss firebats

DUDE

2/19/11 7:06 PM

I don't need Marauders for those Stalkers, roaches and Thors. I got Tanks and Banshees.

JetfirePrime

5 days, 15 hours ago

to bad they can't Attack air

ThePreator

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2/1/11 1:03 PM

@Fergilicious: I was told it was H to the usky Husky.

DeathStalker

1/18/11 9:32 PM

Anyone heard the justin bieber parody banelings ?

it starts "but thaose marauders turn toss to goo"

by h to the husky husky starcraft.

Fergilicious

1/29/11 2:36 AM

@Zebulon: Actually, in the early game, you need Zealot, Sentry, Stalker to counter pure Marauders. It sucks, but it's true.

Luckily, if you micro correctly, you can own them. Also, when you say Marauders build faster than Zealots, you're forgetting

that warp gates build zealots a lot faster than gateways do AND you can chrono boost them to make them even faster.

Doncroft

1/24/11 11:54 AM

I don't understand why blizzard says that zealots are a counter to marauders. With the last patch, marauders cost the same minerals,

have a faster build time, and much longer range. When you consider that most protoss players spend a lot of gas on stalkers and

immortals in the early game, the extra 25 gas cost of marauders is irrelevant. I agree with the post below that colossi are an effective

counter, but you can't get them quickly enough at the beginning of the game. Basically, protoss needs three units to counter marauders -

- zealots, stalkers, and immortals. And some how protoss players have to build all three at the same rate that terrans build marauders.

Zebulon

1/29/11 2:34 AM

@SteveTheFoB: Because marines and Siege tanks are strong against them. Granted a lone siege tank is very vulnerable,

but protected behind marines, marine/siege tank rips marauders apart. Two marines dish out more damage than the

marauder, for 25 less gas. Marauders are better used against roaches, ultralisks, stalkers, etc. I guess if the Terran went

mass Thor, you'd want marauders, but that's rare. That answer your question?

Doncroft

1/27/11 9:59 AM

Question for Starcraft fanatics. Why are Marauders bad in Terran versus Terran?

SteveTheFoB

5 days, 15 hours ago

@Froopermoop: they must mean vikings in stead of banshees

ThePreator

2/10/11 8:02 PM

@Froopermoop: lol that was a fail. i think the banshee's are suppossed to take the brunt of the attack.

starwarsnerd

1/29/11 6:01 AM

They say that you should bring banshees to support them against air. How is that supposed to help? Someone was clearly bored on the

graveyard shift...

Froopermoop

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1/6/11 6:45 AMDoncroft

1/3/11 11:18 PM

I love facing protoss because they always four gate or stay with gateway units so marauders pwn them so I just mass them when facing

toss. BTW I'm bronze so protoss are cheesing with fourgate all the time :C

PJKill

1/8/11 12:18 AM

when these things have concussive shells they're perfect alongside rines, love these little guys

masternoob

1/9/11 9:10 PM

These things are the only units keeping terrans from complete annihilation by protoss

SKTroop

1/21/11 3:44 PM

@SKTroop: lol.. maybe you shouldn't have gone only T1 units while toss got to T3.. vikings destroy collosus..

URIKtheBOSS

1/15/11 2:07 AM

@DemonMonkey: Dude, as a Terran player that gets my ass kicked by Protoss, all you have to do is use Colossi.

1.) If you go Zealots vs. Marauders, go kill yourself. Zealots rarely ever touch them through stimpack and concussives.

2.) Stalkers: Nah... With concussive shells and the stimpacks it's not even possible for stalkers to kite marauders anymore,

except maybe with blink.

3.) Colossi? Sadly, they destroy marauders. Their superior range and cliffwalk ability is surmount to total annihilation for

MMM's. Or just go Voids.

How do you do it? Keep the early Marauders/marines out of your base with a few sentries and then quickly tech up to

Colossi/Godrays.

SKTroop

1/14/11 3:23 AM

I think these Strong Against and Weak Against things are just wrong. I am trying to counter, but they all fail.

My army was almost as big as theirs.

Maybe I need to learn how to micro?

DemonMonkey

22 hours, 30 minutes ago

@blazer: Kind OF?

PJKill

1/16/11 12:52 AM

kind of cheap with marine and medivac suport

blazer

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12/24/10 2:35 AM

@Slayer: lolz yeah

BugPokemon

12/20/10 6:58 PM

...i love my protoss y really do, but those marauders turn toss to goo.... did someone heard husky song? weird but fun :)

Slayer

12/20/10 9:57 PM

Terran tier comparisons #2: Marauders being the tier 2 anti-armor unit is very powerful. Unfortunately, comparing to the other tier 2

anti-armor, these are extreme units. By extreme, i mean their weapon damage. Having an attribute bonus that's the same as the base

damage makes marauders either kick serious @ss or die very badly. Still, 100 minerals and 25 vespene, it's worth it getting these guys

in swarms, even if they can't fight very well against tier 1 units, since tier 1 are all rapid-cooldown-attackers, since their life amount is

rather enduring(though lowest among tier 2 anti-armor) and their weapon speed is rather fair.

Binaro

1/2/11 10:38 PM

@Indeo: lets have a blast!!!

VergenSoldie

12/31/10 9:17 PM

@Indeo: ur gay

chimcharbich

12/22/10 8:07 PM

Mmm... My favorite ;)

Indeo

1/2/11 10:37 PM

lets hav a blast!!!

VergenSoldie

1/3/11 2:49 AM

stalker : run for live maruaders D:

trasknari

1/11/11 1:52 AM

@PJKill: like caveman saide Four gate is not a cheese its a basic strategy *bangs head on wall*

TehTealThief

1/8/11 4:12 AM

@PJKill: 4 gate isnt cheese*facepalm*

Caveman

@PJKill: They need to learn about the happy place called a Robotics Facility.

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