Many paths to the top of the (mobile) mountain - Skiff Warmup

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The Skiff, 13 th July 2009 Many paths to the top of the mountain Exploring constraints in iterative design mobile ^

description

Slides from the dry run of our session "Many paths to the top of the (mobile) mountain", to be run at Agile2009 in Chicago.

Transcript of Many paths to the top of the (mobile) mountain - Skiff Warmup

Page 1: Many paths to the top of the (mobile) mountain - Skiff Warmup

The Skiff, 13th July 2009

Many paths to the top of the mountainExploring constraints in iterative design

mobile

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Monday 13th July 2009Many paths to the top of the mountainmobile

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Change gets faster

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Mobile means variety

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To design for devices before they exist,

to accommodate variances in form factor,

and to launch products across cultures or geographies.

For an intimate medium, hard to theorise about, and

caught between the worlds of telco and internet.

Why take a different approach?

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screen size processor slow input connectivity

Mobile offers some unique constraints

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Iteration 1:

1. Design a product, for one persona & one device (15 minutes)

2. Usability test our prototypes (5 minutes)

3. Demo to team (10 minutes)

Iteration 2:

1. Revisit our designs (15 minutes)

2. Demo to team (10 minutes)

Your mission

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Jeremy, 34 y.o. civil engineer

Married, 2 children

Technically aware but utilitarian mobilist

Extremely busy, manages a 10-man engineering team

Works from small office, on-site, frequent traveller

Dyslexic, uses email a little but prefers face-to-face

Target persona

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privacy?How tokeep up to date?

how to

Visualise?

Your goal

“As a hardy mountaineer, I want my phone to helpme enjoy the great outdoors and share the experiencewith my friends and family”

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Go!

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User testing

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Demo & questions

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Some constraints

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Rinse & repeat

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Ask each group to write up what they’ve learned on a giant post-it, then present.

What have we learned?

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Help us make this better.

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Thank you.

tomhume.orgwww.futureplatforms.com

[email protected]