Malgudi Express

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Transcript of Malgudi Express

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    MALGUDI EXPRESS

    This simulation was developed on the basis of fieldwork conducted by the faculty of IRMA

    in a village in Sabarkantha district of Gujarat. It focuses attention on decision making

    processes of farmers, especially the small and marginal farmers. It also seeks to simulate,

    under some simplifying assumptions, how decisions taken by large farmers influence the

    fortunes of small farmers. It is expected that it will give you an experience that will sensitizeyou to issues of the rural poor in our country and help to develop better understanding of

    conditions under which policy interventions could produce better results.

    There are four main actors in the game: (1) the Game Manager who represents God andthe Government, (2) the Trader who represents the market and the implementing arm of

    the Government, (3) the households of the village represented by you - the participants,and (4) the Game Inspectors to supervise the game and to help you and validate/ratify

    your transactions.

    Malgudi Express simulates economic relationships underlying four major subsystems of

    the village economy, namely, (i) crop production system, (ii) livestock production system,(iii) household system, and (iv) market system. These basic interrelationships are shown

    in Figure 1 at the end of this note.

    The first thing you have to do is to form teams from among yourselves, according to the

    instructions given, to represent individual households of Malgudi village. Each team will

    consist of 3 members. At the beginning of the game, you will be given the details regarding

    the family members and assets of the village household of which you will jointly act as the

    head throughout the game. You will take decisions for this household as well as accept

    the consequences of these decisions.

    The objective of each team during the simulation is to manage such assets as it has, in a

    manner that

    a. it can at least meet subsistence requirements for all family members,

    b. It can feed appropriately its young and adult animals, and

    c. It can maximize its financial surplus/wealth after meeting all these requirements.

    The main data set that you will need in order to take your decisions is presented in the

    next section. Do spend some time to understand these tables before you come for thesimulation. It will involve quite a bit of computations, and you will not have access to MS

    XL. So do get a calculator; it will stand you in good stead! Bringing some pencils, an eraserand a sharpner may also be a good idea.

    The rest of the game will be explained to you by your Game Manager before you beginthe simulation.

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    Figure: 1

    Economic Relationships Underlying Malgudi Express

    Market

    HYV Seeds System

    Fertiliser

    Pesticides

    IrrigationMaize

    Gheepower Maize

    Crop Maize LivestockProduction Maize Production

    System Straw SystemBullock powerunits

    LabourLabour

    Milk

    HouseholdMaizeSystem

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    DATA TABLESThe main data you will need in order to play Malgudi Express and take your decisions ispresented in Table I to VI. Your asset base and your family details will be allotted to youat the beginning of the simulation.

    Please go through it carefully and familiarize yourselves with the rules. Also, please go

    through the entries to be made in the Players Recording Statement (PRS).Your GameManager will help you in understanding how to make entries in the PRS before theSimulation begins.

    Table I Crop production states

    No drought, nopest attack

    No drought, butpest attack

    Drought, butno pest attack

    Drought andpest attack

    no irrigation, nopesticide

    A C B D

    irrigation only A+ C+ A C

    pesticide only A A B B

    irrigation andpesticide

    A+ A+ A A

    Table II Crop yield (kg/acre) corresponding to different crop states

    and production technologies

    Crop Maize Grain Maize Straw

    Ordinary HYV Ordinary HYVProdNo With No With No With No Withferti ferti ferti- ferti- ferti- ferti- ferti- ferti-

    States

    A+ 1080 1560 1200 2160 2640 3120 4680 5400

    A 900 1300 1000 1800 2200 2600 3900 4500

    B 600 750 350 480 2100 2400 3700 4100

    C+ 780 984 600 720 2160 2520 3720 3960

    C 650 820 500 600 1800 2100 3100 3300

    D 430 480 140 160 1700 2000 2700 3000

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    Table III Inputs requirements (per acre) for maize crop

    Input requirements Maize (ord seed) Maize (HYV seed)

    Essential

    seeds (kg) 30 30

    labour (FLU/year) 1 1.5bulls (BPU/year) 2 4

    Optional

    irrigation power (hours) 40 60

    fertilizer (kg) 50 100

    pesticide (kg) 5 10

    Notes:

    1. HYV refers to High Yield Varietyseeds for maize. These seeds are genetically modifiedin order to give a crop yield higher than the ordinary seeds.

    2. The maize crop from HYV seed, if used as seed the next year, will not carry HYV traits. Itmay also be highly prone to pest attacks. Crop from ordinary seed will not have thisdrawback.

    3. Maize straw is used as fodder for animals.4. Land can only be used in units of 1 acre. You cannot take any decisions for fractions of

    one acre.5. FLU (Family Labour Unit)is the labour put in for one year by one male or female in the

    age group of 1660 years. Labour can be used or hired in terms of FLUs. Each familymember in the specified age group provides labour equivalent of 1 FLU per year. A child,on attaining the age of 16, starts providing 1 FLU. An adult (male or female) attaining theage of 60 cannot be used as farm labour. However, the nutritional requirements of theperson do not change.

    6. BPU (Bull Power Units)is the bull power needed for land preparation, tilling and other

    farming operations. A single bull provides 20 BPUs per year.7. In order to irrigate your land, you should have a well and a pump set. Since the water

    table is very low, digging a well and mounting a pump costs Rs. 10,000. You can buy thepump from the trader. You will also have to buy power for running your pump from thetrader. One well and pumpset can generate a maximum of 600 irrigation hours per year.You could also buy irrigation hours from some other farmer who may have made theinvestment, at a price mutually agreed upon.

    8. Other inputs i.e. seed, fertilizer and pesticide can be bought from the trader at pricesannounced by him/her from time to time. These prices will be displayed on a chart next tothe trader.

    9. The trader will also buy your output (maize) from you at prices announced by him/herannually.

    10. You can store your excess maize production for consumption for next year.

    11. Any surplus of maize straw, FLUs, BPUs and irrigation hours will have to be consumed ortraded in the same year. These are perishables and cannot be stored for future use.12. Any surplus of fertilizer, seed or pesticide not used this year can be stored for future use.13. The rainfall and pest situationwill be announced by the Game Manager from time to

    time.

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    Table IV Food requirements for subsistence

    Family members Maize (kg/year/person) Milk(kg/yr/person)

    adult >= 16 yrs 300 25

    child < 16 yrs 300 75

    Notes:

    1. The food requirements for your family are to be computed on the basis of the perhead requirement given in the above table.

    2. If you are not able to arrange for total requirements for the survival of your family,starvation deaths will occur with the youngest member of the family dying first.

    3. Any surplus of maize or milk generated can be sold or stored only aftersubsistence maize and milk requirements for the entire family for the current yearhave been met.

    4. If family labour is being hired out, the responsibility for feeding the person still

    stays with the family he/she is a member of, unless explicitly decided on in thetrade.5. You cannot enter the next year of the game without balancing the feed

    requirements of your family and animals or declaring them dead to balance thesame. The Game Manager has to certify this.

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    Table V Feed input milk output relation for cow in-milk

    Feed Feeding Rates MilkCombi- (kg/year) output

    nations with

    Maize Maize 5% fatstraw (kg/year)

    1 2000 --- 150

    2 1800 100 220

    3 1700 200 340

    4 1500 400 5855 1300 600 850

    6 1200 750 950

    Table VI Feed requirements for other cattle

    Cattle Maize (kg/year/animal) Maize straw (kg/year/animal)Bull 300 2400

    Cow (dry) - 2000Calf - 2000

    Table VII Conversion of milk into ghee

    Milk (kg) Ghee (kg)

    20 1

    Notes:

    1. Each adult animal would require FLU to tend to iteach year.2. A young cow gives birth to a calf for the first time and begins to produce milk at

    the beginning of the third year of her age.

    3. From then on it gives birth to a calf every alternate year i.e. a cow gives birth to a

    calf and produces milk in the 3rd, 5th, 7th, 9th and 11th year of its life. During this

    period it is referred to as a Cow in Milk. In the remaining years, it is referred to as

    a Dry Cow.

    4. A cow, either in milk or dry, cannot be drafted for farming operations.

    5. A young bull becomes available for draft purposes from the third year of his life.

    The normal life of any animal is limited to 12 years. When it reaches its 12th

    year, it will die.

    6. In case of a cow in milk, you can choose amongst the feeding rates given above.

    The milk output of your cow will correspond to the feeding rate chosen by you.

    7. Milk can be used for family consumption, sold to other households in need of it or

    converted to ghee for sale to Trader. The conversion rate between milk and ghee

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    is given in Appendix VI. The price at which the trader will buy ghee will be

    announced every year.

    If you are unable to provide enough fodder for your animals, your animals will diestarting with the youngest animal.

    Table VIII Asset Value

    S. No. Assets Unit price (Rs.)

    1. land 5,000

    2. bullocks 1,200

    3. in-milk cows 1,000

    4. dry cows 1,000

    5. calf (male or female) 3007. Pumpset pegged to market price

    Notes:

    1. Prices will stay constant for the period of the game. There will be no appreciationor depreciation in asset value over time.

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    PLAYERS

    RECORDING STATEMENT

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    Section 1. Demography & Resources

    Category Ages

    Adults (age >=16 yrs)

    Children (age

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    Players Recording Statement

    Section 2. Crop Production System

    Particulars Maize (ord) Maize (HYV)

    2.1 Essential inputs

    A. Land (acres)

    B. Seed (kg)C. FLU

    D. BPU

    Signature of Game Manager

    (Pls dont proceed without sign)

    2.2 Crop status & optional inputs

    A. Pest attack (Y/N) Y/N Y/N

    B. Rain (Y/N)

    C. Pesticide (kg)

    D. Irrigation hrs

    E. Crop status (A+, A,B,C+,C,D)F. Fertiliser (kg)

    2.3 Output

    A. Maize grain (kg)

    B. Maize straw (kg)

    Section 3. Animal Production System

    Type of animal Maize Maize straw Milk output

    A. Feed combination I/ II/ III

    B. In milk cows

    C. Dry cowsD. Calves

    E. Bulls

    Total

    Section 4. Surplus or Deficit of Milk and Crop Output

    Particulars Maize Maize straw Milk (kg)

    A. Production

    B. Family use

    C. Animal use

    Balance (+,-)

    Coupons given: Coupons taken: Starvation deaths: Y/N

    Milk Milk Humans:

    Maize Maize Animals:

    Maize Straw Maize straw

    Cleared for the year: Yes/ No Sign _______________

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    PRS (contd.)

    Section 5. Transactions with other families

    Famil

    y no

    Inflow Outflow Sign of family Sign of

    inspector

    Item Quantity Item Quantity

    1. Entries in each row of Section 5 should be certified by the Game Inspector by putting his/her brief

    signature at the end of the row.

    2. In case of hiring of labour units or bull units, the responsibility for feeding the same is on the family

    to which they belong. If feeding them is part of the wage, it must be clearly indicated in the contract

    and the owner family should collect the food coupons (maize & milk) accordingly from the family

    which hires in.

    3. Any loans taken from other households can also be entered in Section 5, with the interest rate

    agreed upon.

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    Section 6. Transactions with Trader

    6.1 Purchase of goods : cash outflows

    Commodity Price Quantity Total expenditure Sign of trader

    Maize seed ord

    Maize seed HYV

    FertilizerPesticide

    Maize grain

    Pump set

    Irrigation power

    Total

    6.2 Sales of goods : Cash inflows

    Commodity Price Quantity Total revenue Sign of trader

    Maize grain

    Ghee

    1. Entries in each row of Section 6 should be certified by the Trader by putting his/her brief signature

    at the end of the row.

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    Sale and purchase of assets

    Purchase of assets

    Year Asset Price

    (Rs.)

    Quantity Total expenditure

    (Rs.)

    Sign of the

    trader/ family

    Sign of

    inspector

    Sale of assets

    Year Asset Price

    (Rs.)

    Quantity Total expenditure

    (Rs.)

    Sign of the

    family

    Sign of

    inspector

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    NET WORTH STATEMENT (NWS)

    (Statement for calculation of change in HouseholdsNet Worth)

    A. Assets at the Beginning of the Game

    S. no. Assets Number of units Unit Price (Rs.) Total Value(Rs)

    1. Land

    2. Bulls

    3. In-Milk Cows

    4. Dry Cows

    5. Calves (male or female)

    6. Well + pumpset

    7. Cash

    Total (A)

    Part A of the NWS is to be filled as the beginning of the game.

    B. Assets at the end of the Game

    S. no. Assets Number of units Unit Price (Rs.) Total Value(Rs)

    1. Land

    2. Bulls

    3. In-Milk cows

    4. Dry cows

    5. Calves (male or female)

    6. Maize grain

    7. Maize seed (HYV)

    8. Ghee

    9. Fertilizer

    10. Pesticide

    11. Well + pump set

    12. Cash

    Total (B)Part B of the NWS is to be filled at the end of the game. Please wait for the Game Manager to declare the

    game closed.

    C. Index of change in Net Worth (Asset Base)

    (BA)

    ------------- x 100 =

    A