Make the future: imagine the best case scenario outcome, then empower people to make that outcome a...

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Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future

Transcript of Make the future: imagine the best case scenario outcome, then empower people to make that outcome a...

Page 1: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Make the future: imagine the best case scenario outcome, then empower people

to make that outcome a reality.

- Institute for the Future

Page 2: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Youth unemployment levels are at record highs

And yet there are jobs without people and people without jobs

Page 3: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

If youth make informed career choices it increases their odds of getting a good job

Page 4: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

The Government of Canada has data that can help youth make informed career choices

Page 5: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

ESDC’s open data governance structure/data release strategy encourages developers to

create apps or data visualizations

Page 6: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Youth are not engaging with GoC data on jobs

Page 7: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Youth are engaged when playing games

Page 8: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

10,000 hours of effortful study at anything by age 21

will make you a virtuoso- Malcolm Gladwell “Outliers”

Page 9: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Games can be used to solve real problems

Page 10: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Linking youth, GoC data, and games will engage youth and help them

make informed career choices

Page 11: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

A game that simulates possible lives based on education and career choices

Page 12: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Try out different careers

Page 13: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.
Page 14: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

ESDC partnered to create a «Real Games Series»

Page 15: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Serious Games can change behaviour

Page 16: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Mobile Games can teach behaviour

Women and girls play out the adventure of a safe and healthy pregnancy

Children 7 and older are tasked with keeping a growing number of boys and girls healthy by defeating the worms inside their tummies

A fun and interactive "soap opera" with dramatic elements, based on the narrative choices of “Choose Your Own Adventure” games

Page 17: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Existing game platforms and resources

Page 18: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

What Happens Next?

One Year Pilot

Page 19: Make the future: imagine the best case scenario outcome, then empower people to make that outcome a reality. - Institute for the Future.

Potential Partners

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· Address skills mismatch and youth unemployment· Create immersive online game connected to up to date GoC Data

· Innovation and Effectiveness· Connected to GoC priorities· Youth are already playing games