Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces...

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Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media Studies (University of Aarhus ) 3 Center for Interactive Space, Dept. of Computer Science (Aarhus School of Architecture) -OZCHI 2008-

Transcript of Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces...

Page 1: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

Maiken Hillerup Fogtmann1

Jonas Fritsch2

Karen Johanne Kortbek3

1Center for Interactive Spaces(Aarhus School of Architecture)2Information and Media Studies(University of Aarhus )3Center for Interactive Space, Dept. of Computer Science (Aarhus School of Architecture)

-OZCHI 2008-

Page 2: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

INTRODUCTION

RELATED WORK ON BODILY APPROACHES IN INTERACTION DESIGN

TOWARDS THE CONCEPT OF KINESTHETIC INTERACTION

REVEALING THE BODILY POTENTIAL IN INTERACTION DESIGN

CONCLUSION AND FUTURE WORK

Page 3: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

Need a concept framework for motion-based interface and interactive system Focus on new domains of interaction Focus on life style problems

Kinesthetic Interaction A concept for understanding the bodily

potential in interaction design

Page 4: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

Contribution Describes a new direction in the design

of technologically mediated bodily interaction

Concepts framework▪ Three design themes▪ Derive a set of design parameters from

themes

Page 5: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

Embodied action as a foundation Design principles for interactive system Tangible computing, social computing Role of the kinesthetic and haptic sense

Pragmatism Experience-oriented design Physical, sensual, cognitive and

aesthetic modes

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Other direction exploring Interaction design▪ Gesture based interaction▪ Exertion interfaces▪ Full body interaction

Other factors? Body / mind / space / skills

Need to establish a common ground

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Page 8: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

Physiology Five Sense Get information -> Something action Kinesthesis ▪ awareness of the position/movement of the body in

space Skill definition▪ use the correct muscles to execute pre-determined

actions with minimum outlay of time and energy How/ when/ where

Page 9: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

Kinesthetic Experience Kinesthetic sense + skills + other formsof sensation Social and culture factors Motor memory -> motor skills ->

experience

Page 10: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

Interactive Technologies

Wii

Kinect

EyeToy

Suunto

equipments

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Kinesthetic Design Themes Kinesthetic development Kinesthetic means Kinesthetic disorder

Page 12: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

Kinesthetic Design Parameters Engagement Sociality Explicit motivation Implicit motivation Movability Expressive meaning Kinesthetic empathy

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Conceptual Framework

Page 14: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

Discussion Concept framework = a tool for Kinesthetic

interaction▪ can be used to redesign existing interactive

systems▪ for new design, can help identify possible areas of

interest

It possible to imagine interactive systems that explore new configurations of themes and parameters.

Page 15: Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

The conceptual framework It is not exhaustive in describing all the

aspects It provides a way of articulating pertinent

aspects when it comes to addressing the bodily potential in the design of interactive technologies

Future work Developing working prototypes in real

contexts via this concept framework