Magic Cheat Sheet P sc mm di ge oo
Transcript of Magic Cheat Sheet P sc mm di ge oo
Magic Cheat SheetStandardCast a SpellChannel EnergyConcentrateCounterspellDismiss a SpellLower Spell ResistanceRead a ScrollUse Spell-Like Ability
ProvokeYesNoNo
Yes (Triggered)NoNoYesYes
DescriptionCast a prepared Spell. Defensively does not provoke
Cleric AbilityMaintain an active spell, does not require a Check unless interrupted
Prepare to Counter the Targets next SpellDismiss an Active Spell you cast
Lower your Spell Resistance for 1 RoundActivate Scroll as Casting a Spell, regardless of knowing the effect
Trigger a Spell-Like Class Ability as Casting a Spell
MoveRe/Direct Active Spell
ProvokeNo
DescriptionSome Spells allow Caster Control
FreeCease ConcentrationPrepare Spell Components
DescriptionUp to 6 willing Targets, Otherwise Standard Action
Read Magic or Spellcraft DC 20 + Spell Level
Full RoundUse a Touch SpellDecipher Scroll
ProvokeYesNo
Word Spell Formula Optional Rules from Ultimate Magic
Target Word + Effect Words (Max 3) + Meta Words (Optional, Max 4)
Target WordsPersonalSelectedBarrierBurst
ConeLine
Level0031
01
RangeNoneCloseCloseClose
10 ft20 ft
Optional Rules from Ultimate Magic BoostNone
Caster Level Targets & Medium Range & Level +320 ft Long instead of 10 ft
20 ft Radius & Medium Range & Level +2or 40 ft Radius & Long Range & Level +4
Range 20 ft & Level +2 or Range 40 ft & Level +4Range 60 ft & Level +1 or Range 120 ft & Level +2
RangesPersonalTouchCloseMediumLongUnlimited
DescriptorOnly You
Melee Attack, Can Critical25ft + 5ft * Half Caster Level
100 ft + 10 * Caster Level400 ft + 40 * Caster Level
Anywhere in Existence
Word Level0
1st2nd3rd4th5th6th7th8th9th
Two Effect Words----
0/01/1 or 2/02/2 or 3/13/3 or 4/24/4 or 5/35/5 or 6/46/6 or 7/57/7 or 8/5
Three Effect Words------
0/0/01/1/1 or 2/0/02/2/2 or 3/1/13/3/3 or 4/2/24/4/4 or 5/3/35/5/5 or 6/4/46/6/6 or 7/5/5
SwiftCast Quickened Spell
ImmediateCast Feather Fall
~Adragon202 - Alan
SchoolsAbjurationConjuration
Divination
EnchantmentEvocationIllusion
NecromancyTransmutation
SubSchools--
Calling/Creation/Healing/ Summoning/Teleportation
Scrying
Charm/Compulsion--
Figment/Glamer/Pattern/ Phantasm/Shadow
--Polymorph
NotesPerception DC -4 where fields touch. Keeps at Bay cannot Push
Actual Creature appears/Create from Nothing//Manifestation that is unusuable for 24 hours after death/Astra Travel
Perception DC 20 + Spell Level to notice sensorLead Sheets & Magic Protection block
Change Targets view of you/Force Target to actSpectacular Effects and Pure Damage
AC 10 + Size Modifier/Change Subjects Sensory Qualities/Mind altering Figment/Purely Mental Perception/Manifestation can damage
Power of death, unlife, and life forceDisguise +20
Spell Writing CostLevel 0: 5gpSpell Level ^ 2 * 10 gp
ConditionsBleedBlindedConfusedEntangledDazzledDeafenedDisabledGrappledNauseatedPoisoned or SickenedShakenStaggered
Optional Rules from c Benefits+1 Inflict Wounds damage per die
S
ConditionsConfusedDeafened
Melee Touch A
Spellcasting AbiCharisma: Bard, Intelligence: MagWisdom: Cleric,
Spell Resist1d20 + Cast
SituationCast DefensivelyContinuous DamageEntangledGrappled/PinnedInjuredAffected by SpellVigorous MotionViolent MotionExtremely Violent MotionWind/Rain/SleetWind with Hail/Debris
10
10 + 1
Sav
ComponentsVerbal (V)Somatic (S)Material (M)Focus(F)Divine Focus (DF)
H
CounterSpelling 1. Select Target2. Ready Countersp3. Spellcraft DC 154. Cast same spell (
Ultimate Magi
Cast Light descriptor with optional 20% failure to curepells that give have DC +1 & Gain +2 on caster level to bypass Spell Resistance
Cast Force descriptor with optional 20% failure to unanchor or cureCast Darkness descriptor with optional 20% failure to cure
Cast Sonic descriptor with optional 20% failure to cureCast Conjuration (healing) on self with +2 on caster level once per day
Cast Touch Spell with optional 20% failure for +2 on Attack RollCast Conjuration (healing) with optional 20% failure to cure
Cause Poison or Sickness with 20% failure for +2 effect DC once per dayCast Fear descriptor for +1 effect DC
Cast with optional 20% failure to also take a Move Action
Effectsttack to cast beneficial Touch spell on Affected
20% V. Spell Failure
lityOracle, Paladin, Sorcerer, Summonerus, Rogue, Witch, WizardDruid, Inquisitor, Ranger
anceer Level vs AC + Spell Resistance
Concentration DC15 + (2x Spell Level)
+ 1/2 Damage + Spell Level15 + Spell Level
Grapplers CMB + Spell Level0 + Damage + Spell Leveling Throw DC + Spell Level
10 + Spell Level15 + Spell Level20 + Spell Level5 + Spell Level
10 + Spell Level
Descriptor/ExampleTo not provoke
Bleed, Acid Arrow, EnvironmentalNet, Tanglefoot bag, Spell
Combat Maneuver, also no SomaticReadied Attack, Attack of Opportunity
If struck while casting by a different spellRiding mount, Bouncy wagon, Rough water, Jostled
Galloping horse, Rough wagon, RapidsEarthquake
Or by Spells descriptorOr by Spells descriptor
RequirementAbility to Speak
Make Hand Gesturesave Material which will be consumed
Have Focus propHave Focus of spiritual significance
~Adragon202 - Alan
Dispel Magic conditionally works
ell + Spell’s Level to identifyor School for wordspells) to negate both