Magic Cheat Sheet P sc mm di ge oo

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Magic Cheat Sheet Standard Cast a Spell Channel Energy Concentrate Counterspell Dismiss a Spell Lower Spell Resistance Read a Scroll Use Spell-Like Ability Provoke Yes No No Yes (Triggered) No No Yes Yes Description Cast a prepared Spell. Defensively does not provoke Cleric Ability Maintain an active spell, does not require a Check unless interrupted Prepare to Counter the Targets next Spell Dismiss an Active Spell you cast Lower your Spell Resistance for 1 Round Activate Scroll as Casting a Spell, regardless of knowing the effect Trigger a Spell-Like Class Ability as Casting a Spell Move Re/Direct Active Spell Provoke No Description Some Spells allow Caster Control Free Cease Concentration Prepare Spell Components Description Up to 6 willing Targets, Otherwise Standard Action Read Magic or Spellcraft DC 20 + Spell Level Full Round Use a Touch Spell Decipher Scroll Provoke Yes No Word Spell Formula Optional Rules from Ultimate Magic Target Word + Effect Words (Max 3) + Meta Words (Optional, Max 4) Target Words Personal Selected Barrier Burst Cone Line Level 0 0 3 1 0 1 Range None Close Close Close 10 ft 20 ft Optional Rules from Ultimate Magic Boost None Caster Level Targets & Medium Range & Level +3 20 ft Long instead of 10 ft 20 ft Radius & Medium Range & Level +2 or 40 ft Radius & Long Range & Level +4 Range 20 ft & Level +2 or Range 40 ft & Level +4 Range 60 ft & Level +1 or Range 120 ft & Level +2 Ranges Personal Touch Close Medium Long Unlimited Descriptor Only You Melee Attack, Can Critical 25ft + 5ft * Half Caster Level 100 ft + 10 * Caster Level 400 ft + 40 * Caster Level Anywhere in Existence Word Level 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Two Effect Words -- -- 0/0 1/1 or 2/0 2/2 or 3/1 3/3 or 4/2 4/4 or 5/3 5/5 or 6/4 6/6 or 7/5 7/7 or 8/5 Three Effect Words -- -- -- 0/0/0 1/1/1 or 2/0/0 2/2/2 or 3/1/1 3/3/3 or 4/2/2 4/4/4 or 5/3/3 5/5/5 or 6/4/4 6/6/6 or 7/5/5 Swift Cast Quickened Spell Immediate Cast Feather Fall ~Adragon202 - Alan Schools Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation SubSchools -- Calling/Creation/Healing/ Summoning/Teleportation Scrying Charm/Compulsion -- Figment/Glamer/Pattern/ Phantasm/Shadow -- Polymorph Notes Perception DC -4 where fields touch. Keeps at Bay cannot Push Actual Creature appears/Create from Nothing//Manifestation that is unusuable for 24 hours after death/Astra Travel Perception DC 20 + Spell Level to notice sensor Lead Sheets & Magic Protection block Change Targets view of you/Force Target to act Spectacular Effects and Pure Damage AC 10 + Size Modifier/Change Subjects Sensory Qualities/Mind altering Figment/Purely Mental Perception/Manifestation can damage Power of death, unlife, and life force Disguise +20 Spell Writing Cost Level 0: 5gp Spell Level ^ 2 * 10 gp

Transcript of Magic Cheat Sheet P sc mm di ge oo

Page 1: Magic Cheat Sheet P sc mm di ge oo

Magic Cheat SheetStandardCast a SpellChannel EnergyConcentrateCounterspellDismiss a SpellLower Spell ResistanceRead a ScrollUse Spell-Like Ability

ProvokeYesNoNo

Yes (Triggered)NoNoYesYes

DescriptionCast a prepared Spell. Defensively does not provoke

Cleric AbilityMaintain an active spell, does not require a Check unless interrupted

Prepare to Counter the Targets next SpellDismiss an Active Spell you cast

Lower your Spell Resistance for 1 RoundActivate Scroll as Casting a Spell, regardless of knowing the effect

Trigger a Spell-Like Class Ability as Casting a Spell

MoveRe/Direct Active Spell

ProvokeNo

DescriptionSome Spells allow Caster Control

FreeCease ConcentrationPrepare Spell Components

DescriptionUp to 6 willing Targets, Otherwise Standard Action

Read Magic or Spellcraft DC 20 + Spell Level

Full RoundUse a Touch SpellDecipher Scroll

ProvokeYesNo

Word Spell Formula Optional Rules from Ultimate Magic

Target Word + Effect Words (Max 3) + Meta Words (Optional, Max 4)

Target WordsPersonalSelectedBarrierBurst

ConeLine

Level0031

01

RangeNoneCloseCloseClose

10 ft20 ft

Optional Rules from Ultimate Magic BoostNone

Caster Level Targets & Medium Range & Level +320 ft Long instead of 10 ft

20 ft Radius & Medium Range & Level +2or 40 ft Radius & Long Range & Level +4

Range 20 ft & Level +2 or Range 40 ft & Level +4Range 60 ft & Level +1 or Range 120 ft & Level +2

RangesPersonalTouchCloseMediumLongUnlimited

DescriptorOnly You

Melee Attack, Can Critical25ft + 5ft * Half Caster Level

100 ft + 10 * Caster Level400 ft + 40 * Caster Level

Anywhere in Existence

Word Level0

1st2nd3rd4th5th6th7th8th9th

Two Effect Words----

0/01/1 or 2/02/2 or 3/13/3 or 4/24/4 or 5/35/5 or 6/46/6 or 7/57/7 or 8/5

Three Effect Words------

0/0/01/1/1 or 2/0/02/2/2 or 3/1/13/3/3 or 4/2/24/4/4 or 5/3/35/5/5 or 6/4/46/6/6 or 7/5/5

SwiftCast Quickened Spell

ImmediateCast Feather Fall

~Adragon202 - Alan

SchoolsAbjurationConjuration

Divination

EnchantmentEvocationIllusion

NecromancyTransmutation

SubSchools--

Calling/Creation/Healing/ Summoning/Teleportation

Scrying

Charm/Compulsion--

Figment/Glamer/Pattern/ Phantasm/Shadow

--Polymorph

NotesPerception DC -4 where fields touch. Keeps at Bay cannot Push

Actual Creature appears/Create from Nothing//Manifestation that is unusuable for 24 hours after death/Astra Travel

Perception DC 20 + Spell Level to notice sensorLead Sheets & Magic Protection block

Change Targets view of you/Force Target to actSpectacular Effects and Pure Damage

AC 10 + Size Modifier/Change Subjects Sensory Qualities/Mind altering Figment/Purely Mental Perception/Manifestation can damage

Power of death, unlife, and life forceDisguise +20

Spell Writing CostLevel 0: 5gpSpell Level ^ 2 * 10 gp

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ConditionsBleedBlindedConfusedEntangledDazzledDeafenedDisabledGrappledNauseatedPoisoned or SickenedShakenStaggered

Optional Rules from c Benefits+1 Inflict Wounds damage per die

S

ConditionsConfusedDeafened

Melee Touch A

Spellcasting AbiCharisma: Bard, Intelligence: MagWisdom: Cleric,

Spell Resist1d20 + Cast

SituationCast DefensivelyContinuous DamageEntangledGrappled/PinnedInjuredAffected by SpellVigorous MotionViolent MotionExtremely Violent MotionWind/Rain/SleetWind with Hail/Debris

10

10 + 1

Sav

ComponentsVerbal (V)Somatic (S)Material (M)Focus(F)Divine Focus (DF)

H

CounterSpelling 1. Select Target2. Ready Countersp3. Spellcraft DC 154. Cast same spell (

Ultimate Magi

Cast Light descriptor with optional 20% failure to curepells that give have DC +1 & Gain +2 on caster level to bypass Spell Resistance

Cast Force descriptor with optional 20% failure to unanchor or cureCast Darkness descriptor with optional 20% failure to cure

Cast Sonic descriptor with optional 20% failure to cureCast Conjuration (healing) on self with +2 on caster level once per day

Cast Touch Spell with optional 20% failure for +2 on Attack RollCast Conjuration (healing) with optional 20% failure to cure

Cause Poison or Sickness with 20% failure for +2 effect DC once per dayCast Fear descriptor for +1 effect DC

Cast with optional 20% failure to also take a Move Action

Effectsttack to cast beneficial Touch spell on Affected

20% V. Spell Failure

lityOracle, Paladin, Sorcerer, Summonerus, Rogue, Witch, WizardDruid, Inquisitor, Ranger

anceer Level vs AC + Spell Resistance

Concentration DC15 + (2x Spell Level)

+ 1/2 Damage + Spell Level15 + Spell Level

Grapplers CMB + Spell Level0 + Damage + Spell Leveling Throw DC + Spell Level

10 + Spell Level15 + Spell Level20 + Spell Level5 + Spell Level

10 + Spell Level

Descriptor/ExampleTo not provoke

Bleed, Acid Arrow, EnvironmentalNet, Tanglefoot bag, Spell

Combat Maneuver, also no SomaticReadied Attack, Attack of Opportunity

If struck while casting by a different spellRiding mount, Bouncy wagon, Rough water, Jostled

Galloping horse, Rough wagon, RapidsEarthquake

Or by Spells descriptorOr by Spells descriptor

RequirementAbility to Speak

Make Hand Gesturesave Material which will be consumed

Have Focus propHave Focus of spiritual significance

~Adragon202 - Alan

Dispel Magic conditionally works

ell + Spell’s Level to identifyor School for wordspells) to negate both