Macromedia Flash MX 2004 – Design Professional Special Effects CREATING.
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Transcript of Macromedia Flash MX 2004 – Design Professional Special Effects CREATING.
![Page 1: Macromedia Flash MX 2004 – Design Professional Special Effects CREATING.](https://reader036.fdocuments.net/reader036/viewer/2022062309/56649f4f5503460f94c70ac5/html5/thumbnails/1.jpg)
Macromedia Flash MX 2004 –Design Professional
Special EffectsCREATING
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2Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Create shape tween animations
Create a mask effect
Add sound
Add scenes
Create a slide show presentation
Chapter Lessons
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3Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Special Effects can add variety and interest to a movie
Morphing-changing one shape into another
Spotlight-Highlighting an area, or revealing part of the stage
Sound Effects
Scenes-Organize your movie
Intro to Special Effects
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4Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Shape TweeningGreater control over shape transformations than with Motion Tweening
Can shift initial object’s shape into any form you desire
As with Motion Tweening, you can change other properties such as color, location, and size
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5Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Morphing EffectsChanging one object into another unrelated object
Requires only 2 keyframes
The number of frames included from the beginning to the end of the shape-tweened animation determines how quickly the morphing takes place
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6Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Shape Tweening...Can be applied only to editable graphics– To apply to Instances, Groups, Text Blocks
or Bitmaps, first you must “Break Apart”– A “Broken Apart” instance is no longer
linked to its symbol
You can shape tween more than one object at a time as long as all objects are on the same layer
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7Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Shape Tweening...You can shape tween an object in a straight line, but other options, such as rotating an object are unavailable
You can use the Properties inspector to set some options such as Ease
Shape Hints can be used to control more complex shape changes
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8Creating Special Effects Web Collection: Flash MX 2004 Chapter E
The Properties Panel
Ease-Adjust the rate of change between frames to create a more natural appearance
– Between -1 and -100 will begin the tween gradually and accelerate
– Between 1 and 100, begin the tween rapidly and then decelerate
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9Creating Special Effects Web Collection: Flash MX 2004 Chapter E
The Properties Panel
Blend– Distributive for smoother, irregular shapes– Angular preserves corners and straight lines– Flash defaults to Distributive option
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10Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Shape HintsHelps control a shape’s transition appearance during animation
You specify a “hint” location at the beginning and end of an animation that correspond with one another
The “hint” suggests how the object should morph
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11Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Shape Hints
Without Shape Hints
With Shape Hints
Note difference in middle frame of animation
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12Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Understanding Mask Layers
A mask layer allows you to cover up objects on another layer(s), and at the same time, create a window through which you can view various objects on the other layer
Moving the window around can give you a spotlight effect
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13Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Understanding Mask Layers
You need at least two layers– Mask layer contains the window object
through which you view objects on the layer below
– The Masked layer is the second layer which contains the objects that are viewed through the window
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14Creating Special Effects Web Collection: Flash MX 2004 Chapter E
The Masking ProcessSelect an original layer as the Masked layer-contains objects to be revealed
Create a new “Mask” layer above
Draw a filled shape– Flash ignores bitmaps, gradients,
transparencies
Select the new layer and declare it a Mask through the Layer Properties Dialog box
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15Creating Special Effects Web Collection: Flash MX 2004 Chapter E
The Masking ProcessDeclare the original layer as the Masked layer through the Layer Properties Dialog box
Lock both layers
To mask additional layers, drag beneath the mask layer
To unmask a layer, drag it above the mask layer, or select and declare normal through Layer Properties
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16Creating Special Effects Web Collection: Flash MX 2004 Chapter E
The Layer PropertiesDialog Box
Frame 1- Mask layer withWindowFrame 2- Layer before applyingMaskFrame 3- Masked layer afterApplying Mask
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17Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Adding Sound to your Movies
Sound can add impact to your Flash movies
Quick process– Import-places the sound file into the Library– Create a new layer– Select the desire frame and drag the sound
symbol onto the stage– Put each sound on its own layer
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18Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Sound FormatsFlash supports– WAV(Windows Only)
AIFF (Macintosh Only)– MP3(Windows and Macintosh)– With QuickTime 4, Flash accepts add’l
sound formats
A sound symbol’s Wave pattern, as displayedIn the timeline
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19Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Managing Sound
The Properties Inspector allows you to synchronize sound, as well as add basic effects like fades
You can preview sounds in the LibrarySound options
Previewing the Sound in the
Library
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20Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Adding sound to buttons
Open the Button Symbol
Create a Sound layer and insert a keyframe in the down frame
Drag a sound from the Library
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21Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Working with ScenesAs your timelines grow, using scenes will help you manage your Flash movie
To add a Scene, choose Insert >Scene, or use the Scene command from the modify menu
The Scene Panel
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22Creating Special Effects Web Collection: Flash MX 2004 Chapter E
The Scene PanelThe Scene Panel allows you to manage and name your scenes:– Rename a scene– Duplicate a scene– Add a scene– Delete a scene– Reorder scenes
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23Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Working with ScenesNew scenes can be created which can have new content
Or you can split your existing content into multiple scenes by copying and pasting frames from one scene’s timeline to another
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24Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Adding interactivity to Scenes
By default, Flash plays scenes in order
Buttons can cause a movie to jump from one scene to another
Frame scripts can cause a movie to jump from one sceneto another
ActionScript that jumps
to a new scene
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25Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Electronic Slide ShowsPresentations like the one you’re watching, are used as a communications medium for business, entertainment, CD-ROM, and speaker support
Flash can build Slide shows that surpass the capabilities of applications like PowerPoint
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26Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Electronic Slide Shows
Slide shows tend to be linear, and have little interactivity or multimedia
Flash can add robust multimedia, and full interactivity, as well as transitions similar to commonly used in Slide Show Applications
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27Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Electronic Slide Shows
Create a “wipe transition” by using a moving mask
Fades can be completed with Alpha effects
Interactivity can offer the speaker greater control of their presentation
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28Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Align Objects using the Align Panel
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29Creating Special Effects Web Collection: Flash MX 2004 Chapter E
Chapter E TasksCreate shape-tweened animation
Create a mask effect
Add sound
Add scenes
Create a slide show presentation