MACHETE MACK - Warfactorywarfactory.pl/wp-content/uploads/2016/07/Karty-Marines.pdfMACHETE MACK...

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6 C 1 3 2 2 1 4 2 2 1 2 1 2 1 1 1 2 2 2 1 2 1 1 1 1 1X M47 BAR AUTOMATIC RIFLE 1X PAIRED MACHETES A 1 1 1 2 2 2 3 3 3 4 4 5 6 7 RANGE MACHETE MACK GUNNERY SERGEANT Q ‘MACK’ MACDONALD, USMC • OFFICER • SCOUT • • TRAIL BLAZER • • EXPERT - M47 BAR • HERO A MACHETE MACK GUNNERY SERGEANT Q ‘MACK’ MACDONALD, USMC TA191 2014 EXPERT - M47 BAR: Hit on rolls of as well as . Does not apply to Units Joined. OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements. SCOUT: Take March Move Action as first Action of game, leaving one further Action for that Activation. TRAIL BLAZER: Machete Mack and any Unit he Joins can move up to 50cm or 20” through Terrain (rather than the usual 40cm or 16” limit) when performing a March Move Action.

Transcript of MACHETE MACK - Warfactorywarfactory.pl/wp-content/uploads/2016/07/Karty-Marines.pdfMACHETE MACK...

6 C

13

22

14

22

12

12

11

12

22

12

11

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1x

M47

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R A

UTO

MAT

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1x

PA

IRED

MA

CHET

ES

A11

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34

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67

RANG

E

MAC

HETE

MAC

KGU

NNER

Y SE

RGEA

NT

Q ‘M

ACK’

MAC

DONA

LD, U

SMC

• OFF

ICER

• SC

OU

T •

• TR

AIL

BLA

ZER

•• E

XPE

RT -

M47

BA

R •

Arm

our

HER

O

Allie

s M

ache

tte M

ack.

indd

3

23/0

6/14

10

:27

AM

A

MACHETE MACKGUNNERY SERGEANT

Q ‘MACK’ MACDONALD, USMC

TA191 2014

EXPERT - M47 BAR: Hit on rolls of as well as . Does not apply to Units Joined.OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements.SCOUT: Take March Move Action as first Action of game, leaving one further Action for that Activation.TRAIL BLAZER: Machete Mack and any Unit he Joins can move up to 50cm or 20” through Terrain (rather than the usual 40cm or 16” limit) when performing a March Move Action.

Allies Machette M

ack.indd 423/06/14 10:27 AM

2 C

13

22

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12

1x

.45

ACP

PIS

TOL

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MA

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LITT

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ACK

LIEU

TENA

NT B

LAKE

MAC

DONA

LD,

USM

C• A

SSA

SSIN

• • O

FFIC

ER •

SCO

UT

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RT -

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ACH

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HER

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2.in

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/07/

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3:03

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LITTLE MACKLIEUTENANT BLAKE MACDONALD, USMC

TA266 2014

EXPERT - PAIRED MACHETES: Hit on rolls of as well as . Does not apply to Units Joined.ASSASSIN: Choose Soldiers hit when using Close-combat Weapons. Does not apply to Units Joined.OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements.SCOUT: Take March Move Action as first Action of game, leaving one further Action for that Activation.

Allies Machette M

ack 2.indd 421/07/14 3:03 PM

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JAC

KM

ASTE

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RGEA

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FRAN

K ST

ONE,

USM

C• A

ND

STA

Y D

OW

N •

CHEA

T D

EATH

• • N

OTH

IN’S

EA

SY •

• EX

PERT

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ARE

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UCK

LES

Arm

our

HER

O

Allie

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uiet

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k.in

dd

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06/1

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:48

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A

QUIET JACKMASTER SERGEANT FRANK STONE,

USMC

TA192 2014

AND STAY DOWN: Any Unit hit by Quiet Jack’s .30 cal MG removes any Under Fire tokens on it and gains a Suppression token if it does not already have one.CHEAT DEATH: If Quiet jack is eliminated, roll a die. On a or , cancel one point of Damage and Quiet Jack survives, but gains a Stunned token.EXPERT - BARE KNUCKLES: Hit on rolls of as well as . Does not apply to Units Joined.NOTHIN’S EASY: Any Unit Joined by Quiet Jack immediately removes all Under Fire and Suppression tokens and cannot gain Under Fire or Suppression tokens.

Allies Quiet Jack.indd 2

4/06/14 9:48 AM

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7RA

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2

CRAZ

Y JI

MM

YFIR

ST S

ERGE

ANT

JA

MES

T M

URPH

Y, U

SMC

• ACE

PIL

OT

• CR

AZY

JIM

MY

• • L

UCK

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FFIC

ER •

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O

Arm

our

Allie

d C

razy

Jim

my.

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21/0

7/14

3:

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M

A

CRAZY JIMMYFIRST SERGEANT JAMES T MURPHY, USMC

WA233 2014

ACE PILOT: May mount a Vehicle, using their skills while in the Vehicle. When the Vehicle Activates, roll a die. On a or Ace Pilot gains a third Action.CRAZY JIMMY: If this Hero performs a March Move, piloted Vehicle has a Cover Save until his next Activation.LUCKY: Once per game, may re-roll all of the dice for one weapon during their Attack action.OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements.

Allied Crazy Jim

my.indd 2

21/07/14 3:00 PM

6 2 C

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MA

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rtille

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ARTILLERY SCOUTSUSMC OBSERVER SQUAD

WA216 2014

ARTILLERY OBSERVER: Can shoot a target in Line of Sight with an Artillery Weapon from another Unit that has not yet Activated, even if the other Unit does not have Line of Sight. The other Unit is counted as Activated after making its Attack.CAMOUFLAGE: Take a Camouflage Action. If in Cover, no enemy Unit at Range 3 or more has Line of Sight to this Unit until it takes any Action other than Move, Nothing, or Attack using Artillery Observer. Start the game Camouflaged. Does not apply to Units Joined.

ALLIED Artillery Scouts.indd 16

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M4

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SH

OTG

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DEM

O C

HA

RGE

(LIM

ITED

AM

MO

      

      

      

      

      

      

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THE S

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.indd

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AA

THE SAINTSUSMC DEMOLITION SQUAD

TA183 2014

Allies The Saints.indd 104/06/14 9:53 AM

10 6 3

29

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M4

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AVY

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HINE

-GUN

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CHOPPERSUSMC HEAVY MACHINE-GUN SQUAD

ADVANCED REACTIVE FIRE: Can attempt a Reactive Attack at up to Range 6, counting as when rolling for number of Actions. Does not apply to Units Joined.SUPPORT WEAPON: Support Weapons have three or four Soldiers on the same base. Surviving Soldiers choose which weapons to use for each attack.

TA028 2014

The Choppers.indd 105

17/03/14 2:17 PM

4-12 3 2

1 14

16

1 15

17

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11 1

3

14

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1x

M47

120

MM

MO

RTA

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M4

.45

SUBM

ACH

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GU

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2x

SH

OTG

UN

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23

33

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7RA

NGE

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4.00

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HERN

ECKS

USM

C M

ORTA

R SQ

UAD

• SU

PPO

RT W

EAPO

N •

• M47

120

MM

MO

RTA

R: A

RTIL

LERY

FRO

NT

Leat

hern

ecks

.indd

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17/0

3/14

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M

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LEATHERNECKSUSMC MORTAR SQUAD

SUPPORT WEAPON: Support Weapons have three or four Soldiers on the same base. Surviving Soldiers choose which weapons to use for each attack.ARTILLERY: Can fire under control of an Artillery Observer.

TA017 2014

Leathernecks.indd 4717/03/14 1:36 PM

6 6 3

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IFLE

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M4

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DEVI

L DO

GSUS

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QUAD

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our

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dd

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PM

A

A A

DEVIL DOGSUSMC FIRE SQUAD

TA012 2014

Devil dogs.indd 26

17/03/14 1:27 PM

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CA

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FORC

E REC

ONUS

MC

RECO

N SQ

UAD

• ART

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RY O

BSE

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AM

OU

FLA

GE

• • S

COU

T •

Arm

our

ALLI

ED F

orce

Rec

on.in

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/07/

14

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PM

A

FORCE RECONUSMC RECON SQUAD

TA234 2014

ARTILLERY OBSERVER: While Unit has its Radio Operator, it can shoot a target in Line of Sight with an Artillery Weapon from another Unit that has not yet Activated instead of its own weapons, even if the other Unit does not have Line of Sight. The other Unit is counted as Activated after making its Attack.CAMOUFLAGE: Take a Camouflage Action. If in Cover, no enemy Unit at Range 3 or more has Line of Sight to this Unit until it takes any Action other than Move, Nothing, or Attack using Artillery Observer. Start the game Camouflaged. Does not apply to Units Joined.SCOUT: Take a March Move Action as first Action of game, leaving one further Action for that Activation.

ALLIED Force R

econ.indd 1421/07/14 3:06 PM

1 3 C

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21

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.45

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ACH

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N

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MA

CHET

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67

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HELL

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ZERS

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C AS

SAUL

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UAD

• FLA

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: FLA

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ED H

ell B

laze

rs.in

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/07/

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PM

A A

HELL BLAZERSUSMC ASSAULT SQUAD

WA232 2014

FLAME: Targets get no Saves from this weapon and are Suppressed.

ALLIED H

ell Blazers.indd 1221/07/14 3:03 PM

6 C

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IRE

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aver

icks

.indd

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A A A

AA

MAVERICKSUSMC RIFLE SQUAD

TA181 2014

MOVE AND FIRE: May take an extra Move Action immediately after performing an Attack or Sustained Attack Action using Ranged Weapons. Applies to Heroes that Join this Unit as well.

ALLIED M

avericks.indd 823/06/14 10:21 AM

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LE

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IFLE

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MA

CHET

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HOT

SHOT

SUS

MC

ANTI

-TAN

K SQ

UAD

• M18

REC

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LESS

RIF

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REN

AD

E •

Arm

our

ALLI

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ot S

hots

.indd

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21/0

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02 P

M

A A

HOT SHOTSUSMC ANTI-TANK SQUAD

WA193 2014

GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).

ALLIED H

ot Shots.indd 621/07/14 3:02 PM

6 3 2 C

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M47

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UTO

MAT

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M4

.45

SUBM

ACH

INE-

GU

N

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SH

OTG

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MA

CHET

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MUS

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SUS

MC

COM

MAN

D SQ

UAD

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MM

AN

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QU

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Allie

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usta

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A

MUSTANGSUSMC COMMAND SQUAD

TA187 2014

COMMAND SQUAD: May perform Special Actions with its Officer, Medic, or Mechanic to reactivate, heal, repair, or rearm Units, or to summon reinforcements.

Allies Mustangs.indd 6

4/06/14 9:52 AM

4 1 C

32

21

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2

21

2

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42

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42

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32

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2 21

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1x

M10

BA

ZOO

KA

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FLA

MET

HRO

WER

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PO

WER

DRI

LL

A11

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RANG

E

STEE

L M

ARIN

ESUS

MC

HEAV

Y EN

GINE

ER S

QUAD

• FL

AM

ETH

ROW

ER: F

LAM

E •

• M10

BA

ZOO

KA

: GRE

NA

DE

•• P

OW

ER D

RILL

: CU

TTIN

G •

Arm

our

Allie

s St

eel M

arin

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06/1

4 9

:54

AM

A

STEEL MARINESUSMC HEAVY ENGINEER SQUAD

TA184 2014

FLAME: Targets get no Saves from this weapon and are Suppressed.GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).CUTTING: When hits, roll again scoring another hit on . Continue rolling until fail to hit.

Allies Steel Marines.indd 12

4/06/14 9:55 AM

8 6

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N2

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N2

12

42

32

31

21

21

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1 12

1X

TW

IN M

20 7

5MM

REC

OIL

LESS

GU

N

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.30

CA

L M

G

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22

33

34

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RANG

E

BUSH

MAS

TER

M1D

LIG

HT A

SSAU

LT

WAL

KER–

ANTI

-TAN

K

FRO

NT

FRO

NT

Arm

our

ALLI

ED B

ushm

aste

r.ind

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PM

A

BUSHMASTERM1D LIGHT ASSAULT WALKER–ANTI-TANK

WA237 2014

ALLIED Bushm

aster.indd 1821/07/14 3:12 PM

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25

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75M

M H

OW

ITZE

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CA

L M

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RANG

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MIC

KEY

(LIG

HT)

M3A

2 M

EDIU

M C

OMBA

T

WAL

KER–

CLOS

E SUP

PORT

• M1

75M

M H

OW

ITZE

R: G

REN

AD

E •

TURR

ET

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ET

FRO

NT

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Allie

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icke

y (L

ight

).ind

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:57

AM

A

MICKEY (LIGHT)M3A2 MEDIUM COMBAT

WALKER–CLOSE SUPPORT

GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).

TA188 2014

Allies Mickey (Light).indd 14

4/06/14 9:57 AM

4 68

16

25

4

17

25

5

14

23

22

12

12

22

11

11

5

44

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14

3

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2

1x P

ETA

RD M

ORT

AR

1 x

.30

CA

L M

G

1 x

.50

CA

L M

G

A11

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22

33

34

45

67

RANG

E

STEE

L RA

IN (L

IGHT

)M

3F2

MED

IUM

COM

BAT

WAL

KER

ASSA

ULT

ENGI

NEER

• PET

ARD

MO

RTA

R: G

REN

AD

E, R

ELO

AD

TURR

ET

FRO

NT

TURR

ET

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Allie

s St

eel R

ain

Ligh

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dd

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14

3:13

PM

A

STEEL RAIN (LIGHT)M3F2 MEDIUM COMBAT WALKER

ASSAULT ENGINEER

GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).RELOAD: When this weapon performs an attack, remove the Unit’s Loaded token. This weapon cannot attack until the Unit regains its Loaded token by performing a Reload Action.

TA226 2014

Allies Steel Rain Light .indd 22

21/07/14 3:13 PM

16 8 6

1 25

16

2 25

17

1

23

14

1

12

12

51

11

41

41

31

31

22

22

11

1 14

14

1 13

12

1x

17

PDR

GU

N

1x

.50

CA

L M

G

1x

.30

CA

L M

G

A11

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22

33

34

45

67

RANG

E

POUN

DER

(LIG

HT)

M3C

2 M

EDIU

M C

OMBA

T W

ALKE

R–AN

TI-T

ANK

TURR

ET

TURR

ET

FRO

NT

6.00

Allie

s Po

unde

r Lig

ht.in

dd

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/07/

14

3:12

PM

A

POUNDER (LIGHT)M3C2 MEDIUM COMBAT

WALKER–ANTI-TANK

TA227 2014

Allies Pounder Light.indd 2021/07/14 3:12 PM

12 8 6

2 25

16

3 25

17

4

23

14

4

12

12

4

11

54

44

42

32

1 14

14

1 13

12

1x

SIX

M40

REC

OIL

LESS

GU

NS

1x

.50

CA

L M

G

1x

.30

CA

L M

G2

22

21

1

A11

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22

33

34

45

67

RANG

E

BARK

ING

DOG

(LIG

HT)

M3G

2 M

EDIU

M C

OMBA

T W

ALKE

R–AN

TI-T

ANK

• SIX

M40

REC

OIL

LESS

GU

NS:

REL

OA

D •

TURR

ET

TURR

ET

FRO

NT

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Allie

s Ba

rkin

g D

og (L

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AM

A

BARKING DOG (LIGHT)M3G2 MEDIUM COMBAT

WALKER–ANTI-TANK

RELOAD: When this weapon performs an attack, remove the Unit’s Loaded token. This weapon cannot attack until the Unit regains its Loaded token by performing a Reload Action.

TA189 2014

Allies Barking Dog (Light).indd 16

4/06/14 9:58 AM

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4/06

/14

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DOZER BLADE: Take Dozer Special Action gain a Cover Save until vehicle takes a Move or March Move Action.SMOKE LAUNCHERS: Once per game, take Smoke Launchers Action to place Smoke on Unit.PHASER: Targets get no Cover Save from this weapon (but may still have an Infantry Save).

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DEVASTATORM7D HEAVY ASSAULT WALKER, PHASER

TA190 2014

Allies Destroyer.indd 18

4/06/14 9:59 AM