LOW Legends Fan-Made Expansion

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    "Legends"an expansion for Lords o f Waterdeep

    by Don Riddle

    This expansion introduces 32 "Elite" Adventurer cubes. These cubes represent legendary heroes that are

    harder to come by, and more powerful, than normal Adventurers. The 32 new cubes are of two kinds;

    4 cubes, 4 of each type (Cleric, Fighter, Rogue, Wizard), painted with a silver spot in the middle of each side

    4 cubes, 4 of each type, painted with a gold spot in the middle of each side

    Rules for Elite Adventurers and Elite Quests

    1) Whenever a Building's action would have you take a normal Adventurer from the supply, you

    may instead "purchase" a silver Elite Adventurer of that type by spending 1 extra gold.*

    2) Whenever a Building's action would have you take a normal Adventurer from the supply, you

    may instead "purchase" a gold Elite Adventurer of that type by spending 2 extra gold.*

    3) If there are no Elite Adventurers of the type you wish to "purchase" in the supply, you may not

    "purchase" (or otherwise acquire from the supply) that type of Elite Adventurer.

    4) You can only "purchase" 1 Elite Adventurer on a single turn.

    5) Though Elite Adventurers have different rules for acquiring them and can fulfill Quests/pay costs

    requiring Elite Adventurers, they are treated like normal Adventurers of the same type in every

    other respect. So, for example, if an Intrigue card tells you to return a Rogue to the supply and

    all you have is the silver Rogue, you must return the silver Rogue to the supply.

    6) Also, Elite Adventurers can be used in place of normal Adventurers of the same type to fulfill

    Quests or pay costs. However, normal Adventurers cannot be used in place of Elite Adventurers.

    7) You may have any number of Elite Adventurers in your Tavern.

    8) Elite Adventurers in your Tavern are still worth only 1 Victory Point at the end of the game.

    9) Elite Quests are like normal Quests in every respect except that they are also considered Elite

    and require 1 or more Elite Adventurers to complete them.

    *(These rules do not apply to Adventurers received from completing a Quest, playing an Intrigue

    card, or gained as an Owner benefit.)

    On the following pages are detailed new components to complement this Elite rule set, including new

    Elite Quests, new Intrigue cards, new Buildings and a new Lord.

    The following symbols are used for lack of "official" ones to mimic the style of official Lords of

    Waterdeep cards.

    / / / are the silver Elite Adventurers

    / / / are the gold Elite Adventurers

    ^ means "an Adventurer of any type" means "a silver Elite Adventurer of any type"

    means "a gold Elite Adventurer of any type"

    G means "1 gold"

    means "an Intrigue card"

    Qmeans "a Quest card"

    vp means "Victory Points"

    means "the First Player marker"

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    1 Lord card

    Sir Talligan Brust

    Only a chosen few are privy to the ongoing activities o f Sir Talligan and his inner circle of

    relic-hunters.

    At the end of the game, you score 6vp for each Elite Quest you completed.

    6 Intrigue cards (3 each of 2)

    Previous Commitment

    Remove from an opponent's Tavern, and then place it in your Tavern.

    Bound for Glory

    Draw and reveal Quntil you reveal an Elite Quest. Keep that Qand discard the rest.

    5 Buildings

    Mercenary Guildhouse

    Cost 3

    Spend G: ^ ii

    OWNER:

    Northstar Chapel

    Cost 4

    Spend GG:

    OWNER: G

    Sherriff's Court

    Cost 3

    Return 3vpOWNER: GG

    Hall of Deeds

    Cost 8

    Return

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    15 Elite Quest cards (3 each of Piety, Warfare, Skullduggery. Arcana, and Commerce)

    8 Quests featuring only one of each different Elite Adventurer

    4 Quests featuring both Elite Adventurers (silver and gold) of the same type

    3 Quests featuring 2 or more Elite Adventurers of differing types

    Negotiate the Release of the Imprisoned Council

    Elite Quest - Piety

    Requires

    GGGG

    Reward

    8vp

    Embark on Lonely Pilgrimage

    Elite Quest - Piety

    Requires

    and return all G from your Tavern to the supply.Reward

    6vp

    and take Qfrom Cliffwatch Inn.

    Petition for Alms

    Elite Quest - Piety

    Requires

    ID

    Reward

    6vp

    GGGGGGGGGGGG

    Clear Out the Hobgoblins

    Elite Quest - Warfare

    Requires

    Reward

    8vp

    GGGGGG

    Lead the Assault on the Vandal Encampment

    Elite Quest - WarfareRequires

    Reward

    18vp

    GGGGGGGG

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    Dominate the Tournament at Greenvale

    Elite Quest - Warfare

    Requires

    GG

    Reward

    15vp

    Wolf in Sheep's Clothing

    Elite Quest - Skullduggery

    Requires

    Reward

    lOvp

    plus 2vp for each /$> in each player's Tavern (including your own).

    Rewrite Histories in the Hall of DeedsElite Plot Quest - Skullduggery

    Requires

    GG

    Reward

    6vp ][

    Whenever any player takes an action that provides any < /$>, you score lvp.

    Teleport Thieves into Cellar Vault

    Elite Quest - Skullduggery

    Requires

    Reward

    8vp I

    Choose 1 opponent. Remove all G from that opponent's Tavern, and then place it in your Tavern.

    Distract the Crowd with Illusions

    Elite Plot Quest - Arcana

    Requires

    4and discard all of your .

    Reward

    0vpEach round, after the first turn is taken, you may use the action of the space which the first Agent was

    placed at as though you had assigned an Agent to it.

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    Defeat the Dragon at Orcbone Summit

    Elite Quest - Arcana

    Requiresa

    Reward

    20vp

    GG

    Raise Fallen Heroes

    Elite Quest - Arcana

    Requires

    Reward

    0vp

    Convene the Secret Guild

    Elite Quest - CommerceRequires a

    GGGG

    Reward

    i2vpno

    Rebuild the Legendary Institution

    Elite Quest - Commerce

    Requires

    C aGGGG

    Reward

    8vp

    and search through the Building stack for 1 Building and put it into play under your control at no cost;

    then, reshuffle the Building stack.

    Congress of Legends

    Elite Plot Quest - Commerce

    Requires

    Reward

    10vp

    Whenever you complete a Quest or buy a Building, you score 2vp.

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    E m b a r k o n

    L o n e l y P i l g r i m a g e

    REQUIRES

    0and return all Ifrom

    your Tavern to the Supply.

    REWARD

    6

    and take IjjSjjl fromCl iff watch Inn. y

    Lathander, god o f the dawn, Is popularamo ng commoners a nd nobles alike.

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    ON;tK? 2

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    Wizard

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    oltheCoast

    LLC

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