LOW Legends Fan-Made Expansion
Transcript of LOW Legends Fan-Made Expansion
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"Legends"an expansion for Lords o f Waterdeep
by Don Riddle
This expansion introduces 32 "Elite" Adventurer cubes. These cubes represent legendary heroes that are
harder to come by, and more powerful, than normal Adventurers. The 32 new cubes are of two kinds;
4 cubes, 4 of each type (Cleric, Fighter, Rogue, Wizard), painted with a silver spot in the middle of each side
4 cubes, 4 of each type, painted with a gold spot in the middle of each side
Rules for Elite Adventurers and Elite Quests
1) Whenever a Building's action would have you take a normal Adventurer from the supply, you
may instead "purchase" a silver Elite Adventurer of that type by spending 1 extra gold.*
2) Whenever a Building's action would have you take a normal Adventurer from the supply, you
may instead "purchase" a gold Elite Adventurer of that type by spending 2 extra gold.*
3) If there are no Elite Adventurers of the type you wish to "purchase" in the supply, you may not
"purchase" (or otherwise acquire from the supply) that type of Elite Adventurer.
4) You can only "purchase" 1 Elite Adventurer on a single turn.
5) Though Elite Adventurers have different rules for acquiring them and can fulfill Quests/pay costs
requiring Elite Adventurers, they are treated like normal Adventurers of the same type in every
other respect. So, for example, if an Intrigue card tells you to return a Rogue to the supply and
all you have is the silver Rogue, you must return the silver Rogue to the supply.
6) Also, Elite Adventurers can be used in place of normal Adventurers of the same type to fulfill
Quests or pay costs. However, normal Adventurers cannot be used in place of Elite Adventurers.
7) You may have any number of Elite Adventurers in your Tavern.
8) Elite Adventurers in your Tavern are still worth only 1 Victory Point at the end of the game.
9) Elite Quests are like normal Quests in every respect except that they are also considered Elite
and require 1 or more Elite Adventurers to complete them.
*(These rules do not apply to Adventurers received from completing a Quest, playing an Intrigue
card, or gained as an Owner benefit.)
On the following pages are detailed new components to complement this Elite rule set, including new
Elite Quests, new Intrigue cards, new Buildings and a new Lord.
The following symbols are used for lack of "official" ones to mimic the style of official Lords of
Waterdeep cards.
/ / / are the silver Elite Adventurers
/ / / are the gold Elite Adventurers
^ means "an Adventurer of any type" means "a silver Elite Adventurer of any type"
means "a gold Elite Adventurer of any type"
G means "1 gold"
means "an Intrigue card"
Qmeans "a Quest card"
vp means "Victory Points"
means "the First Player marker"
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1 Lord card
Sir Talligan Brust
Only a chosen few are privy to the ongoing activities o f Sir Talligan and his inner circle of
relic-hunters.
At the end of the game, you score 6vp for each Elite Quest you completed.
6 Intrigue cards (3 each of 2)
Previous Commitment
Remove from an opponent's Tavern, and then place it in your Tavern.
Bound for Glory
Draw and reveal Quntil you reveal an Elite Quest. Keep that Qand discard the rest.
5 Buildings
Mercenary Guildhouse
Cost 3
Spend G: ^ ii
OWNER:
Northstar Chapel
Cost 4
Spend GG:
OWNER: G
Sherriff's Court
Cost 3
Return 3vpOWNER: GG
Hall of Deeds
Cost 8
Return
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15 Elite Quest cards (3 each of Piety, Warfare, Skullduggery. Arcana, and Commerce)
8 Quests featuring only one of each different Elite Adventurer
4 Quests featuring both Elite Adventurers (silver and gold) of the same type
3 Quests featuring 2 or more Elite Adventurers of differing types
Negotiate the Release of the Imprisoned Council
Elite Quest - Piety
Requires
GGGG
Reward
8vp
Embark on Lonely Pilgrimage
Elite Quest - Piety
Requires
and return all G from your Tavern to the supply.Reward
6vp
and take Qfrom Cliffwatch Inn.
Petition for Alms
Elite Quest - Piety
Requires
ID
Reward
6vp
GGGGGGGGGGGG
Clear Out the Hobgoblins
Elite Quest - Warfare
Requires
Reward
8vp
GGGGGG
Lead the Assault on the Vandal Encampment
Elite Quest - WarfareRequires
Reward
18vp
GGGGGGGG
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Dominate the Tournament at Greenvale
Elite Quest - Warfare
Requires
GG
Reward
15vp
Wolf in Sheep's Clothing
Elite Quest - Skullduggery
Requires
Reward
lOvp
plus 2vp for each /$> in each player's Tavern (including your own).
Rewrite Histories in the Hall of DeedsElite Plot Quest - Skullduggery
Requires
GG
Reward
6vp ][
Whenever any player takes an action that provides any < /$>, you score lvp.
Teleport Thieves into Cellar Vault
Elite Quest - Skullduggery
Requires
Reward
8vp I
Choose 1 opponent. Remove all G from that opponent's Tavern, and then place it in your Tavern.
Distract the Crowd with Illusions
Elite Plot Quest - Arcana
Requires
4and discard all of your .
Reward
0vpEach round, after the first turn is taken, you may use the action of the space which the first Agent was
placed at as though you had assigned an Agent to it.
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Defeat the Dragon at Orcbone Summit
Elite Quest - Arcana
Requiresa
Reward
20vp
GG
Raise Fallen Heroes
Elite Quest - Arcana
Requires
Reward
0vp
Convene the Secret Guild
Elite Quest - CommerceRequires a
GGGG
Reward
i2vpno
Rebuild the Legendary Institution
Elite Quest - Commerce
Requires
C aGGGG
Reward
8vp
and search through the Building stack for 1 Building and put it into play under your control at no cost;
then, reshuffle the Building stack.
Congress of Legends
Elite Plot Quest - Commerce
Requires
Reward
10vp
Whenever you complete a Quest or buy a Building, you score 2vp.
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E m b a r k o n
L o n e l y P i l g r i m a g e
REQUIRES
0and return all Ifrom
your Tavern to the Supply.
REWARD
6
and take IjjSjjl fromCl iff watch Inn. y
Lathander, god o f the dawn, Is popularamo ng commoners a nd nobles alike.
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