Loot Stats Abilities2 - BioWare Blog · Stats T h eAtt ack stin rl dm g o . I n c reas thdmg iu ff...

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Name Type Aack Aggressive Barrier Damage Bonus Aggressive Crical Chance Aggressive Crical Damage Bonus Aggressive Damage Aggressive Flanking Damage Bonus Aggressive Guard Damage Bonus Aggressive Heal on Kill Aggressive Stagger on Being Hit Aggressive Sunder When Hit Aggressive Armor Penetraon Protecve Armor Rang Protecve Armor Rang: Front Protecve Avoid Killing Blow Protecve Cold Resistance Protecve Electrical Resistance Protecve Fire Resistance Protecve Front Defense Protecve Heal Bonus Protecve Lifeward Heal Protecve Magic Defense Protecve Melee Defense Protecve Ranged Defense Protecve Spirit Resistance Protecve Constuon Stat Gain Cooldown Modier Stat Gain Cunning Stat Gain Dexterity Stat Gain Extra Grenade(s) Stat Gain Extra Poon(s) Stat Gain Extra Tonic(s) Stat Gain Focus Gain Bonus Stat Gain Guard Max Stat Gain Magic Stat Gain Max Stamina Stat Gain Maximum Health Stat Gain Maximum Mana/Stamina Stat Gain Meditaon Duraon Modier Stat Gain Strength Stat Gain Willpower Stat Gain Stats The Aack stat increases all damage that a character does. Increases the damage against enemies that are under the eect of Barrier. The chance to score a cri cal hit for each aack. Increases the extra damage ini cted with a cri cal hit. Increases the damage of the character's aacks. The damage bonus, as a percentage, when aacking a target from the side or behind. Increases the damage against enemies under the eect of Guard. Amount of damage to be heal ed by each ki ll ing bl ow. The chance per enemy aack on the character that the aack stuns the enemy. The eect lasts a few seconds. The chance per enemy aack on the character that the aack ini cts a sunder eect on the enemy. The eect lasts a few seconds. Each point of armor penetraon ignores one point of the target's armor when ini cng damage. Increases armor val ue by amount Increases armor val ue to front of character by amount If the character reaches 0 heal th, they wi ll get back up with guard or barrier to protect them. The percentage of damage resistance to col d damage aacks. The percentage of damage resistance to el ectri c damage aacks. The percentage of damage resistance to re damage aacks. Reduces damage taken from all damage types by a percentage val ue, but onl y from aacks directed from the front. Increases the eecveness of heal ing eects. If the character reaches 0 heal th, they wi ll get back up with X% heal th again. The percentage of damage resistance to all magi cal or el emental aacks. The percentage of damage resistance to all mel ee physi cal aacks. The percentage of damage resistance to all ranged physi cal aacks. The percentage of damage resistance to spirit damage aacks. The character's physi cal robustness and endurance. Each point increases Heal th and Mel ee Defense. Reduces the cool down on all of the character's abi l i es. The character's intell igence and deviousness. Each point increases Cri cal Chance and Ranged Defense. The character's agi l ity, reexes, and coordinaon. Each point increases Aack (rogues onl y) and Cri cal Damage Bonus. Increases the maximum capacity of grenades that this character can carry by the speci ed amount. Increases the maximum capacity of non-heal ing poons that this character can carry by the speci ed amount. Increases the maximum capacity of toni cs that this character can carry by the speci ed amount. Focus gained from all sources is increased by this percentage amount. Increases the maximum guard a character can have. The character's connecon to the Fade and abi l ity to manipulate it. Each point increases Aack (mages onl y) and Barrier Damage Bonus. Increases the maximum stamina a character can have. The maximum amount of Heal th this character can be heal ed up to. Increases the character's maximum mana or stamina. The increase, in seconds, for the duraon of Meditaon when a mage acvates it. The character's physi cal strength and abi l ity. Each point increases Aack (warriors onl y) and Guard Damage Bonus. The character's strength of mind and personal ity. Each point increases Aack ( all classes) and Magi c Defense.

Transcript of Loot Stats Abilities2 - BioWare Blog · Stats T h eAtt ack stin rl dm g o . I n c reas thdmg iu ff...

Page 1: Loot Stats Abilities2 - BioWare Blog · Stats T h eAtt ack stin rl dm g o . I n c reas thdmg iu ff of B . T he can t os ritil f ttk. I n cre as thx dm g ifl w til . In cre a sthd

Name TypeAttack AggressiveBarrier Damage Bonus AggressiveCritical Chance AggressiveCritical Damage Bonus AggressiveDamage AggressiveFlanking Damage Bonus AggressiveGuard Damage Bonus AggressiveHeal on Kill AggressiveStagger on Being Hit AggressiveSunder When Hit AggressiveArmor Penetration ProtectiveArmor Rating ProtectiveArmor Rating: Front ProtectiveAvoid Killing Blow ProtectiveCold Resistance ProtectiveElectrical Resistance ProtectiveFire Resistance ProtectiveFront Defense ProtectiveHeal Bonus ProtectiveLifeward Heal ProtectiveMagic Defense ProtectiveMelee Defense ProtectiveRanged Defense ProtectiveSpirit Resistance ProtectiveConstitution Stat GainCooldown Modifier Stat GainCunning Stat GainDexterity Stat GainExtra Grenade(s) Stat GainExtra Potion(s) Stat GainExtra Tonic(s) Stat GainFocus Gain Bonus Stat GainGuard Max Stat GainMagic Stat GainMax Stamina Stat GainMaximum Health Stat GainMaximum Mana/Stamina Stat GainMeditation Duration Modifier Stat GainStrength Stat GainWillpower Stat Gain

Stats

The Attack stat increases all damage that a character does.Increases the damage against enemies that are under the effect of Barrier.The chance to score a critical hit for each attack.Increases the extra damage inflicted with a critical hit.Increases the damage of the character's attacks.The damage bonus, as a percentage, when attacking a target from the side or behind.Increases the damage against enemies under the effect of Guard.Amount of damage to be healed by each killing blow.The chance per enemy attack on the character that the attack stuns the enemy. The effect lasts a few seconds.The chance per enemy attack on the character that the attack inflicts a sunder effect on the enemy. The effect lasts a few seconds.Each point of armor penetration ignores one point of the target's armor when inflicting damage.Increases armor value by amountIncreases armor value to front of character by amountIf the character reaches 0 health, they will get back up with guard or barrier to protect them.The percentage of damage resistance to cold damage attacks.The percentage of damage resistance to electric damage attacks.The percentage of damage resistance to fire damage attacks.Reduces damage taken from all damage types by a percentage value, but only from attacks directed from the front.Increases the effectiveness of healing effects.If the character reaches 0 health, they will get back up with X% health again.The percentage of damage resistance to all magical or elemental attacks.The percentage of damage resistance to all melee physical attacks.The percentage of damage resistance to all ranged physical attacks.The percentage of damage resistance to spirit damage attacks.The character's physical robustness and endurance. Each point increases Health and Melee Defense.Reduces the cooldown on all of the character's abilities.The character's intelligence and deviousness. Each point increases Critical Chance and Ranged Defense.The character's agility, reflexes, and coordination. Each point increases Attack (rogues only) and Critical Damage Bonus.Increases the maximum capacity of grenades that this character can carry by the specified amount.Increases the maximum capacity of non-healing potions that this character can carry by the specified amount.Increases the maximum capacity of tonics that this character can carry by the specified amount.Focus gained from all sources is increased by this percentage amount.Increases the maximum guard a character can have.The character's connection to the Fade and ability to manipulate it. Each point increases Attack (mages only) and Barrier Damage Bonus.Increases the maximum stamina a character can have.The maximum amount of Health this character can be healed up to.Increases the character's maximum mana or stamina.The increase, in seconds, for the duration of Meditation when a mage activates it.The character's physical strength and ability. Each point increases Attack (warriors only) and Guard Damage Bonus.The character's strength of mind and personality. Each point increases Attack (all classes) and Magic Defense.

Page 2: Loot Stats Abilities2 - BioWare Blog · Stats T h eAtt ack stin rl dm g o . I n c reas thdmg iu ff of B . T he can t os ritil f ttk. I n cre as thx dm g ifl w til . In cre a sthd

PassivesDescriptionBerserk: X% damage bonus, Y% damage from all sourcesElectric Enchanted: All Attacks deal electric damage and have a chance on hit to paralyze the target.Chivalry: Only damage to enemies currently targeting you will deal damage but you deal increased damage to them.Frost Enchanted: All weapon attacks deal Frost damageGuardian Spirit: Blocks one melee attack every 30 secondsCowardice: All attacks you do deal X% from behind your target but only Y% damage from the front.On hit: heal X% of maximum healthElectric Enchanted: All weapon attacks deal Electric damageEnhanced Basic Attacks: The end of your attack chain now stuns enemies briefly.Enhanced Basic Attacks: You now whirlwind. Like, all the time. That is all.Enhanced Basic Attacks: The end of your attack chain now knocks down enemies.Enhanced Basic Attacks: The end of your attack chain now cause you to hit all enemies in the area with your flashing steel.Enhanced Basic Attacks: The end of your attack chain now drops 3 Electric glyphs in an area around you.On kill: target explodes for X% weapon damageX% faster movement speed when in stealthFire Enchanted: All weapon attacks deal Fire damageX% focus gainOn hit: gain X guardEnter stealth when not attacking during combatX% extra damage for each enemy within Y metersX% damage bonus if not being hit for Y secondsX% extra focus for each enemy within Y metersHeal X% of damage taken over Y secondsAbilities cost X% less mana/stamina if not being hit for Y secondsAbilities cost X% less mana/staminaOn kill: X to Magic for Y secondsMana Shield: All incoming damage reduces mana instead of health. Mana pool size X%. Barrier now degenerates at Y%.Weapon fires X shots when attackingPoison Enchanted: All weapon attacks deal Poison damagePermaflame: All enemies around you are constantly burning and you have X% bonus resistance to fire and you gain Y% bonus fire damage.Permafrost: All enemies around you are constantly chilled and you have X% bonus resistance to Cold and Physical Damage.Permashock: All enemies around you are constantly shocked and you have X% bonus resistance to Lightning and attack Y% faster.On hit: X% chance to apply poisonX% chance to grant Y seconds of Blessed BladesX% chance to drop caltrops on a hit, doing Y% weapon damage per secondX% chance to inflict Chain Lightning damage at Y% weapon powerOn Hit: Chance to deal cold damage in an area around the target.On Hit: Chance that Elemental Mines spawn around your target.X% chance to cast Fade Cloak on a hitX% chance to cast Fear on a hitX% chance to inflict Immolate damage at Y% weapon powerOn Hit: Chance to place a stack of Hemorrhage on the target enemy, causing damage over time.X% chance to use Hidden Blades on a hit, with Y added hitsX% chance to grant Y seconds of Horn of ValorOn Hit: Chance to spawn a toxic cloud at target location.X% chance to cast Mind Blast on a hitChance to cast Pull of the Abyss on a hitX% chance to use Shield Bash on a hitX% chance to use Unbowed on a hitX% chance to cast Veilstrike on a hitX% chance to apply Walking Bomb for Y seconds, with detonation of Z% weapon damageX% chance to grant X seconds of Walking FortressRampage: On kill increases movement speed, and attack speed X% for Y seconds. Stacks up to Z times.On dying: X% chance to heal for half healthEnhanced Shield Wall: Every 5th block with Shield Wall causes massive damage to enemies in the areaOn Hit: Chance to sing a defensive buff to allies within X meters.On Hit: Chance to sing an offensive buff to allies within X metersOn kill: grants X staminaChance on Hit: Taunt all enemies within X meters for Y secondsEnhanced Basic Attack: Your first attack now leaps toward your target if you are between X and Y meters away from it.