Long Way to Mobile Revolution

35
DER (LANGE) WEG ZUR MOBILEN REVOLUTION DR. MARKUS PFEIFFER 28.03.2012

Transcript of Long Way to Mobile Revolution

DER (LANGE) WEGZUR MOBILEN REVOLUTION

DR. MARKUS PFEIFFER 28.03.2012

MOBILE WEB IST INTERNET, ABER ANDERS…

NÄHEFOR 91% OF THE POPULATION THE DEVICE IS ONLY AN ARM’s

LENGTH AWAY (24/7)

PERSÖNLICH 60% OF MARRIED PEOPLE WILL NOT SHARE THEIR MOBILE WITH SPOUSE

RELEVANT10% OF UNDER-25 YEAR-OLDS FIND IT OK TO TEXT WHILST HAVING SEX.

Source: Gartner, 2010; Morgan Stanley, 2007; Wired Magazine, 2006); Retrevo Gadgetology Report, 2010

MOBILE HEBT ENDGÜLTIG AB…

Source: Cisco, 2011; picture by exxonvaldez on flickr

SMARTPHONE STATT DUMBPHONE

0

1

2

3

4

5

6

Smartphone Users Dumbphone Users

Global Users (billions)

835 million

5,6 B

Source: Mary Meerer, Kleiner Perkins, Morgan Stanley Research Source: Statista, BITKOM

MOBILE STATT PC

Source: Business Insider SAI, Pascal-E. Gobry, Alex Cocotas, 02/2012

Source: http://dokufactory.twoday.net/stories/jetzt-entdeckt-legales-gehirndoping-mit-ipad-3/

APPS STATT BROWSER WEB

Source: comScore 2011

TROTZDEM KAUM WERBUNG

0

5

10

15

20

25

30

35

40

45

50

TV Print Web Radio Mobile

Ad Spend Per Media

Time Spent per Media

43%

40%

29%

6%

16%

22%

11%

9%

11%

23%

Source: VSS, Mary Meeker (KPCB), comScore, Alewa, Flurry Analytics

(US Data 2011)

SO, WHERE IS THE MONEY?

SHOPPING

53%

41%

37%

35%

35%

30%

55%

43%

41%

0 20 40 60 80 100

Electronics

Books

Clothing

On PC/Desktop

On Smartphone

On the Tablet

Device Preference by Retail Category:

http://www.zmags.com/blog/new-research-report-meet-the-connected-consumer

ERLÖSE AUS MOBILE APPS

$0

$1

$2

$3

$4

$5

$6

$7

$8

$9

2008 2009 2010 2011

Total Revenue (billions)

Source: Mary Meeker, Kleiner Perkins, and BI Intelligence estimators

der branded apps wurden weniger als1.000 Mal heruntergeladen.

%

Source: Deloitte, 2011

AUFMERKSAMKEITODER #FANSALLEINE HILFTKEINER MARKE

http://www.flickr.com/photos/oquendo/3667609023/sizes/l/in/photostream/

IHRE MARKEHIER ODER HIER

MOBILE ERÖFFNET EINE REIHE NEUER DIMENSIONEN FÜR DAS MARKETING:

Source: Picture by exxonvaldez on flickr

Reward Information

Social Emotional

Utility

LERNKURVE IM MOBILE MARKETING

AUFMERKSAMKEIT

ECHTER NUTZEN

MONEY

$

Mobile BusinessHeute

Mobile BusinessZiel

Reward Information

SocialEmotional

Utility

HYPOTHESIS 1

FIVE THINGS THAT WORKIN MOBILE…

HYPOTHESIS 1

LOCAL RELEVANCE

12% DER SMARTPHONE NUTZER VERWENDEN

LOCATION BASED SERVICES

Rund 65% der Nutzer wollenlokale Promotions oderInformationen!

ImmobilienScout24

HYPOTHESIS 1

POST SOCIAL:THE VISUAL WEB

THE METRICS:- 1.36 M DAILY ACTIVES

- HIGHEST TIME SPENT(HIGHER THAN FB)

- HIGHEST REFERRALS:

SOURCE: asdfasdfasdf

THE FUTURE OF THE WEB IS VISUAL, MUCH MORE THAN TEXT BASED AND MUCH MORE PERSONAL.

POST-SOCIAL =THE ME WEB

WARUM?MEHR SOCIAL GEHT NICHT

0

1

2

3

4

5

6

7

Hours spent per day

Hours spent per day

Source: Nielsen.com, Forrester Research

MACHT FACEBOOK EIGENTLICH DOOF?

Animierte Hirnregionbei sozialer Kognition

Source: FAZ Sonntagszeitung, 11.03.2012

Abgestorbene Gehirnzellenbei Alzheimer Patienten

HYPOTHESIS 1

GAMESGAME MECHANICS

• Launched 8 weeks ago

• #1 app in 79 countries

• 20+ million downloads

• $100,000+ of revenue per day

• 12+ million DAUs

• On March 8th, 3,000 drawings per second

• Today, more than 1 billion drawings per week

Sold to Zynga last week: +200m US$

Source: Business Insider Research, AppData.com (March 2012)

GAMING FOR HEALTH:

NIKE+ IPOD KEEPS TRACK OF FITNESS

ACHIEVEMENTS, COMPARES THEM WITH OTHERS AND

PROVIDES PERSONAL.

DELIVERS YOUR

PERSONAL METRICS

Source: http://www.s2h.com

HYPOTHESIS 1

TURN MOBILE INTO PRODUCTS

THERE ARE OVER 1 BILLION COMPUTERS IN THE WORLD AND NEARLY 1 BILLION MOBILES. BUT A

100.000.000.000 THINGSRAFI HALDJIAN

Source: IDC, Gartner, The Real Life Social Network, Google (2010)

ENDE 2015

WERDEN 15 MRD. OBJEKTEMIT DEM INTERNET VERBUNDEN SEIN UND ÜBER 30% DES TRAFFICS GENERIERENSOURCES: IDG, GARTNER

Photo by Botanicalls

SUMMARY

1. LOCAL RELEVANCE

2. POST SOCIAL

3. GAME MECHANICS

4. TURN MOBILE INTO PRODUCTS

Präsentation zum Download unter:http://www.slideshare.net/mpfeiffer/

[email protected]@markuspfeiffer1

www.bloom-partners.com