Log 1-10-2015 12-44-56-117

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Transcript of Log 1-10-2015 12-44-56-117

[12:44:56.601] BuildVersion: 1430[12:44:56.728] Debug: [DEV] Checking for updates enabled.[12:44:58.998] Connecting to [ nydus.boostbot.org ][12:45:01.090] Debug: Loaded '266' DDs[12:45:01.096] Authentication Successful: You are a free member.[12:45:01.096] Some features are reserved for VIP members.[12:45:01.096] To unlock these features and support the developers, become a VIP.[12:45:01.118] Debug: Loaded '424' ODs[12:45:01.146] Debug: Found client rect 0001027A![12:45:01.147] Debug: Confirming BlueStacks resolution settings...[12:45:01.158] Debug: Resolution confirmed.[12:45:01.159] Attached to process BLSTCKS::[0x1F00][12:45:01.698] Debug: [DEV] GameState 'NotAttached' => 'Unknown'[12:45:01.708] Debug: [AR] Compacting[12:45:01.714] Debug: [AR] Compacting done[12:45:11.091] Debug: [SC] Connecting to [ nydus.boostbot.org ][12:45:11.257] Debug: Method: 1[12:45:12.125] Debug: [SC] ok[12:45:13.394] Debug: Method: 5[12:45:15.404] Debug: Method: 13[12:45:21.585] Debug: [DEV] GameState 'Unknown' => 'Ingame'[12:45:59.544] Debug: [DEV] GameState 'Ingame' => 'Unknown'[12:45:59.641] Debug: [DEV] GameState 'Unknown' => 'Ingame'[12:46:02.915] Debug: [DEV] GameState 'Ingame' => 'Matchmaking'[12:46:04.060] Debug: [DEV] GameState 'Matchmaking' => 'Unknown'[12:46:04.290] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:05.061] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:05.534] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:07.074] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:07.293] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:08.451] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:08.924] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:09.962] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:10.305] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:10.965] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:11.437] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:13.351] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:13.569] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:14.352] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:14.823] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:15.357] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:15.577] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:19.754] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:20.225] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:21.013] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:21.232] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:21.888] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:22.486] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:23.160] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:23.365] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:28.289] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:28.762] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:29.798] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:30.141] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:30.797] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:31.394] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:32.934] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:33.153] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:33.935] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:34.407] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:35.944] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:36.164] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:40.713] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:41.313] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:42.478] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:42.694] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:43.349] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:43.946] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:52.386] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:52.727] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:53.390] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:53.982] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:55.774] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:55.997] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:46:56.647] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:46:57.244] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:46:57.779] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:46:58.001] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:47:02.008] Debug: [AR] Compacting[12:47:02.014] Debug: [AR] Compacting done[12:47:02.422] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:47:02.892] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:47:15.612] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:47:15.953] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:47:16.613] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:47:17.210] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:47:17.747] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:47:17.969] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:47:23.018] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:47:23.491] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:47:24.530] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:47:24.750] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:47:25.535] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:47:26.005] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:47:26.916] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:47:27.134] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:47:31.184] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:47:31.780] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:47:32.565] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:47:32.784] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:47:33.441] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:47:34.039] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:47:34.583] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:47:34.795] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:47:39.468] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:47:40.065] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:47:40.602] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:47:40.946] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:47:41.603] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:47:42.199] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[12:49:02.298] Debug: [AR] Compacting[12:49:02.303] Debug: [AR] Compacting done[12:49:26.038] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[12:49:27.150] Debug: [DEV] GameState 'Unknown' => 'AttackFinished'[12:49:29.174] Debug: [DEV] GameState 'AttackFinished' => 'Unknown'[12:49:29.396] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[12:49:30.176] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[12:49:30.663] Debug: [DEV] GameState 'Unknown' => 'Ingame'[12:49:36.259] Debug: Start A[12:49:36.340] Debug: Start C[12:49:36.341] Debug: Start D[12:49:36.342] Debug: Start E[12:49:36.343] Debug: Start F[12:49:36.343] Debug: Start F[12:49:36.343] Debug: Start F[12:49:36.343] Debug: Start G[12:49:36.350] ClashBot started with modules: AntiAFKModule, CollectModule, BuildTroopsSimpleModule, AttackModule[12:49:36.436] Debug: [DEV] Closing dialoges if there are any... [12:49:36.498] Debug: [DEV] Closing dialoges if there are any... [12:49:36.709] Refreshed trophy count: 1166, (Settings limit: Disabled)[12:49:36.760] [Collect] Starting a collection run...[12:49:36.760] Debug: [DEV] Closing dialoges if there are any... [12:49:36.786] Debug: The bot is not fully zoomed out.[12:49:37.028] Debug: [DEV] GameState 'Ingame' => 'Unknown'[12:49:37.880] Debug: [DEV] GameState 'Unknown' => 'Ingame'[12:49:40.516] Debug: [DEV] Doing input 'drag'[12:49:40.841] Debug: The bot is now fully zoomed out.[12:49:41.400] Debug: [DEV] GameState 'Ingame' => 'Unknown'[12:49:42.505] Debug: [DEV] GameState 'Unknown' => 'Ingame'[12:49:42.635] Debug: [DEV] Doing input 'drag'[12:49:43.230] Debug: [DEV] GameState 'Ingame' => 'Unknown'[12:49:44.001] Debug: [DEV] Doing input 'drag'[12:49:44.302] [Collect] Done. Collected 0 items[12:49:44.541] [Build]: Starting to build simple barracks set.[12:49:44.541] Debug: The bot is not fully zoomed out.[12:49:44.753] Debug: [DEV] GameState 'Unknown' => 'Ingame'[12:49:45.280] Debug: [DEV] GameState 'Ingame' => 'Unknown'[12:49:45.634] Debug: [DEV] GameState 'Unknown' => 'Ingame'[12:49:48.272] Debug: [DEV] Doing input 'drag'[12:49:48.593] Debug: The bot is now fully zoomed out.[12:49:48.598] Debug: Starting build task[12:49:48.898] Debug: Start A[12:49:48.903] ClashBot stopped.[12:49:49.437] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:49:49.443] Debug: Analyzing tab swords...[12:49:49.844] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:49:50.281] Debug: [DEV] GameState 'Dialog' => 'Unknown'[12:49:51.007] Debug: [DEV] GameState 'Unknown' => 'Dialog'[12:49:52.076] Debug: Start A[12:49:52.076] Debug: Start C[12:49:52.076] Debug: Start D[12:49:52.076] Debug: Start E[12:49:52.076] Debug: Start F[12:49:52.076] Debug: Start F[12:49:52.076] Debug: Start F[12:49:52.076] Debug: Start G[12:49:52.081] ClashBot started with modules: AntiAFKModule, CollectModule, BuildTroopsSimpleModule, AttackModule[12:49:52.141] Debug: [DEV] Closing dialoges if there are any... [12:49:52.569] Debug: [DEV] Closing dialoges if there are any... [12:49:52.587] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:49:52.793] [Collect] Starting a collection run...[12:49:52.793] Debug: [DEV] Closing dialoges if there are any... [12:49:52.818] Debug: The bot is now fully zoomed out.[12:49:54.683] Debug: [DEV] Doing input 'drag'[12:49:55.883] Debug: [DEV] Doing input 'drag'[12:49:56.183] [Collect] Done. Collected 8 items[12:49:56.326] [Build]: Starting to build simple barracks set.[12:49:56.329] Debug: The bot is now fully zoomed out.[12:49:56.329] Debug: Starting build task[12:49:57.162] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:49:57.165] Debug: Analyzing tab swords...[12:49:57.259] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:49:58.200] Now in barracks tab #1[12:49:59.163] Barrack #1 filled with unitbig_archer[12:50:00.306] Now in barracks tab #2[12:50:01.271] Barrack #2 filled with unitbig_goblin[12:50:02.417] Now in barracks tab #3[12:50:03.388] Barrack #3 filled with unitbig_barbarian[12:50:03.661] Building rotation done[12:50:03.662] Checking if we can attack now...[12:50:03.662] Debug: Clicking overview tab...[12:50:04.809] Debug: Reading numbers in overview[12:50:04.842] Debug: overview numbers: 33 200[12:50:04.842] We can't attack yet 33 / 200 units, but settings say we need at least 80%[12:50:05.037] [Build] Waiting to let other modules work...[12:50:15.209] Debug: Starting build task[12:50:15.209] Debug: Analyzing tab swords...[12:50:15.304] [BuildTask-WithBoostedUnits] Starting to build 2 types of units[12:50:16.220] Now in barracks tab #1[12:50:17.151] Barrack #1 filled with unitbig_archer[12:50:18.297] Now in barracks tab #2[12:50:19.373] Now in barracks tab #3[12:50:19.531] Cannot build 'unitbig_dragon' in barracks tab #3[12:50:19.531] Building rotation done[12:50:19.532] Checking if we can attack now...[12:50:19.532] Debug: Clicking overview tab...[12:50:20.587] Debug: Reading numbers in overview[12:50:20.624] Debug: overview numbers: 36 200[12:50:20.624] We can't attack yet 36 / 200 units, but settings say we need at least 80%[12:50:20.819] [Build] Waiting to let other modules work...[12:50:30.988] Debug: Starting build task[12:50:30.988] Debug: Analyzing tab swords...[12:50:31.084] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:50:32.002] Now in barracks tab #1[12:50:32.141] Cannot build 'unitbig_archer' in barracks tab #1[12:50:33.059] Now in barracks tab #2[12:50:34.148] Now in barracks tab #3[12:50:35.095] Barrack #3 filled with unitbig_goblin[12:50:35.368] Building rotation done[12:50:35.368] Checking if we can attack now...[12:50:35.368] Debug: Clicking overview tab...[12:50:36.514] Debug: Reading numbers in overview[12:50:36.549] Debug: overview numbers: 37 200[12:50:36.549] We can't attack yet 37 / 200 units, but settings say we need at least 80%[12:50:36.743] [Build] Waiting to let other modules work...[12:50:40.884] Debug: [DEV] Closing dialoges if there are any... [12:50:41.331] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:50:41.454] Debug: [DEV] Doing input 'drag'[12:50:46.915] Debug: Starting build task[12:50:47.745] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:50:47.749] Debug: Analyzing tab swords...[12:50:47.843] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:50:48.756] Now in barracks tab #1[12:50:49.687] Barrack #1 filled with unitbig_archer[12:50:50.853] Now in barracks tab #2[12:50:51.942] Now in barracks tab #3[12:50:52.886] Barrack #3 filled with unitbig_goblin[12:50:53.185] Building rotation done[12:50:53.185] Checking if we can attack now...[12:50:53.185] Debug: Clicking overview tab...[12:50:54.337] Debug: Reading numbers in overview[12:50:54.372] Debug: overview numbers: 40 200[12:50:54.372] We can't attack yet 40 / 200 units, but settings say we need at least 80%[12:50:54.562] [Build] Waiting to let other modules work...[12:51:02.725] Debug: [AR] Compacting[12:51:02.731] Debug: [AR] Compacting done[12:51:04.730] Debug: Starting build task[12:51:04.730] Debug: Analyzing tab swords...[12:51:04.832] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:51:05.748] Now in barracks tab #1[12:51:05.884] Cannot build 'unitbig_archer' in barracks tab #1[12:51:06.797] Now in barracks tab #2[12:51:07.899] Now in barracks tab #3[12:51:08.838] Barrack #3 filled with unitbig_goblin[12:51:09.111] Building rotation done[12:51:09.112] Checking if we can attack now...[12:51:09.112] Debug: Clicking overview tab...[12:51:10.257] Debug: Reading numbers in overview[12:51:10.290] Debug: overview numbers: 43 200[12:51:10.290] We can't attack yet 43 / 200 units, but settings say we need at least 80%[12:51:10.485] [Build] Waiting to let other modules work...[12:51:20.660] Debug: Starting build task[12:51:20.660] Debug: Analyzing tab swords...[12:51:20.760] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:51:21.676] Now in barracks tab #1[12:51:22.621] Barrack #1 filled with unitbig_archer[12:51:23.767] Now in barracks tab #2[12:51:24.866] Now in barracks tab #3[12:51:25.005] Cannot build 'unitbig_goblin' in barracks tab #3[12:51:25.005] Building rotation done[12:51:25.005] Checking if we can attack now...[12:51:25.005] Debug: Clicking overview tab...[12:51:26.063] Debug: Reading numbers in overview[12:51:26.094] Debug: overview numbers: 44 200[12:51:26.094] We can't attack yet 44 / 200 units, but settings say we need at least 80%[12:51:26.293] [Build] Waiting to let other modules work...[12:51:36.464] Debug: Starting build task[12:51:36.464] Debug: Analyzing tab swords...[12:51:36.563] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:51:37.480] Now in barracks tab #1[12:51:38.429] Barrack #1 filled with unitbig_archer[12:51:39.581] Now in barracks tab #2[12:51:40.691] Now in barracks tab #3[12:51:41.637] Barrack #3 filled with unitbig_goblin[12:51:41.909] Building rotation done[12:51:41.909] Checking if we can attack now...[12:51:41.909] Debug: Clicking overview tab...[12:51:43.060] Debug: Reading numbers in overview[12:51:43.092] Debug: overview numbers: 46 200[12:51:43.092] We can't attack yet 46 / 200 units, but settings say we need at least 80%[12:51:43.289] [Build] Waiting to let other modules work...[12:51:53.459] Debug: Starting build task[12:51:53.459] Debug: Analyzing tab swords...[12:51:53.557] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:51:54.478] Now in barracks tab #1[12:51:54.655] Cannot build 'unitbig_archer' in barracks tab #1[12:51:55.571] Now in barracks tab #2[12:51:56.682] Now in barracks tab #3[12:51:57.638] Barrack #3 filled with unitbig_goblin[12:51:57.909] Building rotation done[12:51:57.910] Checking if we can attack now...[12:51:57.910] Debug: Clicking overview tab...[12:51:59.055] Debug: Reading numbers in overview[12:51:59.087] Debug: overview numbers: 49 200[12:51:59.087] We can't attack yet 49 / 200 units, but settings say we need at least 80%[12:51:59.287] [Build] Waiting to let other modules work...[12:52:09.454] Debug: Starting build task[12:52:09.454] Debug: Analyzing tab swords...[12:52:09.549] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:52:10.463] Now in barracks tab #1[12:52:11.404] Barrack #1 filled with unitbig_archer[12:52:12.547] Now in barracks tab #2[12:52:13.654] Now in barracks tab #3[12:52:13.794] Cannot build 'unitbig_goblin' in barracks tab #3[12:52:13.794] Building rotation done[12:52:13.794] Checking if we can attack now...[12:52:13.794] Debug: Clicking overview tab...[12:52:14.854] Debug: Reading numbers in overview[12:52:14.888] Debug: overview numbers: 50 200[12:52:14.888] We can't attack yet 50 / 200 units, but settings say we need at least 80%[12:52:15.084] [Build] Waiting to let other modules work...[12:52:25.250] Debug: Starting build task[12:52:25.250] Debug: Analyzing tab swords...[12:52:25.349] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:52:26.263] Now in barracks tab #1[12:52:27.195] Barrack #1 filled with unitbig_archer[12:52:28.343] Now in barracks tab #2[12:52:29.445] Now in barracks tab #3[12:52:30.366] Barrack #3 filled with unitbig_goblin[12:52:30.638] Building rotation done[12:52:30.638] Checking if we can attack now...[12:52:30.638] Debug: Clicking overview tab...[12:52:31.786] Debug: Reading numbers in overview[12:52:31.819] Debug: overview numbers: 53 200[12:52:31.819] We can't attack yet 53 / 200 units, but settings say we need at least 80%[12:52:32.017] [Build] Waiting to let other modules work...[12:52:40.928] Debug: [DEV] Closing dialoges if there are any... [12:52:41.375] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:52:42.252] Debug: Starting build task[12:52:43.081] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:52:43.084] Debug: Analyzing tab swords...[12:52:43.179] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:52:44.113] Now in barracks tab #1[12:52:44.247] Cannot build 'unitbig_archer' in barracks tab #1[12:52:45.161] Now in barracks tab #2[12:52:46.282] Now in barracks tab #3[12:52:47.213] Barrack #3 filled with unitbig_goblin[12:52:47.488] Building rotation done[12:52:47.488] Checking if we can attack now...[12:52:47.488] Debug: Clicking overview tab...[12:52:48.633] Debug: Reading numbers in overview[12:52:48.663] Debug: overview numbers: 56 200[12:52:48.663] We can't attack yet 56 / 200 units, but settings say we need at least 80%[12:52:48.865] [Build] Waiting to let other modules work...[12:52:52.381] [Collect] Starting a collection run...[12:52:52.381] Debug: [DEV] Closing dialoges if there are any... [12:52:52.838] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:52:52.846] Debug: The bot is now fully zoomed out.[12:52:54.624] Debug: [DEV] Doing input 'drag'[12:52:55.823] Debug: [DEV] Doing input 'drag'[12:52:56.124] [Collect] Done. Collected 6 items[12:52:59.026] Debug: Starting build task[12:52:59.854] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:52:59.858] Debug: Analyzing tab swords...[12:52:59.957] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:53:00.873] Now in barracks tab #1[12:53:01.817] Barrack #1 filled with unitbig_archer[12:53:02.985] Now in barracks tab #2[12:53:03.112] Debug: [AR] Compacting[12:53:03.120] Debug: [AR] Compacting done[12:53:04.103] Now in barracks tab #3[12:53:04.246] Cannot build 'unitbig_goblin' in barracks tab #3[12:53:04.246] Building rotation done[12:53:04.246] Checking if we can attack now...[12:53:04.246] Debug: Clicking overview tab...[12:53:05.303] Debug: Reading numbers in overview[12:53:05.334] Debug: overview numbers: 56 200[12:53:05.334] We can't attack yet 56 / 200 units, but settings say we need at least 80%[12:53:05.534] [Build] Waiting to let other modules work...[12:53:15.703] Debug: Starting build task[12:53:15.703] Debug: Analyzing tab swords...[12:53:15.799] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:53:16.714] Now in barracks tab #1[12:53:17.657] Barrack #1 filled with unitbig_archer[12:53:18.802] Now in barracks tab #2[12:53:19.912] Now in barracks tab #3[12:53:20.851] Barrack #3 filled with unitbig_goblin[12:53:21.123] Building rotation done[12:53:21.124] Checking if we can attack now...[12:53:21.124] Debug: Clicking overview tab...[12:53:22.275] Debug: Reading numbers in overview[12:53:22.308] Debug: overview numbers: 59 200[12:53:22.308] We can't attack yet 59 / 200 units, but settings say we need at least 80%[12:53:22.499] [Build] Waiting to let other modules work...[12:53:32.668] Debug: Starting build task[12:53:32.668] Debug: Analyzing tab swords...[12:53:32.770] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:53:33.683] Now in barracks tab #1[12:53:33.823] Cannot build 'unitbig_archer' in barracks tab #1[12:53:34.740] Now in barracks tab #2[12:53:35.852] Now in barracks tab #3[12:53:36.793] Barrack #3 filled with unitbig_goblin[12:53:37.066] Building rotation done[12:53:37.066] Checking if we can attack now...[12:53:37.066] Debug: Clicking overview tab...[12:53:38.215] Debug: Reading numbers in overview[12:53:38.249] Debug: overview numbers: 62 200[12:53:38.249] We can't attack yet 62 / 200 units, but settings say we need at least 80%[12:53:38.442] [Build] Waiting to let other modules work...[12:53:40.954] Debug: [DEV] Closing dialoges if there are any... [12:53:41.404] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:53:48.561] Debug: Starting build task[12:53:49.392] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:53:49.395] Debug: Analyzing tab swords...[12:53:49.493] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:53:50.431] Now in barracks tab #1[12:53:51.369] Barrack #1 filled with unitbig_archer[12:53:52.513] Now in barracks tab #2[12:53:53.620] Now in barracks tab #3[12:53:53.764] Cannot build 'unitbig_goblin' in barracks tab #3[12:53:53.765] Building rotation done[12:53:53.765] Checking if we can attack now...[12:53:53.765] Debug: Clicking overview tab...[12:53:54.854] Debug: Reading numbers in overview[12:53:54.886] Debug: overview numbers: 63 200[12:53:54.886] We can't attack yet 63 / 200 units, but settings say we need at least 80%[12:53:55.080] [Build] Waiting to let other modules work...[12:54:05.240] Debug: Starting build task[12:54:05.240] Debug: Analyzing tab swords...[12:54:05.344] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:54:06.261] Now in barracks tab #1[12:54:07.200] Barrack #1 filled with unitbig_archer[12:54:08.349] Now in barracks tab #2[12:54:09.458] Now in barracks tab #3[12:54:10.398] Barrack #3 filled with unitbig_goblin[12:54:10.673] Building rotation done[12:54:10.673] Checking if we can attack now...[12:54:10.673] Debug: Clicking overview tab...[12:54:11.819] Debug: Reading numbers in overview[12:54:11.851] Debug: overview numbers: 66 200[12:54:11.851] We can't attack yet 66 / 200 units, but settings say we need at least 80%[12:54:12.048] [Build] Waiting to let other modules work...[12:54:22.211] Debug: Starting build task[12:54:22.211] Debug: Analyzing tab swords...[12:54:22.316] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:54:23.232] Now in barracks tab #1[12:54:23.369] Cannot build 'unitbig_archer' in barracks tab #1[12:54:24.285] Now in barracks tab #2[12:54:25.391] Now in barracks tab #3[12:54:25.537] Cannot build 'unitbig_goblin' in barracks tab #3[12:54:25.537] Building rotation done[12:54:25.537] Checking if we can attack now...[12:54:25.537] Debug: Clicking overview tab...[12:54:26.595] Debug: Reading numbers in overview[12:54:26.627] Debug: overview numbers: 69 200[12:54:26.627] We can't attack yet 69 / 200 units, but settings say we need at least 80%[12:54:26.824] [Build] Waiting to let other modules work...[12:54:36.995] Debug: Starting build task[12:54:36.995] Debug: Analyzing tab swords...[12:54:37.094] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:54:38.009] Now in barracks tab #1[12:54:38.956] Barrack #1 filled with unitbig_archer[12:54:40.103] Now in barracks tab #2[12:54:41.205] Now in barracks tab #3[12:54:42.143] Barrack #3 filled with unitbig_goblin[12:54:42.416] Building rotation done[12:54:42.416] Checking if we can attack now...[12:54:42.416] Debug: Clicking overview tab...[12:54:43.560] Debug: Reading numbers in overview[12:54:43.592] Debug: overview numbers: 69 200[12:54:43.592] We can't attack yet 69 / 200 units, but settings say we need at least 80%[12:54:43.791] [Build] Waiting to let other modules work...[12:54:53.955] Debug: Starting build task[12:54:53.955] Debug: Analyzing tab swords...[12:54:54.056] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:54:54.972] Now in barracks tab #1[12:54:55.911] Barrack #1 filled with unitbig_archer[12:54:57.056] Now in barracks tab #2[12:54:58.156] Now in barracks tab #3[12:54:59.096] Barrack #3 filled with unitbig_goblin[12:54:59.368] Building rotation done[12:54:59.368] Checking if we can attack now...[12:54:59.368] Debug: Clicking overview tab...[12:55:00.517] Debug: Reading numbers in overview[12:55:00.548] Debug: overview numbers: 72 200[12:55:00.548] We can't attack yet 72 / 200 units, but settings say we need at least 80%[12:55:00.748] [Build] Waiting to let other modules work...[12:55:03.499] Debug: [AR] Compacting[12:55:03.504] Debug: [AR] Compacting done[12:55:10.914] Debug: Starting build task[12:55:10.914] Debug: Analyzing tab swords...[12:55:11.019] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:55:11.934] Now in barracks tab #1[12:55:12.081] Cannot build 'unitbig_archer' in barracks tab #1[12:55:12.127] Debug: [SC] Connecting to [ nydus.boostbot.org ][12:55:12.998] Now in barracks tab #2[12:55:13.057] Debug: [SC] ok[12:55:14.099] Now in barracks tab #3[12:55:14.242] Cannot build 'unitbig_goblin' in barracks tab #3[12:55:14.242] Building rotation done[12:55:14.243] Checking if we can attack now...[12:55:14.243] Debug: Clicking overview tab...[12:55:15.300] Debug: Reading numbers in overview[12:55:15.332] Debug: overview numbers: 73 200[12:55:15.332] We can't attack yet 73 / 200 units, but settings say we need at least 80%[12:55:15.532] [Build] Waiting to let other modules work...[12:55:25.703] Debug: Starting build task[12:55:25.703] Debug: Analyzing tab swords...[12:55:25.806] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:55:26.719] Now in barracks tab #1[12:55:27.668] Barrack #1 filled with unitbig_archer[12:55:28.813] Now in barracks tab #2[12:55:29.917] Now in barracks tab #3[12:55:30.863] Barrack #3 filled with unitbig_goblin[12:55:31.142] Building rotation done[12:55:31.142] Checking if we can attack now...[12:55:31.142] Debug: Clicking overview tab...[12:55:32.281] Debug: Reading numbers in overview[12:55:32.313] Debug: overview numbers: 76 200[12:55:32.313] We can't attack yet 76 / 200 units, but settings say we need at least 80%[12:55:32.513] [Build] Waiting to let other modules work...[12:55:41.050] Debug: [DEV] Closing dialoges if there are any... [12:55:41.496] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:55:42.749] Debug: Starting build task[12:55:43.578] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:55:43.582] Debug: Analyzing tab swords...[12:55:43.679] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:55:44.593] Now in barracks tab #1[12:55:45.516] Barrack #1 filled with unitbig_archer[12:55:46.679] Now in barracks tab #2[12:55:47.774] Now in barracks tab #3[12:55:48.700] Barrack #3 filled with unitbig_goblin[12:55:48.990] Building rotation done[12:55:48.990] Checking if we can attack now...[12:55:48.990] Debug: Clicking overview tab...[12:55:50.133] Debug: Reading numbers in overview[12:55:50.166] Debug: overview numbers: 79 200[12:55:50.166] We can't attack yet 79 / 200 units, but settings say we need at least 80%[12:55:50.366] [Build] Waiting to let other modules work...[12:55:52.498] [Collect] Starting a collection run...[12:55:52.498] Debug: [DEV] Closing dialoges if there are any... [12:55:52.945] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:55:52.952] Debug: The bot is now fully zoomed out.[12:55:54.499] Debug: [DEV] Doing input 'drag'[12:55:55.821] Debug: [DEV] Doing input 'drag'[12:55:56.122] [Collect] Done. Collected 9 items[12:56:00.534] Debug: Starting build task[12:56:01.365] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:56:01.369] Debug: Analyzing tab swords...[12:56:01.478] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:56:02.418] Now in barracks tab #1[12:56:02.561] Cannot build 'unitbig_archer' in barracks tab #1[12:56:03.478] Now in barracks tab #2[12:56:04.603] Now in barracks tab #3[12:56:04.741] Cannot build 'unitbig_goblin' in barracks tab #3[12:56:04.741] Building rotation done[12:56:04.741] Checking if we can attack now...[12:56:04.741] Debug: Clicking overview tab...[12:56:05.802] Debug: Reading numbers in overview[12:56:05.839] Debug: overview numbers: 82 200[12:56:05.839] We can't attack yet 82 / 200 units, but settings say we need at least 80%[12:56:06.029] [Build] Waiting to let other modules work...[12:56:16.213] Debug: Starting build task[12:56:16.213] Debug: Analyzing tab swords...[12:56:16.322] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:56:17.239] Now in barracks tab #1[12:56:18.182] Barrack #1 filled with unitbig_archer[12:56:19.329] Now in barracks tab #2[12:56:20.442] Now in barracks tab #3[12:56:21.407] Barrack #3 filled with unitbig_goblin[12:56:21.680] Building rotation done[12:56:21.680] Checking if we can attack now...[12:56:21.680] Debug: Clicking overview tab...[12:56:22.824] Debug: Reading numbers in overview[12:56:22.857] Debug: overview numbers: 82 200[12:56:22.857] We can't attack yet 82 / 200 units, but settings say we need at least 80%[12:56:23.055] [Build] Waiting to let other modules work...[12:56:33.221] Debug: Starting build task[12:56:33.222] Debug: Analyzing tab swords...[12:56:33.333] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:56:34.245] Now in barracks tab #1[12:56:35.178] Barrack #1 filled with unitbig_archer[12:56:36.324] Now in barracks tab #2[12:56:37.431] Now in barracks tab #3[12:56:38.358] Barrack #3 filled with unitbig_goblin[12:56:38.631] Building rotation done[12:56:38.631] Checking if we can attack now...[12:56:38.631] Debug: Clicking overview tab...[12:56:39.778] Debug: Reading numbers in overview[12:56:39.815] Debug: overview numbers: 85 200[12:56:39.815] We can't attack yet 85 / 200 units, but settings say we need at least 80%[12:56:40.010] [Build] Waiting to let other modules work...[12:56:41.015] Debug: [DEV] Closing dialoges if there are any... [12:56:41.463] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:56:49.242] Debug: [DEV] Doing input 'drag'[12:56:50.190] Debug: Starting build task[12:56:51.021] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:56:51.024] Debug: Analyzing tab swords...[12:56:51.131] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:56:52.067] Now in barracks tab #1[12:56:52.203] Cannot build 'unitbig_archer' in barracks tab #1[12:56:53.123] Now in barracks tab #2[12:56:54.247] Now in barracks tab #3[12:56:54.383] Cannot build 'unitbig_goblin' in barracks tab #3[12:56:54.383] Building rotation done[12:56:54.383] Checking if we can attack now...[12:56:54.383] Debug: Clicking overview tab...[12:56:55.436] Debug: Reading numbers in overview[12:56:55.466] Debug: overview numbers: 86 200[12:56:55.466] We can't attack yet 86 / 200 units, but settings say we need at least 80%[12:56:55.669] [Build] Waiting to let other modules work...[12:57:03.896] Debug: [AR] Compacting[12:57:03.902] Debug: [AR] Compacting done[12:57:05.840] Debug: Starting build task[12:57:05.840] Debug: Analyzing tab swords...[12:57:05.951] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:57:06.866] Now in barracks tab #1[12:57:07.815] Barrack #1 filled with unitbig_archer[12:57:08.960] Now in barracks tab #2[12:57:10.062] Now in barracks tab #3[12:57:10.985] Barrack #3 filled with unitbig_goblin[12:57:11.256] Building rotation done[12:57:11.257] Checking if we can attack now...[12:57:11.257] Debug: Clicking overview tab...[12:57:12.401] Debug: Reading numbers in overview[12:57:12.433] Debug: overview numbers: 89 200[12:57:12.433] We can't attack yet 89 / 200 units, but settings say we need at least 80%[12:57:12.632] [Build] Waiting to let other modules work...[12:57:22.801] Debug: Starting build task[12:57:22.801] Debug: Analyzing tab swords...[12:57:22.908] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:57:23.826] Now in barracks tab #1[12:57:24.761] Barrack #1 filled with unitbig_archer[12:57:25.905] Now in barracks tab #2[12:57:27.019] Now in barracks tab #3[12:57:27.977] Barrack #3 filled with unitbig_goblin[12:57:28.250] Building rotation done[12:57:28.250] Checking if we can attack now...[12:57:28.250] Debug: Clicking overview tab...[12:57:29.396] Debug: Reading numbers in overview[12:57:29.428] Debug: overview numbers: 92 200[12:57:29.428] We can't attack yet 92 / 200 units, but settings say we need at least 80%[12:57:29.628] [Build] Waiting to let other modules work...[12:57:39.795] Debug: Starting build task[12:57:39.795] Debug: Analyzing tab swords...[12:57:39.900] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:57:40.817] Now in barracks tab #1[12:57:40.962] Cannot build 'unitbig_archer' in barracks tab #1[12:57:41.879] Now in barracks tab #2[12:57:42.987] Now in barracks tab #3[12:57:43.125] Cannot build 'unitbig_goblin' in barracks tab #3[12:57:43.125] Building rotation done[12:57:43.126] Checking if we can attack now...[12:57:43.126] Debug: Clicking overview tab...[12:57:44.181] Debug: Reading numbers in overview[12:57:44.213] Debug: overview numbers: 92 200[12:57:44.213] We can't attack yet 92 / 200 units, but settings say we need at least 80%[12:57:44.413] [Build] Waiting to let other modules work...[12:57:54.581] Debug: Starting build task[12:57:54.581] Debug: Analyzing tab swords...[12:57:54.681] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:57:55.594] Now in barracks tab #1[12:57:56.536] Barrack #1 filled with unitbig_archer[12:57:57.683] Now in barracks tab #2[12:57:58.799] Now in barracks tab #3[12:57:59.736] Barrack #3 filled with unitbig_goblin[12:58:00.007] Building rotation done[12:58:00.007] Checking if we can attack now...[12:58:00.007] Debug: Clicking overview tab...[12:58:01.151] Debug: Reading numbers in overview[12:58:01.182] Debug: overview numbers: 95 200[12:58:01.182] We can't attack yet 95 / 200 units, but settings say we need at least 80%[12:58:01.384] [Build] Waiting to let other modules work...[12:58:11.554] Debug: Starting build task[12:58:11.554] Debug: Analyzing tab swords...[12:58:11.652] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:58:12.566] Now in barracks tab #1[12:58:13.512] Barrack #1 filled with unitbig_archer[12:58:14.658] Now in barracks tab #2[12:58:15.772] Now in barracks tab #3[12:58:16.730] Barrack #3 filled with unitbig_goblin[12:58:17.001] Building rotation done[12:58:17.001] Checking if we can attack now...[12:58:17.001] Debug: Clicking overview tab...[12:58:18.145] Debug: Reading numbers in overview[12:58:18.176] Debug: overview numbers: 98 200[12:58:18.176] We can't attack yet 98 / 200 units, but settings say we need at least 80%[12:58:18.376] [Build] Waiting to let other modules work...[12:58:28.551] Debug: Starting build task[12:58:28.551] Debug: Analyzing tab swords...[12:58:28.651] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:58:29.567] Now in barracks tab #1[12:58:29.702] Cannot build 'unitbig_archer' in barracks tab #1[12:58:30.619] Now in barracks tab #2[12:58:31.742] Now in barracks tab #3[12:58:31.888] Cannot build 'unitbig_goblin' in barracks tab #3[12:58:31.888] Building rotation done[12:58:31.888] Checking if we can attack now...[12:58:31.888] Debug: Clicking overview tab...[12:58:32.944] Debug: Reading numbers in overview[12:58:32.987] Debug: overview numbers: 98 200[12:58:32.987] We can't attack yet 98 / 200 units, but settings say we need at least 80%[12:58:33.176] [Build] Waiting to let other modules work...[12:58:41.085] Debug: [DEV] Closing dialoges if there are any... [12:58:41.536] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:58:43.414] Debug: Starting build task[12:58:44.244] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:58:44.247] Debug: Analyzing tab swords...[12:58:44.346] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:58:45.281] Now in barracks tab #1[12:58:46.216] Barrack #1 filled with unitbig_archer[12:58:47.363] Now in barracks tab #2[12:58:48.485] Now in barracks tab #3[12:58:49.418] Barrack #3 filled with unitbig_goblin[12:58:49.689] Building rotation done[12:58:49.690] Checking if we can attack now...[12:58:49.690] Debug: Clicking overview tab...[12:58:50.835] Debug: Reading numbers in overview[12:58:50.863] Debug: overview numbers: 101 200[12:58:50.863] We can't attack yet 101 / 200 units, but settings say we need at least 80%[12:58:51.066] [Build] Waiting to let other modules work...[12:58:52.572] [Collect] Starting a collection run...[12:58:52.572] Debug: [DEV] Closing dialoges if there are any... [12:58:53.019] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:58:53.026] Debug: The bot is now fully zoomed out.[12:58:54.930] Debug: [DEV] Doing input 'drag'[12:58:56.129] Debug: [DEV] Doing input 'drag'[12:58:56.427] [Collect] Done. Collected 5 items[12:59:01.215] Debug: Starting build task[12:59:02.045] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:59:02.048] Debug: Analyzing tab swords...[12:59:02.148] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:59:03.063] Now in barracks tab #1[12:59:04.006] Barrack #1 filled with unitbig_archer[12:59:04.278] Debug: [AR] Compacting[12:59:04.286] Debug: [AR] Compacting done[12:59:05.176] Now in barracks tab #2[12:59:06.299] Now in barracks tab #3[12:59:07.236] Barrack #3 filled with unitbig_goblin[12:59:07.508] Building rotation done[12:59:07.508] Checking if we can attack now...[12:59:07.508] Debug: Clicking overview tab...[12:59:08.653] Debug: Reading numbers in overview[12:59:08.689] Debug: overview numbers: 103 200[12:59:08.689] We can't attack yet 103 / 200 units, but settings say we need at least 80%[12:59:08.884] [Build] Waiting to let other modules work...[12:59:19.058] Debug: Starting build task[12:59:19.059] Debug: Analyzing tab swords...[12:59:19.153] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:59:20.069] Now in barracks tab #1[12:59:20.204] Cannot build 'unitbig_archer' in barracks tab #1[12:59:21.118] Now in barracks tab #2[12:59:22.231] Now in barracks tab #3[12:59:22.368] Cannot build 'unitbig_goblin' in barracks tab #3[12:59:22.368] Building rotation done[12:59:22.368] Checking if we can attack now...[12:59:22.368] Debug: Clicking overview tab...[12:59:23.424] Debug: Reading numbers in overview[12:59:23.455] Debug: overview numbers: 104 200[12:59:23.455] We can't attack yet 104 / 200 units, but settings say we need at least 80%[12:59:23.655] [Build] Waiting to let other modules work...[12:59:33.830] Debug: Starting build task[12:59:33.830] Debug: Analyzing tab swords...[12:59:33.924] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:59:34.837] Now in barracks tab #1[12:59:35.759] Barrack #1 filled with unitbig_archer[12:59:36.904] Now in barracks tab #2[12:59:38.018] Now in barracks tab #3[12:59:38.943] Barrack #3 filled with unitbig_goblin[12:59:39.216] Building rotation done[12:59:39.217] Checking if we can attack now...[12:59:39.217] Debug: Clicking overview tab...[12:59:40.360] Debug: Reading numbers in overview[12:59:40.394] Debug: overview numbers: 106 200[12:59:40.394] We can't attack yet 106 / 200 units, but settings say we need at least 80%[12:59:40.592] [Build] Waiting to let other modules work...[12:59:41.099] Debug: [DEV] Closing dialoges if there are any... [12:59:41.549] Debug: [DEV] GameState 'Dialog' => 'Ingame'[12:59:50.350] Debug: [DEV] Doing input 'drag'[12:59:50.794] Debug: Starting build task[12:59:51.623] Debug: [DEV] GameState 'Ingame' => 'Dialog'[12:59:51.626] Debug: Analyzing tab swords...[12:59:51.726] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[12:59:52.662] Now in barracks tab #1[12:59:53.588] Barrack #1 filled with unitbig_archer[12:59:54.734] Now in barracks tab #2[12:59:55.880] Now in barracks tab #3[12:59:56.811] Barrack #3 filled with unitbig_goblin[12:59:57.085] Building rotation done[12:59:57.086] Checking if we can attack now...[12:59:57.086] Debug: Clicking overview tab...[12:59:58.230] Debug: Reading numbers in overview[12:59:58.261] Debug: overview numbers: 109 200[12:59:58.261] We can't attack yet 109 / 200 units, but settings say we need at least 80%[12:59:58.461] [Build] Waiting to let other modules work...[13:00:08.635] Debug: Starting build task[13:00:08.635] Debug: Analyzing tab swords...[13:00:08.728] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:00:09.644] Now in barracks tab #1[13:00:09.781] Cannot build 'unitbig_archer' in barracks tab #1[13:00:10.695] Now in barracks tab #2[13:00:11.806] Now in barracks tab #3[13:00:11.943] Cannot build 'unitbig_goblin' in barracks tab #3[13:00:11.943] Building rotation done[13:00:11.943] Checking if we can attack now...[13:00:11.943] Debug: Clicking overview tab...[13:00:12.998] Debug: Reading numbers in overview[13:00:13.029] Debug: overview numbers: 109 200[13:00:13.029] We can't attack yet 109 / 200 units, but settings say we need at least 80%[13:00:13.230] [Build] Waiting to let other modules work...[13:00:23.400] Debug: Starting build task[13:00:23.400] Debug: Analyzing tab swords...[13:00:23.494] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:00:24.408] Now in barracks tab #1[13:00:25.332] Barrack #1 filled with unitbig_archer[13:00:26.479] Now in barracks tab #2[13:00:27.601] Now in barracks tab #3[13:00:28.530] Barrack #3 filled with unitbig_goblin[13:00:28.802] Building rotation done[13:00:28.802] Checking if we can attack now...[13:00:28.802] Debug: Clicking overview tab...[13:00:29.951] Debug: Reading numbers in overview[13:00:29.979] Debug: overview numbers: 112 200[13:00:29.979] We can't attack yet 112 / 200 units, but settings say we need at least 80%[13:00:30.183] [Build] Waiting to let other modules work...[13:00:40.353] Debug: Starting build task[13:00:40.353] Debug: Analyzing tab swords...[13:00:40.449] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:00:41.363] Now in barracks tab #1[13:00:42.298] Barrack #1 filled with unitbig_archer[13:00:43.443] Now in barracks tab #2[13:00:44.572] Now in barracks tab #3[13:00:45.506] Barrack #3 filled with unitbig_goblin[13:00:45.780] Building rotation done[13:00:45.780] Checking if we can attack now...[13:00:45.780] Debug: Clicking overview tab...[13:00:46.924] Debug: Reading numbers in overview[13:00:46.953] Debug: overview numbers: 115 200[13:00:46.953] We can't attack yet 115 / 200 units, but settings say we need at least 80%[13:00:47.155] [Build] Waiting to let other modules work...[13:00:57.322] Debug: Starting build task[13:00:57.322] Debug: Analyzing tab swords...[13:00:57.422] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:00:58.338] Now in barracks tab #1[13:00:58.472] Cannot build 'unitbig_archer' in barracks tab #1[13:00:59.387] Now in barracks tab #2[13:01:00.503] Now in barracks tab #3[13:01:00.639] Cannot build 'unitbig_goblin' in barracks tab #3[13:01:00.639] Building rotation done[13:01:00.640] Checking if we can attack now...[13:01:00.640] Debug: Clicking overview tab...[13:01:01.695] Debug: Reading numbers in overview[13:01:01.720] Debug: overview numbers: 115 200[13:01:01.720] We can't attack yet 115 / 200 units, but settings say we need at least 80%[13:01:01.925] [Build] Waiting to let other modules work...[13:01:04.663] Debug: [AR] Compacting[13:01:04.668] Debug: [AR] Compacting done[13:01:12.093] Debug: Starting build task[13:01:12.093] Debug: Analyzing tab swords...[13:01:12.186] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:01:13.101] Now in barracks tab #1[13:01:14.022] Barrack #1 filled with unitbig_archer[13:01:15.166] Now in barracks tab #2[13:01:16.280] Now in barracks tab #3[13:01:17.197] Barrack #3 filled with unitbig_goblin[13:01:17.488] Building rotation done[13:01:17.488] Checking if we can attack now...[13:01:17.488] Debug: Clicking overview tab...[13:01:18.632] Debug: Reading numbers in overview[13:01:18.659] Debug: overview numbers: 118 200[13:01:18.659] We can't attack yet 118 / 200 units, but settings say we need at least 80%[13:01:18.867] [Build] Waiting to let other modules work...[13:01:29.030] Debug: Starting build task[13:01:29.030] Debug: Analyzing tab swords...[13:01:29.124] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:01:30.041] Now in barracks tab #1[13:01:30.177] Cannot build 'unitbig_archer' in barracks tab #1[13:01:31.094] Now in barracks tab #2[13:01:32.205] Now in barracks tab #3[13:01:33.127] Barrack #3 filled with unitbig_goblin[13:01:33.397] Building rotation done[13:01:33.397] Checking if we can attack now...[13:01:33.397] Debug: Clicking overview tab...[13:01:34.545] Debug: Reading numbers in overview[13:01:34.575] Debug: overview numbers: 120 200[13:01:34.575] We can't attack yet 120 / 200 units, but settings say we need at least 80%[13:01:34.774] [Build] Waiting to let other modules work...[13:01:41.179] Debug: [DEV] Closing dialoges if there are any... [13:01:41.631] Debug: [DEV] GameState 'Dialog' => 'Ingame'[13:01:44.920] Debug: Starting build task[13:01:45.750] Debug: [DEV] GameState 'Ingame' => 'Dialog'[13:01:45.754] Debug: Analyzing tab swords...[13:01:45.853] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:01:46.768] Now in barracks tab #1[13:01:47.688] Barrack #1 filled with unitbig_archer[13:01:48.853] Now in barracks tab #2[13:01:49.969] Now in barracks tab #3[13:01:50.104] Cannot build 'unitbig_goblin' in barracks tab #3[13:01:50.104] Building rotation done[13:01:50.104] Checking if we can attack now...[13:01:50.104] Debug: Clicking overview tab...[13:01:51.186] Debug: Reading numbers in overview[13:01:51.212] Debug: overview numbers: 121 200[13:01:51.212] We can't attack yet 121 / 200 units, but settings say we need at least 80%[13:01:51.417] [Build] Waiting to let other modules work...[13:01:52.672] [Collect] Starting a collection run...[13:01:52.672] Debug: [DEV] Closing dialoges if there are any... [13:01:53.120] Debug: [DEV] GameState 'Dialog' => 'Ingame'[13:01:53.126] Debug: The bot is now fully zoomed out.[13:01:54.083] Debug: [DEV] GameState 'Ingame' => 'Unknown'[13:01:54.176] Debug: [DEV] GameState 'Unknown' => 'Ingame'[13:01:54.932] Debug: [DEV] Doing input 'drag'[13:01:56.132] Debug: [DEV] Doing input 'drag'[13:01:56.430] [Collect] Done. Collected 11 items[13:02:01.594] Debug: Starting build task[13:02:02.424] Debug: [DEV] GameState 'Ingame' => 'Dialog'[13:02:02.428] Debug: Analyzing tab swords...[13:02:02.523] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:02:03.464] Now in barracks tab #1[13:02:04.391] Barrack #1 filled with unitbig_archer[13:02:05.538] Now in barracks tab #2[13:02:06.671] Now in barracks tab #3[13:02:07.601] Barrack #3 filled with unitbig_goblin[13:02:07.874] Building rotation done[13:02:07.874] Checking if we can attack now...[13:02:07.874] Debug: Clicking overview tab...[13:02:09.018] Debug: Reading numbers in overview[13:02:09.048] Debug: overview numbers: 123 200[13:02:09.048] We can't attack yet 123 / 200 units, but settings say we need at least 80%[13:02:09.250] [Build] Waiting to let other modules work...[13:02:19.419] Debug: Starting build task[13:02:19.419] Debug: Analyzing tab swords...[13:02:19.514] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:02:20.430] Now in barracks tab #1[13:02:20.567] Cannot build 'unitbig_archer' in barracks tab #1[13:02:21.483] Now in barracks tab #2[13:02:22.598] Now in barracks tab #3[13:02:23.520] Barrack #3 filled with unitbig_goblin[13:02:23.793] Building rotation done[13:02:23.793] Checking if we can attack now...[13:02:23.793] Debug: Clicking overview tab...[13:02:24.941] Debug: Reading numbers in overview[13:02:24.971] Debug: overview numbers: 126 200[13:02:24.971] We can't attack yet 126 / 200 units, but settings say we need at least 80%[13:02:25.169] [Build] Waiting to let other modules work...[13:02:35.337] Debug: Starting build task[13:02:35.338] Debug: Analyzing tab swords...[13:02:35.432] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:02:36.349] Now in barracks tab #1[13:02:37.274] Barrack #1 filled with unitbig_archer[13:02:38.420] Now in barracks tab #2[13:02:39.533] Now in barracks tab #3[13:02:39.671] Cannot build 'unitbig_goblin' in barracks tab #3[13:02:39.671] Building rotation done[13:02:39.672] Checking if we can attack now...[13:02:39.672] Debug: Clicking overview tab...[13:02:40.729] Debug: Reading numbers in overview[13:02:40.760] Debug: overview numbers: 126 200[13:02:40.760] We can't attack yet 126 / 200 units, but settings say we need at least 80%[13:02:40.959] [Build] Waiting to let other modules work...[13:02:41.211] Debug: [DEV] Closing dialoges if there are any... [13:02:41.659] Debug: [DEV] GameState 'Dialog' => 'Ingame'[13:02:49.438] Debug: [DEV] Doing input 'drag'[13:02:51.137] Debug: Starting build task[13:02:51.966] Debug: [DEV] GameState 'Ingame' => 'Dialog'[13:02:51.969] Debug: Analyzing tab swords...[13:02:52.071] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:02:52.985] Now in barracks tab #1[13:02:53.912] Barrack #1 filled with unitbig_archer[13:02:55.081] Now in barracks tab #2[13:02:56.197] Now in barracks tab #3[13:02:57.118] Barrack #3 filled with unitbig_goblin[13:02:57.393] Building rotation done[13:02:57.393] Checking if we can attack now...[13:02:57.393] Debug: Clicking overview tab...[13:02:58.536] Debug: Reading numbers in overview[13:02:58.567] Debug: overview numbers: 129 200[13:02:58.567] We can't attack yet 129 / 200 units, but settings say we need at least 80%[13:02:58.768] [Build] Waiting to let other modules work...[13:03:05.059] Debug: [AR] Compacting[13:03:05.065] Debug: [AR] Compacting done[13:03:08.938] Debug: Starting build task[13:03:08.938] Debug: Analyzing tab swords...[13:03:09.034] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:03:09.948] Now in barracks tab #1[13:03:10.083] Cannot build 'unitbig_archer' in barracks tab #1[13:03:11.004] Now in barracks tab #2[13:03:12.115] Now in barracks tab #3[13:03:13.038] Barrack #3 filled with unitbig_goblin[13:03:13.309] Building rotation done[13:03:13.309] Checking if we can attack now...[13:03:13.309] Debug: Clicking overview tab...[13:03:14.453] Debug: Reading numbers in overview[13:03:14.478] Debug: overview numbers: 131 200[13:03:14.478] We can't attack yet 131 / 200 units, but settings say we need at least 80%[13:03:14.687] [Build] Waiting to let other modules work...[13:03:24.850] Debug: Starting build task[13:03:24.851] Debug: Analyzing tab swords...[13:03:24.948] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:03:25.862] Now in barracks tab #1[13:03:26.787] Barrack #1 filled with unitbig_archer[13:03:27.932] Now in barracks tab #2[13:03:29.048] Now in barracks tab #3[13:03:29.186] Cannot build 'unitbig_goblin' in barracks tab #3[13:03:29.186] Building rotation done[13:03:29.186] Checking if we can attack now...[13:03:29.186] Debug: Clicking overview tab...[13:03:30.240] Debug: Reading numbers in overview[13:03:30.271] Debug: overview numbers: 132 200[13:03:30.271] We can't attack yet 132 / 200 units, but settings say we need at least 80%[13:03:30.471] [Build] Waiting to let other modules work...[13:03:40.642] Debug: Starting build task[13:03:40.642] Debug: Analyzing tab swords...[13:03:40.736] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:03:41.651] Now in barracks tab #1[13:03:42.589] Barrack #1 filled with unitbig_archer[13:03:43.738] Now in barracks tab #2[13:03:44.867] Now in barracks tab #3[13:03:45.812] Barrack #3 filled with unitbig_goblin[13:03:46.084] Building rotation done[13:03:46.084] Checking if we can attack now...[13:03:46.084] Debug: Clicking overview tab...[13:03:47.107] Debug: Reading numbers in overview[13:03:47.139] Debug: overview numbers: 135 200[13:03:47.139] We can't attack yet 135 / 200 units, but settings say we need at least 80%[13:03:47.343] [Build] Waiting to let other modules work...[13:03:57.502] Debug: Starting build task[13:03:57.503] Debug: Analyzing tab swords...[13:03:57.610] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:03:58.526] Now in barracks tab #1[13:03:58.663] Cannot build 'unitbig_archer' in barracks tab #1[13:03:59.578] Now in barracks tab #2[13:04:00.696] Now in barracks tab #3[13:04:00.835] Cannot build 'unitbig_goblin' in barracks tab #3[13:04:00.835] Building rotation done[13:04:00.835] Checking if we can attack now...[13:04:00.835] Debug: Clicking overview tab...[13:04:01.893] Debug: Reading numbers in overview[13:04:01.927] Debug: overview numbers: 137 200[13:04:01.927] We can't attack yet 137 / 200 units, but settings say we need at least 80%[13:04:02.123] [Build] Waiting to let other modules work...[13:04:12.292] Debug: Starting build task[13:04:12.292] Debug: Analyzing tab swords...[13:04:12.389] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:04:13.306] Now in barracks tab #1[13:04:14.238] Barrack #1 filled with unitbig_archer[13:04:15.383] Now in barracks tab #2[13:04:16.505] Now in barracks tab #3[13:04:17.437] Barrack #3 filled with unitbig_goblin[13:04:17.708] Building rotation done[13:04:17.708] Checking if we can attack now...[13:04:17.708] Debug: Clicking overview tab...[13:04:18.853] Debug: Reading numbers in overview[13:04:18.885] Debug: overview numbers: 138 200[13:04:18.885] We can't attack yet 138 / 200 units, but settings say we need at least 80%[13:04:19.083] [Build] Waiting to let other modules work...[13:04:29.249] Debug: Starting build task[13:04:29.249] Debug: Analyzing tab swords...[13:04:29.348] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:04:30.263] Now in barracks tab #1[13:04:31.188] Barrack #1 filled with unitbig_archer[13:04:32.337] Now in barracks tab #2[13:04:33.455] Now in barracks tab #3[13:04:34.383] Barrack #3 filled with unitbig_goblin[13:04:34.654] Building rotation done[13:04:34.654] Checking if we can attack now...[13:04:34.654] Debug: Clicking overview tab...[13:04:35.803] Debug: Reading numbers in overview[13:04:35.832] Debug: overview numbers: 140 200[13:04:35.832] We can't attack yet 140 / 200 units, but settings say we need at least 80%[13:04:36.031] [Build] Waiting to let other modules work...[13:04:41.303] Debug: [DEV] Closing dialoges if there are any... [13:04:41.751] Debug: [DEV] GameState 'Dialog' => 'Ingame'[13:04:46.263] Debug: Starting build task[13:04:47.093] Debug: [DEV] GameState 'Ingame' => 'Dialog'[13:04:47.097] Debug: Analyzing tab swords...[13:04:47.198] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:04:48.134] Now in barracks tab #1[13:04:48.270] Cannot build 'unitbig_archer' in barracks tab #1[13:04:49.188] Now in barracks tab #2[13:04:50.324] Now in barracks tab #3[13:04:51.250] Barrack #3 filled with unitbig_goblin[13:04:51.524] Building rotation done[13:04:51.524] Checking if we can attack now...[13:04:51.524] Debug: Clicking overview tab...[13:04:52.668] Debug: Reading numbers in overview[13:04:52.700] Debug: overview numbers: 143 200[13:04:52.700] We can't attack yet 143 / 200 units, but settings say we need at least 80%[13:04:52.902] [Build] Waiting to let other modules work...[13:04:53.153] [Collect] Starting a collection run...[13:04:53.153] Debug: [DEV] Closing dialoges if there are any... [13:04:53.603] Debug: [DEV] GameState 'Dialog' => 'Ingame'[13:04:53.611] Debug: The bot is now fully zoomed out.[13:04:55.151] Debug: [DEV] Doing input 'drag'[13:04:56.478] Debug: [DEV] Doing input 'drag'[13:04:56.779] [Collect] Done. Collected 5 items[13:05:01.948] Debug: [DEV] Doing input 'drag'[13:05:03.142] Debug: Starting build task[13:05:03.971] Debug: [DEV] GameState 'Ingame' => 'Dialog'[13:05:03.974] Debug: Analyzing tab swords...[13:05:04.069] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:05:04.983] Now in barracks tab #1[13:05:05.450] Debug: [AR] Compacting[13:05:05.456] Debug: [AR] Compacting done[13:05:05.910] Barrack #1 filled with unitbig_archer[13:05:07.082] Now in barracks tab #2[13:05:08.199] Now in barracks tab #3[13:05:09.124] Barrack #3 filled with unitbig_goblin[13:05:09.395] Building rotation done[13:05:09.396] Checking if we can attack now...[13:05:09.396] Debug: Clicking overview tab...[13:05:10.544] Debug: Reading numbers in overview[13:05:10.576] Debug: overview numbers: 144 200[13:05:10.576] We can't attack yet 144 / 200 units, but settings say we need at least 80%[13:05:10.771] [Build] Waiting to let other modules work...[13:05:13.058] Debug: [SC] Connecting to [ nydus.boostbot.org ][13:05:20.944] Debug: Starting build task[13:05:20.944] Debug: Analyzing tab swords...[13:05:21.036] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:05:21.952] Now in barracks tab #1[13:05:22.884] Barrack #1 filled with unitbig_archer[13:05:24.032] Now in barracks tab #2[13:05:25.148] Now in barracks tab #3[13:05:25.283] Cannot build 'unitbig_goblin' in barracks tab #3[13:05:25.283] Building rotation done[13:05:25.283] Checking if we can attack now...[13:05:25.283] Debug: Clicking overview tab...[13:05:26.343] Debug: Reading numbers in overview[13:05:26.374] Debug: overview numbers: 147 200[13:05:26.374] We can't attack yet 147 / 200 units, but settings say we need at least 80%[13:05:26.572] [Build] Waiting to let other modules work...[13:05:34.103] [SC] Could not connect to server. Error: Unable to connect to the remote serverMessage: [13:05:34.103] Debug: [SC] Could not connect to [nydus.boostbot.org][13:05:34.103] Debug: [SC] Connecting to [ nydus2.boostbot.org ][13:05:35.139] Debug: [SC] ok[13:05:36.742] Debug: Starting build task[13:05:36.742] Debug: Analyzing tab swords...[13:05:36.842] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:05:37.758] Now in barracks tab #1[13:05:37.892] Cannot build 'unitbig_archer' in barracks tab #1[13:05:38.811] Now in barracks tab #2[13:05:39.931] Now in barracks tab #3[13:05:40.866] Barrack #3 filled with unitbig_goblin[13:05:41.138] Building rotation done[13:05:41.139] Checking if we can attack now...[13:05:41.139] Debug: Clicking overview tab...[13:05:42.284] Debug: Reading numbers in overview[13:05:42.314] Debug: overview numbers: 148 200[13:05:42.314] We can't attack yet 148 / 200 units, but settings say we need at least 80%[13:05:42.515] [Build] Waiting to let other modules work...[13:05:52.681] Debug: Starting build task[13:05:52.681] Debug: Analyzing tab swords...[13:05:52.776] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:05:53.691] Now in barracks tab #1[13:05:54.622] Barrack #1 filled with unitbig_archer[13:05:55.771] Now in barracks tab #2[13:05:56.885] Now in barracks tab #3[13:05:57.819] Barrack #3 filled with unitbig_goblin[13:05:58.091] Building rotation done[13:05:58.091] Checking if we can attack now...[13:05:58.091] Debug: Clicking overview tab...[13:05:59.237] Debug: Reading numbers in overview[13:05:59.268] Debug: overview numbers: 150 200[13:05:59.268] We can't attack yet 150 / 200 units, but settings say we need at least 80%[13:05:59.468] [Build] Waiting to let other modules work...[13:06:09.639] Debug: Starting build task[13:06:09.640] Debug: Analyzing tab swords...[13:06:09.738] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:06:10.655] Now in barracks tab #1[13:06:11.588] Barrack #1 filled with unitbig_archer[13:06:12.732] Now in barracks tab #2[13:06:13.848] Now in barracks tab #3[13:06:14.775] Barrack #3 filled with unitbig_goblin[13:06:15.050] Building rotation done[13:06:15.051] Checking if we can attack now...[13:06:15.051] Debug: Clicking overview tab...[13:06:16.194] Debug: Reading numbers in overview[13:06:16.228] Debug: overview numbers: 153 200[13:06:16.228] We can't attack yet 153 / 200 units, but settings say we need at least 80%[13:06:16.421] [Build] Waiting to let other modules work...[13:06:26.593] Debug: Starting build task[13:06:26.593] Debug: Analyzing tab swords...[13:06:26.691] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:06:27.603] Now in barracks tab #1[13:06:27.757] Cannot build 'unitbig_archer' in barracks tab #1[13:06:28.676] Now in barracks tab #2[13:06:29.791] Now in barracks tab #3[13:06:30.728] Barrack #3 filled with unitbig_goblin[13:06:31.008] Building rotation done[13:06:31.008] Checking if we can attack now...[13:06:31.008] Debug: Clicking overview tab...[13:06:32.157] Debug: Reading numbers in overview[13:06:32.194] Debug: overview numbers: 155 200[13:06:32.194] We can't attack yet 155 / 200 units, but settings say we need at least 80%[13:06:32.383] [Build] Waiting to let other modules work...[13:06:41.418] Debug: [DEV] Closing dialoges if there are any... [13:06:41.867] Debug: [DEV] GameState 'Dialog' => 'Ingame'[13:06:42.614] Debug: Starting build task[13:06:43.444] Debug: [DEV] GameState 'Ingame' => 'Dialog'[13:06:43.448] Debug: Analyzing tab swords...[13:06:43.545] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:06:44.458] Now in barracks tab #1[13:06:45.387] Barrack #1 filled with unitbig_archer[13:06:46.554] Now in barracks tab #2[13:06:47.673] Now in barracks tab #3[13:06:48.603] Barrack #3 filled with unitbig_goblin[13:06:48.876] Building rotation done[13:06:48.876] Checking if we can attack now...[13:06:48.876] Debug: Clicking overview tab...[13:06:50.024] Debug: Reading numbers in overview[13:06:50.055] Debug: overview numbers: 157 200[13:06:50.055] We can't attack yet 157 / 200 units, but settings say we need at least 80%[13:06:50.254] [Build] Waiting to let other modules work...[13:07:00.425] Debug: Starting build task[13:07:00.425] Debug: Analyzing tab swords...[13:07:00.519] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:07:01.434] Now in barracks tab #1[13:07:02.366] Barrack #1 filled with unitbig_archer[13:07:03.512] Now in barracks tab #2[13:07:04.628] Now in barracks tab #3[13:07:04.764] Cannot build 'unitbig_goblin' in barracks tab #3[13:07:04.764] Building rotation done[13:07:04.764] Checking if we can attack now...[13:07:04.764] Debug: Clicking overview tab...[13:07:05.820] Debug: [AR] Compacting[13:07:05.828] Debug: Reading numbers in overview[13:07:05.828] Debug: [AR] Compacting done[13:07:05.860] Debug: overview numbers: 159 200[13:07:05.860] We can't attack yet 159 / 200 units, but settings say we need at least 80%[13:07:06.052] [Build] Waiting to let other modules work...[13:07:16.217] Debug: Starting build task[13:07:16.217] Debug: Analyzing tab swords...[13:07:16.312] [BuildTask-WithBoostedUnits] Starting to build 3 types of units[13:07:17.228] Now in barracks tab #1[13:07:17.366] Cannot build 'unitbig_archer' in barracks tab #1[13:07:18.280] Now in barracks tab #2[13:07:19.396] Now in barracks tab #3[13:07:20.324] Barrack #3 filled with unitbig_goblin[13:07:20.596] Building rotation done[13:07:20.596] Checking if we can attack now...[13:07:20.596] Debug: Clicking overview tab...[13:07:21.743] Debug: Reading numbers in overview[13:07:21.768] Debug: overview numbers: 161 200[13:07:21.769] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 81% capacity)[13:07:22.105] Debug: [DEV] Closing dialoges if there are any... [13:07:22.552] Debug: [DEV] GameState 'Dialog' => 'Ingame'[13:07:22.800] Debug: [DEV] Starting Attack-Fiber[13:07:23.051] Debug: [DEV] Closing dialoges if there are any... [13:07:27.071] Debug: [DEV] Doing input 'drag'[13:07:28.215] Debug: [DEV] GameState 'Ingame' => 'Matchmaking'[13:07:28.859] Debug: [DEV] GameState 'Matchmaking' => 'Unknown'[13:07:28.963] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:07:29.100] Debug: [DEV] Waiting for clouds to appear...[13:07:29.100] Debug: [DEV] Waiting for clouds to disappear...[13:07:29.740] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:07:29.743] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:07:30.333] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:07:30.723] Debug: [DEV] Now in state 'Attack in progress'[13:07:31.266] [Attack] #01 TH 8: Active, 83424 gold, 26940 elixir, 601 dark elixir[13:07:31.267] Debug: algo #0 has a score of 0[13:07:31.267] Debug: algo #0 has a score of 0[13:07:31.269] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:07:31.269] Debug: algo #0 has a score of 0[13:07:31.270] Debug: algo #0 has a score of 0[13:07:31.270] Debug: algo #0 has a score of 0[13:07:31.270] Debug: algo #0 has a score of 0[13:07:31.270] Debug: no algorithm is suited to attack here[13:07:31.270] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:07:31.476] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:07:31.692] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:07:31.959] Debug: [DEV] Clicking 'next' done.[13:07:32.200] Debug: [DEV] Waiting for clouds to appear...[13:07:32.201] Debug: [DEV] Waiting for clouds to disappear...[13:07:36.368] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:07:36.372] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:07:36.882] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:07:36.885] Debug: [DEV] Now in state 'Attack in progress'[13:07:37.285] [Attack] #02 TH 6: Active, 4185 gold, 41004 elixir, 0 dark elixir[13:07:37.286] Debug: algo #0 has a score of 0[13:07:37.286] Debug: algo #0 has a score of 0[13:07:37.286] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:07:37.286] Debug: algo #0 has a score of 0[13:07:37.286] Debug: algo #0 has a score of 0[13:07:37.286] Debug: algo #0 has a score of 0[13:07:37.286] Debug: algo #0 has a score of 0[13:07:37.286] Debug: no algorithm is suited to attack here[13:07:37.286] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:07:37.485] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:07:37.826] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:07:37.963] Debug: [DEV] Clicking 'next' done.[13:07:38.206] Debug: [DEV] Waiting for clouds to appear...[13:07:38.206] Debug: [DEV] Waiting for clouds to disappear...[13:07:38.483] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:07:38.486] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:07:39.004] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:07:39.011] Debug: [DEV] Now in state 'Attack in progress'[13:07:39.333] [Attack] #03 TH 8: Active, 106222 gold, 237740 elixir, 458 dark elixir[13:07:39.333] Debug: algo #0 has a score of 0[13:07:39.333] Debug: algo #0 has a score of 0[13:07:39.333] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:07:39.333] Debug: algo #0 has a score of 0[13:07:39.333] Debug: algo #0 has a score of 0[13:07:39.333] Debug: algo #0 has a score of 0[13:07:39.333] Debug: algo #0 has a score of 0[13:07:39.333] Debug: no algorithm is suited to attack here[13:07:39.333] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:07:39.531] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:07:39.750] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:07:40.021] Debug: [DEV] Clicking 'next' done.[13:07:40.254] Debug: [DEV] Waiting for clouds to appear...[13:07:40.254] Debug: [DEV] Waiting for clouds to disappear...[13:07:44.551] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:07:44.554] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:07:45.020] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:07:45.033] Debug: [DEV] Now in state 'Attack in progress'[13:07:45.673] [Attack] #04 TH -1: Active, 93069 gold, 141020 elixir, 346 dark elixir[13:07:45.673] Debug: algo #0 has a score of 0[13:07:45.673] Debug: algo #0 has a score of 0[13:07:45.673] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:07:45.673] Debug: algo #0 has a score of 0[13:07:45.673] Debug: algo #0 has a score of 0[13:07:45.673] Debug: algo #0 has a score of 0[13:07:45.673] Debug: algo #0 has a score of 0[13:07:45.673] Debug: no algorithm is suited to attack here[13:07:45.673] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:07:45.870] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:07:46.213] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:07:46.352] Debug: [DEV] Clicking 'next' done.[13:07:46.593] Debug: [DEV] Waiting for clouds to appear...[13:07:46.593] Debug: [DEV] Waiting for clouds to disappear...[13:07:46.873] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:07:46.878] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:07:47.384] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:07:47.387] Debug: [DEV] Now in state 'Attack in progress'[13:07:47.670] [Attack] #05 TH 8: Active, 22371 gold, 98307 elixir, 0 dark elixir[13:07:47.670] Debug: algo #0 has a score of 0[13:07:47.670] Debug: algo #0 has a score of 0[13:07:47.670] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:07:47.670] Debug: algo #0 has a score of 0[13:07:47.670] Debug: algo #0 has a score of 0[13:07:47.670] Debug: algo #0 has a score of 0[13:07:47.670] Debug: algo #0 has a score of 0[13:07:47.670] Debug: no algorithm is suited to attack here[13:07:47.670] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:07:47.868] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:07:48.084] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:07:48.348] Debug: [DEV] Clicking 'next' done.[13:07:48.591] Debug: [DEV] Waiting for clouds to appear...[13:07:48.591] Debug: [DEV] Waiting for clouds to disappear...[13:07:52.762] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:07:52.765] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:07:53.232] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:07:53.244] Debug: [DEV] Now in state 'Attack in progress'[13:07:53.513] [Attack] #06 TH 8: Active, 116709 gold, 151721 elixir, 838 dark elixir[13:07:53.513] Debug: algo #0 has a score of 0[13:07:53.513] Debug: algo #0 has a score of 0[13:07:53.513] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:07:53.513] Debug: algo #0 has a score of 0[13:07:53.513] Debug: algo #0 has a score of 0[13:07:53.513] Debug: algo #0 has a score of 0[13:07:53.513] Debug: algo #0 has a score of 0[13:07:53.513] Debug: no algorithm is suited to attack here[13:07:53.513] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:07:53.715] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:07:53.927] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:07:54.197] Debug: [DEV] Clicking 'next' done.[13:07:54.434] Debug: [DEV] Waiting for clouds to appear...[13:07:54.434] Debug: [DEV] Waiting for clouds to disappear...[13:07:54.711] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:07:54.714] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:07:55.181] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:07:55.195] Debug: [DEV] Now in state 'Attack in progress'[13:07:55.597] [Attack] #07 TH 9: Active, 73344 gold, 238187 elixir, 422 dark elixir[13:07:55.597] Debug: algo #0 has a score of 0[13:07:55.597] Debug: algo #0 has a score of 0[13:07:55.597] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:07:55.597] Debug: algo #0 has a score of 0[13:07:55.597] Debug: algo #0 has a score of 0[13:07:55.597] Debug: algo #0 has a score of 0[13:07:55.597] Debug: algo #0 has a score of 0[13:07:55.597] Debug: no algorithm is suited to attack here[13:07:55.597] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:07:55.798] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:07:56.013] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:07:56.279] Debug: [DEV] Clicking 'next' done.[13:07:56.520] Debug: [DEV] Waiting for clouds to appear...[13:07:56.520] Debug: [DEV] Waiting for clouds to disappear...[13:08:00.187] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:00.191] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:00.701] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:00.704] Debug: [DEV] Now in state 'Attack in progress'[13:08:01.132] [Attack] #08 TH 7: Active, 236484 gold, 47400 elixir, 407 dark elixir[13:08:01.133] Debug: algo #0 has a score of 0[13:08:01.133] Debug: algo #0 has a score of 0[13:08:01.133] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:01.133] Debug: algo #0 has a score of 0[13:08:01.133] Debug: algo #0 has a score of 0[13:08:01.133] Debug: algo #0 has a score of 0[13:08:01.133] Debug: algo #0 has a score of 0[13:08:01.133] Debug: no algorithm is suited to attack here[13:08:01.133] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:01.338] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:01.557] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:01.821] Debug: [DEV] Clicking 'next' done.[13:08:02.061] Debug: [DEV] Waiting for clouds to appear...[13:08:02.061] Debug: [DEV] Waiting for clouds to disappear...[13:08:02.339] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:02.342] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:02.811] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:02.825] Debug: [DEV] Now in state 'Attack in progress'[13:08:03.153] [Attack] #09 TH 9: Active, 165887 gold, 87237 elixir, 509 dark elixir[13:08:03.153] Debug: algo #0 has a score of 0[13:08:03.153] Debug: algo #0 has a score of 0[13:08:03.153] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:03.153] Debug: algo #0 has a score of 0[13:08:03.153] Debug: algo #0 has a score of 0[13:08:03.153] Debug: algo #0 has a score of 0[13:08:03.153] Debug: algo #0 has a score of 0[13:08:03.153] Debug: no algorithm is suited to attack here[13:08:03.153] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:03.351] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:03.692] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:03.831] Debug: [DEV] Clicking 'next' done.[13:08:04.074] Debug: [DEV] Waiting for clouds to appear...[13:08:04.074] Debug: [DEV] Waiting for clouds to disappear...[13:08:08.498] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:08.501] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:08.967] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:08.981] Debug: [DEV] Now in state 'Attack in progress'[13:08:09.345] [Attack] #10 TH 8: Active, 54680 gold, 32461 elixir, 421 dark elixir[13:08:09.345] Debug: algo #0 has a score of 0[13:08:09.345] Debug: algo #0 has a score of 0[13:08:09.345] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:09.345] Debug: algo #0 has a score of 0[13:08:09.345] Debug: algo #0 has a score of 0[13:08:09.345] Debug: algo #0 has a score of 0[13:08:09.345] Debug: algo #0 has a score of 0[13:08:09.345] Debug: no algorithm is suited to attack here[13:08:09.345] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:09.549] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:09.766] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:10.033] Debug: [DEV] Clicking 'next' done.[13:08:10.272] Debug: [DEV] Waiting for clouds to appear...[13:08:10.272] Debug: [DEV] Waiting for clouds to disappear...[13:08:10.549] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:10.554] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:11.019] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:11.033] Debug: [DEV] Now in state 'Attack in progress'[13:08:11.293] [Attack] #11 TH 9: Active, 113452 gold, 139639 elixir, 1402 dark elixir[13:08:11.293] Debug: algo #0 has a score of 0[13:08:11.293] Debug: algo #0 has a score of 0[13:08:11.293] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:11.293] Debug: algo #0 has a score of 0[13:08:11.293] Debug: algo #0 has a score of 0[13:08:11.293] Debug: algo #0 has a score of 0[13:08:11.293] Debug: algo #0 has a score of 0[13:08:11.293] Debug: no algorithm is suited to attack here[13:08:11.293] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:11.494] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:11.711] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:11.974] Debug: [DEV] Clicking 'next' done.[13:08:12.214] Debug: [DEV] Waiting for clouds to appear...[13:08:12.214] Debug: [DEV] Waiting for clouds to disappear...[13:08:16.883] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:16.887] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:17.479] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:17.867] Debug: [DEV] Now in state 'Attack in progress'[13:08:18.173] [Attack] #12 TH 10: Active, 117871 gold, 3266 elixir, 320 dark elixir[13:08:18.173] Debug: algo #0 has a score of 0[13:08:18.173] Debug: algo #0 has a score of 0[13:08:18.173] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:18.173] Debug: algo #0 has a score of 0[13:08:18.173] Debug: algo #0 has a score of 0[13:08:18.173] Debug: algo #0 has a score of 0[13:08:18.173] Debug: algo #0 has a score of 0[13:08:18.173] Debug: no algorithm is suited to attack here[13:08:18.173] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:18.365] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:18.580] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:18.843] Debug: [DEV] Clicking 'next' done.[13:08:19.084] Debug: [DEV] Waiting for clouds to appear...[13:08:19.084] Debug: [DEV] Waiting for clouds to disappear...[13:08:19.239] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:19.242] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:19.833] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:20.225] Debug: [DEV] Now in state 'Attack in progress'[13:08:20.666] [Attack] #13 TH 6: Active, 37085 gold, 78595 elixir, 0 dark elixir[13:08:20.666] Debug: algo #0 has a score of 0[13:08:20.666] Debug: algo #0 has a score of 0[13:08:20.666] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:20.666] Debug: algo #0 has a score of 0[13:08:20.666] Debug: algo #0 has a score of 0[13:08:20.666] Debug: algo #0 has a score of 0[13:08:20.666] Debug: algo #0 has a score of 0[13:08:20.666] Debug: no algorithm is suited to attack here[13:08:20.666] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:20.867] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:21.082] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:21.346] Debug: [DEV] Clicking 'next' done.[13:08:21.586] Debug: [DEV] Waiting for clouds to appear...[13:08:21.586] Debug: [DEV] Waiting for clouds to disappear...[13:08:25.882] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:25.885] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:26.478] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:26.875] Debug: [DEV] Now in state 'Attack in progress'[13:08:27.303] [Attack] #14 TH 7: Active, 36478 gold, 72172 elixir, 0 dark elixir[13:08:27.303] Debug: algo #0 has a score of 0[13:08:27.303] Debug: algo #0 has a score of 0[13:08:27.303] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:27.303] Debug: algo #0 has a score of 0[13:08:27.303] Debug: algo #0 has a score of 0[13:08:27.303] Debug: algo #0 has a score of 0[13:08:27.303] Debug: algo #0 has a score of 0[13:08:27.303] Debug: no algorithm is suited to attack here[13:08:27.303] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:27.501] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:27.845] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:27.985] Debug: [DEV] Clicking 'next' done.[13:08:28.227] Debug: [DEV] Waiting for clouds to appear...[13:08:28.227] Debug: [DEV] Waiting for clouds to disappear...[13:08:28.504] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:28.508] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:28.978] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:28.992] Debug: [DEV] Now in state 'Attack in progress'[13:08:29.288] [Attack] #15 TH 7: Dead, 68545 gold, 57552 elixir, 426 dark elixir[13:08:29.288] Debug: algo #0 has a score of 0[13:08:29.288] Debug: algo #0 has a score of 0[13:08:29.288] Debug: algo #0 has a score of 0[13:08:29.288] Debug: algo #0 has a score of 0[13:08:29.288] Debug: algo #0 has a score of 0[13:08:29.288] Debug: algo #0 has a score of 0[13:08:29.288] Debug: no algorithm is suited to attack here[13:08:29.288] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:29.487] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:29.829] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:29.967] Debug: [DEV] Clicking 'next' done.[13:08:30.207] Debug: [DEV] Waiting for clouds to appear...[13:08:30.207] Debug: [DEV] Waiting for clouds to disappear...[13:08:34.250] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:34.253] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:34.765] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:34.768] Debug: [DEV] Now in state 'Attack in progress'[13:08:35.062] [Attack] #16 TH 7: Active, 83378 gold, 53369 elixir, 7 dark elixir[13:08:35.062] Debug: algo #0 has a score of 0[13:08:35.062] Debug: algo #0 has a score of 0[13:08:35.062] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:35.062] Debug: algo #0 has a score of 0[13:08:35.062] Debug: algo #0 has a score of 0[13:08:35.062] Debug: algo #0 has a score of 0[13:08:35.062] Debug: algo #0 has a score of 0[13:08:35.062] Debug: no algorithm is suited to attack here[13:08:35.062] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:35.262] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:35.481] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:35.746] Debug: [DEV] Clicking 'next' done.[13:08:35.988] Debug: [DEV] Waiting for clouds to appear...[13:08:35.988] Debug: [DEV] Waiting for clouds to disappear...[13:08:36.139] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:36.142] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:36.733] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:37.125] Debug: [DEV] Now in state 'Attack in progress'[13:08:37.693] [Attack] #17 TH -1: Active, 82789 gold, 111592 elixir, 384 dark elixir[13:08:37.693] Debug: algo #0 has a score of 0[13:08:37.693] Debug: algo #0 has a score of 0[13:08:37.693] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:37.693] Debug: algo #0 has a score of 0[13:08:37.693] Debug: algo #0 has a score of 0[13:08:37.693] Debug: algo #0 has a score of 0[13:08:37.693] Debug: algo #0 has a score of 0[13:08:37.693] Debug: no algorithm is suited to attack here[13:08:37.693] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:37.898] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:38.240] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:38.380] Debug: [DEV] Clicking 'next' done.[13:08:38.621] Debug: [DEV] Waiting for clouds to appear...[13:08:38.621] Debug: [DEV] Waiting for clouds to disappear...[13:08:42.543] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:42.548] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:43.051] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:43.054] Debug: [DEV] Now in state 'Attack in progress'[13:08:43.300] [Attack] #18 TH 7: Active, 59141 gold, 110652 elixir, 0 dark elixir[13:08:43.300] Debug: algo #0 has a score of 0[13:08:43.300] Debug: algo #0 has a score of 0[13:08:43.300] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:43.300] Debug: algo #0 has a score of 0[13:08:43.300] Debug: algo #0 has a score of 0[13:08:43.300] Debug: algo #0 has a score of 0[13:08:43.300] Debug: algo #0 has a score of 0[13:08:43.300] Debug: no algorithm is suited to attack here[13:08:43.300] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:43.493] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:43.712] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:43.987] Debug: [DEV] Clicking 'next' done.[13:08:44.216] Debug: [DEV] Waiting for clouds to appear...[13:08:44.216] Debug: [DEV] Waiting for clouds to disappear...[13:08:44.493] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:44.497] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:45.009] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:45.012] Debug: [DEV] Now in state 'Attack in progress'[13:08:45.425] [Attack] #19 TH 8: Active, 30000 gold, 59554 elixir, 484 dark elixir[13:08:45.425] Debug: algo #0 has a score of 0[13:08:45.425] Debug: algo #0 has a score of 0[13:08:45.425] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[13:08:45.425] Debug: algo #0 has a score of 0[13:08:45.425] Debug: algo #0 has a score of 0[13:08:45.425] Debug: algo #0 has a score of 0[13:08:45.425] Debug: algo #0 has a score of 0[13:08:45.425] Debug: no algorithm is suited to attack here[13:08:45.425] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[13:08:45.625] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[13:08:45.968] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[13:08:46.106] Debug: [DEV] Clicking 'next' done.[13:08:46.348] Debug: [DEV] Waiting for clouds to appear...[13:08:46.348] Debug: [DEV] Waiting for clouds to disappear...[13:08:51.021] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[13:08:51.025] Debug: [DEV] [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[13:08:51.618] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[13:08:52.005] Debug: [DEV] Now in state 'Attack in progress'[13:08:52.744] [Attack] #20 TH 8: Dead, 381577 gold, 396357 elixir, 623 dark elixir[13:08:52.744] Debug: algo #0 has a score of 0[13:08:52.744] Debug: algo #0 has a score of 0[13:08:52.744] Debug: algo #0 has a score of 0.3[13:08:52.744] Debug: algo #0 is the new best with 0.3[13:08:52.744] Debug: algo #0 has a score of 0.3[13:08:52.744] Debug: algo #0 has a score of 0.3[13:08:52.744] Debug: algo #0 has a score of 0.7[13:08:52.744] Debug: algo #0 is the new best with 0.7[13:08:52.744] [Attack] This base meets the attack requirements![13:08:53.341] [Attack-TrapWave] Dropping 10% of the housing space (Space ''); Note : "tanks" are not used for this[13:08:53.341] [Attack-TrapWave] 10%hs :: 162 -> 16 (would be 16 of 162 units)[13:08:53.341] [Attack-DeadBase] Now deploying main attack wave.[13:08:53.343] Analyzing potential deploy points...[13:08:58.353] Debug: Scan Troops[13:08:58.707] Debug: [DEV] Deployable Troops: [barbarian]x46, [goblin]x19, [archer]x97, [clancastle]x1[13:08:58.708] Debug: OrderTroops[13:08:58.716] Debug: [Deploy] Deploying 'unitdeploy_barbarian' (x46)[13:08:58.944] Debug: Deploy Start[13:08:58.944] Debug: deploy at point index 0 of System.Drawing.Point[][13:08:58.976] Debug: deploy at point index 1 of System.Drawing.Point[][13:08:59.006] Debug: deploy at point index 2 of System.Drawing.Point[][13:08:59.037] Debug: deploy at point index 3 of System.Drawing.Point[][13:08:59.067] Debug: Deploy End[13:08:59.067] Debug: Deploy Start[13:08:59.067] Debug: deploy at point index 4 of System.Drawing.Point[][13:08:59.098] Debug: