Loco mocap presentation
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Transcript of Loco mocap presentation
LocoMocapRTGROP Group 10
Rob Feather – Environment Artist Jamie Lord – Asset Artist Tom Cressey – Character Artist Steve Skipsey – MoCap / Programmer Tom Patterson – MoCap / Programmer Ming Zhu – Website / Flash Animator
Group Members
The Game◦ Train top action simulator◦ Dodge the obstacles◦ Score based on how few obstacles are hit◦ Character controlled by actor in MoCap suite◦ Actor directed by the audience
LocoMocap
MotionBuilder 3DS Max – Environments and objects Zbrush – Character Detail Motion Capture Vicon Blade Python Script Flash Photoshop Illustrator
Technologies
The train will move through several environments:◦ Jungle◦ Desert / canyon◦ Snow capped mountains◦ Subterranean
The obstacles will be incorporated into the environment and be relative to their setting
E.g. vines in the jungle Varying elevation in environments
The Environment
The Environment
The Environment
Jungle
Jungle
Desert Canyon
Desert Canyon
Desert Canyon
Snow Capped Mountain
Snow Capped Mountain
Generic mercenary character
Kept generic as to be easily identifiable
The Character
Freight train Differing carriage types to provide variation Character constrained to one carriage due
to space restrictions in the MoCap suite
The Train
The Train
The Train
Python plugin for MotionBuilder Number of collisions with obstacles counted
and displayed The lower the count the better the score
Keeping Score
To give more of a performance feel, animations will be played before the game play
Used to set the scene and give instructions Created in Flash
Intro Animation
Train Complete Preliminary tests with real time data Character constrained to train top First three environments roughly mapped Beginning Python script Intro storyboarded and animation started
Progress so far
Python scoring system MotionBuilder FBX import Environment linking Realistic train linkage Matching character model to Vicon bone
data
Possible Issues
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