Loco mocap presentation

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LocoMocap RTGROP Group 10

Transcript of Loco mocap presentation

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LocoMocapRTGROP Group 10

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Rob Feather – Environment Artist Jamie Lord – Asset Artist Tom Cressey – Character Artist Steve Skipsey – MoCap / Programmer Tom Patterson – MoCap / Programmer Ming Zhu – Website / Flash Animator

Group Members

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The Game◦ Train top action simulator◦ Dodge the obstacles◦ Score based on how few obstacles are hit◦ Character controlled by actor in MoCap suite◦ Actor directed by the audience

LocoMocap

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MotionBuilder 3DS Max – Environments and objects Zbrush – Character Detail Motion Capture Vicon Blade Python Script Flash Photoshop Illustrator

Technologies

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The train will move through several environments:◦ Jungle◦ Desert / canyon◦ Snow capped mountains◦ Subterranean

The obstacles will be incorporated into the environment and be relative to their setting

E.g. vines in the jungle Varying elevation in environments

The Environment

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The Environment

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The Environment

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Jungle

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Jungle

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Desert Canyon

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Desert Canyon

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Desert Canyon

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Snow Capped Mountain

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Snow Capped Mountain

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Generic mercenary character

Kept generic as to be easily identifiable

The Character

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Freight train Differing carriage types to provide variation Character constrained to one carriage due

to space restrictions in the MoCap suite

The Train

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The Train

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The Train

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Python plugin for MotionBuilder Number of collisions with obstacles counted

and displayed The lower the count the better the score

Keeping Score

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To give more of a performance feel, animations will be played before the game play

Used to set the scene and give instructions Created in Flash

Intro Animation

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Train Complete Preliminary tests with real time data Character constrained to train top First three environments roughly mapped Beginning Python script Intro storyboarded and animation started

Progress so far

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Python scoring system MotionBuilder FBX import Environment linking Realistic train linkage Matching character model to Vicon bone

data

Possible Issues

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Videos