Literacy In Motion
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Transcript of Literacy In Motion
![Page 1: Literacy In Motion](https://reader035.fdocuments.net/reader035/viewer/2022081519/555ce916d8b42add648b45de/html5/thumbnails/1.jpg)
PROJECT TEAMJui-Ling (Raye) Chiang (Project Manger)Matt Guttman (Script Writer)Philip Pellicore (UI Artist)Greg Remiasz (Programmer)
PROJECT TEAMEric Bellefontaine (Programmer)Rebecca Fassola (Illustrator)Peter Hamlin (Sound Effects/Dialogue)Thomas Helms (Programmer)Philip Pellicore (UI Artist)Johnnie Tran (UI Artist)Jim Westerkamp (UI Artist)
SPRING 2012 (DESIGN) FALL 2012 (DEVELOPMENT)
ASSISTANT COACHEric Russell
COACHESHayley MayallCindy York
ASSISTANT COACHJui-Ling (Raye) Chiang
COACHWei-Chen Hung
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Agenda
• Project Overview• Game concept & requirements• Game technology & development• Game structure & story
• Team Contributions• Game identity & media assets• Sound effects & game programming
• Conclusion• Usability findings & future work• Demonstration of game’s educational strategies• Q&A
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Game Concept: Design Stage
• What is Literacy in Motion: Bunnies in Space?• Educational Game• Focus on Literacy• Physical Interaction
• Who is it for?• N.I.U. Literacy Clinic• 4th - 6th graders
• Project Purpose• Introduce or reinforce tier two vocabulary• Release energy • Avoid competition
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Game Design & Development
GraphicAssets
Content
Programming
UserInterface
Testing
Field Trials(STEMfest, AECT)
Spring, 2012 FALL, 2012
Design Document
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Game Concept: Design Requirements
• No Shooting• No Violence• No Competing• Consistency of graphics, animations and script• Spoken Dialogue• Background music
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Kinect Technology & Building Tools
• What is the Kinect?• Physical properties• Software development kit• Interfacing with the game• Gesture recognition-connecting to characters
• Game Building Tools:• Visual Studios, XNA, C#, .Net Framework• 3D Studio Max, Photoshop, Illustrator, Flash
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Game Structure & StoryVideo
IntroductionGame
TutorialVideo
LandingGame
CollectionVideo
Power SourceVideo
Cave (Generator)GamePuzzle
VideoEnding
Games
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Game Development: Game Identity
• Developed game identity• Created various digital
assets• Created promotional
print work
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Game Development: Scene Drawing
• Collaboration• From sketches to digital graphics
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Game Development: Characters
• Character Evolution• Personality
Spring 2012 Fall 2012 Present
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Game Development: Mini Games
• Creative Solutions• Purpose• Environment• Creatures
Spring 2012 Present
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Sound Effects & Dialogue
• Recorded audio in the field • Various organic sounds manipulated to achieve
designated sound• Several hours of audio to create 15 short snippets• Recorded script in sound-proof booth• Mixed and Mastered vocals to match db• Eliminated ambient noise
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Game User Interface: Game Controls
• User friendly interface• In-Game Controls • Menu Controls
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Game User Interface: Game Tutorial
• 2D Animation• The character Animations• The grasping hand• and others
• 3D Animation• Space Ship• Asteroids
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Game Programming: Game Tutorial & Menu
• Tutorial • Ship• Asteroids• Kinect movements• Timing and dialogue
• Menu• Creating controls that match other Kinect games• Structuring menu for easy additions and removals of components
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Game Programming: Collection & Puzzle Games
• Easy to customize and change• Kinect & player scaling• Graphics scaling• Mini game independence
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Game Programming: Background Programming
• Code for:• Playing videos• Kinect controls• Audio engine• Animations• Collision detection• AI• Splash screens• Story progression
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Field Trial: STEMfest
• October 20th, 2012 at NIU Convocation Center• Findings from players
• Natural interaction• Desire to complete the game• Attention to game visual representations• Word choice (catch vs. collect)• Game usability
• Closure & transition• Personalization
• Characters• Objects• Scenes
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Future Work
• Implementation • Literacy clinic, schools
• Support• Website• Update/prelauncher
• Teacher Resources• Pre/Post game worksheets• Printable reference materials• Online resources
• Research
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Demonstration
Game Educational Strategies:Use of visual effects, audio prompts, and feedback
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Q&A
650 hours spent on game design…1,450 hours spent on game development…
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Thank You
Dr. Laurie Elish-PiperDr. Suzi Hinrichs
Matthew GuttmanDigital Convergence Lab