List of alternative Dungeons Dungeons & &...

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List of alternative List of alternative  Dungeons  Dungeons & & Dragons Dragons classes  classes rom Wikipedia, the free encyclopedia rom Wikipedia, the free encyclopedia This is a list of alternative base character classes to the This is a list of alternative base character classes to the  Dungeons  Dungeons & & Dragons Dragons role-playing game. As base  role-playing game. As base classes rather than classes rather than prestige class  prestige classes, they can be taken by newly created characters without need for any es, they can be taken by newly created characters without need for any rerequisites. rerequisites. any of these classes have been repeatedly added after the core rules books were released, including the any of these classes have been repeatedly added after the core rules books were released, including the shaman, artificer, and runecaster or runepriest. shaman, artificer, and runecaster or runepriest. Contents Contents 1 Original 1 Original Dungeons &  Dungeons & Dragons Dragons 2 A  Advanced dvanced Dungeons &  Dungeons & Dragons Dragons  1st Edition  1st Edition 2.1 NP 2.1 NPCs Cs 3 B 3 Basic asic Dun  Dungeons &  geons & Dragons Dragons 4 2nd editio 4 2nd edition 4.1 2n 4.1 2nd edition alterna d edition alternative classes tive classes 4.2 2n 4.2 2nd editi d edition kits on kits 5 3rd an 5 3rd and 3.5 editions d 3.5 editions 5.1 .1 Dungeon Master's  Dungeon Master's Guide uide 5.2 Other sou 5.2 Other sourcebooks rcebooks 5.2.1 Core class varia 5.2.1 Core class variants nts 5.2.2 Campaign-setting specific 5.2.2 Campaign-setting specific 5.2.3 Generic 5.2.3 Generic classes  classes 5.2.4 Psionics-related 5.2.4 Psionics-related 6 4 6 4th edition th edition 6.1 Multiclass-only classes 6.1 Multiclass-only classes 7 5th edition 7 5th edition 8 References 8 References Original Original  Dungeons  Dungeons & & Dragons Dragons Two new classes were introduced after the release of the original D&D boxed set: Thieves in Supplement I - Two new classes were introduced after the release of the original D&D boxed set: Thieves in Supplement I - Greyhawk and Bards in The Strategic Review. New subclasses were introduced in Supplement I - Greyhawk, Greyhawk and Bards in The Strategic Review. New subclasses were introduced in Supplement I - Greyhawk, Supplement II - Blackmoor, Supplement III - Eldritch Wizardry and the Strategic Review. Supplement II - Blackmoor, Supplement III - Eldritch Wizardry and the Strategic Review. Sourcebook k New w classes s and d subclasses Supplement t I I - - Greyhawk k Thief, , Paladin n (Fighting g Man) Supplement t II I - - Blackmoor r Assassin n (Thief), , Monk k (Cleric) Su Supp pple leme ment nt II III I - - El Eldr drit itch ch Wi Wiza zard rdry ry Dr Drui uid d (C (Cle leri ric) c) The Strategic Review - Volum The Strategic Review - Volume 1, Number 2 e 1, Number 2 Ranger (Fighting Man) Ranger (Fighting Man) The Strategic Review - Volum The Strategic Review - Volume 1, Number 4 e 1, Number 4 Illusionist (Magic-user) Illusionist (Magic-user) The Strategic Review - Volum The Strategic Review - Volume 2, Number 1 e 2, Number 1 Bard Bard

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List of alternativeList of alternative Dungeons Dungeons & & DragonsDragons classes classesrom Wikipedia, the free encyclopediarom Wikipedia, the free encyclopedia

This is a list of alternative base character classes to theThis is a list of alternative base character classes to the Dungeons Dungeons & & DragonsDragons role-playing game. As base role-playing game. As base

classes rather thanclasses rather than prestige class prestige classes, they can be taken by newly created characters without need for anyes, they can be taken by newly created characters without need for any

rerequisites.rerequisites.

any of these classes have been repeatedly added after the core rules books were released, including theany of these classes have been repeatedly added after the core rules books were released, including the

shaman, artificer, and runecaster or runepriest.shaman, artificer, and runecaster or runepriest.

ContentsContents

1 Original1 Original Dungeons & Dungeons & DragonsDragons22 A Advanceddvanced Dungeons & Dungeons & DragonsDragons 1st Edition 1st Edition

2.1 NP2.1 NPCsCs3 B3 Basicasic Dun Dun geons & geons & DragonsDragons4 2nd editio4 2nd editionn

4.1 2n4.1 2nd edition alternad edition alternative classestive classes4.2 2n4.2 2nd editid edition kitson kits

5 3rd an5 3rd and 3.5 editionsd 3.5 editions55.1.1 Dungeon Master's Dungeon Master's GGuideuide5.2 Other sou5.2 Other sourcebooksrcebooks

5.2.1 Core class varia5.2.1 Core class variantsnts5.2.2 Campaign-setting specific5.2.2 Campaign-setting specific5.2.3 Generic5.2.3 Generic classes classes5.2.4 Psionics-related5.2.4 Psionics-related

6 46 4th editionth edition6.1 Multiclass-only classes6.1 Multiclass-only classes

7 5th edition7 5th edition8 References8 References

OriginalOriginal Dungeons Dungeons & & DragonsDragons

Two new classes were introduced after the release of the original D&D boxed set: Thieves in Supplement I -Two new classes were introduced after the release of the original D&D boxed set: Thieves in Supplement I -

Greyhawk and Bards in The Strategic Review. New subclasses were introduced in Supplement I - Greyhawk,Greyhawk and Bards in The Strategic Review. New subclasses were introduced in Supplement I - Greyhawk,

Supplement II - Blackmoor, Supplement III - Eldritch Wizardry and the Strategic Review.Supplement II - Blackmoor, Supplement III - Eldritch Wizardry and the Strategic Review.

SSoouurrcceebbooook k NNeew w ccllaassssees s aannd d ssuubbccllaasssseess

SSuupppplleemmeennt t I I - - GGrreeyyhhaawwk k TThhiieeff, , PPaallaaddiin n ((FFiigghhttiinng g MMaann))

SSuupppplleemmeennt t III I - - BBllaacckkmmoooor r AAssssaassssiin n ((TThhiieeff)), , MMoonnk k ((CClleerriicc))

SuSupppplelemement nt IIIII I - - ElEldrdrititch ch WiWizazardrdry ry DrDruiuid d (C(Cleleriric)c)

The Strategic Review - VolumThe Strategic Review - Volume 1, Number 2 e 1, Number 2 Ranger (Fighting Man)Ranger (Fighting Man)

The Strategic Review - VolumThe Strategic Review - Volume 1, Number 4 e 1, Number 4 Illusionist (Magic-user)Illusionist (Magic-user)

The Strategic Review - VolumThe Strategic Review - Volume 2, Number 1 e 2, Number 1 BardBard

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dvanced Dungeons & Dragonsdvanced Dungeons & Dragons 1st Edition 1st Edition

ive standard base classes and five subclasses were offered in theive standard base classes and five subclasses were offered in the Player's Player's Handbook Handbook , with an optional 6th base, with an optional 6th base

class, the Bard, presented in an appendix. Additionally, various alternative base classes, subclasses and ruleclass, the Bard, presented in an appendix. Additionally, various alternative base classes, subclasses and rule

changes were offered in the magazinechanges were offered in the magazine Dragon Dragon and elsewhere, such as the Mystic and the Witch. Eventually, and elsewhere, such as the Mystic and the Witch. Eventually,

some of these alternative rules came to be compiled in 1985 in the volumesome of these alternative rules came to be compiled in 1985 in the volume Unearthed ArcanaUnearthed Arcana. Among other . Among other

changes, it included the thief-acrobat, a Thief subclass, and the barbarian, a Fighter subclass which had abilitieschanges, it included the thief-acrobat, a Thief subclass, and the barbarian, a Fighter subclass which had abilities

such as summoning a horde of fellow barbarians to any location.such as summoning a horde of fellow barbarians to any location. Unearthed ArcanaUnearthed Arcana also included the cavalier also included the cavalier

class as "alignment champions" and reworked Paladins to be a subclass of Cavalier. The thief-acrobat,class as "alignment champions" and reworked Paladins to be a subclass of Cavalier. The thief-acrobat,

arbarian, and cavalier had previously appeared inarbarian, and cavalier had previously appeared in Dragon Dragon magazine. Many existing classes were also magazine. Many existing classes were alsodrastically reworked and given different abilities. The Barbarian and Cavalier both had revised treatment indrastically reworked and given different abilities. The Barbarian and Cavalier both had revised treatment in

Dragon Dragon Magazine #148. Magazine #148.[1][1] The other major book that offered new base classes was the 1985 version of The other major book that offered new base classes was the 1985 version of Oriental Oriental

dventuresdventures; it included the Bushi, Kensai, Ninja, Samurai, Shukenja, Sohei, Wu Jen, and Yakuza. Dragonlance; it included the Bushi, Kensai, Ninja, Samurai, Shukenja, Sohei, Wu Jen, and Yakuza. Dragonlance

dventures presented alternative classes for Knights of Solamnia (Knight of the Crown, Knight of the Sworddventures presented alternative classes for Knights of Solamnia (Knight of the Crown, Knight of the Sword

and Knight of the Rose) and Wizards of High Sorcery, as well as the Tinker class, which is exclusive toand Knight of the Rose) and Wizards of High Sorcery, as well as the Tinker class, which is exclusive to

Gnomes.Gnomes.

PCsPCs

ost NPCs did not technically have a class in 1st and 2nd edition; they were, instead, "0th level characters" or ost NPCs did not technically have a class in 1st and 2nd edition; they were, instead, "0th level characters" or

"hirelings." Most classes gained the ability to attract and recruit hirelings at 9th level and later; others could be"hirelings." Most classes gained the ability to attract and recruit hirelings at 9th level and later; others could be

ired for a fee. Their abilities were not normally laid out very specifically, leaving more to the Dungeonired for a fee. Their abilities were not normally laid out very specifically, leaving more to the Dungeon

aster's improvisation. First Edition did have a few "quasi-classes" which acted in a similar fashion. For aster's improvisation. First Edition did have a few "quasi-classes" which acted in a similar fashion. For

example, humanoids could become shamans and witch doctors, which were functionally equivalent to clericsexample, humanoids could become shamans and witch doctors, which were functionally equivalent to clerics

and cleric/magic-users except highly limited in terms of maximum level advancement.and cleric/magic-users except highly limited in terms of maximum level advancement.

asicasic Dungeons Dungeons & & DragonsDragons

"Basic""Basic" Dungeons & Dungeons & DragonsDragons introduced two alternative classes: the Druid, an option for advancing a cleric introduced two alternative classes: the Druid, an option for advancing a cleric

character, and the Mystic, a counterpart to AD&D's Monk.character, and the Mystic, a counterpart to AD&D's Monk.

Optional classes (human and demi-human) from other books include: Dervish (GAZ2), Elf Wizard (GAZ5),Optional classes (human and demi-human) from other books include: Dervish (GAZ2), Elf Wizard (GAZ5),

TreeKeeper (GAZ5), Dwarf-Cleric (GAZ6), Wise Woman (GAZ7), Master (GAZ8), Merchant-Prince (GAZ9),TreeKeeper (GAZ5), Dwarf-Cleric (GAZ6), Wise Woman (GAZ7), Master (GAZ8), Merchant-Prince (GAZ9),obold (GAZ10), Goblin (GAZ10), Orc (GAZ10), Hobgoblin (GAZ10), Gnoll (GAZ10), Bugbear (GAZ10),obold (GAZ10), Goblin (GAZ10), Orc (GAZ10), Hobgoblin (GAZ10), Gnoll (GAZ10), Bugbear (GAZ10),

Ogre (GAZ10), Troll (GAZ10), Merchant (GAZ11), Shaman (GAZ12), Shadow Elf (GAZ13), Shadow Elf Ogre (GAZ10), Troll (GAZ10), Merchant (GAZ11), Shaman (GAZ12), Shadow Elf (GAZ13), Shadow Elf

Shaman (GAZ13), Shamani (gaz14)Shaman (GAZ13), Shamani (gaz14)

nd editionnd edition

nd edition introduced a large number of alternative classes in various supplemental handbooks, which alsond edition introduced a large number of alternative classes in various supplemental handbooks, which also

ntroduced a variety of "kits" to customize each base class. These kits would grant certain new special abilitiesntroduced a variety of "kits" to customize each base class. These kits would grant certain new special abilities

at the cost of various restrictions. On occasion the concept of class vs. kit seemed to blur, for example, the Sha'ir at the cost of various restrictions. On occasion the concept of class vs. kit seemed to blur, for example, the Sha'ir

of Al-Qadim was introduced as a wizard kit, but it had very different abilities from other wizards, and anof Al-Qadim was introduced as a wizard kit, but it had very different abilities from other wizards, and an

alternative system of spellcasting, which warranted it being a class, and not a mere kit. It was treated as its ownalternative system of spellcasting, which warranted it being a class, and not a mere kit. It was treated as its own

class in the release ofclass in the release of The Complete Sha'ir's Handbook The Complete Sha'ir's Handbook . As can be seen on the lists below, 2nd Edition had far . As can be seen on the lists below, 2nd Edition had far ore alternative classes than 1st Edition, and provided significant flexibility with dozens of kits.ore alternative classes than 1st Edition, and provided significant flexibility with dozens of kits.

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The most common type of variant class was the specialty priest, which applied to almost all settings. Rules for The most common type of variant class was the specialty priest, which applied to almost all settings. Rules for

specialty priests were in the 2nd editionspecialty priests were in the 2nd edition Player's Player's Handbook Handbook , with the druid offered as an example, and many, with the druid offered as an example, and many

campaign settings offered detailed abilities and domains for specialty priests of their deities.campaign settings offered detailed abilities and domains for specialty priests of their deities.

nd edition alternative classesnd edition alternative classes

SSoouurrcceebbooook k CCllaasssseess

BirthBirthright right campaicampaign setgn setting ting MagicMagician (pian (primary rimary box box set), Gset), Guildeuilder (Havr (Havens of ens of the Gthe Great Bay reat Bay expanexpansion)sion)

Celts Celts CampCampaign aign SourSourceboocebook k ManteManteisis

CChrhroonnomomanancecer r CChrhroonnomomanancecer, r, TTememppooraral l CChhamampipioonn, , TTememppooraral l RRaiaidder er

CCuullt t oof f tthhe e DDrraaggoon n IInnccaannttaattrriixx

Dark Dark Sun Sun Campaign Campaign Setting Setting Defiler, Defiler, Elemental Elemental Cleric, Cleric, Gladiator, Gladiator, Para-elemental Para-elemental Cleric, Cleric, Templar, Templar, Trader Trader

DDomomaiainns s oof f DDreread ad AAncnchhooriritete, , AArcrcananisist, t, AAvevenngeger, r, GyGyppsysy

FFaiaitth h aannd d AAvvaatatarrs s CCrruussaaddeerr, , MMoonnkk, , MMyysstiticc, , SShhaammaann

LLeeggeenndds s aannd d LLoorre e AAsscceettiicc, , PPiioouus s KKnniigghhtt

SShhaammaan n SSoolliittaarry y SShhaammaann, , SSppiirriittuuaalliisstt, , TTrriibbaal l SShhaammaann

SSkikilllls s & & PoPowwerers s AAlclchhememisist, t, GGeoeommeteterer, , ShShadadoow w MaMagge, e, SSoong ng WWizizarardd

SpSpelells ls & & MaMagigic c ArArtiftificicer, er, CrCrususadaderer, , DiDimemensnsioionanalilistst, , FoForcrce e MaMagege, , MeMentntalalistist, , MoMonknk, , ShShamamanan

The Complete Barbarian’sThe Complete Barbarian’sHandbook Handbook

Barbarian Barbarian Fighter, Fighter, ShamanShaman

The Complete Druid’sThe Complete Druid’sHandbook Handbook

Arctic Druid, Desert Druid, Gray Druid, Jungle Druid, Mountain Druid, PlainsArctic Druid, Desert Druid, Gray Druid, Jungle Druid, Mountain Druid, PlainsDruid, Swamp DruidDruid, Swamp Druid

The Complete Ninja’sThe Complete Ninja’sHandbook Handbook

Ninja Ninja (Spy/Killer)(Spy/Killer)

The Complete Psionicist’sThe Complete Psionicist’sHandbook Handbook

Psionicist Psionicist

TToomme e oof f MMaaggiic c EElleemmeennttaalliisstt, , WWiilld d MMaaggee

Vikings CampaignVikings Campaign

Sourcebook Sourcebook Berserker, Berserker, Runecaster Runecaster

GGiiaannttccrraafft t RRuunneeccaasstteer r

Masque of the Red DeathMasque of the Red DeathSourcebook Sourcebook

Adept, Adept, Soldier, Soldier, Mystic, Mystic, TradesmanTradesman

ThThe e ScScararlet let BrBrototheherhrhooood d AsAssasassissin, n, MoMonk nk

nd edition kitsnd edition kits

Character kits were conceived as a way for players to customize a class. Like any kit, a character kit is aCharacter kits were conceived as a way for players to customize a class. Like any kit, a character kit is a

collection of things, in this case, minor modifications to the standard rules (generally involving bonuscollection of things, in this case, minor modifications to the standard rules (generally involving bonus

anguages, changes to forbidden/permissible weapons, bonus non-weapon proficiencies, et cetera). They tendedanguages, changes to forbidden/permissible weapons, bonus non-weapon proficiencies, et cetera). They tended

o reflect culture, race, social class, or vocation.o reflect culture, race, social class, or vocation.

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it repetition was also not unheard of. Some kit names were used multiple times, occasionally with differentit repetition was also not unheard of. Some kit names were used multiple times, occasionally with different

descriptions, such as the diplomat. Kits and classes also sometimes duplicated themselves. For example, thedescriptions, such as the diplomat. Kits and classes also sometimes duplicated themselves. For example, the

shaman appeared in at least six products.shaman appeared in at least six products.

SSoouurrcceebbooook k KKiittss

Age of HeroesAge of Heroes

CampaignCampaignSourcebook Sourcebook

Companion, Hero, HopliteCompanion, Hero, Hoplite

ArabianArabianAdventuresAdventures

Askar, Barber, Beggar-Thief, Cleric of the Faith Pragmatic, Cleric of the Faith Ethical, ClericAskar, Barber, Beggar-Thief, Cleric of the Faith Pragmatic, Cleric of the Faith Ethical, Cleric

of the Faith Moral, Corsair, Desert Rider, Elemental Wizard, Faris, Hakima, Holy Slayer,of the Faith Moral, Corsair, Desert Rider, Elemental Wizard, Faris, Hakima, Holy Slayer,Kahin, Mamluk, Matrud, Mercenary Barbarian, Merchant-Rogue, Mystic, Rawun, Sa’luk,Kahin, Mamluk, Matrud, Mercenary Barbarian, Merchant-Rogue, Mystic, Rawun, Sa’luk,Sorcecer, Sha'ir Sorcecer, Sha'ir

Chronomancer Chronomancer Guide, HistorianGuide, Historian, Seer, , Seer, Traveler Traveler

City City of of Gold Gold Clown, Clown, Fetishist, Fetishist, Trader, Trader, Hunter, Hunter, Azupozi Azupozi Healer, Healer, Bent Bent Priest, Priest, Pueblo Pueblo Priest, Priest, Sunwatcher Sunwatcher

Defilers andDefilers andPreservers -Preservers -The Wizard of The Wizard of AthasAthas

Advanced Being, Arena Wizard, Cerulean, Chasseur, Earth Defender, Exterminator, FreeAdvanced Being, Arena Wizard, Cerulean, Chasseur, Earth Defender, Exterminator, FreeWizard, Illusionist, Mercenary, Restorationist, Shadow Wizard, Tribal Wizard, Necromancer Wizard, Illusionist, Mercenary, Restorationist, Shadow Wizard, Tribal Wizard, Necromancer

Diablo II: TheDiablo II: TheAwakeningAwakening

Amazon, Amazon, Barbarian, Barbarian, Necromancer, Necromancer, Paladin, Paladin, Sorcerer Sorcerer

Elves of Elves of EvermeetEvermeet

Elven Elven Knight, Knight, High High Mage, Mage, Skinwalker, Skinwalker, Totem-sister, Totem-sister, Unicorn Unicorn Rider Rider

Jakandor - IsleJakandor - Isleof Destinyof Destiny

Artificer, Finder, Galvanist, Porter, Render, Sandman, Shadow Mage, Warden, Dilettante,Artificer, Finder, Galvanist, Porter, Render, Sandman, Shadow Mage, Warden, Dilettante,Bandit, Chirurgeon, Companion, Guildsman, Scribe, Cultist, Jurist, Pantheist, Philosopher,Bandit, Chirurgeon, Companion, Guildsman, Scribe, Cultist, Jurist, Pantheist, Philosopher,Thanhotepic, GuardianThanhotepic, Guardian

Masque of theMasque of theRed DeathRed Death

Cavalryman, Charlatan, Dandy, Detective, Explorer/Scout, Journalist, Labourer, Medium,Cavalryman, Charlatan, Dandy, Detective, Explorer/Scout, Journalist, Labourer, Medium,Metaphysician, Parson, Physician, Qabalist, Sailor, Scholar, Shaman, SpiritualistMetaphysician, Parson, Physician, Qabalist, Sailor, Scholar, Shaman, Spiritualist

Player'sPlayer'sOption: SkillsOption: Skills& Powers& Powers

Acrobat, Amazon, Animal Master, Assassin, Barbarian, Beggar, Cavalier, Diplomat, Explorer,Acrobat, Amazon, Animal Master, Assassin, Barbarian, Beggar, Cavalier, Diplomat, Explorer,Gladiator, Jester, Mariner, Merchant, Mystic, Noble, Outlaw, Peasant Hero, Pirate, Pugilist,Gladiator, Jester, Mariner, Merchant, Mystic, Noble, Outlaw, Peasant Hero, Pirate, Pugilist,Rider, Savage, Scholar, Scout, Sharpshooter, Soldier, Smugger, Spy, Swashbuckler, Thug,Rider, Savage, Scholar, Scout, Sharpshooter, Soldier, Smugger, Spy, Swashbuckler, Thug,Weapon Master Weapon Master

The CompleteThe CompleteBarbarian’sBarbarian’sHandbook Handbook

Brushrunner, Brute, Dreamwalker, Flamespeaker, Forest Lord, Islander, Medicine Man,Brushrunner, Brute, Dreamwalker, Flamespeaker, Forest Lord, Islander, Medicine Man,Plainsrider, Ravager, Seer, Spiritist, Witchman, Wizard Slayer Plainsrider, Ravager, Seer, Spiritist, Witchman, Wizard Slayer

The CompleteThe CompleteBard’sBard’sHandbook Handbook

Blade, Charlatan, Gypsy-bard, Herald, Jester, Jongleur, Loremaster, Meistersinger,Blade, Charlatan, Gypsy-bard, Herald, Jester, Jongleur, Loremaster, Meistersinger,Riddlemaster, Skald, ThespianRiddlemaster, Skald, Thespian

The CompleteThe CompleteBook of Book of DwarvesDwarves

Animal Master, Axe For Hire, Battlerager, Champion, Clansdwarf, Crafts Priest, Diplomat,Animal Master, Axe For Hire, Battlerager, Champion, Clansdwarf, Crafts Priest, Diplomat,Entertainer, Ghetto Fighter, Hearth Guard, Highborn, Locksmith, Outcast, Pariah, Patrician,Entertainer, Ghetto Fighter, Hearth Guard, Highborn, Locksmith, Outcast, Pariah, Patrician,Pest Controller, Rapid Response Rider, Ritual Priest, Sharpshooter, Temple Guard, Trader,Pest Controller, Rapid Response Rider, Ritual Priest, Sharpshooter, Temple Guard, Trader,Vermin Slayer, Vindicator, Wayfinder Vermin Slayer, Vindicator, Wayfinder

The CompleteThe Complete

Book of ElvesBook of Elves

Archer, Bladesinger, Collector, Elven Minstrel, Herbalist, Huntsman, Infiltrator, Spellfilcher,Archer, Bladesinger, Collector, Elven Minstrel, Herbalist, Huntsman, Infiltrator, Spellfilcher,

Undead Slayer, War Wizard, Wilderness Runner, Windrider Undead Slayer, War Wizard, Wilderness Runner, Windrider The CompleteThe CompleteBook of Book of Gnomes &Gnomes &HalflingsHalflings

Bandit, Bilker, Breachgnome, Buffoon, Burglar, Cartographer, Forestwalker, Goblinsticker,Bandit, Bilker, Breachgnome, Buffoon, Burglar, Cartographer, Forestwalker, Goblinsticker,Healer, Homesteader, Imagemaker, Leaftender, Mercenary, Mouseburglar, Oracle,Healer, Homesteader, Imagemaker, Leaftender, Mercenary, Mouseburglar, Oracle,Rocktender, Sheriff, Smuggler, Squire, Stalker, The Archer, Trader, Traveler, Treetender,Rocktender, Sheriff, Smuggler, Squire, Stalker, The Archer, Trader, Traveler, Treetender,Tumbler, Tunnelrat, Urchin, Vanisher Tumbler, Tunnelrat, Urchin, Vanisher

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The CompleteThe CompleteBook of Book of HumanoidsHumanoids

Hedge wizard, Humanoid Bard, Humanoid Scholar, Mine Rowdy, Oracle, Outlaw Mage, PitHedge wizard, Humanoid Bard, Humanoid Scholar, Mine Rowdy, Oracle, Outlaw Mage, PitFighter, Saurial Paladin, Scavenger, Sellsword, Shadow Shaman, Tramp, Tribal Defender,Fighter, Saurial Paladin, Scavenger, Sellsword, Shadow Shaman, Tramp, Tribal Defender,Tunnel Rat, Wandering Mystic, War Priest, Wilderness Protector, Witch Doctor Tunnel Rat, Wandering Mystic, War Priest, Wilderness Protector, Witch Doctor

The CompleteThe CompleteBook of Book of

Necromancers NecromancersArchetypal Necromancer, Anatomist, Deathslayer, Philosopher, Undead Master Archetypal Necromancer, Anatomist, Deathslayer, Philosopher, Undead Master

The CompleteThe Complete

Druid'sDruid'sHandbook Handbook

Adviser, Avenger, Beastfriend, Guardian, Hivemaster, Lost Druid, Natural Philosopher,Adviser, Avenger, Beastfriend, Guardian, Hivemaster, Lost Druid, Natural Philosopher,Outlaw, Pacifist, Savage, Shapeshifter, Totemic Druid, Village Druid, Wanderer Outlaw, Pacifist, Savage, Shapeshifter, Totemic Druid, Village Druid, Wanderer

The CompleteThe CompleteFighter'sFighter'sHandbook Handbook

Amazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior,Amazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior,Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler

The CompleteThe CompleteGladiator’sGladiator’sHandbook Handbook

Arena Champion, Beast Trainer, Blind fighter, Convict, Gladiatorial Slave, Jazst, Montare,Arena Champion, Beast Trainer, Blind fighter, Convict, Gladiatorial Slave, Jazst, Montare,Professional Gladiator, Reaver Professional Gladiator, Reaver

The CompleteThe Complete Ninja’s Ninja’sHandbook Handbook

Consort, Eliminator, Intruder, Lone Wolf, Pathfinder, Punisher, Ravager, Shadow Warrior,Consort, Eliminator, Intruder, Lone Wolf, Pathfinder, Punisher, Ravager, Shadow Warrior,Shinobi Bard, Shinobi Fighter, Shinobi Illusionist, Shinobi Mage, Shinobi Priest, ShinobiShinobi Bard, Shinobi Fighter, Shinobi Illusionist, Shinobi Mage, Shinobi Priest, ShinobiRanger, Shinobi Thief, Spirit Warrior, Stealer-InRanger, Shinobi Thief, Spirit Warrior, Stealer-In

The CompleteThe CompletePaladin’sPaladin’s

Handbook Handbook

Chevalier, Divinate, Envoy, Equerry, Errant, Expatriate, Ghosthunter, Inquisitor, Medician,Chevalier, Divinate, Envoy, Equerry, Errant, Expatriate, Ghosthunter, Inquisitor, Medician,

Militarist, Skyrider, Squire, VotaryMilitarist, Skyrider, Squire, Votary

The CompleteThe CompletePriest'sPriest'sHandbook Handbook

Amazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, OutlawAmazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, OutlawPriest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar PriestPriest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar Priest

The CompleteThe CompleteRanger’sRanger’sHandbook Handbook

Beastmaster, Explorer, Falconer, Feralan, Forest Runner, Giant Killer, Greenwood Ranger,Beastmaster, Explorer, Falconer, Feralan, Forest Runner, Giant Killer, Greenwood Ranger,Guardian, Justifier, Mountain Man, Pathfinder, Sea Ranger, Seeker, Shinobi Ranger, Stalker,Guardian, Justifier, Mountain Man, Pathfinder, Sea Ranger, Seeker, Shinobi Ranger, Stalker,WardenWarden

The CompleteThe CompleteSha’ir’sSha’ir’sHandbook Handbook

Astrologer, Clockwork Mage, Digitalogist, Ghul Lord, Jackal, Mageweaver, Mystic of Nog,Astrologer, Clockwork Mage, Digitalogist, Ghul Lord, Jackal, Mageweaver, Mystic of Nog,Spellslayer Spellslayer

The CompleteThe Complete

Spacefarer’sSpacefarer’sHandbook Handbook

Aperusa, Arcanist, Astrologer, Astronomer, Corsair, Courier, Crusader, Diplomat, Evangelist,Aperusa, Arcanist, Astrologer, Astronomer, Corsair, Courier, Crusader, Diplomat, Evangelist,

Frontiersman, Geomancer, Harlequin, Impostor, Marine, Medicus, Merchant, Missionary,Frontiersman, Geomancer, Harlequin, Impostor, Marine, Medicus, Merchant, Missionary,Privateer, Salvager, War MagePrivateer, Salvager, War Mage

The CompleteThe CompleteThief'sThief'sHandbook Handbook

Acrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse,Acrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse,Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter

The CompleteThe CompleteWizard'sWizard'sHandbook Handbook

Academician, Amazon Sorceress, Anagakok, Militant, Wizard, Mystic, Patrician, PeasantAcademician, Amazon Sorceress, Anagakok, Militant, Wizard, Mystic, Patrician, PeasantWizard, Savage Wizard, Witch, Wu JenWizard, Savage Wizard, Witch, Wu Jen

The Glory of The Glory of RomeRomeCampaignCampaign

Sourcebook Sourcebook

Charioteer, Charlatan-Thief, Christian Priest, Gladiator, Military Tribune, Mithraic Priest,Charioteer, Charlatan-Thief, Christian Priest, Gladiator, Military Tribune, Mithraic Priest,Philosopher-Mage, Priest of the Mysteries, Priest of the State Religion, Roman Legionary,Philosopher-Mage, Priest of the Mysteries, Priest of the State Religion, Roman Legionary,Roman Politician, Roman Witch, Street Fighter Roman Politician, Roman Witch, Street Fighter

TheThePlanewalker'sPlanewalker'sHandbook Handbook

Planewalker Warrior, Planewalker Wizard, Planewalker Priest, Planewalker Rogue, AbyssalPlanewalker Warrior, Planewalker Wizard, Planewalker Priest, Planewalker Rogue, AbyssalWarrior, Floating Sorcerer, Hinterland BanditWarrior, Floating Sorcerer, Hinterland Bandit

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The Will andThe Will andthe Waythe Way

Auditor, Beastmaster, Mercenary Psionicist, Noble Psionicist, Psionicist, Sensei, TribalAuditor, Beastmaster, Mercenary Psionicist, Noble Psionicist, Psionicist, Sensei, TribalPsionicistPsionicist

rd and 3.5 editionsrd and 3.5 editions

ungeon Master's Guideungeon Master's Guide

n itsn its Dungeon Master's Dungeon Master's GuideGuide, 3rd edition introduced five NPC classes not intended for player use. These were, 3rd edition introduced five NPC classes not intended for player use. These werehe first official alternative base classes, and still the only ones detailed in the core 3 books. All five of thesehe first official alternative base classes, and still the only ones detailed in the core 3 books. All five of these

classes were retained in the 3.5 editionclasses were retained in the 3.5 edition Dungeon Master's Dungeon Master's GuideGuide..

CCllaasss s DDeessccrriippttiioon n SSttaattiissttiiccss

AdeptAdept

Adepts are practitioners of Adepts are practitioners of divine magic, similar to Clerics,divine magic, similar to Clerics,

but are but are less less formally trained.formally trained.They typically arise in poorer or They typically arise in poorer or frontier areas, and are commonfrontier areas, and are commonamong bestial humanoids asamong bestial humanoids astheir link to their deity. Unliketheir link to their deity. Unlike

Clerics, who possess decentClerics, who possess decent physical combat physical combat ability, Adepts'ability, Adepts' physical combat physical combat capabilities capabilities areare poor. poor.

OGL stats (http://www.d20srd.org/srd/npcClasses/adept.htm)OGL stats (http://www.d20srd.org/srd/npcClasses/adept.htm)

ImageImage

(http://www.wizards.com/dnd/images/dmag_gallery/100212.jpg)(http://www.wizards.com/dnd/images/dmag_gallery/100212.jpg)

AristocratAristocrat

The Aristocrat class reflectsThe Aristocrat class reflectsthose of a wealthy and refinedthose of a wealthy and refinedupbringing. While noblesupbringing. While noblescommonly meet the description,commonly meet the description,rich and educated commonersrich and educated commonerscan as well. Due to their can as well. Due to their extensive education, good diet,extensive education, good diet,and reasonable medical care,and reasonable medical care,

Aristocrats possess a wideAristocrats possess a widevariety of skills, are reasonablyvariety of skills, are reasonablytough, and possess familiaritytough, and possess familiaritywith combat and martialwith combat and martialweapons.weapons.

OGL statsOGL stats(http://www.d20srd.org/srd/npcClasses/aristocrat.htm)(http://www.d20srd.org/srd/npcClasses/aristocrat.htm)

ImageImage

(http://www.wizards.com/dnd/images/sharn_gallery/84609.jpg)(http://www.wizards.com/dnd/images/sharn_gallery/84609.jpg)

Commoner Commoner

Commoners are unskilledCommoners are unskilledaverage folk and comprise theaverage folk and comprise the

bulk of bulk of the the non-player non-player characters of most settings,characters of most settings,existing as peasants andexisting as peasants andlaborers. They possesslaborers. They possess

practically practically no skill no skill at at combatcombat

and have no special abilities.and have no special abilities.

OGL statsOGL stats(http://www.d20srd.org/srd/npcClasses/commoner.htm)(http://www.d20srd.org/srd/npcClasses/commoner.htm)

Experts are skilled commonExperts are skilled common people, such people, such as as tradesmen,tradesmen,scholars, and educatedscholars, and educatedmerchants. They possessmerchants. They possess

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ExpertExpertconsiderable acumen at their considerable acumen at their areas of expertise, and receive aareas of expertise, and receive alarge amount of skill points tolarge amount of skill points toreflect this. While more familiar reflect this. While more familiar with combat than Commoners,with combat than Commoners,Experts are only familiar withExperts are only familiar withthe simplest of weapons.the simplest of weapons.

OGL stats (http://www.d20srd.org/srd/npcClasses/expert.htm)OGL stats (http://www.d20srd.org/srd/npcClasses/expert.htm)

Warrior Warrior

Warriors are trained for combat,Warriors are trained for combat,similar to Fighters. However,similar to Fighters. However,they possess more casualthey possess more casualtraining, similar to that given totraining, similar to that given toa town guard or low-rankinga town guard or low-rankingarmy recruit. This is reflected inarmy recruit. This is reflected intheir lesser rate of hit pointtheir lesser rate of hit pointgrowth than fighters and their growth than fighters and their lack of special abilities.lack of special abilities.

OGL stats (http://www.d20srd.org/srd/npcClasses/warrior.htm)OGL stats (http://www.d20srd.org/srd/npcClasses/warrior.htm)

Other sourcebooksOther sourcebooks

The following base classes were introduced in other sourcebooks. Unless otherwise specified, all sourcebooksThe following base classes were introduced in other sourcebooks. Unless otherwise specified, all sourcebooks

are for 3.5 edition.are for 3.5 edition.[2][2]

CCllaasss s DDeessccrriippttiioon n SSoouurrccee

ArchivistArchivist(http://archive.wizards.com/default.asp?(http://archive.wizards.com/default.asp?x=dnd/lists/class)x=dnd/lists/class)

Archivists are wielders of divine magic who learnArchivists are wielders of divine magic who learnand cast spells through diligent study rather thanand cast spells through diligent study rather thandirect communion with their deity. They study anddirect communion with their deity. They study andlearn spells with a prayerbook, analogous to alearn spells with a prayerbook, analogous to awizard's spellbook, and their magic's strength iswizard's spellbook, and their magic's strength is

based on based on Intelligence. Archivists Intelligence. Archivists also have also have the Dark the Dark Knowledge class feature, which allows them to drawKnowledge class feature, which allows them to drawon their knowledge of aberrations, elementals,on their knowledge of aberrations, elementals,magical beasts, outsiders or undead with a successfulmagical beasts, outsiders or undead with a successfulskill check, most Dark Knowledge abilities grantskill check, most Dark Knowledge abilities grant

allies an offensive or defensive bonus.allies an offensive or defensive bonus.[3][3]

Heroes of Heroes of Horror Horror

Beguiler Beguiler

Beguilers are similar to rogues, but possess a smallBeguilers are similar to rogues, but possess a smallsuite of spells cast spontaneously, like a Sorcerer.suite of spells cast spontaneously, like a Sorcerer.Their spells are primarily focused on stealth and theTheir spells are primarily focused on stealth and themanipulation of others; they also have the Cloakedmanipulation of others; they also have the CloakedCasting class feature, which raises the save DC andCasting class feature, which raises the save DC andgives them a bonus on rolls to overcome spellgives them a bonus on rolls to overcome spellresistance when casting a spell on an unawareresistance when casting a spell on an unaware

target.target.[4][4]

Player's Player's Handbook II Handbook II

Binder Binder

Binders derive their power by making pacts withBinders derive their power by making pacts with"vestiges," souls of legendary beings who have been"vestiges," souls of legendary beings who have been"evicted" from the universe. Binders then fuse with"evicted" from the universe. Binders then fuse with

the vestige, which affects their appearance (andthe vestige, which affects their appearance (and possibly their possibly their personality) but personality) but grants them grants them powerspowersthat can usually be used an unlimited number of that can usually be used an unlimited number of times per day. This pact-making is despised by mosttimes per day. This pact-making is despised by mostclerics, because the gods were the ones who exiledclerics, because the gods were the ones who exiled

Tome of Tome of Magic Magic

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most of the vestiges in the first place. Binder is themost of the vestiges in the first place. Binder is thefavored class of karsites, a new race introduced infavored class of karsites, a new race introduced inTome of MagicTome of Magic..

Crusader Crusader

Crusader is a martial adept class, meaning it utilizesCrusader is a martial adept class, meaning it utilizesthe various boosts, counters, strikes, and stances inthe various boosts, counters, strikes, and stances inTome of BattleTome of Battle. They may learn the Devoted Spirit,. They may learn the Devoted Spirit,Stone Dragon, and White Raven styles; DevotedStone Dragon, and White Raven styles; DevotedSpirit is exclusive to Crusaders alone. Crusaders maySpirit is exclusive to Crusaders alone. Crusaders mayonly use a randomized selection of maneuvers at theonly use a randomized selection of maneuvers at thestart of battle; they gain the rest one round at a time.start of battle; they gain the rest one round at a time.

Tome of BattleTome of Battle

Dragon ShamanDragon Shaman

Dragon Shamans earn their power by making a pactDragon Shamans earn their power by making a pactwith a specific breed of dragon. Over time, theywith a specific breed of dragon. Over time, theyslowly begin to grow more like their chosen Totemslowly begin to grow more like their chosen Totemdragon: they gain a draconic aura, can heal woundsdragon: they gain a draconic aura, can heal woundssimilar to a Paladin's Lay on Hands ability, their skinsimilar to a Paladin's Lay on Hands ability, their skin

becomes sca becomes scales, les, they gain they gain a a dragon's breath, dragon's breath, andandlastly a dragon's wings. They must remain within onelastly a dragon's wings. They must remain within onestep of their chosen Dragon's alignment.step of their chosen Dragon's alignment.

Player's Player's Handbook II Handbook II

Dragonfire AdeptDragonfire Adept

Dragonfire Adepts receive spell-like invocationsDragonfire Adepts receive spell-like invocationsthrough some form of draconic tie, such as in-bornthrough some form of draconic tie, such as in-borntalent, study, or from a deal with a dragon. Thistalent, study, or from a deal with a dragon. Thisincludes the ability to use a variety of elementalincludes the ability to use a variety of elemental

breath at breath attacks. Despite tacks. Despite not casting not casting magic, their magic, their abilities are still hindered by armor.abilities are still hindered by armor.

Dragon Magic Dragon Magic

Dread Necromancer Dread Necromancer

Dread Necromancers are focused students of undeath,Dread Necromancers are focused students of undeath,fear-inducing magic, and evil-aligned spells. Theyfear-inducing magic, and evil-aligned spells. Theycast spells spontaneously like a Sorcerer and do notcast spells spontaneously like a Sorcerer and do nothave the breadth of a specialist wizard necromancer.have the breadth of a specialist wizard necromancer.Dread necromancers are also more combat-orientedDread necromancers are also more combat-orientedthan most arcane spellcasters, able to wear lightthan most arcane spellcasters, able to wear lightarmor without impacting their spells and possessingarmor without impacting their spells and possessingnumerous abilities. Eventually, a Dread Necromancer numerous abilities. Eventually, a Dread Necromancer can become a lich.can become a lich.

Heroes of Heroes of Horror Horror

DuskbladeDuskblade

Duskblades combine combat prowess with the abilityDuskblades combine combat prowess with the abilityto cast arcane magic while in light or medium armor.to cast arcane magic while in light or medium armor.Their spell selection is limited and generally focusedTheir spell selection is limited and generally focusedon a single target; however, their spells get a bonuson a single target; however, their spells get a bonusagainst enemies whom they have struck in meleeagainst enemies whom they have struck in meleecombat. They cast spells spontaneously, like acombat. They cast spells spontaneously, like aSorcerer, but their spells are based on Intelligence,Sorcerer, but their spells are based on Intelligence,

like a Wizard.like a Wizard.[5][5]

Player's Player's Handbook II Handbook II

FactotumFactotum

Factotums are jacks-of-all-trades and possess aFactotums are jacks-of-all-trades and possess avariety of abilities. They can imitate other classes for variety of abilities. They can imitate other classes for a short time.a short time.

Dungeonscape Dungeonscape

Favored SoulFavored Soul

The favored soul is similar to a cleric, but they mayThe favored soul is similar to a cleric, but they maycast divine spells they know spontaneously, similar tocast divine spells they know spontaneously, similar toa Sorcerer. They also acquire characteristics similar a Sorcerer. They also acquire characteristics similar to their patron deity, such as expertise in their deity'sto their patron deity, such as expertise in their deity'sfavored weapons, and eventually grow wings.favored weapons, and eventually grow wings.

Miniatures Miniatures

Handbook Handbook ,,

Complete DivineComplete Divine

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Favored Soul is one of the few classes with threeFavored Soul is one of the few classes with threegood saves.good saves.

Healer Healer

Healers are divine spellcasters similar to clerics.Healers are divine spellcasters similar to clerics.Their spells focus on healing and removingTheir spells focus on healing and removingconditions such as fatigue, fear, and paralysis.conditions such as fatigue, fear, and paralysis.Healers also gain similar supernatural abilities andHealers also gain similar supernatural abilities andthe services of a celestial companion, usually athe services of a celestial companion, usually aunicorn. Like druids, healers are prohibited fromunicorn. Like druids, healers are prohibited fromwearing metal armor; healers are further prohibitedwearing metal armor; healers are further prohibitedfrom using shields. Healers must be of goodfrom using shields. Healers must be of goodalignment and may not refuse to heal an ally or good-alignment and may not refuse to heal an ally or good-aligned creature.aligned creature.

Miniatures Miniatures Handbook Handbook

HexbladeHexblade

Hexblades are warriors who possess some arcaneHexblades are warriors who possess some arcanemagic ability, which they may use while wearingmagic ability, which they may use while wearingarmor and cast spontaneously. They may also cursearmor and cast spontaneously. They may also cursetheir opponents and, at higher levels, inflict an auratheir opponents and, at higher levels, inflict an auraof unluck upon them. Hexblades are only evil or of unluck upon them. Hexblades are only evil or

neutral in alignment, never good.neutral in alignment, never good.[6][6]

CompleteCompleteWarrior Warrior

IncarnateIncarnate

Incarnates are characters that have learned to formIncarnates are characters that have learned to formsoulmelds, magical items made from Incarnum, thesoulmelds, magical items made from Incarnum, thematerial of souls. They gain the ability to shapematerial of souls. They gain the ability to shape

soulmelds and bind them to different chakras, or soulmelds and bind them to different chakras, or body regions. body regions. This binding This binding grants them grants them additionaladditionalabilities based on the soulmeld and chakraabilities based on the soulmeld and chakracombination. Incarnates must be either Lawfulcombination. Incarnates must be either Lawful

Neutral, Chaotic Neutral, Chaotic Neutral, Neutral Neutral, Neutral Good, or Good, or NeutralNeutralEvil, and some of their abilities change withEvil, and some of their abilities change withalignment. It is the favored class of the Rilkan andalignment. It is the favored class of the Rilkan andSkarn race.Skarn race.

Magic of Magic of Incarnum Incarnum

KnightKnight

Knights are dedicated melee combatants basedKnights are dedicated melee combatants basedaround protecting other characters, distractingaround protecting other characters, distractingenemies, and high resilience. Their main ability is theenemies, and high resilience. Their main ability is the"Knight's Challenge," which can boost the morale of "Knight's Challenge," which can boost the morale of allies, goad strong enemies into fighting him or her,allies, goad strong enemies into fighting him or her,and scare weak enemies. Knights must be of lawfuland scare weak enemies. Knights must be of lawfulalignment and maintain a specific code of alignment and maintain a specific code of

conduct.conduct.[7][8][7][8]

Player's Player's Handbook II Handbook II

MarshalMarshal

The marshal is a military commander whose abilitiesThe marshal is a military commander whose abilitiesare focused on leading others into battle and inspiringare focused on leading others into battle and inspiringthem to victory. They project auras that grant athem to victory. They project auras that grant avariety of bonuses to nearby allies based on thevariety of bonuses to nearby allies based on the

marshal's Charisma.marshal's Charisma.[9][9]

Miniatures Miniatures Handbook Handbook

Ninja Ninja

A 1st edition character class loosely based on theA 1st edition character class loosely based on theJapanese ninja in the 1985Japanese ninja in the 1985 Oriental AdventuresOriental Adventures, the, the

Ninja was Ninja was introduced into introduced into 3rd edition 3rd edition inin CompleteComplete

Adventurer Adventurer . Ninjas are focused on stealth and. Ninjas are focused on stealth andmobility, and possess a sudden strike special attack mobility, and possess a sudden strike special attack on unprepared foes. They also useon unprepared foes. They also use kiki similar to a similar to amonk and can turn invisible.monk and can turn invisible.

CompleteComplete Adventurer Adventurer

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SamuraiSamurai

Loosely based on the Japanese samurai, the SamuraiLoosely based on the Japanese samurai, the Samuraiinin Oriental AdventuresOriental Adventures are those who learn a are those who learn a

particular particular martial martial style style from their from their clan. They clan. They possesspossessa number of bonus feats, which must be taken froma number of bonus feats, which must be taken fromstyles favored by their clan. Samurai may alsostyles favored by their clan. Samurai may alsosacrifice and empower their ancestral daisho, turningsacrifice and empower their ancestral daisho, turningtheir family's weapons into magical ones in their their family's weapons into magical ones in their hands. Samurai must be of lawful alignment. Thehands. Samurai must be of lawful alignment. Theclass was revisited inclass was revisited in Complete Warrior Complete Warrior , but in a, but in amarkedly different style dedicated to two-weaponmarkedly different style dedicated to two-weapon

combat.combat.

Oriental Oriental

Adventures (3rd) Adventures (3rd),,

CompleteComplete

Warrior Warrior

ScoutScout

Scouts are experts at tracking and natural lore, andScouts are experts at tracking and natural lore, andare similar to a more wilderness-oriented rogue. Theyare similar to a more wilderness-oriented rogue. They

possess possess a a skirmish ability skirmish ability that althat allows them lows them to to do extrado extradamage when moving.damage when moving.

CompleteComplete Adventurer Adventurer

ShamanShaman Shamans Shamans are are divine divine spellcasters spellcasters who who draw draw their their spellsspells

from the spirit world.from the spirit world.

Oriental Oriental Adventures Adventures(3rd)(3rd)

Shadowcaster Shadowcaster

Shadowcasters are spellcasters that draw power fromShadowcasters are spellcasters that draw power fromthe Plane of Shadow. They learn "mysteries" whichthe Plane of Shadow. They learn "mysteries" whichstart out similar to spells, though over time simpler start out similar to spells, though over time simpler mysteries become spell-like abilities and can be usedmysteries become spell-like abilities and can be usedmore often per day. Eventually shadowcastersmore often per day. Eventually shadowcasters

become immune become immune to poisons to poisons and disease and disease and no and no longer longer need to eat, sleep, or breathe.need to eat, sleep, or breathe.

Tome of Tome of

Magic Magic

ShugenjaShugenja

Shugenja are loosely based on Asian mythology andShugenja are loosely based on Asian mythology andare mechanically similar to traditional Clerics.are mechanically similar to traditional Clerics.Typically members of the noble class, Shugenja areTypically members of the noble class, Shugenja arespontaneous casters of magic. Shugenja are attuned tospontaneous casters of magic. Shugenja are attuned toone of the four classical elements in particular; theyone of the four classical elements in particular; theyare barred from learning spells of the opposedare barred from learning spells of the opposedelement. Through concentration, they can sense anyelement. Through concentration, they can sense anyelement nearby in a radius that grows withelement nearby in a radius that grows withexperience.experience.

Oriental Oriental

Adventures (3rd) Adventures (3rd),,

Complete DivineComplete Divine

SoheiSohei

Sohei are militant religious warriors; they usually actSohei are militant religious warriors; they usually actin groups and are primarily employed by largein groups and are primarily employed by largetemples and monasteries. They can shrug off a certaintemples and monasteries. They can shrug off a certainamount of damage and deflect arrows, and may alsoamount of damage and deflect arrows, and may alsoenter a "ki frenzy" of focused fury. Soheis must be of enter a "ki frenzy" of focused fury. Soheis must be of lawful alignment.lawful alignment.

Oriental Oriental

Adventures (3rd) Adventures (3rd),,

Dragon Dragon #318 #318

SoulbornSoulborn

Soulborns utilize magic items called "soulmelds" toSoulborns utilize magic items called "soulmelds" toincrease their own skills and abilities, though theyincrease their own skills and abilities, though theyhave a more limited selection than Totemists or have a more limited selection than Totemists or Incarnates. Soulmelds are made from Incarnum, theIncarnates. Soulmelds are made from Incarnum, thematerial of which souls consist. Soulborns must be of material of which souls consist. Soulborns must be of an "extreme" alignment: one of Lawful Good,an "extreme" alignment: one of Lawful Good,

Chaotic Good, Lawful Evil, or Chaotic Evil. AzurinChaotic Good, Lawful Evil, or Chaotic Evil. Azurinhave Soulborn as a favored class.have Soulborn as a favored class.

Magic of Magic of Incarnum Incarnum

Spellthieves are a rogue-like class that acquiresSpellthieves are a rogue-like class that acquiresslightly fewer skills than rogues, but their sneak slightly fewer skills than rogues, but their sneak

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SSppeelllltthhiieef f aattttaacck k aabbiilliitty y ccaan n sstteeaal l ssppeelllls s oor r mmaaggiiccaal l aabbiilliittiiees s ffrroommothers. They also can detect magic and have a smallothers. They also can detect magic and have a smallchance of absorbing enemy magic harmlessly.chance of absorbing enemy magic harmlessly.

CompleteComplete Adventurer Adventurer

Spirit ShamanSpirit Shaman

Spirit Shamans are similar to druids in that they useSpirit Shamans are similar to druids in that they usethe druidic spell list, but they cast spellsthe druidic spell list, but they cast spellsspontaneously like a Sorcerer. Spirit Shamans havespontaneously like a Sorcerer. Spirit Shamans havetheir own spirit guide and possess special abilitiestheir own spirit guide and possess special abilitiesthat affect spirits (such as incorporeal undead, fey,that affect spirits (such as incorporeal undead, fey,and elementals). Unlike Sorcerers, Spirit Shamansand elementals). Unlike Sorcerers, Spirit Shamans

may change their spell selection whenever theymay change their spell selection whenever theymeditate to regain their daily allotment of spells.meditate to regain their daily allotment of spells.

CompleteComplete Divine Divine

Swashbuckler Swashbuckler

Based on a 2nd edition kit for Fighters and Thieves,Based on a 2nd edition kit for Fighters and Thieves,Swashbucklers are a combat-oriented class thatSwashbucklers are a combat-oriented class thatemphasizes finesse, style, and flair. They areemphasizes finesse, style, and flair. They aresurprisingly tough and have a Fighter's rate of attack surprisingly tough and have a Fighter's rate of attack

bonus advancement, bonus advancement, but can but can only wear only wear light armor.light armor.Swashbucklers also gain a fair number of skills.Swashbucklers also gain a fair number of skills.

CompleteCompleteWarrior Warrior

SwordsageSwordsage

Swordsage is a martial adept class, meaning it utilizesSwordsage is a martial adept class, meaning it utilizesthe various boosts, counters, strikes, and stances inthe various boosts, counters, strikes, and stances inTome of BattleTome of Battle. They may learn the Desert Wind,. They may learn the Desert Wind,Diamond Mind, Setting Sun, Shadow Hand, StoneDiamond Mind, Setting Sun, Shadow Hand, Stone

Dragon and Tiger Claw styles. Swordsages may onlyDragon and Tiger Claw styles. Swordsages may onlyuse light armor and have a slightly slower attack use light armor and have a slightly slower attack

bonus progression, bonus progression, but are but are the the most versatile most versatile of tof thehemartial adepts. They must spend a full round tomartial adepts. They must spend a full round torecover one special maneuver.recover one special maneuver.

Tome of BattleTome of Battle

TotemistTotemist

Totemists revere magical beasts, such as worgs andTotemists revere magical beasts, such as worgs andunicorns, whom they see as the most powerful forcesunicorns, whom they see as the most powerful forcesof nature. They shape incarnum, the material of souls,of nature. They shape incarnum, the material of souls,to make magical items based around magical beasts,to make magical items based around magical beasts,such as Displacer Mantles. Totemist is the favoredsuch as Displacer Mantles. Totemist is the favoredclass of Dusklings.class of Dusklings.

Magic of Magic of Incarnum Incarnum

Truenamer Truenamer

Truenamers are a type of wizard whose magicTruenamers are a type of wizard whose magic

revolves around a primordial language that describesrevolves around a primordial language that describesthe universe. As they learn the true name of entities,the universe. As they learn the true name of entities,they become able to affect them by "rewriting thethey become able to affect them by "rewriting theuniverse." Mechanically, they are similar to sorcerers,universe." Mechanically, they are similar to sorcerers,except a Truenamer's skills affect the DC of their except a Truenamer's skills affect the DC of their spell.spell.

Tome of Tome of Magic Magic

WarbladeWarblade

Warblade is a martial adept class, meaning it utilizesWarblade is a martial adept class, meaning it utilizesthe various boosts, counters, strikes, and stances inthe various boosts, counters, strikes, and stances inTome of BattleTome of Battle. They may learn the Diamond Mind,. They may learn the Diamond Mind,Iron Heart, Stone Dragon, Tiger Claw and WhiteIron Heart, Stone Dragon, Tiger Claw and WhiteRaven styles. The Warblade focuses on melee combatRaven styles. The Warblade focuses on melee combatand can utilize light and medium armors and shields.and can utilize light and medium armors and shields.

They may acquire fighter-exclusive feats as if theyThey may acquire fighter-exclusive feats as if theywere a fighter two levels lower than their Warbladewere a fighter two levels lower than their Warbladelevel and recover maneuvers with a simple attack or level and recover maneuvers with a simple attack or

by spending by spending a a turn.turn.

Tome of BattleTome of Battle

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Warlock Warlock

Warlocks are users of spell-like abilities either in-Warlocks are users of spell-like abilities either in- born or born or granted through granted through a a pact pact with some with some unearthlyunearthly being such being such as as a a demon or demon or a a fey. Since fey. Since a a warlock'swarlock'sinvocations are not normal spells, they may be usedinvocations are not normal spells, they may be usedwhile wearing light armor and any number of times.while wearing light armor and any number of times.Warlocks can later acquire energy resistance,Warlocks can later acquire energy resistance,toughened skin, fast healing, and the ability to forcetoughened skin, fast healing, and the ability to forcemagical items to do their bidding.magical items to do their bidding.

CompleteComplete Arcane Arcane

WarmageWarmage

Warmages are battle-oriented mages associated withWarmages are battle-oriented mages associated withlarge army battles who focus on damage-dealinglarge army battles who focus on damage-dealingspells. They may cast spells while wearing light (andspells. They may cast spells while wearing light (andlater, medium) armor.later, medium) armor.

Miniatures Miniatures

Handbook Handbook ,,Complete ArcaneComplete Arcane

Wu JenWu Jen

Wu Jen are Eastern-style wizards introduced in bothWu Jen are Eastern-style wizards introduced in bothversions ofversions of Oriental AdventuresOriental Adventures. They are similar to. They are similar tonormal wizards statistically, but with slightlynormal wizards statistically, but with slightlydifferent spells and some additional meta-magicdifferent spells and some additional meta-magicabilities. Wu Jen is the favored class of theabilities. Wu Jen is the favored class of theshapeshifting Hengeyokai, also introduced inshapeshifting Hengeyokai, also introduced inOriental AdventuresOriental Adventures..

Oriental Oriental

Adventures (3rd) Adventures (3rd),,

Complete ArcaneComplete Arcane

Core class variantsCore class variants

These are alternative versions of core base classes.These are alternative versions of core base classes.

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CCllaasss s DDeessccrriippttiioon n SSoouurrccee

BaBardrdic ic SaSage ge BaBard rd vavariariant nt fofocucused sed on on knknowowledledgege.. Unearthed Unearthed

Arcana Arcana

BatBattle tle SorSorcerecerer r ComCombat bat oriorientented ed sorsorcerecerer r varvarianiant.t. Unearthed Unearthed

Arcana Arcana

CloisCloistered tered Cleric Cleric VarianVariant clet cleric fric focused ocused on on knowknowledge ledge and and lore.lore. Unearthed Unearthed

Arcana Arcana

DiDivivine ne BaBard rd DiDivivine ne spspelellcalcastster er babard rd vavaririanant.t. Unearthed Unearthed

Arcana Arcana

DomaDomain in Wizard Wizard Wizard Wizard varianvariant t with with arcane arcane domaidomains.ns. Unearthed Unearthed

Arcana Arcana

DruidDruidic ic AvengAvenger er VarianVariant t druid druid focusefocused d on on combacombat.t. Unearthed Unearthed

Arcana Arcana

Paladin of Paladin of FreedomFreedom

Chaotic Chaotic good good paladin paladin variant.variant. Unearthed Unearthed

Arcana Arcana

Paladin of Paladin of Slaughter Slaughter

Chaotic Chaotic evil evil paladin paladin variant.variant. Unearthed Unearthed

Arcana Arcana

Paladin of Paladin of TyrannyTyranny

Lawful Lawful evil evil paladin paladin variantvariant Unearthed Unearthed

Arcana Arcana

Planar Ranger Planar Ranger Ranger Ranger variant variant focused focused on on survival survival on on other other planes planes rather rather than than wildernesswilderness

survival.survival.Unearthed Unearthed

Arcana Arcana

SaSavavage ge BaBard rd VaVaririanant t babard rd fofocucused sed on on cocombmbat.at. Unearthed Unearthed

Arcana Arcana

Specialist WizardSpecialist WizardVariantsVariants

Wizard Wizard variants variants focused focused on on specific specific schools schools of of magic.magic. Unearthed Unearthed

Arcana Arcana

ThugThug Urban Urban variant variant fighter fighter with with fewer fewer armor armor proficiencies proficiencies and and starting starting feats feats andand

more class skills and skill points.more class skills and skill points.Unearthed Unearthed

Arcana Arcana

Totem BarbarianTotem Barbarian A barbarian A barbarian variant with variant with class features which class features which vary dependinvary depending on g on whichwhich

totem animal is chosen.totem animal is chosen.Unearthed Unearthed

Arcana Arcana

UrUrbaban n RaRangnger er UrUrbaban n fofocucused sed rarangnger er vavariariantnt.. Unearthed Unearthed Arcana Arcana

Variant PaladinVariant Paladin[10][10] Variant paladin without spellcasting.Variant paladin without spellcasting. Complete Complete

Warrior Warrior

Variant Ranger Variant Ranger [10][10] Variant ranger without spellcasting.Variant ranger without spellcasting. Complete Complete

Warrior Warrior

Wilderness Wilderness Rogue Rogue Wilderness Wilderness focused focused rogue rogue variant.variant. Unearthed Unearthed

Arcana Arcana

Campaign-setting specificCampaign-setting specific

The Dragonlance campaign setting update for 3rd edition includes 2 alternative base classes (Mystics andThe Dragonlance campaign setting update for 3rd edition includes 2 alternative base classes (Mystics andobles), while further sourcebooks developed by Sovereign Press/Margaret Weis Productions ltd. introduceobles), while further sourcebooks developed by Sovereign Press/Margaret Weis Productions ltd. introduce

asters (in War of the Lance), Mariners (in Age of Mortals and Legends of the Twins), and Nighstalkers (inasters (in War of the Lance), Mariners (in Age of Mortals and Legends of the Twins), and Nighstalkers (in

aces of Ansalon):aces of Ansalon):

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CCllaasss s DDeessccrriippttiioonn

Mariner Mariner Mariners are flamboyant sea-going people, a cross between swashbucklers and sea pirates. TheyMariners are flamboyant sea-going people, a cross between swashbucklers and sea pirates. Theyare a cross between rogues (for skills and dirty tricks) and fighters (attack bonus) who haveare a cross between rogues (for skills and dirty tricks) and fighters (attack bonus) who havedeveloped at skills specific to those on board ships.developed at skills specific to those on board ships.

Master Master

Masters are Krynn's enhanced version of experts. More talented, with skills unmatched in their Masters are Krynn's enhanced version of experts. More talented, with skills unmatched in their chosen fields, masters are on par with other PC classes. They must specialize in a set of broadchosen fields, masters are on par with other PC classes. They must specialize in a set of broadskills (craft, knowledge, perform or profession). They receive bonus skill-related feats and specialskills (craft, knowledge, perform or profession). They receive bonus skill-related feats and specialtalents akin to feats.talents akin to feats.

MysticMystic

Mystics are capable of casting divine spells without need of being a cleric; they are mechanicallyMystics are capable of casting divine spells without need of being a cleric; they are mechanicallysimilar to a Sorcerer in that they cast spontaneously, but from a fixed spell list chosen from thesimilar to a Sorcerer in that they cast spontaneously, but from a fixed spell list chosen from thespell list for clerics. This ability was important when Krynn was isolated from the gods for aspell list for clerics. This ability was important when Krynn was isolated from the gods for atime.time.

Nightstalker Nightstalker Nightstalkers creaNightstalkers create te magical efmagical effects, fects, find traps, find traps, and see and see dead people.dead people.

Noble Noble Nobles are Nobles are charismatic charismatic manipulators who manipulators who leverage leverage skills skills and connections and connections to ato advance their dvance their goals.goals.They are mechanically similar to rogues without the ability to sneak attack, and can call in favorsThey are mechanically similar to rogues without the ability to sneak attack, and can call in favorsthey earn.they earn.

lternative base classes presented in the 3.5 edition Eberron campaign setting include:lternative base classes presented in the 3.5 edition Eberron campaign setting include:

CCllaasss s DDeessccrriippttiioon n SSoouurrccee

Artificer Artificer

Artificers are tinkerers and architects skilled at creating and modifying items. TheyArtificers are tinkerers and architects skilled at creating and modifying items. Theycast "infusions" onto ordinary items and constructs so that they grant a bonus tocast "infusions" onto ordinary items and constructs so that they grant a bonus tothemselves or their wielders. They also are familiar with security, able to tinker withthemselves or their wielders. They also are familiar with security, able to tinker withtraps and locks. House Cannith is known for their skill in this class.traps and locks. House Cannith is known for their skill in this class.

EberronEberronCampaignCampaignSettingSetting

MagewrightMagewrightMagewrights are crafters of magical items. They are familiar with some magic,Magewrights are crafters of magical items. They are familiar with some magic,especially that which would aid the creation of other items. The Magewright class isespecially that which would aid the creation of other items. The Magewright class isintended for non-player characters.intended for non-player characters.

EberronEberronCampaignCampaignSettingSetting

PsionicPsionicArtificer Artificer

Psionic Psionic variant variant of of the the artificer artificer class.class. Magic Magic of of

Eberron Eberron

UrbanUrbanAdeptAdept

Urban Urban variant variant of of the the adept adept NPC NPC class.class.Sharn:Sharn:City of City of

TowersTowers

The Al-Qadim setting was not extensively supported in 3rd edition, but issue 315 ofThe Al-Qadim setting was not extensively supported in 3rd edition, but issue 315 of Dragon Magazine Dragon Magazine includes includes

an update to the Sha' ir base class from earlier editions.an update to the Sha' ir base class from earlier editions.

The 3rd edition version ofThe 3rd edition version of Oriental AdventuresOriental Adventures was set in Rokugan, the setting of was set in Rokugan, the setting of Legend of Legend of the Five the Five RingsRings..

owever, many of the classes inowever, many of the classes in Oriental AdventuresOriental Adventures were used in other settings as well, and some were were used in other settings as well, and some were

eprinted in other books independently. Alternative classes created for that book include the Samurai, Shaman,eprinted in other books independently. Alternative classes created for that book include the Samurai, Shaman,

Shugenja, Sohei, and Wu-Jen; see above.Shugenja, Sohei, and Wu-Jen; see above.

Generic classesGeneric classes

The 2004 release ofThe 2004 release of Unearthed ArcanaUnearthed Arcana for 3.5 edition included 3 "generic" base classes: Warrior, Spellcaster, for 3.5 edition included 3 "generic" base classes: Warrior, Spellcaster,and Expert (no relation to the DMG's Warrior and Expert). These classes cover three basic archetypes withoutand Expert (no relation to the DMG's Warrior and Expert). These classes cover three basic archetypes without

any frills and are easily modified. However, these classes were not recommended for use with the standard baseany frills and are easily modified. However, these classes were not recommended for use with the standard base

classes. The Warrior is similar to the Fighter, with hit points and a strong attack but few skills; the Expert has aclasses. The Warrior is similar to the Fighter, with hit points and a strong attack but few skills; the Expert has a

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arge variety of skills but middling combat capabilities (similar to a Rogue); and the Spellcaster has little combatarge variety of skills but middling combat capabilities (similar to a Rogue); and the Spellcaster has little combat

capabilities but the ability to cast spells (similar to a Wizard). Many class features from the core base classes,capabilities but the ability to cast spells (similar to a Wizard). Many class features from the core base classes,

such as Familiar, Sneak Attack and Turn Undead, are available to the three generic base classes as bonus feats.such as Familiar, Sneak Attack and Turn Undead, are available to the three generic base classes as bonus feats.

sionics-relatedsionics-related

sionics in 3rd edition were originally detailed insionics in 3rd edition were originally detailed in Psionics Handbook Psionics Handbook . 2nd edition had only one character class,. 2nd edition had only one character class,

he psionicist; 3rd edition renamed it the psion and introduced various new alternative classes based on psionicshe psionicist; 3rd edition renamed it the psion and introduced various new alternative classes based on psionics

sage.sage. Psionics Handbook Psionics Handbook was later updated for version 3.5 with the was later updated for version 3.5 with the Expanded Psionics Expanded Psionics Handbook Handbook , and new, and new

aterial was added in theaterial was added in the Complete PsionicComplete Psionic book. book.

CCllaasss s DDeessccrriippttiioon n SSoouurrccee

ArdentArdent

Ardents derive their powers from a focus on primal truthsArdents derive their powers from a focus on primal truthsor concepts ("mantles"); different mantles offer differentor concepts ("mantles"); different mantles offer differentabilities to an Ardent. They possess a smaller selection of abilities to an Ardent. They possess a smaller selection of

powers than powers than the more the more versatile versatile Psion, but Psion, but enjoy greater enjoy greater martial abilities.martial abilities.

Complete PsionicComplete Psionic

DivineDivineMindMind

The Divine Mind is a character who chooses to serve aThe Divine Mind is a character who chooses to serve adeity using psionic powers; they are thus somewhat similar deity using psionic powers; they are thus somewhat similar to Clerics. Like clerics, they may choose mantles a deityto Clerics. Like clerics, they may choose mantles a deityrepresents, similar to domains. They may also exuderepresents, similar to domains. They may also exude

Attack, Defense, or Perception auras that grant bonuses toAttack, Defense, or Perception auras that grant bonuses tonearby allies.nearby allies.[11][11]

Complete PsionicComplete Psionic

EruditeErudite

Rather than learn powers upon level gain like Psions,Rather than learn powers upon level gain like Psions,Erudites may theoretically use any psionic ability byErudites may theoretically use any psionic ability by"copying" another person or a psionically-infused item. In"copying" another person or a psionically-infused item. Inexchange, they may call upon only a limited selection of exchange, they may call upon only a limited selection of

powers per powers per day. Mechanically, day. Mechanically, they are they are thus somewhatthus somewhatsimilar to unspecialized wizards rather than Psions.similar to unspecialized wizards rather than Psions.

Complete PsionicComplete Psionic

Lurk Lurk

Lurks are similar to rogues who call upon psionic powers toLurks are similar to rogues who call upon psionic powers toaid them. They may perceive the weaknesses of enemiesaid them. They may perceive the weaknesses of enemiesand make sneak attacks, as well as use psionic augments toand make sneak attacks, as well as use psionic augments totheir abilities.their abilities.

Complete PsionicComplete Psionic

PsionPsion

Psions are dedicated to the usage of psionic power.Psions are dedicated to the usage of psionic power.Mechanically, they are similar to Sorcerers; however, likeMechanically, they are similar to Sorcerers; however, likeWizards, they can (and in fact must) choose a specializationWizards, they can (and in fact must) choose a specializationof their school of psionics. In 3rd edition the variousof their school of psionics. In 3rd edition the variousdisciplines were each linked to a statistic; for instance,disciplines were each linked to a statistic; for instance,clairsentience is linked to Wisdom and Psions whoclairsentience is linked to Wisdom and Psions whospecialize in it are known as Seers. This was changed in 3.5specialize in it are known as Seers. This was changed in 3.5so that all disciplines are linked to the Intelligence statistic.so that all disciplines are linked to the Intelligence statistic.Psion is the favoured class of the elan race.Psion is the favoured class of the elan race.

Psionics Handbook Psionics Handbook ,, Expanded Expanded Psionics Handbook Psionics Handbook

PsychicPsychicRogueRogue

Psychic Psychic Rogue Rogue is is a a Rogue Rogue with with psionic psionic abilities.abilities. http://archive.wizards.com/default.asp? http://archive.wizards.com/default.asp?

x=dnd/psm/20040723x=dnd/psm/20040723

PsychicPsychicWarrior Warrior

Psychic Warriors are a blend between Fighters and Psions.Psychic Warriors are a blend between Fighters and Psions.Like fighters, they gain bonus feats, and like psions, theyLike fighters, they gain bonus feats, and like psions, theywield psionic powers, though at a slower rate than either wield psionic powers, though at a slower rate than either specialized class. Their attack bonus and hit point growth isspecialized class. Their attack bonus and hit point growth is

similarly in the middle.similarly in the middle.

Psionics Handbook Psionics Handbook ,, Expanded Expanded Psionics Handbook Psionics Handbook

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SoulknifeSoulknife

Soulknives are warriors who have learned to channelSoulknives are warriors who have learned to channel psionic power psionic power into "Mindblades", into "Mindblades", or swords or swords composed of composed of psionic energy. psionic energy. Their broad Their broad training allows training allows them to them to taketakemany occupations and be a "jack of all trades." It is themany occupations and be a "jack of all trades." It is thefavoured class of the Xeph race. Soulknives were a prestigefavoured class of the Xeph race. Soulknives were a prestigeclass in the originalclass in the original Psionics Handbook Psionics Handbook , but made into a, but made into a

base base class class with version with version 3.5.3.5.

Expanded Psionics Expanded Psionics Handbook Handbook

Wilder Wilder

Wilders can use "wild surges", which allow them toWilders can use "wild surges", which allow them toaugment their psionic powers to a greater extent thanaugment their psionic powers to a greater extent thannormal. Doing so is dangerous and there is a chance everynormal. Doing so is dangerous and there is a chance everytime a wild surge is used that the wilder will suffer fromtime a wild surge is used that the wilder will suffer from"psychic enervation" causing them to become dazed and"psychic enervation" causing them to become dazed andlose power points. They are slightly tougher than psions,lose power points. They are slightly tougher than psions,

but gain but gain fewer fewer abilities abilities and slower. and slower. Wilder is Wilder is the fthe favoredavoredclass of the maenad race.class of the maenad race.

Expanded Psionics Expanded Psionics Handbook Handbook

4th edition4th edition

ClassClass Primary Primary

rolerole

SecondarySecondary

rolerole

PowerPower

sourcesource DeDescscririptptioion n SoSoururcecebobook ok PlPlayaytetestst/P/Prereviviewew

AArrddeennt t LLeeaaddeer r Defender Defender or or

Striker Striker Psionic Psionic

Ardents useArdents usetheir psionictheir psionic

power to power to useuseemotions toemotions totheir their advantage.advantage.They fill their They fill their enemies'enemies'minds withminds withnegativenegativeemotions,emotions,creating gapscreating gapsin their in their defenses. Atdefenses. Atthe same time,the same time,ardents fillardents filltheir alliestheir alliesminds withminds withencouragingencouragingthoughts andthoughts andstrengthenstrengthen

their resolve.their resolve.

Player's Player's Handbook 3 Handbook 3

Artificer Artificer [12][12] LLeeaaddeer r NNoonne e AArrccaannee

The artificer The artificer acts to containacts to contain

magic energymagic energywithin vessels,within vessels,whether it'swhether it'sanimatedanimatedconstructs or constructs or

Eberron Eberron Player's Player's GuideGuide

(July 2009)(July 2009)[13][13]

Dragon MagazineDragon Magazine#365 (July 2008)#365 (July 2008)

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infusing magicinfusing magicinto his/her into his/her allies.allies.

AssassinAssassin[14][14] Striker Striker [15][15] ?? Shadow Shadow[15][15]

AssassinsAssassinsmake a dealmake a dealwith Death,with Death,displacing partdisplacing partof their soulof their soulwith awith areflection fromreflection fromthe afterlife.the afterlife.The dealThe dealstruck givesstruck givesthem thethem the

power to power to movemovethroughthroughshadows andshadows andgather power gather power to strike at ato strike at acreature'screature'sweakness.weakness.

Dragon Dragon Magazine Magazine#379#379(September (September

2009),2009),[14][14]

Heroes Heroes of of ShadowShadow(March(March

2011)2011)[16][16]

None Available None Available

Avenger Avenger [17][17] Striker Striker [18][18] Controller Controller [18][18] DivineDivine[18][18]

Avengers actAvengers actas theas theavenging agentavenging agentof their faith,of their faith,vowing enmityvowing enmityagainst aagainst a

particular particular foefoeand gainingand gaining

power from power fromthat vow.that vow.

Player's Player's

Handbook 2 Handbook 2[19][19] None Available None Available

BarbarianBarbarian[20][20] Striker Striker [20][20] Defender Defender or or Leader Leader

Primal Primal[20][20]

Rage is theRage is themain weaponmain weaponin thein the

barbarian's barbarian'sarsenal. Byarsenal. Bydrivingdrivingthemselvesthemselvesinto a state of into a state of

primal primal chaos,chaos,they can crashthey can crashthrough athrough a

battlefield battlefield andanddeal heavydeal heavydamage.damage.

Player's Player's Handbook 2 Handbook 2(March(March

2009)2009)[20][20]

Dragon MagazineDragon Magazine#368 (October #368 (October 2008)2008)

BardBard[21][21] LLeeaaddeer r CCoonnttrroolllleer r AArrccaannee

Bards performBards performmusic that tapsmusic that tapsinto arcaneinto arcaneenergies,energies,imbuing alliesimbuing allies

Player's Player's Handbook 2 Handbook 2(March(March

Dragon MagazineDragon Magazine#369 (November #369 (November 2008) (Ampersand2008) (Ampersand

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with power with power and harmingand harmingenemies.enemies.

2009)2009)[22][22] Preview)Preview)

DruidDruid[23][24][23][24] Controller Controller [25][25] Leader or Leader or Striker Striker

Primal Primal

Druids controlDruids control powerful flora powerful floraand fauna toand fauna toattack at longattack at longrange. Theyrange. Theyalso transformalso transform

themselvesthemselvesinto agents of into agents of primal primal power,power,such as bears,such as bears,monkeys,monkeys,wolves,wolves,cheetahs,cheetahs,

boars, tre boars, treants,ants,etc.etc.

Player's Player's Handbook 2 Handbook 2(March 2009)(March 2009)

Dragon MagazineDragon Magazine

#370 (December #370 (December 2008) (Levels 1-32008) (Levels 1-3Preview)Preview)

Invoker Invoker [17][26][17][26] Controller Controller [26][26] Leader or Leader or

Striker Striker [26][26] Divine Divine[26][26]

The Invoker The Invoker channels thechannels thedivine magicdivine magicof their godsof their gods

directly todirectly tocastigate their castigate their foes andfoes andcontrol thecontrol the

battlefield. battlefield.They wear They wear light tolight tomedium armor medium armor and can useand can usesimplesimpleweapons butweapons butthey usuallythey usually

rely on divinerely on divinespells tospells toweaken, slow,weaken, slow,or otherwiseor otherwisehamper their hamper their enemies whileenemies whileaiding their aiding their allies.allies.

Player'sPlayer's

Handbook 2Handbook 2[27][27]

Dragon Magazine Dragon Magazine#370 (December #370 (December 2008) (Levels 1-32008) (Levels 1-3Preview)Preview)

Monk Monk [28][28] SSttrriikkeer r CCoonnttrroolllleer r PPssiioonniicc

FocusingFocusing psionic energy, psionic energy,monks act withmonks act withlittle armor little armor

and usuallyand usuallyunarmed. Thisunarmed. Thisenergy alsoenergy alsoallows them toallows them tomove aboutmove about

Player'sPlayer'sHandbook 3Handbook 3

(TBA)(TBA)[29][29]

Dragon Magazine Dragon Magazine#375 (May 2009)#375 (May 2009)

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the field of the field of battle battle quicklyquicklyand inand inunexpectedunexpected

ways.ways.

PsionPsion[30][30] CCoonnttrroolllleer r NNoonne e PPssiioonniicc

Psions are thePsions are thearchetypicalarchetypicalchannels of channels of

psionic energy. psionic energy.They useThey useeither either telekineses or telekineses or telepathy totelepathy tocontrol andcontrol and

befuddle their befuddle their foes.foes.

Player'sPlayer's

Handbook 3Handbook 3

(TBA)(TBA)[30][30] Dragon Magazine Dragon Magazine#377 (July 2009)#377 (July 2009)[30][30]

RRununepepririesest t LLeaeadeder r Defender Defender or or

Controller Controller Divine Divine

RunepriestsRunepriestsknow theknow thedivine secretsdivine secretsinscribed ininscribed inforgottenforgottenrunes. Likerunes. Like

other leaders,other leaders,they heal andthey heal and

buff their buff their allies. Moreallies. Moreimportantly,importantly,they gainthey gainsecondarysecondaryeffects to all of effects to all of their powerstheir powersdepending ondepending onwhich runewhich runestate they arestate they arein.in.

Player's Player's Handbook 3 Handbook 3

None None Available.Available.

Seeker Seeker [31][31] Controller Controller [31][31] Defender or Defender or Striker Striker

Primal Primal[31][31]

Versed inVersed inhuntinghuntingtechniquestechniqueshanded downhanded downthrough thethrough thegenerations,generations,seekersseekerscombinecombinethrownthrownweapon andweapon and

bow bow

techniquestechniqueswith primalwith primalevocations.evocations.TheThecombinationcombination

Player'sPlayer'sHandbook 3Handbook 3

(TBA)(TBA)[31][31]

Dragon Magazine Dragon Magazine#380 (October #380 (October

2009)2009)[31][31]

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allows seekersallows seekersgreat range ingreat range inwhich towhich todeliver deadlydeliver deadlyattacks thatattacks thatconfound andconfound andhamper their hamper their

enemies.enemies.

ShamanShaman[32][32] Leader Leader [32][32] Defender Defender or or

Striker Striker [32][32] Primal Primal[33][33]

ShamansShamansgather spiritsgather spiritsto intervene into intervene inthe materialthe materialworld, healingworld, healingtheir allies andtheir allies anddisabling their disabling their foes. Thesefoes. Thesespirits groupspirits groupunder grandunder grandmarshals likemarshals likethe Worldthe WorldSerpent, tied toSerpent, tied tospecificspecific

abilities.abilities.

Player'sPlayer'sHandbook 2Handbook 2(March(March

2009)2009)[34][34]

Dragon Magazine Dragon Magazine#372 (February#372 (February2009) (Levels 1-32009) (Levels 1-3Preview)Preview)

Sorcerer Sorcerer [35][36][35][36] Striker Striker [36][36] Controller Controller [36][36] ArcaneArcane[36][36]

Sorcerers areSorcerers arewielders of wielders of raw arcaneraw arcane

power. Where power. Wherea wizarda wizardwields magicwields magiclike a fighter like a fighter wields awields asword, asword, asorcerer wieldssorcerer wieldsmagic like amagic like a

barbarian barbarianswinging aswinging agreataxe. Thegreataxe. Themagic they usemagic they useis hardlyis hardlycontrolled andcontrolled andmay havemay havesome chaoticsome chaotic

side effects.side effects.

Player'sPlayer'sHandbook 2Handbook 2

(March 2009)(March 2009)

Dragon Magazine Dragon Magazine#371 (January#371 (January2009) (Levels 1-32009) (Levels 1-3

Preview)Preview)

The sword isThe sword isused as anused as anarcane focusarcane focus

for thefor theswordmage'sswordmage'sabilities,abilities,includingincluding Forgotten Forgotten

RPGA Forgotten RPGA Forgotten

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SwordmageSwordmage Defender Defender [37][37] None None[37][37] ArcaneArcane[37][37] aegises aegises of of shielding,shielding,ensaring, andensaring, andattacking.attacking.They wardThey wardthemselvesthemselvesand enchantand enchanttheir blades totheir blades tocombat anycombat any

foe.foe.

RealmsRealmsPlayer's GuidePlayer's Guide(September (September

2008)2008)[38][38]

Realms Player's Realms Player'sGuideGuide preview (July preview (July

2008)2008)[39][39]

WardenWarden[40][40] Defender Defender Controller Controller or or

Striker Striker Primal Primal

The wardenThe wardenuses the power uses the power of the primalof the primalspirits tospirits to

protect protect their their allies. Theyallies. Theyare defendersare defendersof theof thewilderness andwilderness andmake movingmake movingaround thearound the

battlefield battlefield veryvery

troublesometroublesomefor their for their enemies.enemies.

Player'sPlayer's

Handbook 2Handbook 2[41][41]

Dragon Magazine Dragon Magazine#371 (January#371 (January2009) (Levels 1-32009) (Levels 1-3Preview)Preview)

ulticlass-only classesulticlass-only classes

These classes are only available through multiclassing. They cannot be chosen as a character's main class.These classes are only available through multiclassing. They cannot be chosen as a character's main class.

CCllaasss s RRoollee Power Power

sourcesource DDeessccrriippttiioon n SSoouurrcceebbooook k PPllaayytteesstt//PPrreevviieeww

SpellscarredSpellscarred[42][42] None None ArcaneArcane

Those who were touched by theThose who were touched by thewild Spellplague may havewild Spellplague may have

developed a spellscar. The spellscar developed a spellscar. The spellscar manifests as wild lines of blue thatmanifests as wild lines of blue thatmay ignite when the subject is under may ignite when the subject is under the effect of a certain emotion. Theythe effect of a certain emotion. Theycan bestow weird magical powerscan bestow weird magical powers

but a but a small small few afew attempt to ttempt to master master the gifts they bestow.the gifts they bestow.

ForgottenForgottenRealmsRealmsPlayer's GuidePlayer's Guide(September (September 2008)2008)

None available None available

5th edition5th edition

o base classes beyond the Player's Handbook have been released for the Fifth Edition as of April 2015, but theo base classes beyond the Player's Handbook have been released for the Fifth Edition as of April 2015, but the

ungeon Master's Guide contains alternate class options for the Cleric and Paladin classes,ungeon Master's Guide contains alternate class options for the Cleric and Paladin classes,[43][43] and an early and an earlyersion of the Artificer has been released as a Wizard archetype on Wizards of the Coast's website.ersion of the Artificer has been released as a Wizard archetype on Wizards of the Coast's website.[44][44]

eferenceseferences

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1. 1. Howery, Howery, David David (August 1989).(August 1989). Dragon Magazine Dragon Magazine 148148..

2. 2. Wizards.Wizards.com com - Consolidated - Consolidated LisLists - ts - Character Character Class Index Class Index (http://ar(http://archive.wizachive.wizards.rds.com/default.asp?x=dnd/listscom/default.asp?x=dnd/lists/class)/class)

3. 3. Heroes of HHeroes of Horror excerpt: Archivist (http://archive.wizards.com/default.asp?x=dnd/ex/20051007aorror excerpt: Archivist (http://archive.wizards.com/default.asp?x=dnd/ex/20051007a&page=3)&page=3)

4. 4. Character Character class: Beguiler class: Beguiler (http://archive.wizards.(http://archive.wizards.com/default.asp?x=dnd/cwcom/default.asp?x=dnd/cwc/20060711ac/20060711a))

5. 5. Williams, Skip (2006). "Character Class: Duskblade Williams, Skip (2006). "Character Class: Duskblade -- Master of Sword -- Master of Sword and and Spell"Spell"

(http://archive.wizards.com/DnD/Article.aspx?x=dnd/cwc/20060905a). Wizards of the Coast. Retrieved 2007-05-02.(http://archive.wizards.com/DnD/Article.aspx?x=dnd/cwc/20060905a). Wizards of the Coast. Retrieved 2007-05-02.

6. 6. HexblaHexblades wdes with Class (http://archive.wizards.com/default.asp?x=dnd/cwc/2005062)ith Class (http://archive.wizards.com/default.asp?x=dnd/cwc/2005062)

7. 7. Player's Handbook Player's Handbook II excerpt II excerpt (http://archive.wizards.(http://archive.wizards.com/default.asp?x=dnd/ex/200com/default.asp?x=dnd/ex/20060501a&pa60501a&page=2)ge=2)

8. 8. Character Character class: Knight class: Knight (http://archive.wizards.(http://archive.wizards.com/default.asp?x=dnd/cwcom/default.asp?x=dnd/cwc/20060523)c/20060523)

9. 9. Miniatures HandbMiniatures Handbook ook Excerpt: Marshal Excerpt: Marshal (http://ar(http://archive.wizachive.wizards.rds.com/default.asp?x=dnd/ex/2003com/default.asp?x=dnd/ex/20030906b)0906b)

10. 10. Andy Collins, David NoonAndy Collins, David Noonan, Ed Stark: "Vaan, Ed Stark: "Variant: Paladins and riant: Paladins and Rangers Without Spellcasting",Rangers Without Spellcasting", Complete Warrior Complete Warrior

pag page 13. e 13. Wizards of Wizards of the Coast, the Coast, 20032003..

11. 11. Character cCharacter class: Divine lass: Divine Mind (http://archive.wizards.com/default.asp?x=dnd/cwc/2006091Mind (http://archive.wizards.com/default.asp?x=dnd/cwc/20060918)8)

12. 12. Keith BakeKeith Baker - Eberron in 4E: What do yr - Eberron in 4E: What do you waou want to knownt to know? (http://gloomforge.livejournal.? (http://gloomforge.livejournal.com/11006.html?com/11006.html?

thread=174590)thread=174590)

13. 13. Bonner, Logan; MeaBonner, Logan; Mearlsrls, Mike; , Mike; Noonan, Noonan, David David (J(July 200uly 2008). "Playtest: Artificer"8). "Playtest: Artificer"

(http://www.wizards.com/files/365_Artificer.pdf)(http://www.wizards.com/files/365_Artificer.pdf) (PDF)(PDF).. Dragon Magazine Dragon Magazine. Wizards of the Coast. Retrieved. Wizards of the Coast. Retrieved

2008-09-25.2008-09-25.

14. http://archive.wizards.com/DnD/Article.aspx?x=dnd/dred/2009july14. http://archive.wizards.com/DnD/Article.aspx?x=dnd/dred/2009july

15. http://www.critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/15. http://www.critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/

16. http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/28088000016. http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/280880000

17. 17. Andrew Andrew J. Finch (2008-11-11)J. Finch (2008-11-11). "Re: Unlock . "Re: Unlock the POWER of your chathe POWER of your character sheet!"racter sheet!"

(http://forums.gleemax.com/showpost.php?p=17228142&postcount=3).(http://forums.gleemax.com/showpost.php?p=17228142&postcount=3). Unlock the POWER of your character sheet!Unlock the POWER of your character sheet!..

Gleemax forums. Retrieved 2008-12-02.Gleemax forums. Retrieved 2008-12-02.

18. 18. http://www.critical-hitshttp://www.critical-hits.com/2009/02/08/dungeons-dragons-at-.com/2009/02/08/dungeons-dragons-at-new-york-comic-con-09/ new-york-comic-con-09/ critical-hits.critical-hits.com com - - Dungeons Dungeons &&Dragons at New York Comic Con ‘09Dragons at New York Comic Con ‘09

19. http://www.amazon.com/dp/078695290319. http://www.amazon.com/dp/0786952903

20. 20. Heinsoo, Rob; Mearls, Mike; DeHeinsoo, Rob; Mearls, Mike; Decker, Jesse; Schwalb, cker, Jesse; Schwalb, Robert J. (October 2008). "Playtest: The Robert J. (October 2008). "Playtest: The Barbarian"Barbarian"

(http://www.wizards.com/dnd/files/000_Playtest_Barbarian.pdf)(http://www.wizards.com/dnd/files/000_Playtest_Barbarian.pdf) (PDF)(PDF).. Dragon Magazine Dragon Magazine. Wizards of the Coast.. Wizards of the Coast.

Retrieved 2013-05-14.Retrieved 2013-05-14.

21. 21. ENWorld - MorENWorld - Morrus' rus' 4th Edition D&D 4th Edition D&D / d20 N/ d20 News and ews and Reviews Site - VReviews Site - View Single iew Single Post - My thoughts of Roles - frPost - My thoughts of Roles - fromom

Races and Classes (http://www.enworld.org/showpost.php?p=3948158&postcount=53)Races and Classes (http://www.enworld.org/showpost.php?p=3948158&postcount=53)

22. http://www.wizards.com/default.asp?x=dnd/4dnd/2008081522. http://www.wizards.com/default.asp?x=dnd/4dnd/20080815

23. BlogPos23. BlogPost t (http://www.gleemax.com/Comms/Pages/Communities/B(http://www.gleemax.com/Comms/Pages/Communities/BlogPost.logPost.aspx?aspx?

blogp blogpostid=528ostid=52842&p42&pageagemodemode=2&blo=2&blogid=21gid=2132)32)

24. 24. YouTube - GRZ - Mike Mearls at D&D YouTube - GRZ - Mike Mearls at D&D Game Game Day 0Day 08 (http://www.youtube.com/watch8 (http://www.youtube.com/watch?v=rNtc4sJTdW?v=rNtc4sJTdWc)c)

25. http://www.wizards.com/default.asp?x=dnd/drfe/20081201a25. http://www.wizards.com/default.asp?x=dnd/drfe/20081201a

26. http://archive.wizards.com/default.asp?x=dnd/4dnd/2008081526. http://archive.wizards.com/default.asp?x=dnd/4dnd/2008081527. http://www.amazon.com/dp/078695286527. http://www.amazon.com/dp/0786952865

28. http://www.critical-hits.com/2008/03/08/interview-andy-collins-and-scott-rouse-part-2/28. http://www.critical-hits.com/2008/03/08/interview-andy-collins-and-scott-rouse-part-2/

29. 29. http://www.wizards.com/default.asp?x=dnd/4news/20090211 http://www.wizards.com/default.asp?x=dnd/4news/20090211 Wizards.Wizards.com com - Digital - Digital Insider: Where We Insider: Where We AreAre

(02/11/2009)(02/11/2009)

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31. http://www.wizards.com/dnd/Article.aspx?x=dnd/drfe/2009100631. http://www.wizards.com/dnd/Article.aspx?x=dnd/drfe/20091006

32. 32. http://www.wizards.com/default.asp?x=dnd/drfhttp://www.wizards.com/default.asp?x=dnd/drfe/20090202 e/20090202 The The Shaman, Shaman, Levels 1-3Levels 1-3

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34. http://www.amazon.com/dp/078695288134. http://www.amazon.com/dp/0786952881

35. 35. New New Post! Signing, sorcerer, Wildcat - WizaPost! Signing, sorcerer, Wildcat - Wizards Community (http://forrds Community (http://forums.gleemax.com/showthread.php?t=1031661)ums.gleemax.com/showthread.php?t=1031661)

36. 36. The The Sorcerer, Levels Sorcerer, Levels 1-3 (http://www.wiza1-3 (http://www.wizards.rds.com/default.asp?x=dnd/drfe/20090126)com/default.asp?x=dnd/drfe/20090126)

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39. http://www.wizards.com/default.asp?x=rpga/news/lfrcharacters39. http://www.wizards.com/default.asp?x=rpga/news/lfrcharacters40. http://www.wizards.com/default.asp?x-dnd/drfe/2009010540. http://www.wizards.com/default.asp?x-dnd/drfe/20090105

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43. 43. Mearls, Mike; Crawford, Jeremy Mearls, Mike; Crawford, Jeremy (Decem(December 2ber 2014).014). Dung Dungeon Master's eon Master's GuideGuide (5th ed.). pp. 96–97. ISBN 978-0-7869- (5th ed.). pp. 96–97. ISBN 978-0-7869-

6562-5.6562-5.

44. 44. Mearls, Mike. "UneaMearls, Mike. "Unearthed Arthed Arcana rcana Eberron" (http://dnd.Eberron" (http://dnd.wizards.com/articles/features/unearthed-arcana-eberron).wizards.com/articles/features/unearthed-arcana-eberron).

Dung Dungeons & eons & DragonsDragons. Wizards of the Coast. Retrieved 23 May 2015.. Wizards of the Coast. Retrieved 23 May 2015.